From 0740a54fe0f4d4264875ae1dc3334e33e27f4ff9 Mon Sep 17 00:00:00 2001 From: Benoit Germain Date: Fri, 13 Dec 2024 17:24:44 +0100 Subject: Fix another little documentation mistake --- docs/index.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'docs') diff --git a/docs/index.html b/docs/index.html index bd7b1d8..49cb592 100644 --- a/docs/index.html +++ b/docs/index.html @@ -70,7 +70,7 @@

- This document was revised on 25-Oct-24, and applies to version 4.0.0. + This document was revised on 13-Dec-24, and applies to version 4.0.0.

@@ -794,7 +794,7 @@ Change HAVE_DECODA_SUPPORT() in lanesconf.h to enable the Decoda support, that sets a special global variable decoda_name in the lane's state.
The name is stored inside the Lua state registry so that it is available for error reporting. Changing decoda_name doesn't affect this hidden name or the OS thread name reported by MSVC.
When Lanes is initialized by the first lanes.configure() call, "main" is stored in the registry in the same fashion (but decoda_name and the OS thread name are left unchanged).
- The lane also has a method lane:get_threadname() that gives access to that name from the caller side (returns "<unnamed>" if unset, "<closed>" if the internal Lua state is closed).
+ The lane also has a method lane:get_threadname() that gives access to that name from the caller side (returns "<unnamed>" if unset).
With Lua 5.4, Lanes have a __close metamethod, meaning they can be declared to-be-closed. __close calls lane:join(nil).

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