#if !defined( __keeper_h__) #define __keeper_h__ 1 struct s_Keeper { MUTEX_T keeper_cs; lua_State* L; //int count; }; struct s_Keepers { int nb_keepers; struct s_Keeper keeper_array[1]; }; void init_keepers( struct s_Universe* U, lua_State* L); void close_keepers( struct s_Universe* U, lua_State* L); struct s_Keeper* keeper_acquire( struct s_Keepers* keepers_, ptrdiff_t magic_); #define KEEPER_MAGIC_SHIFT 3 void keeper_release( struct s_Keeper* K); void keeper_toggle_nil_sentinels( lua_State* L, int val_i_, enum eLookupMode const mode_); int keeper_push_linda_storage( struct s_Universe* U, lua_State* L, void* ptr_, ptrdiff_t magic_); #define NIL_SENTINEL ((void*)keeper_toggle_nil_sentinels) typedef lua_CFunction keeper_api_t; #define KEEPER_API( _op) keepercall_ ## _op #define PUSH_KEEPER_FUNC lua_pushcfunction // lua_Cfunctions to run inside a keeper state (formerly implemented in Lua) int keepercall_clear( lua_State* L); int keepercall_send( lua_State* L); int keepercall_receive( lua_State* L); int keepercall_receive_batched( lua_State* L); int keepercall_limit( lua_State* L); int keepercall_get( lua_State* L); int keepercall_set( lua_State* L); int keepercall_count( lua_State* L); int keeper_call( struct s_Universe* U, lua_State* K, keeper_api_t _func, lua_State* L, void* linda, uint_t starting_index); #endif // __keeper_h__