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-rw-r--r--llimits.h91
1 files changed, 90 insertions, 1 deletions
diff --git a/llimits.h b/llimits.h
index b7c7bc50..b7cc249b 100644
--- a/llimits.h
+++ b/llimits.h
@@ -1,5 +1,5 @@
1/* 1/*
2** $Id: llimits.h,v 1.81 2010/05/24 19:29:46 roberto Exp roberto $ 2** $Id: llimits.h,v 1.82 2010/05/31 16:08:55 roberto Exp roberto $
3** Limits, basic types, and some other `installation-dependent' definitions 3** Limits, basic types, and some other `installation-dependent' definitions
4** See Copyright Notice in lua.h 4** See Copyright Notice in lua.h
5*/ 5*/
@@ -168,6 +168,95 @@ typedef lu_int32 Instruction;
168#define luai_userstateyield(L,n) ((void)L) 168#define luai_userstateyield(L,n) ((void)L)
169#endif 169#endif
170 170
171/*
172** lua_number2int is a macro to convert lua_Number to int.
173** lua_number2integer is a macro to convert lua_Number to LUA_INTEGER.
174** lua_number2unsigned is a macro to convert a lua_Number to a LUA_UNSIGNED.
175** lua_unsigned2number is a macro to convert a LUA_UNSIGNED to a lua_Number.
176*/
177
178#if defined(MS_ASMTRICK) /* { */
179/* trick with Microsoft assembler for X86 */
180
181#define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
182#define lua_number2integer(i,n) lua_number2int(i, n)
183#define lua_number2unsigned(i,n) \
184 {__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
185
186
187#elif defined(LUA_IEEE754TRICK) /* }{ */
188/* the next trick should work on any machine using IEEE754 with
189 a 32-bit integer type */
190
191union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
192
193#if !defined(LUA_IEEEENDIAN) /* { */
194#define LUAI_EXTRAIEEE \
195 static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
196#define LUA_IEEEENDIAN (ieeeendian.l_p[1] == 33)
197#else
198#define LUAI_EXTRAIEEE /* empty */
199#endif /* } */
200
201#define lua_number2int32(i,n,t) \
202 { LUAI_EXTRAIEEE \
203 volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
204 (i) = (t)u.l_p[LUA_IEEEENDIAN]; }
205
206#define lua_number2int(i,n) lua_number2int32(i, n, int)
207#define lua_number2integer(i,n) lua_number2int32(i, n, LUA_INTEGER)
208#define lua_number2unsigned(i,n) lua_number2int32(i, n, LUA_UNSIGNED)
209
210#endif /* } */
211
212
213/* the following definitions always work, but may be slow */
214
215#if !defined(lua_number2int)
216#define lua_number2int(i,n) ((i)=(int)(n))
217#endif
218
219#if !defined(lua_number2integer)
220#define lua_number2integer(i,n) ((i)=(LUA_INTEGER)(n))
221#endif
222
223#if !defined(lua_number2unsigned) /* { */
224/* the following definition assures proper modulo behavior */
225#if defined(LUA_NUMBER_DOUBLE)
226#include <math.h>
227#define lua_number2unsigned(i,n) \
228 ((i)=(LUA_UNSIGNED)((n) - floor((n)/4294967296.0)*4294967296.0))
229#else
230#define lua_number2unsigned(i,n) ((i)=(LUA_UNSIGNED)(n))
231#endif
232#endif /* } */
233
234
235#if !defined(lua_unsigned2number)
236/* on several machines, coercion from unsigned to double is slow,
237 so it may be worth to avoid */
238#define lua_unsigned2number(u) \
239 ((LUA_INT32)(u) < 0 ? (lua_Number)(u) : (lua_Number)(LUA_INT32)(u))
240#endif
241
242
243/*
244** luai_hashnum is a macro do hash a lua_Number value into an integer.
245** The hash must be deterministic and give reasonable values for
246** both small and large values (outside the range of integers).
247** It is used only in ltable.c.
248*/
249
250#if !defined(luai_hashnum) /* { */
251
252#include <float.h>
253#include <math.h>
254
255#define luai_hashnum(i,n) { int e; \
256 n = frexp(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
257 lua_number2int(i, n); i += e; }
258
259#endif /* } */
171 260
172 261
173 262