Lua CJSON v1.0.1 ================ Lua CJSON is covered by the MIT license. See the file "LICENSE" for details. Lua CJSON provides fast JSON parsing and encoding support for Lua. Features: - 10x to 20x quicker (or more) than the fastest pure Lua JSON modules. - Full support for JSON with UTF-8, including decoding surrogate pairs. - Optionally supports common JSON extensions (NaN, Inf,..). Caveats: - UTF-16 and UTF-32 are not supported. - Multiple OS threads within a single Lua state are not currently supported. To obtain the latest version of Lua CJSON visit: http://www.kyne.com.au/~mark/software/lua-cjson.php Feel free to email me if you have any patches, suggestions, or comments. - Mark Pulford Installing ========== Build requirements: - Lua (http://www.lua.org/) Or: - LuaJIT (http://www.luajit.org/) Review and update the included Makefile to suit your platform. Then: # make # make install OR # cp cjson.so [your_module_directory] Linux distributions using RPM should be able to build a package with the following command: # rpmbuild -tb lua-cjson-1.0.1.tar.gz Lua CJSON API ============= Synopsis -------- require "cjson" -- Or: local cjson = require "cjson" -- Translate Lua value to/from JSON text = cjson.encode(value) value = cjson.decode(text) -- Get and/or Set CJSON configuration setting = cjson.refuse_invalid_numbers([setting]) depth = cjson.encode_max_depth([depth]) convert, ratio, safe = cjson.encode_sparse_array([convert[, ratio[, safe]]]) keep = cjson.encode_keep_buffer([keep]) Encoding -------- json_text = cjson.encode(value) cjson.encode() will serialise the following types: * number, string, table, boolean, lightuserdata (NULL) or nil The remaining Lua types cannot be serialised: * thread, userdata, lightuserdata (non-NULL), function Numbers are encoded using the standard Lua number format. ASCII 0 - 31, double-quote, forward-slash, black-slash and ASCII 127 are escaped when encoding strings. Other octets are passed transparently. It is expected the application will perform UTF-8 error checking if required. If a Lua table only contains positive integer keys (>0) it is encoded as an array, otherwise it will be encoded as an object. A Lua table will only recognised as an array if all keys are type "number", and are positive integers (>0). Otherwise CJSON will encode the table as a JSON object. CJSON will also recognise and handle sparse arrays. Missing entries will be encoded as "null". Eg: { [3] = "data" } becomes: [ null, null, "data" ] Note: standards compliant JSON must be encapsulated in either an object ({}) or an array ([]). Hence you must pass a table to cjson.encode() if you want to generate standards compliant JSON output. By default, errors will be raised for: - Excessively sparse arrays (see below) - More than 20 nested tables - Invalid numbers (NaN, Infinity) These defaults can be changed with: - cjson.encode_sparse_array() - cjson.encode_max_depth() - cjson.refuse_invalid_numbers() Example: data_obj = { true, { foo = "bar" } } data_json = cjson.encode(data_obj) Decoding -------- value = cjson.decode(json_text) cjson.decode() will deserialise any UTF-8 JSON string into a Lua data structure. It can return any of the types that cjson.encode() supports. UTF-16 and UTF-32 JSON strings are not supported. CJSON only requires that NULL (\0) and double quote (\") are escaped within strings. All other octets will be passed transparently. UTF-8 characters are not validated and should be checked elsewhere if desired. JSON "null" will be converted to a NULL lightuserdata value. This can be compared with cjson.null for convenience. By default, invalid numbers (NaN, Infinity, Hex) will be decoded correctly. Example: data_json = '[ true, { "foo": "bar" } ]' data_obj = cjson.decode(data_json) Invalid numbers --------------- setting = cjson.refuse_invalid_numbers([setting]) -- "setting" must be on of: -- false, "encode", "decode", "both", true CJSON considers numbers which are outside the JSON specification to be "invalid". Eg: - Infinity - NaN - Hexadecimal numbers This setting can be configured separately for encoding and/or decoding: - Enabled: an error will be generated if an invalid number is found. - Disabled (encoding): NaN and Infinity can be encoded. - Disabled (decoding): All numbers supported by strtod(3) will be parsed. Sparse arrays ------------- convert, ratio, safe = cjson.encode_sparse_array([convert[, ratio[, safe]]]) -- "convert" must be a boolean. Default: false. -- "ratio" must be a positive integer (>0). Default: 2 -- "safe" must be a positive integer (>0). Default: 10 CJSON detects excessively sparse arrays by comparing the number of items in an array with the maximum index. An excessively sparse array is defined as: max_index > safe AND max_index > items * ratio Eg: { [1000] = "excessively sparse array" } Setting "ratio" to 0 disables checking for excessively sparse arrays. When "convert" is enabled, CJSON will encode excessively sparse arrays as JSON objects. Nested tables ------------- depth = cjson.encode_max_depth([depth]) -- "depth" must be a positive integer (>0). By default, CJSON will reject data structure with more than 20 nested tables. This check is used to prevent a nested data structure from crashing the application. Eg: a = {}; b = { a }; a[1] = b Persistent encoding buffer ------------------------- keep = cjson.keep_encode_buffer([keep]) -- "keep" must be a boolean By default, CJSON will reuse the JSON encoding buffer to improve performance. The buffer will grow to the largest size required and is not freed until CJSON is garbage collected. Setting this option to "false" will cause the buffer to be freed after each call to cjson.encode(). References ========== - http://tools.ietf.org/html/rfc4627 - http://www.json.org/