#pragma once /* * public 'deep' API to be used by external modules if they want to implement Lanes-aware userdata * said modules will have to link against lanes (it is not really possible to separate the 'deep userdata' implementation from the rest of Lanes) */ #ifdef __cplusplus extern "C" { #endif // __cplusplus #include "lua.h" #ifdef __cplusplus } #endif // __cplusplus #include "lanesconf.h" #include "uniquekey.h" #include // forwards struct Universe; enum LookupMode { eLM_LaneBody, // send the lane body directly from the source to the destination lane eLM_ToKeeper, // send a function from a lane to a keeper state eLM_FromKeeper // send a function from a keeper state to a lane }; enum DeepOp { eDO_new, eDO_delete, eDO_metatable, eDO_module, }; using luaG_IdFunction = void*(*)( lua_State* L, DeepOp op_); // ################################################################################################ // xxh64 of string "DEEP_VERSION_3" generated at https://www.pelock.com/products/hash-calculator static constexpr UniqueKey DEEP_VERSION{ 0xB2CC0FD9C0AE9674ull }; // should be used as header for deep userdata // a deep userdata is a full userdata that stores a single pointer to the actual DeepPrelude-derived object struct DeepPrelude { UniqueKey const magic{ DEEP_VERSION }; // when stored in a keeper state, the full userdata doesn't have a metatable, so we need direct access to the idfunc luaG_IdFunction idfunc { nullptr }; // data is destroyed when refcount is 0 std::atomic m_refcount{ 0 }; }; char const* push_deep_proxy(lua_State* L, DeepPrelude* prelude, int nuv_, LookupMode mode_); void free_deep_prelude( lua_State* L, DeepPrelude* prelude_); LANES_API int luaG_newdeepuserdata( lua_State* L, luaG_IdFunction idfunc, int nuv_); LANES_API DeepPrelude* luaG_todeep(lua_State* L, luaG_IdFunction idfunc, int index);