#pragma once #include "debugspew.h" #include "macros_and_utils.h" // forwards enum class LookupMode; class Universe; namespace state { void CallOnStateCreate(Universe* U_, lua_State* L_, lua_State* from_, LookupMode mode_); [[nodiscard]] lua_State* CreateState(Universe* U_, lua_State* from_); void InitializeOnStateCreate(Universe* U_, lua_State* L_); [[nodiscard]] lua_State* NewLaneState(Universe* U_, SourceState from_, std::optional const& libs_); } // namespace state