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<title>lanes/deep_userdata_example, branch master</title>
<subtitle>A mirror of https://github.com/LuaLanes/lanes.git
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<id>https://git.lua4.win/lanes/atom?h=master</id>
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<updated>2025-07-31T16:35:42+00:00</updated>
<entry>
<title>Copy deep_userdata_example test script in the test framework</title>
<updated>2025-07-31T16:35:42+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-07-31T16:35:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=ab941c943aedf8f233619773c09c0fde304b8e93'/>
<id>urn:sha1:ab941c943aedf8f233619773c09c0fde304b8e93</id>
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* I need to keep deep_userdata_example hackishly built-in inside the unit tests executable, because using the external module cause a crash in Lua51 tests (module is unloaded before some deep objects are GCed...)
* copy the test script in the proper location and invoke it as part of the tests
</content>
</entry>
<entry>
<title>Adjust deep_userdata_example test script to the latest linda API changes</title>
<updated>2025-07-31T16:15:51+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-07-31T16:15:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=658f60168004d2a75685c32743fdd84427765af1'/>
<id>urn:sha1:658f60168004d2a75685c32743fdd84427765af1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use LANES_DEBUG instead of MSVC-specific _DEBUG to activate debug code</title>
<updated>2025-07-24T13:06:17+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>bnt.germain@gmail.com</email>
</author>
<published>2025-07-24T13:06:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=7b2505ea154be6d34131c4fc584c6ad2e42c01b7'/>
<id>urn:sha1:7b2505ea154be6d34131c4fc584c6ad2e42c01b7</id>
<content type='text'>
</content>
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<entry>
<title>Changed lua wrapper prefixes from luaG_ to luaW_ (w as in wrapper!)</title>
<updated>2025-07-04T11:50:53+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-07-04T11:50:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=042055968ab0c48faec607889814e38c50c09efa'/>
<id>urn:sha1:042055968ab0c48faec607889814e38c50c09efa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added targets for Lua 5.5 in VS projects and Solution</title>
<updated>2025-07-04T11:46:46+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-07-04T11:46:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=963afcbb3d9dac47b84552ed11e53a0641ad924d'/>
<id>urn:sha1:963afcbb3d9dac47b84552ed11e53a0641ad924d</id>
<content type='text'>
</content>
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<entry>
<title>Fix 32 bits compilation warnings</title>
<updated>2025-04-04T15:43:07+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-04-04T15:43:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=a96fb6b1d00e5fded55fa541a88a99844772ac36'/>
<id>urn:sha1:a96fb6b1d00e5fded55fa541a88a99844772ac36</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More vcproj fixes for some targets</title>
<updated>2025-03-21T16:27:01+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-03-21T16:27:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=ce04a69f4a1c4bbdfab647c7ac18fe0a41cdbd80'/>
<id>urn:sha1:ce04a69f4a1c4bbdfab647c7ac18fe0a41cdbd80</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adjusting MSVC files to ease unit testing</title>
<updated>2025-03-21T15:53:25+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-03-21T15:53:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=ab6f397df60c7ff6116705b7d045a990979176aa'/>
<id>urn:sha1:ab6f397df60c7ff6116705b7d045a990979176aa</id>
<content type='text'>
* Everything assumes there is a _LuaVersions folder containing all supported Lua versions (binaries, libs and headers) alongside the Lanes.sln location
* After that the solutions to build the Lua binaries themselves will appear too for reference (mainly because their output folders will be configured accordingly)
</content>
</entry>
<entry>
<title>A few vcproj tweaks</title>
<updated>2025-03-20T13:06:21+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-03-20T13:06:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=3a4173c67b2e2339f048fe75b5224df43ac485d2'/>
<id>urn:sha1:3a4173c67b2e2339f048fe75b5224df43ac485d2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Give a name to all lanes in the tests</title>
<updated>2025-03-14T13:53:09+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-03-14T13:53:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=512f4c0b46ea5cc359e673b7379cd81925863121'/>
<id>urn:sha1:512f4c0b46ea5cc359e673b7379cd81925863121</id>
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