From d92a2ca2a43c68854011e2f84ce0a75802d854be Mon Sep 17 00:00:00 2001
From: Benoit Germain
- This document was revised on 20-Jan-14, and applies to version 3.8.0. + This document was revised on 20-Jan-14, and applies to version 3.8.1.
@@ -630,7 +630,9 @@
- Each lane also gets a function set_debug_threadname() that it can use anytime to do as the name says. Supported debuggers are Microsoft Visual Studio (for the C side) and Decoda (for the Lua side).
+ Each lane also gets a global function set_debug_threadname() that it can use anytime to do as the name says. Supported debuggers are Microsoft Visual Studio (for the C side) and Decoda (for the Lua side).
+
+ Starting with version 3.8.1, the lane has a new method lane:get_debug_threadname() that gives access to that name from the caller side (returns "<unnamed>" if unset, "<closed>" if the internal Lua state is closed).
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