#ifndef __LANES_DEEP_H__ #define __LANES_DEEP_H__ 1 /* * public 'deep' API to be used by external modules if they want to implement Lanes-aware userdata * said modules will have to link against lanes (it is not really possible to separate the 'deep userdata' implementation from the rest of Lanes) */ #include "lua.h" #include "platform.h" // forwards struct s_Universe; typedef struct s_Universe Universe; #if !defined LANES_API // when deep is compiled standalone outside Lanes #if (defined PLATFORM_WIN32) || (defined PLATFORM_POCKETPC) #define LANES_API __declspec(dllexport) #else #define LANES_API #endif // (defined PLATFORM_WIN32) || (defined PLATFORM_POCKETPC) #endif // LANES_API enum eLookupMode { eLM_LaneBody, // send the lane body directly from the source to the destination lane eLM_ToKeeper, // send a function from a lane to a keeper state eLM_FromKeeper // send a function from a keeper state to a lane }; typedef enum eLookupMode LookupMode; enum eDeepOp { eDO_new, eDO_delete, eDO_metatable, eDO_module, }; typedef enum eDeepOp DeepOp; typedef void* (*luaG_IdFunction)( lua_State* L, DeepOp op_); // ################################################################################################ // this is pointed to by full userdata proxies, and allocated with malloc() to survive any lua_State lifetime struct s_DeepPrelude { volatile int refcount; void* deep; // when stored in a keeper state, the full userdata doesn't have a metatable, so we need direct access to the idfunc luaG_IdFunction idfunc; }; typedef struct s_DeepPrelude DeepPrelude; char const* push_deep_proxy( Universe* U, lua_State* L, DeepPrelude* prelude, LookupMode mode_); void free_deep_prelude( lua_State* L, DeepPrelude* prelude_); extern LANES_API int luaG_newdeepuserdata( lua_State* L, luaG_IdFunction idfunc); extern LANES_API void* luaG_todeep( lua_State* L, luaG_IdFunction idfunc, int index); extern LANES_API void luaG_pushdeepversion( lua_State* L); #endif // __LANES_DEEP_H__