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<title>lanes/Lanes.vcxproj, branch master</title>
<subtitle>A mirror of https://github.com/LuaLanes/lanes.git
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<updated>2026-03-03T16:18:10+00:00</updated>
<entry>
<title>Shamelessly grab Lua's CSS and use them for ourselves in the documentation</title>
<updated>2026-03-03T16:18:10+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2026-03-03T16:18:10+00:00</published>
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</content>
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<entry>
<title>Add CLAUDE.md</title>
<updated>2026-03-02T17:35:46+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2026-03-02T17:35:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=9a4346ca133cb826ef9ba8ab15d88e8b1874b8ab'/>
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<entry>
<title>Updated COPYRIGHT and README</title>
<updated>2025-12-01T08:15:27+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-12-01T08:15:27+00:00</published>
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<entry>
<title>Lift restriction on functions and userdata as table keys</title>
<updated>2025-09-30T13:06:21+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-09-30T13:06:21+00:00</published>
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As demonstrated by the unit tests, there is no problem with using a function or a userdata as a table key, as long as they are transferable
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<entry>
<title>Use LANES_DEBUG instead of MSVC-specific _DEBUG to activate debug code</title>
<updated>2025-07-24T14:38:10+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>bnt.germain@gmail.com</email>
</author>
<published>2025-07-24T14:38:10+00:00</published>
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</content>
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<entry>
<title>Use LANES_DEBUG instead of MSVC-specific _DEBUG to activate debug code</title>
<updated>2025-07-24T13:06:17+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>bnt.germain@gmail.com</email>
</author>
<published>2025-07-24T13:06:17+00:00</published>
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</content>
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<entry>
<title>Added targets for Lua 5.5 in VS projects and Solution</title>
<updated>2025-07-04T11:46:46+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-07-04T11:46:46+00:00</published>
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</content>
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<entry>
<title>More vcproj fixes for some targets</title>
<updated>2025-03-21T16:27:01+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-03-21T16:27:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=ce04a69f4a1c4bbdfab647c7ac18fe0a41cdbd80'/>
<id>urn:sha1:ce04a69f4a1c4bbdfab647c7ac18fe0a41cdbd80</id>
<content type='text'>
</content>
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<entry>
<title>Adjusting MSVC files to ease unit testing</title>
<updated>2025-03-21T15:53:25+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-03-21T15:53:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=ab6f397df60c7ff6116705b7d045a990979176aa'/>
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* Everything assumes there is a _LuaVersions folder containing all supported Lua versions (binaries, libs and headers) alongside the Lanes.sln location
* After that the solutions to build the Lua binaries themselves will appear too for reference (mainly because their output folders will be configured accordingly)
</content>
</entry>
<entry>
<title>A few vcproj tweaks</title>
<updated>2025-03-20T13:06:21+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-03-20T13:06:21+00:00</published>
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