#pragma once #include "compat.h" #include "macros_and_utils.h" #include // ################################################################################################# class UniqueKey { protected: uintptr_t const m_storage{ 0 }; public: char const* m_debugName{ nullptr }; // --------------------------------------------------------------------------------------------- constexpr explicit UniqueKey(uint64_t val_, char const* debugName_ = nullptr) #if LUAJIT_FLAVOR() == 64 // building against LuaJIT headers for 64 bits, light userdata is restricted to 47 significant bits, because LuaJIT uses the other bits for internal optimizations : m_storage{ static_cast(val_ & 0x7FFFFFFFFFFFull) } #else // LUAJIT_FLAVOR() : m_storage{ static_cast(val_) } #endif // LUAJIT_FLAVOR() , m_debugName{ debugName_ } { } // --------------------------------------------------------------------------------------------- constexpr UniqueKey(UniqueKey const& rhs_) = default; // --------------------------------------------------------------------------------------------- constexpr std::strong_ordering operator<=>(UniqueKey const& rhs_) const = default; // --------------------------------------------------------------------------------------------- bool equals(lua_State* const L_, int i_) const { return lua_touserdata(L_, i_) == std::bit_cast(m_storage); } // --------------------------------------------------------------------------------------------- void pushKey(lua_State* const L_) const { lua_pushlightuserdata(L_, std::bit_cast(m_storage)); } }; // ################################################################################################# class RegistryUniqueKey : public UniqueKey { public: using UniqueKey::UniqueKey; // --------------------------------------------------------------------------------------------- void pushValue(lua_State* const L_) const { STACK_CHECK_START_REL(L_, 0); pushKey(L_); lua_rawget(L_, LUA_REGISTRYINDEX); STACK_CHECK(L_, 1); } // --------------------------------------------------------------------------------------------- template void setValue(lua_State* L_, OP operation_) const { // Note we can't check stack consistency because operation is not always a push (could be insert, replace, whatever) pushKey(L_); // ... key operation_(L_); // ... key value lua_rawset(L_, LUA_REGISTRYINDEX); // ... } // --------------------------------------------------------------------------------------------- template T* readLightUserDataValue(lua_State* const L_) const { STACK_GROW(L_, 1); STACK_CHECK_START_REL(L_, 0); pushValue(L_); T* const value{ lua_tolightuserdata(L_, -1) }; // lightuserdata/nil lua_pop(L_, 1); STACK_CHECK(L_, 0); return value; } // --------------------------------------------------------------------------------------------- bool readBoolValue(lua_State* const L_) const { STACK_GROW(L_, 1); STACK_CHECK_START_REL(L_, 0); pushValue(L_); bool const value{ lua_toboolean(L_, -1) ? true : false}; // bool/nil lua_pop(L_, 1); STACK_CHECK(L_, 0); return value; } }; // #################################################################################################