#pragma once #include "macros_and_utils.h" // forwards enum class LookupMode; class Universe; void serialize_require(DEBUGSPEW_PARAM_COMMA(Universe* U) lua_State* L); // ################################################################################################# [[nodiscard]] lua_State* create_state(Universe* U, lua_State* from_); [[nodiscard]] lua_State* luaG_newstate(Universe* U, SourceState _from, char const* libs); // ################################################################################################# void initialize_on_state_create(Universe* U, lua_State* L); void call_on_state_create(Universe* U, lua_State* L, lua_State* from_, LookupMode mode_);