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<title>lanes/unit_tests, branch master</title>
<subtitle>A mirror of https://github.com/LuaLanes/lanes.git
</subtitle>
<id>https://git.lua4.win/lanes/atom?h=master</id>
<link rel='self' href='https://git.lua4.win/lanes/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/'/>
<updated>2026-03-05T16:19:02+00:00</updated>
<entry>
<title>Tweak test lanes.embedding.with_default_allocator/single_state</title>
<updated>2026-03-05T16:19:02+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2026-03-05T16:19:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=b48df44c377fa0da8af20f2eb73c602be5aeebd6'/>
<id>urn:sha1:b48df44c377fa0da8af20f2eb73c602be5aeebd6</id>
<content type='text'>
Use a more complex upvalue scenario (I use this to debug my natvis)
</content>
</entry>
<entry>
<title>Internal improvements</title>
<updated>2026-03-05T14:58:11+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2026-03-05T14:58:11+00:00</published>
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<id>urn:sha1:a9f59c675749d870f6d902a11360ad8f3b6bbd58</id>
<content type='text'>
(1) replace RAII/destructor-based error handling in lane_new with lua_pcall
(2) validate native thread priorities
(3) improve unit test coverage for the latter
</content>
</entry>
<entry>
<title>Unify sleep() timeout with send() and receive (nil means forever)</title>
<updated>2026-02-27T09:59:11+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2026-02-27T09:59:11+00:00</published>
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<id>urn:sha1:7e4b6e1526c5b2f85079df6a6ecfe08244a7dbcc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>change cancel_test() to raise cancel_error on hard-cancels by default</title>
<updated>2026-02-26T10:02:55+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2026-02-26T10:02:55+00:00</published>
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<id>urn:sha1:4f97720e4c3944ccf9b9742028dc697c2dd94c5a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve cancel_test() documentation and unit test</title>
<updated>2026-02-26T09:17:36+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2026-02-26T09:17:36+00:00</published>
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<id>urn:sha1:6b8c83b3bc44b0a1bc186f58de0fea6dfc214c4b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Test full userdata keys with verbose_errors</title>
<updated>2025-10-30T09:02:27+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-10-30T09:02:27+00:00</published>
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<id>urn:sha1:dfb4a035c2d80a6be689e14ca495b8ba032f58c4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Stronger test for verbose_errors</title>
<updated>2025-10-30T08:38:43+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-10-30T08:38:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=9c768185696879c6642c1f26c86884eaf727fe27'/>
<id>urn:sha1:9c768185696879c6642c1f26c86884eaf727fe27</id>
<content type='text'>
</content>
</entry>
<entry>
<title>verbose_errors improvement</title>
<updated>2025-10-27T07:43:22+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-10-27T07:43:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=5e5bcf37450d07f7f2812255bbd1df35d8e6ce75'/>
<id>urn:sha1:5e5bcf37450d07f7f2812255bbd1df35d8e6ce75</id>
<content type='text'>
* Use std::format instead of sprintf for verbose errors when decoding table keys
* Add a unit test for the different table key types
</content>
</entry>
<entry>
<title>Lift restriction on functions and userdata as table keys</title>
<updated>2025-09-30T13:06:21+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-09-30T13:06:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=ae43a00657a6505910010bdf920c9c0f4823a9c0'/>
<id>urn:sha1:ae43a00657a6505910010bdf920c9c0f4823a9c0</id>
<content type='text'>
As demonstrated by the unit tests, there is no problem with using a function or a userdata as a table key, as long as they are transferable
</content>
</entry>
<entry>
<title>Lift restriction on tables as table keys</title>
<updated>2025-09-29T15:11:58+00:00</updated>
<author>
<name>Benoit Germain</name>
<email>benoit.germain@ubisoft.com</email>
</author>
<published>2025-09-29T15:11:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.lua4.win/lanes/commit/?id=f011dcafb0f583c89ed9971238fd83ddcbdb5438'/>
<id>urn:sha1:f011dcafb0f583c89ed9971238fd83ddcbdb5438</id>
<content type='text'>
As demonstrated by the unit tests, there is no problem with using a table as a table key
</content>
</entry>
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