// Windows/Thread.h #ifndef ZIP7_INC_WINDOWS_THREAD_H #define ZIP7_INC_WINDOWS_THREAD_H #include "../../C/Threads.h" #include "Defs.h" namespace NWindows { class CThread MY_UNCOPYABLE { ::CThread thread; public: CThread() { Thread_CONSTRUCT(&thread) } ~CThread() { Close(); } bool IsCreated() { return Thread_WasCreated(&thread) != 0; } WRes Close() { return Thread_Close(&thread); } // WRes Wait() { return Thread_Wait(&thread); } WRes Wait_Close() { return Thread_Wait_Close(&thread); } WRes Create(THREAD_FUNC_TYPE startAddress, LPVOID param) { return Thread_Create(&thread, startAddress, param); } WRes Create_With_Affinity(THREAD_FUNC_TYPE startAddress, LPVOID param, CAffinityMask affinity) { return Thread_Create_With_Affinity(&thread, startAddress, param, affinity); } WRes Create_With_CpuSet(THREAD_FUNC_TYPE startAddress, LPVOID param, const CCpuSet *cpuSet) { return Thread_Create_With_CpuSet(&thread, startAddress, param, cpuSet); } #ifdef _WIN32 operator HANDLE() { return thread; } void Attach(HANDLE handle) { thread = handle; } HANDLE Detach() { HANDLE h = thread; thread = NULL; return h; } DWORD Resume() { return ::ResumeThread(thread); } DWORD Suspend() { return ::SuspendThread(thread); } bool Terminate(DWORD exitCode) { return BOOLToBool(::TerminateThread(thread, exitCode)); } int GetPriority() { return ::GetThreadPriority(thread); } bool SetPriority(int priority) { return BOOLToBool(::SetThreadPriority(thread, priority)); } #endif }; } #endif