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<title>lanes/src/threading.hpp, branch v4.0.0</title>
<subtitle>A mirror of https://github.com/LuaLanes/lanes.git
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<updated>2025-05-07T13:43:01+00:00</updated>
<entry>
<title>Thread priority rework</title>
<updated>2025-05-07T13:43:01+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>bnt.germain@gmail.com</email>
</author>
<published>2025-05-07T13:43:01+00:00</published>
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* thread priorities can now be set using the native range of values, if desired.
* thread API errors cause a Lua error instead of aborting the program.
* new function lanes.thread_priority_range(), to query the valid range of priorities.
* unit tests for all of the above
</content>
</entry>
<entry>
<title>Fix threading compilation for MinGW</title>
<updated>2025-04-01T15:58:31+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-04-01T15:58:31+00:00</published>
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<id>urn:sha1:801147a0b2da015bc33afbbe110fe634d2645b9a</id>
<content type='text'>
</content>
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<entry>
<title>Renamed lane.h → lane.hpp, linda.h → linda.hpp, threading.h → threading.hpp</title>
<updated>2024-10-28T17:09:51+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2024-10-28T17:09:51+00:00</published>
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