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authorBenoit Germain <b n t DOT g e r m a i n AT g m a i l DOT c o m>2017-08-01 09:52:05 +0200
committerBenoit Germain <b n t DOT g e r m a i n AT g m a i l DOT c o m>2017-08-01 09:52:05 +0200
commit2d8bd5f3b7f573fffa7f1b5f691b7dbde0c1805b (patch)
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Clarification in limitations
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@@ -115,6 +115,7 @@
115 <li>Coroutines are not passed between states.</li> 115 <li>Coroutines are not passed between states.</li>
116 <li>Sharing full userdata between states needs special C side preparations (-&gt; <A HREF="#deep_userdata">deep userdata</A>).</li> 116 <li>Sharing full userdata between states needs special C side preparations (-&gt; <A HREF="#deep_userdata">deep userdata</A>).</li>
117 <li>Network level parallelism not included.</li> 117 <li>Network level parallelism not included.</li>
118 <li>Multi-CPU is done with OS threads, not processes. A lane is a Lua full userdata, therefore it will exist only as long as the Lua state that created it still exists. Therefore, a lane won't continue execution after the main program's termination.</li>
118 <li>Just like independant Lua states, Lanes universes cannot communicate together.</li> 119 <li>Just like independant Lua states, Lanes universes cannot communicate together.</li>
119 </ul> 120 </ul>
120</p> 121</p>