#if !defined( __lanes_h__) #define __lanes_h__ 1 #include "lua.h" #include "platform.h" #if (defined PLATFORM_WIN32) || (defined PLATFORM_POCKETPC) #define LANES_API __declspec(dllexport) #else #define LANES_API #endif // (defined PLATFORM_WIN32) || (defined PLATFORM_POCKETPC) #define LANES_VERSION_MAJOR 3 #define LANES_VERSION_MINOR 17 #define LANES_VERSION_PATCH 1 #define LANES_MIN_VERSION_REQUIRED(MAJOR, MINOR, PATCH) ((LANES_VERSION_MAJOR>MAJOR) || (LANES_VERSION_MAJOR==MAJOR && (LANES_VERSION_MINOR>MINOR || (LANES_VERSION_MINOR==MINOR && LANES_VERSION_PATCH>=PATCH)))) #define LANES_VERSION_LESS_THAN(MAJOR, MINOR, PATCH) ((LANES_VERSION_MAJORMAJOR) || (LANES_VERSION_MAJOR==MAJOR && (LANES_VERSION_MINOR>MINOR || (LANES_VERSION_MINOR==MINOR && LANES_VERSION_PATCH>PATCH)))) #define LANES_VERSION_GREATER_OR_EQUAL(MAJOR, MINOR, PATCH) ((LANES_VERSION_MAJOR>MAJOR) || (LANES_VERSION_MAJOR==MAJOR && (LANES_VERSION_MINOR>MINOR || (LANES_VERSION_MINOR==MINOR && LANES_VERSION_PATCH>=PATCH)))) extern int LANES_API luaopen_lanes_core( lua_State* L); // Call this to work with embedded Lanes instead of calling luaopen_lanes_core() extern void LANES_API luaopen_lanes_embedded( lua_State* L, lua_CFunction _luaopen_lanes); #endif // __lanes_h__