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<title>lanes/unit_tests/scripts/misc/verbose_errors.lua, branch v4.0.0</title>
<subtitle>A mirror of https://github.com/LuaLanes/lanes.git
</subtitle>
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<updated>2025-10-30T09:02:27+00:00</updated>
<entry>
<title>Test full userdata keys with verbose_errors</title>
<updated>2025-10-30T09:02:27+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-10-30T09:02:27+00:00</published>
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<entry>
<title>Stronger test for verbose_errors</title>
<updated>2025-10-30T08:38:43+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-10-30T08:38:43+00:00</published>
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<entry>
<title>verbose_errors improvement</title>
<updated>2025-10-27T07:43:22+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-10-27T07:43:22+00:00</published>
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* Use std::format instead of sprintf for verbose errors when decoding table keys
* Add a unit test for the different table key types
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