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<title>lanes/src/threading.cpp, branch v4.0.0</title>
<subtitle>A mirror of https://github.com/LuaLanes/lanes.git
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<updated>2025-07-04T11:50:53+00:00</updated>
<entry>
<title>Changed lua wrapper prefixes from luaG_ to luaW_ (w as in wrapper!)</title>
<updated>2025-07-04T11:50:53+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-07-04T11:50:53+00:00</published>
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<entry>
<title>Thread priority rework</title>
<updated>2025-05-07T13:43:01+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>bnt.germain@gmail.com</email>
</author>
<published>2025-05-07T13:43:01+00:00</published>
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* thread priorities can now be set using the native range of values, if desired.
* thread API errors cause a Lua error instead of aborting the program.
* new function lanes.thread_priority_range(), to query the valid range of priorities.
* unit tests for all of the above
</content>
</entry>
<entry>
<title>Fix priorities for Mingw builds</title>
<updated>2025-05-06T13:56:38+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>bnt.germain@gmail.com</email>
</author>
<published>2025-05-06T13:56:38+00:00</published>
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<id>urn:sha1:96baba9fcef3f0395c18b339392f5bded25e3004</id>
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</entry>
<entry>
<title>Implement THREAD_SETNAME for mingw</title>
<updated>2025-04-07T07:04:43+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-04-07T07:04:43+00:00</published>
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<entry>
<title>Fix threading compilation for MinGW</title>
<updated>2025-04-01T15:58:31+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-04-01T15:58:31+00:00</published>
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</content>
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<entry>
<title>More [[nodiscard]] boyscouting</title>
<updated>2024-11-20T17:03:33+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2024-11-20T17:03:33+00:00</published>
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<id>urn:sha1:0f6f3c207c46fa28059403e5f16af774d20c7ea2</id>
<content type='text'>
</content>
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<entry>
<title>Renamed lane.h → lane.hpp, linda.h → linda.hpp, threading.h → threading.hpp</title>
<updated>2024-10-28T17:09:51+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2024-10-28T17:09:51+00:00</published>
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<id>urn:sha1:3cf9c3c9d076d5822595834bdbf5153d4e923c67</id>
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</content>
</entry>
<entry>
<title>Renamed _pch.h → _pch.hpp, deep.h → deep.hpp, lanes.h → lanes.hpp</title>
<updated>2024-10-28T16:24:30+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2024-10-28T16:24:30+00:00</published>
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<id>urn:sha1:c1859c3bab84dd1e712b946f4976702cfd9db5d2</id>
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</content>
</entry>
<entry>
<title>Fix/suppress MSVC /Wall warnings</title>
<updated>2024-10-16T07:42:03+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2024-10-16T07:42:03+00:00</published>
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<id>urn:sha1:54acd7514dc0a2e9d593dd6312eae90ae6c0d6b5</id>
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<entry>
<title>Build fixes for mingw/g++</title>
<updated>2024-10-01T08:47:13+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2024-10-01T08:47:13+00:00</published>
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