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-rw-r--r--luaconf.h107
1 files changed, 8 insertions, 99 deletions
diff --git a/luaconf.h b/luaconf.h
index 454eb2f8..3305434b 100644
--- a/luaconf.h
+++ b/luaconf.h
@@ -1,5 +1,5 @@
1/* 1/*
2** $Id: luaconf.h,v 1.147 2010/10/29 11:13:21 roberto Exp roberto $ 2** $Id: luaconf.h,v 1.148 2010/10/29 17:52:46 roberto Exp roberto $
3** Configuration file for Lua 3** Configuration file for Lua
4** See Copyright Notice in lua.h 4** See Copyright Notice in lua.h
5*/ 5*/
@@ -348,27 +348,13 @@
348 348
349 349
350 350
351/*
352** {==================================================================
353** CHANGE (to smaller values) the following definitions if your system
354** has a small C stack. (Or you may want to change them to larger
355** values if your system has a large C stack and these limits are
356** too rigid for you.) Some of these constants control the size of
357** stack-allocated arrays used by the compiler or the interpreter, while
358** others limit the maximum number of recursive calls that the compiler
359** or the interpreter can perform. Values too large may cause a C stack
360** overflow for some forms of deep constructs.
361** ===================================================================
362*/
363
364 351
365/* 352/*
366@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. 353@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
354** CHANGE it if it uses too much C-stack space.
367*/ 355*/
368#define LUAL_BUFFERSIZE BUFSIZ 356#define LUAL_BUFFERSIZE BUFSIZ
369 357
370/* }================================================================== */
371
372 358
373 359
374 360
@@ -445,32 +431,21 @@
445#define LUA_UNSIGNED unsigned LUA_INT32 431#define LUA_UNSIGNED unsigned LUA_INT32
446 432
447 433
448/*
449@@ lua_number2int is a macro to convert lua_Number to int.
450@@ lua_number2integer is a macro to convert lua_Number to LUA_INTEGER.
451@@ lua_number2uint is a macro to convert a lua_Number to a LUA_UNSIGNED.
452@@ lua_uint2number is a macro to convert a LUA_UNSIGNED to a lua_Number.
453*/
454
455#if defined(LUA_CORE) /* { */ 434#if defined(LUA_CORE) /* { */
456 435
457#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && \ 436#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
458 !defined(LUA_NOIEEE754TRICK) /* { */
459 437
460/* On a Microsoft compiler on a Pentium, use assembler to avoid clashes 438/* On a Microsoft compiler on a Pentium, use assembler to avoid clashes
461 with a DirectX idiosyncrasy */ 439 with a DirectX idiosyncrasy */
462#if defined(_MSC_VER) && defined(M_IX86) /* { */ 440#if defined(_MSC_VER) && defined(M_IX86) /* { */
463 441
464#define lua_number2int(i,n) __asm {__asm fld n __asm fistp i} 442#define MS_ASMTRICK
465#define lua_number2integer(i,n) lua_number2int(i, n)
466#define lua_number2uint(i,n) \
467 {__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
468 443
469#else /* }{ */ 444#else /* }{ */
470/* the next trick should work on any machine using IEEE754 with 445/* the next definition uses a trick that should work on any machine
471 a 32-bit integer type */ 446 using IEEE754 with a 32-bit integer type */
472 447
473union luai_Cast { double l_d; LUA_INT32 l_p[2]; }; 448#define LUA_IEEE754TRICK
474 449
475/* 450/*
476@@ LUA_IEEEENDIAN is the endianness of doubles in your machine 451@@ LUA_IEEEENDIAN is the endianness of doubles in your machine
@@ -485,77 +460,11 @@ union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
485#define LUA_IEEEENDIAN 1 460#define LUA_IEEEENDIAN 1
486#endif 461#endif
487 462
488#if !defined(LUA_IEEEENDIAN) /* { */
489#define LUAI_EXTRAIEEE \
490 static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
491#define LUA_IEEEENDIAN (ieeeendian.l_p[1] == 33)
492#else
493#define LUAI_EXTRAIEEE /* empty */
494#endif /* } */
495
496#define lua_number2int32(i,n,t) \
497 { LUAI_EXTRAIEEE \
498 volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
499 (i) = (t)u.l_p[LUA_IEEEENDIAN]; }
500
501#define lua_number2int(i,n) lua_number2int32(i, n, int)
502#define lua_number2integer(i,n) lua_number2int32(i, n, LUA_INTEGER)
503#define lua_number2uint(i,n) lua_number2int32(i, n, LUA_UNSIGNED)
504
505#endif /* } */ 463#endif /* } */
506 464
507
508#endif /* } */ 465#endif /* } */
509 466
510 467#endif /* } */
511/* the following definitions always work, but may be slow */
512
513#if !defined(lua_number2int)
514#define lua_number2int(i,n) ((i)=(int)(n))
515#endif
516
517#if !defined(lua_number2integer)
518#define lua_number2integer(i,n) ((i)=(LUA_INTEGER)(n))
519#endif
520
521#if !defined(lua_number2uint) && (defined(lapi_c) || defined(luaall_c)) /* { */
522/* the following definition assures proper modulo behavior */
523#if defined(LUA_NUMBER_DOUBLE)
524#include <math.h>
525#define lua_number2uint(i,n) \
526 ((i)=(LUA_UNSIGNED)((n) - floor((n)/4294967296.0)*4294967296.0))
527#else
528#define lua_number2uint(i,n) ((i)=(LUA_UNSIGNED)(n))
529#endif
530#endif /* } */
531
532#if !defined(lua_uint2number)
533/* on several machines, coercion from unsigned to double is slow,
534 so it may be worth to avoid */
535#define lua_uint2number(u) \
536 ((LUA_INT32)(u) < 0 ? (lua_Number)(u) : (lua_Number)(LUA_INT32)(u))
537#endif
538
539#endif /* } */
540
541
542/*
543@@ luai_hashnum is a macro do hash a lua_Number value into an integer.
544@* The hash must be deterministic and give reasonable values for
545@* both small and large values (outside the range of integers).
546@* It is used only in ltable.c.
547*/
548
549#if defined(ltable_c) || defined(luaall_c)
550
551#include <float.h>
552#include <math.h>
553
554#define luai_hashnum(i,n) { int e; \
555 n = frexp(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
556 lua_number2int(i, n); i += e; }
557
558#endif /* ltable_c */
559 468
560/* }================================================================== */ 469/* }================================================================== */
561 470