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<title>lanes/src/_pch.hpp, branch v4.0.0</title>
<subtitle>A mirror of https://github.com/LuaLanes/lanes.git
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<updated>2025-10-27T07:43:22+00:00</updated>
<entry>
<title>verbose_errors improvement</title>
<updated>2025-10-27T07:43:22+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-10-27T07:43:22+00:00</published>
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* Use std::format instead of sprintf for verbose errors when decoding table keys
* Add a unit test for the different table key types
</content>
</entry>
<entry>
<title>Make gcc happy</title>
<updated>2025-04-20T12:24:00+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>bnt.germain@gmail.com</email>
</author>
<published>2025-04-20T12:24:00+00:00</published>
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<entry>
<title>Cleaning up guano</title>
<updated>2024-11-13T10:05:32+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2024-11-13T10:05:32+00:00</published>
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* Lane::waiting on does not need to be volatile or anything else, all accesses are controlled through status acquire/release semantics
* this contains fixes about bad ordering of said accesses in Linda:send and Linda:receive
</content>
</entry>
<entry>
<title>Renamed _pch.h → _pch.hpp, deep.h → deep.hpp, lanes.h → lanes.hpp</title>
<updated>2024-10-28T16:24:30+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2024-10-28T16:24:30+00:00</published>
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