From 063d4e4543088e7a21965bda8ee5a0f952a9029e Mon Sep 17 00:00:00 2001
From: Roberto Ierusalimschy
+
+Copyright
+© 2015 Lua.org, PUC-Rio. All rights reserved.
+
+
+
+]]
+
+footer = "\n\n\n\n"
+
+local seefmt = '(see %s)'
+
+if arg[1] == 'port' then
+ seefmt = '(ver %s)'
+ header = string.gsub(header, "by (.-)\n",
+ "%1\n Tradução: Sérgio Queiroz de Medeiros", 1)
+ header = string.gsub(header, "Lua (%d+.%d+) Reference Manual",
+ "Manual de Referência de Lua %1")
+ header = string.gsub(header, "All rights reserved",
+ "Todos os direitos reservados")
+end
+
+
+---------------------------------------------------------------
+
+local function compose (f,g)
+ assert(f and g)
+ return function (s) return g(f(s)) end
+end
+
+local function concat (f, g)
+ assert(f and g)
+ return function (s) return f(s) .. g(s) end
+end
+
+
+local Tag = {}
+
+
+setmetatable(Tag, {
+ __index = function (t, tag)
+ local v = function (n, att)
+ local e = ""
+ if type(att) == "table" then
+ for k,v in pairs(att) do e = string.format('%s %s="%s"', e, k, v) end
+ end
+ if n then
+ return string.format("<%s%s>%s%s>", tag, e, n, tag)
+ else
+ return string.format("<%s%s>", tag, e)
+ end
+ end
+ t[tag] = v
+ return v
+ end
+})
+
+
+
+---------------------------------------------------------------
+local labels = {}
+
+
+local function anchor (text, label, link, textlink)
+ if labels[label] then
+ error("label " .. label .. " already defined")
+ end
+ labels[label] = {text = textlink, link = link}
+ return Tag.a(text, {name=link})
+end
+
+local function makeref (label)
+ assert(not string.find(label, "|"))
+ return string.format("\3%s\3", label)
+end
+
+local function ref (label)
+ local l = labels[label]
+ if not l then
+ io.stderr:write("label ", label, " undefined\n")
+ return "@@@@@@@"
+ else
+ return Tag.a(l.text, {href="#"..l.link})
+ end
+end
+
+---------------------------------------------------------------
+local function nopara (t)
+ t = string.gsub(t, "\1", "\n\n")
+ t = string.gsub(t, " %s*
+
+
+
+by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes
+
+Lua 5.3 Reference Manual
+
+
+
+
\n") + t = string.gsub(t, "
%s*
", "") + return t +end + +local function antipara (t) + return "\n" .. t .. "" +end + + +Tag.pre = compose(Tag.pre, antipara) +Tag.ul = compose(Tag.ul, antipara) + +--------------------------------------------------------------- +local Gfoots = 0 +local footnotes = {} + +local line = Tag.hr(nil) + +local function dischargefoots () + if #footnotes == 0 then return "" end + local fn = table.concat(footnotes) + footnotes = {} + return line .. Tag.h3"footnotes:" .. fn .. line +end + + +local Glists = 0 +local listings = {} + +local function dischargelist () + if #listings == 0 then return "" end + local l = listings + listings = {} + return line .. table.concat(l, line..line) .. line +end + +--------------------------------------------------------------- +local counters = { +h1 = {val = 1}, +h2 = {father = "h1", val = 1}, +h3 = {father = "h2", val = 1}, +listing = {father = "h1", val = 1}, +} + +local function inccounter (count) + counters[count].val = counters[count].val + 1 + for c, v in pairs(counters) do + if v.father == count then v.val = 1 end + end +end + +local function getcounter (count) + local c = counters[count] + if c.father then + return getcounter(c.father) .. "." .. c.val + else + return c.val .. "" + end +end +--------------------------------------------------------------- + + +local function fixed (x) + return function () return x end +end + +local function id (x) return x end + + +local function prepos (x, y) + assert(x and y) + return function (s) return string.format("%s%s%s", x, s, y) end +end + + +local rw = Tag.b + + + + +local function LuaName (name) + return Tag.code(name) +end + + +local function getparam (s) + local i, e = string.find(s, "^[^%s@|]+|") + if not i then return nil, s + else return string.sub(s, i, e - 1), string.sub(s, e + 1) + end +end + + +local function gettitle (h) + local title, p = assert(string.match(h, "
" + end +end + + +local function verbatim (s) + s = nopara(s) + s = string.gsub(s, "\n", "\n ") + s = string.gsub(s, "\n%s*$", "\n") + return Tag.pre(s) +end + + +local function verb (s) + return Tag.code(s) +end + + +local function lua2link (e) + return string.find(e, "luaL?_") and e or "pdf-"..e +end + + +local verbfixed = verb + + +local Tex = { + +ANSI = function (func) + return "ISO C function " .. Tag.code(func) + end, +At = fixed"@", +B = Tag.b, +bigskip = fixed"", +bignum = id, +C = fixed"", +Ci = prepos(""), +CId = function (func) + return "C function " .. Tag.code(func) + end, +chapter = section"h1", +Char = compose(verbfixed, prepos("'", "'")), +Cdots = fixed"···", +Close = fixed"}", +col = Tag.td, +defid = function (name) + local l = lua2link(name) + local c = Tag.code(name) + return anchor(c, l, l, c) + end, +def = Tag.em, +description = compose(nopara, Tag.ul), +Em = fixed("\4" .. "—" .. "\4"), +emph = Tag.em, +emphx = Tag.em, -- emphasis plus index (if there was an index) +En = fixed("–"), +format = fixed"", +["false"] = fixed(Tag.b"false"), +id = Tag.code, +idx = Tag.code, +index = fixed"", +Lidx = fixed"", -- Tag.code, +ldots = fixed"...", +x = id, +itemize = compose(nopara, Tag.ul), +leq = fixed"≤", +Lid = function (s) + return makeref(lua2link(s)) + end, +M = Tag.em, +N = function (s) return (string.gsub(s, " ", " ")) end, +NE = id, -- tag"foreignphrase", +num = id, +["nil"] = fixed(Tag.b"nil"), +Open = fixed"{", +part = section("h1", true), +Pat = compose(verbfixed, prepos("'", "'")), +preface = section("h1", true), +psect = section("h2", true), +Q = prepos('"', '"'), +refchp = makeref, +refcode = makeref, +refsec = makeref, + +pi = fixed"π", +rep = Tag.em, -- compose(prepos("<", ">"), Tag.em), +Rw = rw, +rw = rw, +sb = Tag.sub, +sp = Tag.sup, +St = compose(verbfixed, prepos('"', '"')), +sect1 = section"h1", +sect2 = section"h2", +sect3 = section"h3", +sect4 = section("h4", true), +simplesect = id, +Tab2 = function (s) return Tag.table(s, {border=1}) end, +row = Tag.tr, +title = Tag.title, +todo = Tag.todo, +["true"] = fixed(Tag.b"true"), +T = verb, + +item = function (s) + local t, p = string.match(s, "^([^\n|]+)|()") + if t then + s = string.sub(s, p) + s = Tag.b(t..": ") .. s + end + return Tag.li(fixpara(s)) + end, + +verbatim = verbatim, + +manual = id, + + +-- for the manual + +link =function (s) + local l, t = getparam(s) + assert(l) + return string.format("%s (%s)", t, makeref(l)) +end, + +see = function (s) return string.format(seefmt, makeref(s)) end, +See = makeref, +seeC = function (s) + return string.format(seefmt, makeref(s)) + end, + +seeF = function (s) + return string.format(seefmt, makeref(lua2link(s))) + end, + +APIEntry = function (e) + local h, name + h, e = string.match(e, "^%s*(.-)%s*|(.*)$") + name = string.match(h, "(luaL?_[%w_]+)%)? +%(") or + string.match(h, "luaL?_[%w_]+") + local a = anchor(Tag.code(name), name, name, Tag.code(name)) + local apiicmd, ne = string.match(e, "^(.-)(.*)") +--io.stderr:write(e) + if not apiicmd then + return antipara(Tag.hr() .. Tag.h3(a)) .. Tag.pre(h) .. e + else + return antipara(Tag.hr() .. Tag.h3(a)) .. apiicmd .. Tag.pre(h) .. ne + end +end, + +LibEntry = function (e) + local h, name + h, e = string.match(e, "^(.-)|(.*)$") + name = string.gsub(h, " (.+", "") + local l = lua2link(name) + local a = anchor(Tag.code(h), l, l, Tag.code(name)) + return Tag.hr() .. Tag.h3(a) .. e +end, + +Produc = compose(nopara, Tag.pre), +producname = prepos("\t", " ::= "), +Or = fixed" | ", +VerBar = fixed"|", -- vertical bar +OrNL = fixed" | \4", +bnfNter = prepos("", ""), +bnfopt = prepos("[", "]"), +bnfrep = prepos("{", "}"), +bnfter = compose(Tag.b, prepos("‘", "’")), +producbody = function (s) + s = string.gsub(s, "%s+", " ") + s = string.gsub(s, "\4", "\n\t\t") + return s + end, + +apii = function (s) + local pop,push,err = string.match(s, "^(.-),(.-),(.*)$") + if pop ~= "?" and string.find(pop, "%W") then + pop = "(" .. pop .. ")" + end + if push ~= "?" and string.find(push, "%W") then + push = "(" .. push .. ")" + end + err = (err == "-") and "–" or Tag.em(err) + return Tag.span( + string.format("[-%s, +%s, %s]", pop, push, err), + {class="apii"} + ) + end, +} + +local others = prepos("?? "," ??") + +local function trata (t) + t = string.gsub(t, "@(%w+)(%b{})", function (w, f) + f = trata(string.sub(f, 2, -2)) + if type(Tex[w]) ~= "function" then + io.stderr:write(w .. "\n") + return others(f) + else + return Tex[w](f, w) + end + end) + return t +end + + +--------------------------------------------------------------------- +--------------------------------------------------------------------- + +-- read whole book +t = io.read"*a" + +t = string.gsub(t, "[<>&\128-\255]", + {["<"] = "<", + [">"] = ">", + ["&"] = "&", + ["\170"] = "ª", + ["\186"] = "º", + ["\192"] = "À", + ["\193"] = "Á", + ["\194"] = "Â", + ["\195"] = "Ã", + ["\199"] = "Ç", + ["\201"] = "É", + ["\202"] = "Ê", + ["\205"] = "Í", + ["\211"] = "Ó", + ["\212"] = "Ô", + ["\218"] = "Ú", + ["\224"] = "à", + ["\225"] = "á", + ["\226"] = "â", + ["\227"] = "ã", + ["\231"] = "ç", + ["\233"] = "é", + ["\234"] = "ê", + ["\237"] = "í", + ["\243"] = "ó", + ["\244"] = "ô", + ["\245"] = "õ", + ["\250"] = "ú", + ["\252"] = "ü" + }) + +t = string.gsub(t, "\n\n+", "\1") + + + +-- complete macros with no arguments +t = string.gsub(t, "(@%w+)([^{%w])", "%1{}%2") + +t = trata(t) + +-- correct references +t = string.gsub(t, "\3(.-)\3", ref) + +-- remove extra space (??) +t = string.gsub(t, "%s*\4%s*", "") + +t = nopara(t) + +-- HTML 3.2 does not need
(but complains when it is in wrong places :) +t = string.gsub(t, "", "") + +io.write(header, t, footer) + diff --git a/manual/manual.of b/manual/manual.of new file mode 100644 index 00000000..5b2abbe7 --- /dev/null +++ b/manual/manual.of @@ -0,0 +1,8630 @@ +@Ci{$Id: manual.of,v 1.167.1.2 2018/06/26 15:49:07 roberto Exp $} +@C{[(-------------------------------------------------------------------------} +@manual{ + +@sect1{@title{Introduction} + +Lua is a powerful, efficient, lightweight, embeddable scripting language. +It supports procedural programming, +object-oriented programming, functional programming, +data-driven programming, and data description. + +Lua combines simple procedural syntax with powerful data description +constructs based on associative arrays and extensible semantics. +Lua is dynamically typed, +runs by interpreting bytecode with a register-based +virtual machine, +and has automatic memory management with +incremental garbage collection, +making it ideal for configuration, scripting, +and rapid prototyping. + +Lua is implemented as a library, written in @emphx{clean C}, +the common subset of @N{Standard C} and C++. +The Lua distribution includes a host program called @id{lua}, +which uses the Lua library to offer a complete, +standalone Lua interpreter, +for interactive or batch use. +Lua is intended to be used both as a powerful, lightweight, +embeddable scripting language for any program that needs one, +and as a powerful but lightweight and efficient stand-alone language. + +As an extension language, Lua has no notion of a @Q{main} program: +it works @emph{embedded} in a host client, +called the @emph{embedding program} or simply the @emphx{host}. +(Frequently, this host is the stand-alone @id{lua} program.) +The host program can invoke functions to execute a piece of Lua code, +can write and read Lua variables, +and can register @N{C functions} to be called by Lua code. +Through the use of @N{C functions}, Lua can be augmented to cope with +a wide range of different domains, +thus creating customized programming languages sharing a syntactical framework. + +Lua is free software, +and is provided as usual with no guarantees, +as stated in its license. +The implementation described in this manual is available +at Lua's official web site, @id{www.lua.org}. + +Like any other reference manual, +this document is dry in places. +For a discussion of the decisions behind the design of Lua, +see the technical papers available at Lua's web site. +For a detailed introduction to programming in Lua, +see Roberto's book, @emphx{Programming in Lua}. + +} + + +@C{-------------------------------------------------------------------------} +@sect1{basic| @title{Basic Concepts} + +This section describes the basic concepts of the language. + +@sect2{TypesSec| @title{Values and Types} + +Lua is a @emph{dynamically typed language}. +This means that +variables do not have types; only values do. +There are no type definitions in the language. +All values carry their own type. + +All values in Lua are @emph{first-class values}. +This means that all values can be stored in variables, +passed as arguments to other functions, and returned as results. + +There are eight @x{basic types} in Lua: +@def{nil}, @def{boolean}, @def{number}, +@def{string}, @def{function}, @def{userdata}, +@def{thread}, and @def{table}. +The type @emph{nil} has one single value, @nil, +whose main property is to be different from any other value; +it usually represents the absence of a useful value. +The type @emph{boolean} has two values, @false and @true. +Both @nil and @false make a condition false; +any other value makes it true. +The type @emph{number} represents both +integer numbers and real (floating-point) numbers. +The type @emph{string} represents immutable sequences of bytes. +@index{eight-bit clean} +Lua is 8-bit clean: +strings can contain any 8-bit value, +including @x{embedded zeros} (@Char{\0}). +Lua is also encoding-agnostic; +it makes no assumptions about the contents of a string. + +The type @emph{number} uses two internal representations, +or two @x{subtypes}, +one called @def{integer} and the other called @def{float}. +Lua has explicit rules about when each representation is used, +but it also converts between them automatically as needed @see{coercion}. +Therefore, +the programmer may choose to mostly ignore the difference +between integers and floats +or to assume complete control over the representation of each number. +Standard Lua uses 64-bit integers and double-precision (64-bit) floats, +but you can also compile Lua so that it +uses 32-bit integers and/or single-precision (32-bit) floats. +The option with 32 bits for both integers and floats +is particularly attractive +for small machines and embedded systems. +(See macro @id{LUA_32BITS} in file @id{luaconf.h}.) + +Lua can call (and manipulate) functions written in Lua and +functions written in C @see{functioncall}. +Both are represented by the type @emph{function}. + +The type @emph{userdata} is provided to allow arbitrary @N{C data} to +be stored in Lua variables. +A userdata value represents a block of raw memory. +There are two kinds of userdata: +@emphx{full userdata}, +which is an object with a block of memory managed by Lua, +and @emphx{light userdata}, +which is simply a @N{C pointer} value. +Userdata has no predefined operations in Lua, +except assignment and identity test. +By using @emph{metatables}, +the programmer can define operations for full userdata values +@see{metatable}. +Userdata values cannot be created or modified in Lua, +only through the @N{C API}. +This guarantees the integrity of data owned by the host program. + +The type @def{thread} represents independent threads of execution +and it is used to implement coroutines @see{coroutine}. +Lua threads are not related to operating-system threads. +Lua supports coroutines on all systems, +even those that do not support threads natively. + +The type @emph{table} implements @x{associative arrays}, +that is, @x{arrays} that can have as indices not only numbers, +but any Lua value except @nil and @x{NaN}. +(@emphx{Not a Number} is a special value used to represent +undefined or unrepresentable numerical results, such as @T{0/0}.) +Tables can be @emph{heterogeneous}; +that is, they can contain values of all types (except @nil). +Any key with value @nil is not considered part of the table. +Conversely, any key that is not part of a table has +an associated value @nil. + +Tables are the sole data-structuring mechanism in Lua; +they can be used to represent ordinary arrays, lists, +symbol tables, sets, records, graphs, trees, etc. +To represent @x{records}, Lua uses the field name as an index. +The language supports this representation by +providing @id{a.name} as syntactic sugar for @T{a["name"]}. +There are several convenient ways to create tables in Lua +@see{tableconstructor}. + +Like indices, +the values of table fields can be of any type. +In particular, +because functions are first-class values, +table fields can contain functions. +Thus tables can also carry @emph{methods} @see{func-def}. + +The indexing of tables follows +the definition of raw equality in the language. +The expressions @T{a[i]} and @T{a[j]} +denote the same table element +if and only if @id{i} and @id{j} are raw equal +(that is, equal without metamethods). +In particular, floats with integral values +are equal to their respective integers +(e.g., @T{1.0 == 1}). +To avoid ambiguities, +any float with integral value used as a key +is converted to its respective integer. +For instance, if you write @T{a[2.0] = true}, +the actual key inserted into the table will be the +integer @T{2}. +(On the other hand, +2 and @St{2} are different Lua values and therefore +denote different table entries.) + + +Tables, functions, threads, and (full) userdata values are @emph{objects}: +variables do not actually @emph{contain} these values, +only @emph{references} to them. +Assignment, parameter passing, and function returns +always manipulate references to such values; +these operations do not imply any kind of copy. + +The library function @Lid{type} returns a string describing the type +of a given value @see{predefined}. + +} + +@sect2{globalenv| @title{Environments and the Global Environment} + +As will be discussed in @refsec{variables} and @refsec{assignment}, +any reference to a free name +(that is, a name not bound to any declaration) @id{var} +is syntactically translated to @T{_ENV.var}. +Moreover, every chunk is compiled in the scope of +an external local variable named @id{_ENV} @see{chunks}, +so @id{_ENV} itself is never a free name in a chunk. + +Despite the existence of this external @id{_ENV} variable and +the translation of free names, +@id{_ENV} is a completely regular name. +In particular, +you can define new variables and parameters with that name. +Each reference to a free name uses the @id{_ENV} that is +visible at that point in the program, +following the usual visibility rules of Lua @see{visibility}. + +Any table used as the value of @id{_ENV} is called an @def{environment}. + +Lua keeps a distinguished environment called the @def{global environment}. +This value is kept at a special index in the C registry @see{registry}. +In Lua, the global variable @Lid{_G} is initialized with this same value. +(@Lid{_G} is never used internally.) + +When Lua loads a chunk, +the default value for its @id{_ENV} upvalue +is the global environment @seeF{load}. +Therefore, by default, +free names in Lua code refer to entries in the global environment +(and, therefore, they are also called @def{global variables}). +Moreover, all standard libraries are loaded in the global environment +and some functions there operate on that environment. +You can use @Lid{load} (or @Lid{loadfile}) +to load a chunk with a different environment. +(In C, you have to load the chunk and then change the value +of its first upvalue.) + +} + +@sect2{error| @title{Error Handling} + +Because Lua is an embedded extension language, +all Lua actions start from @N{C code} in the host program +calling a function from the Lua library. +(When you use Lua standalone, +the @id{lua} application is the host program.) +Whenever an error occurs during +the compilation or execution of a Lua chunk, +control returns to the host, +which can take appropriate measures +(such as printing an error message). + +Lua code can explicitly generate an error by calling the +@Lid{error} function. +If you need to catch errors in Lua, +you can use @Lid{pcall} or @Lid{xpcall} +to call a given function in @emphx{protected mode}. + +Whenever there is an error, +an @def{error object} (also called an @def{error message}) +is propagated with information about the error. +Lua itself only generates errors whose error object is a string, +but programs may generate errors with +any value as the error object. +It is up to the Lua program or its host to handle such error objects. + + +When you use @Lid{xpcall} or @Lid{lua_pcall}, +you may give a @def{message handler} +to be called in case of errors. +This function is called with the original error object +and returns a new error object. +It is called before the error unwinds the stack, +so that it can gather more information about the error, +for instance by inspecting the stack and creating a stack traceback. +This message handler is still protected by the protected call; +so, an error inside the message handler +will call the message handler again. +If this loop goes on for too long, +Lua breaks it and returns an appropriate message. +(The message handler is called only for regular runtime errors. +It is not called for memory-allocation errors +nor for errors while running finalizers.) + +} + +@sect2{metatable| @title{Metatables and Metamethods} + +Every value in Lua can have a @emph{metatable}. +This @def{metatable} is an ordinary Lua table +that defines the behavior of the original value +under certain special operations. +You can change several aspects of the behavior +of operations over a value by setting specific fields in its metatable. +For instance, when a non-numeric value is the operand of an addition, +Lua checks for a function in the field @St{__add} of the value's metatable. +If it finds one, +Lua calls this function to perform the addition. + +The key for each event in a metatable is a string +with the event name prefixed by two underscores; +the corresponding values are called @def{metamethods}. +In the previous example, the key is @St{__add} +and the metamethod is the function that performs the addition. +Unless stated otherwise, +metamethods should be function values. + +You can query the metatable of any value +using the @Lid{getmetatable} function. +Lua queries metamethods in metatables using a raw access @seeF{rawget}. +So, to retrieve the metamethod for event @id{ev} in object @id{o}, +Lua does the equivalent to the following code: +@verbatim{ +rawget(getmetatable(@rep{o}) or {}, "__@rep{ev}") +} + +You can replace the metatable of tables +using the @Lid{setmetatable} function. +You cannot change the metatable of other types from Lua code +(except by using the @link{debuglib|debug library}); +you should use the @N{C API} for that. + +Tables and full userdata have individual metatables +(although multiple tables and userdata can share their metatables). +Values of all other types share one single metatable per type; +that is, there is one single metatable for all numbers, +one for all strings, etc. +By default, a value has no metatable, +but the string library sets a metatable for the string type @see{strlib}. + +A metatable controls how an object behaves in +arithmetic operations, bitwise operations, +order comparisons, concatenation, length operation, calls, and indexing. +A metatable also can define a function to be called +when a userdata or a table is @link{GC|garbage collected}. + +For the unary operators (negation, length, and bitwise NOT), +the metamethod is computed and called with a dummy second operand, +equal to the first one. +This extra operand is only to simplify Lua's internals +(by making these operators behave like a binary operation) +and may be removed in future versions. +(For most uses this extra operand is irrelevant.) + +A detailed list of events controlled by metatables is given next. +Each operation is identified by its corresponding key. + +@description{ + +@item{@idx{__add}| +the addition (@T{+}) operation. +If any operand for an addition is not a number +(nor a string coercible to a number), +Lua will try to call a metamethod. +First, Lua will check the first operand (even if it is valid). +If that operand does not define a metamethod for @idx{__add}, +then Lua will check the second operand. +If Lua can find a metamethod, +it calls the metamethod with the two operands as arguments, +and the result of the call +(adjusted to one value) +is the result of the operation. +Otherwise, +it raises an error. +} + +@item{@idx{__sub}| +the subtraction (@T{-}) operation. +Behavior similar to the addition operation. +} + +@item{@idx{__mul}| +the multiplication (@T{*}) operation. +Behavior similar to the addition operation. +} + +@item{@idx{__div}| +the division (@T{/}) operation. +Behavior similar to the addition operation. +} + +@item{@idx{__mod}| +the modulo (@T{%}) operation. +Behavior similar to the addition operation. +} + +@item{@idx{__pow}| +the exponentiation (@T{^}) operation. +Behavior similar to the addition operation. +} + +@item{@idx{__unm}| +the negation (unary @T{-}) operation. +Behavior similar to the addition operation. +} + +@item{@idx{__idiv}| +the floor division (@T{//}) operation. +Behavior similar to the addition operation. +} + +@item{@idx{__band}| +the bitwise AND (@T{&}) operation. +Behavior similar to the addition operation, +except that Lua will try a metamethod +if any operand is neither an integer +nor a value coercible to an integer @see{coercion}. +} + +@item{@idx{__bor}| +the bitwise OR (@T{|}) operation. +Behavior similar to the bitwise AND operation. +} + +@item{@idx{__bxor}| +the bitwise exclusive OR (binary @T{~}) operation. +Behavior similar to the bitwise AND operation. +} + +@item{@idx{__bnot}| +the bitwise NOT (unary @T{~}) operation. +Behavior similar to the bitwise AND operation. +} + +@item{@idx{__shl}| +the bitwise left shift (@T{<<}) operation. +Behavior similar to the bitwise AND operation. +} + +@item{@idx{__shr}| +the bitwise right shift (@T{>>}) operation. +Behavior similar to the bitwise AND operation. +} + +@item{@idx{__concat}| +the concatenation (@T{..}) operation. +Behavior similar to the addition operation, +except that Lua will try a metamethod +if any operand is neither a string nor a number +(which is always coercible to a string). +} + +@item{@idx{__len}| +the length (@T{#}) operation. +If the object is not a string, +Lua will try its metamethod. +If there is a metamethod, +Lua calls it with the object as argument, +and the result of the call +(always adjusted to one value) +is the result of the operation. +If there is no metamethod but the object is a table, +then Lua uses the table length operation @see{len-op}. +Otherwise, Lua raises an error. +} + +@item{@idx{__eq}| +the equal (@T{==}) operation. +Behavior similar to the addition operation, +except that Lua will try a metamethod only when the values +being compared are either both tables or both full userdata +and they are not primitively equal. +The result of the call is always converted to a boolean. +} + +@item{@idx{__lt}| +the less than (@T{<}) operation. +Behavior similar to the addition operation, +except that Lua will try a metamethod only when the values +being compared are neither both numbers nor both strings. +The result of the call is always converted to a boolean. +} + +@item{@idx{__le}| +the less equal (@T{<=}) operation. +Unlike other operations, +the less-equal operation can use two different events. +First, Lua looks for the @idx{__le} metamethod in both operands, +like in the less than operation. +If it cannot find such a metamethod, +then it will try the @idx{__lt} metamethod, +assuming that @T{a <= b} is equivalent to @T{not (b < a)}. +As with the other comparison operators, +the result is always a boolean. +(This use of the @idx{__lt} event can be removed in future versions; +it is also slower than a real @idx{__le} metamethod.) +} + +@item{@idx{__index}| +The indexing access operation @T{table[key]}. +This event happens when @id{table} is not a table or +when @id{key} is not present in @id{table}. +The metamethod is looked up in @id{table}. + +Despite the name, +the metamethod for this event can be either a function or a table. +If it is a function, +it is called with @id{table} and @id{key} as arguments, +and the result of the call +(adjusted to one value) +is the result of the operation. +If it is a table, +the final result is the result of indexing this table with @id{key}. +(This indexing is regular, not raw, +and therefore can trigger another metamethod.) +} + +@item{@idx{__newindex}| +The indexing assignment @T{table[key] = value}. +Like the index event, +this event happens when @id{table} is not a table or +when @id{key} is not present in @id{table}. +The metamethod is looked up in @id{table}. + +Like with indexing, +the metamethod for this event can be either a function or a table. +If it is a function, +it is called with @id{table}, @id{key}, and @id{value} as arguments. +If it is a table, +Lua does an indexing assignment to this table with the same key and value. +(This assignment is regular, not raw, +and therefore can trigger another metamethod.) + +Whenever there is a @idx{__newindex} metamethod, +Lua does not perform the primitive assignment. +(If necessary, +the metamethod itself can call @Lid{rawset} +to do the assignment.) +} + +@item{@idx{__call}| +The call operation @T{func(args)}. +This event happens when Lua tries to call a non-function value +(that is, @id{func} is not a function). +The metamethod is looked up in @id{func}. +If present, +the metamethod is called with @id{func} as its first argument, +followed by the arguments of the original call (@id{args}). +All results of the call +are the result of the operation. +(This is the only metamethod that allows multiple results.) +} + +} + +It is a good practice to add all needed metamethods to a table +before setting it as a metatable of some object. +In particular, the @idx{__gc} metamethod works only when this order +is followed @see{finalizers}. + +Because metatables are regular tables, +they can contain arbitrary fields, +not only the event names defined above. +Some functions in the standard library +(e.g., @Lid{tostring}) +use other fields in metatables for their own purposes. + +} + +@sect2{GC| @title{Garbage Collection} + +Lua performs automatic memory management. +This means that +you do not have to worry about allocating memory for new objects +or freeing it when the objects are no longer needed. +Lua manages memory automatically by running +a @def{garbage collector} to collect all @emph{dead objects} +(that is, objects that are no longer accessible from Lua). +All memory used by Lua is subject to automatic management: +strings, tables, userdata, functions, threads, internal structures, etc. + +Lua implements an incremental mark-and-sweep collector. +It uses two numbers to control its garbage-collection cycles: +the @def{garbage-collector pause} and +the @def{garbage-collector step multiplier}. +Both use percentage points as units +(e.g., a value of 100 means an internal value of 1). + +The garbage-collector pause +controls how long the collector waits before starting a new cycle. +Larger values make the collector less aggressive. +Values smaller than 100 mean the collector will not wait to +start a new cycle. +A value of 200 means that the collector waits for the total memory in use +to double before starting a new cycle. + +The garbage-collector step multiplier +controls the relative speed of the collector relative to +memory allocation. +Larger values make the collector more aggressive but also increase +the size of each incremental step. +You should not use values smaller than 100, +because they make the collector too slow and +can result in the collector never finishing a cycle. +The default is 200, +which means that the collector runs at @Q{twice} +the speed of memory allocation. + +If you set the step multiplier to a very large number +(larger than 10% of the maximum number of +bytes that the program may use), +the collector behaves like a stop-the-world collector. +If you then set the pause to 200, +the collector behaves as in old Lua versions, +doing a complete collection every time Lua doubles its +memory usage. + +You can change these numbers by calling @Lid{lua_gc} in C +or @Lid{collectgarbage} in Lua. +You can also use these functions to control +the collector directly (e.g., stop and restart it). + + +@sect3{finalizers| @title{Garbage-Collection Metamethods} + +You can set garbage-collector metamethods for tables +and, using the @N{C API}, +for full userdata @see{metatable}. +These metamethods are also called @def{finalizers}. +Finalizers allow you to coordinate Lua's garbage collection +with external resource management +(such as closing files, network or database connections, +or freeing your own memory). + +For an object (table or userdata) to be finalized when collected, +you must @emph{mark} it for finalization. +@index{mark (for finalization)} +You mark an object for finalization when you set its metatable +and the metatable has a field indexed by the string @St{__gc}. +Note that if you set a metatable without a @idx{__gc} field +and later create that field in the metatable, +the object will not be marked for finalization. + +When a marked object becomes garbage, +it is not collected immediately by the garbage collector. +Instead, Lua puts it in a list. +After the collection, +Lua goes through that list. +For each object in the list, +it checks the object's @idx{__gc} metamethod: +If it is a function, +Lua calls it with the object as its single argument; +if the metamethod is not a function, +Lua simply ignores it. + +At the end of each garbage-collection cycle, +the finalizers for objects are called in +the reverse order that the objects were marked for finalization, +among those collected in that cycle; +that is, the first finalizer to be called is the one associated +with the object marked last in the program. +The execution of each finalizer may occur at any point during +the execution of the regular code. + +Because the object being collected must still be used by the finalizer, +that object (and other objects accessible only through it) +must be @emph{resurrected} by Lua.@index{resurrection} +Usually, this resurrection is transient, +and the object memory is freed in the next garbage-collection cycle. +However, if the finalizer stores the object in some global place +(e.g., a global variable), +then the resurrection is permanent. +Moreover, if the finalizer marks a finalizing object for finalization again, +its finalizer will be called again in the next cycle where the +object is unreachable. +In any case, +the object memory is freed only in a GC cycle where +the object is unreachable and not marked for finalization. + +When you close a state @seeF{lua_close}, +Lua calls the finalizers of all objects marked for finalization, +following the reverse order that they were marked. +If any finalizer marks objects for collection during that phase, +these marks have no effect. + +} + +@sect3{weak-table| @title{Weak Tables} + +A @def{weak table} is a table whose elements are +@def{weak references}. +A weak reference is ignored by the garbage collector. +In other words, +if the only references to an object are weak references, +then the garbage collector will collect that object. + +A weak table can have weak keys, weak values, or both. +A table with weak values allows the collection of its values, +but prevents the collection of its keys. +A table with both weak keys and weak values allows the collection of +both keys and values. +In any case, if either the key or the value is collected, +the whole pair is removed from the table. +The weakness of a table is controlled by the +@idx{__mode} field of its metatable. +If the @idx{__mode} field is a string containing the @N{character @Char{k}}, +the keys in the table are weak. +If @idx{__mode} contains @Char{v}, +the values in the table are weak. + +A table with weak keys and strong values +is also called an @def{ephemeron table}. +In an ephemeron table, +a value is considered reachable only if its key is reachable. +In particular, +if the only reference to a key comes through its value, +the pair is removed. + +Any change in the weakness of a table may take effect only +at the next collect cycle. +In particular, if you change the weakness to a stronger mode, +Lua may still collect some items from that table +before the change takes effect. + +Only objects that have an explicit construction +are removed from weak tables. +Values, such as numbers and @x{light @N{C functions}}, +are not subject to garbage collection, +and therefore are not removed from weak tables +(unless their associated values are collected). +Although strings are subject to garbage collection, +they do not have an explicit construction, +and therefore are not removed from weak tables. + +Resurrected objects +(that is, objects being finalized +and objects accessible only through objects being finalized) +have a special behavior in weak tables. +They are removed from weak values before running their finalizers, +but are removed from weak keys only in the next collection +after running their finalizers, when such objects are actually freed. +This behavior allows the finalizer to access properties +associated with the object through weak tables. + +If a weak table is among the resurrected objects in a collection cycle, +it may not be properly cleared until the next cycle. + +} + +} + +@sect2{coroutine| @title{Coroutines} + +Lua supports coroutines, +also called @emphx{collaborative multithreading}. +A coroutine in Lua represents an independent thread of execution. +Unlike threads in multithread systems, however, +a coroutine only suspends its execution by explicitly calling +a yield function. + +You create a coroutine by calling @Lid{coroutine.create}. +Its sole argument is a function +that is the main function of the coroutine. +The @id{create} function only creates a new coroutine and +returns a handle to it (an object of type @emph{thread}); +it does not start the coroutine. + +You execute a coroutine by calling @Lid{coroutine.resume}. +When you first call @Lid{coroutine.resume}, +passing as its first argument +a thread returned by @Lid{coroutine.create}, +the coroutine starts its execution by +calling its main function. +Extra arguments passed to @Lid{coroutine.resume} are passed +as arguments to that function. +After the coroutine starts running, +it runs until it terminates or @emph{yields}. + +A coroutine can terminate its execution in two ways: +normally, when its main function returns +(explicitly or implicitly, after the last instruction); +and abnormally, if there is an unprotected error. +In case of normal termination, +@Lid{coroutine.resume} returns @true, +plus any values returned by the coroutine main function. +In case of errors, @Lid{coroutine.resume} returns @false +plus an error object. + +A coroutine yields by calling @Lid{coroutine.yield}. +When a coroutine yields, +the corresponding @Lid{coroutine.resume} returns immediately, +even if the yield happens inside nested function calls +(that is, not in the main function, +but in a function directly or indirectly called by the main function). +In the case of a yield, @Lid{coroutine.resume} also returns @true, +plus any values passed to @Lid{coroutine.yield}. +The next time you resume the same coroutine, +it continues its execution from the point where it yielded, +with the call to @Lid{coroutine.yield} returning any extra +arguments passed to @Lid{coroutine.resume}. + +Like @Lid{coroutine.create}, +the @Lid{coroutine.wrap} function also creates a coroutine, +but instead of returning the coroutine itself, +it returns a function that, when called, resumes the coroutine. +Any arguments passed to this function +go as extra arguments to @Lid{coroutine.resume}. +@Lid{coroutine.wrap} returns all the values returned by @Lid{coroutine.resume}, +except the first one (the boolean error code). +Unlike @Lid{coroutine.resume}, +@Lid{coroutine.wrap} does not catch errors; +any error is propagated to the caller. + +As an example of how coroutines work, +consider the following code: +@verbatim{ +function foo (a) + print("foo", a) + return coroutine.yield(2*a) +end + +co = coroutine.create(function (a,b) + print("co-body", a, b) + local r = foo(a+1) + print("co-body", r) + local r, s = coroutine.yield(a+b, a-b) + print("co-body", r, s) + return b, "end" +end) + +print("main", coroutine.resume(co, 1, 10)) +print("main", coroutine.resume(co, "r")) +print("main", coroutine.resume(co, "x", "y")) +print("main", coroutine.resume(co, "x", "y")) +} +When you run it, it produces the following output: +@verbatim{ +co-body 1 10 +foo 2 +main true 4 +co-body r +main true 11 -9 +co-body x y +main true 10 end +main false cannot resume dead coroutine +} + +You can also create and manipulate coroutines through the C API: +see functions @Lid{lua_newthread}, @Lid{lua_resume}, +and @Lid{lua_yield}. + +} + +} + + +@C{-------------------------------------------------------------------------} +@sect1{language| @title{The Language} + +This section describes the lexis, the syntax, and the semantics of Lua. +In other words, +this section describes +which tokens are valid, +how they can be combined, +and what their combinations mean. + +Language constructs will be explained using the usual extended BNF notation, +in which +@N{@bnfrep{@rep{a}} means 0} or more @rep{a}'s, and +@N{@bnfopt{@rep{a}} means} an optional @rep{a}. +Non-terminals are shown like @bnfNter{non-terminal}, +keywords are shown like @rw{kword}, +and other terminal symbols are shown like @bnfter{=}. +The complete syntax of Lua can be found in @refsec{BNF} +at the end of this manual. + +@sect2{lexical| @title{Lexical Conventions} + +Lua is a @x{free-form} language. +It ignores spaces (including new lines) and comments +between lexical elements (@x{tokens}), +except as delimiters between @x{names} and @x{keywords}. + +@def{Names} +(also called @def{identifiers}) +in Lua can be any string of letters, +digits, and underscores, +not beginning with a digit and +not being a reserved word. +Identifiers are used to name variables, table fields, and labels. + +The following @def{keywords} are reserved +and cannot be used as names: +@index{reserved words} +@verbatim{ +and break do else elseif end +false for function goto if in +local nil not or repeat return +then true until while +} + +Lua is a case-sensitive language: +@id{and} is a reserved word, but @id{And} and @id{AND} +are two different, valid names. +As a convention, +programs should avoid creating +names that start with an underscore followed by +one or more uppercase letters (such as @Lid{_VERSION}). + +The following strings denote other @x{tokens}: +@verbatim{ ++ - * / % ^ # +& ~ | << >> // +== ~= <= >= < > = +( ) { } [ ] :: +; : , . .. ... +} + +A @def{short literal string} +can be delimited by matching single or double quotes, +and can contain the following C-like escape sequences: +@Char{\a} (bell), +@Char{\b} (backspace), +@Char{\f} (form feed), +@Char{\n} (newline), +@Char{\r} (carriage return), +@Char{\t} (horizontal tab), +@Char{\v} (vertical tab), +@Char{\\} (backslash), +@Char{\"} (quotation mark [double quote]), +and @Char{\'} (apostrophe [single quote]). +A backslash followed by a line break +results in a newline in the string. +The escape sequence @Char{\z} skips the following span +of white-space characters, +including line breaks; +it is particularly useful to break and indent a long literal string +into multiple lines without adding the newlines and spaces +into the string contents. +A short literal string cannot contain unescaped line breaks +nor escapes not forming a valid escape sequence. + +We can specify any byte in a short literal string by its numeric value +(including @x{embedded zeros}). +This can be done +with the escape sequence @T{\x@rep{XX}}, +where @rep{XX} is a sequence of exactly two hexadecimal digits, +or with the escape sequence @T{\@rep{ddd}}, +where @rep{ddd} is a sequence of up to three decimal digits. +(Note that if a decimal escape sequence is to be followed by a digit, +it must be expressed using exactly three digits.) + +The @x{UTF-8} encoding of a @x{Unicode} character +can be inserted in a literal string with +the escape sequence @T{\u{@rep{XXX}}} +(note the mandatory enclosing brackets), +where @rep{XXX} is a sequence of one or more hexadecimal digits +representing the character code point. + +Literal strings can also be defined using a long format +enclosed by @def{long brackets}. +We define an @def{opening long bracket of level @rep{n}} as an opening +square bracket followed by @rep{n} equal signs followed by another +opening square bracket. +So, an opening long bracket of @N{level 0} is written as @T{[[}, @C{]]} +an opening long bracket of @N{level 1} is written as @T{[=[}, @C{]]} +and so on. +A @emph{closing long bracket} is defined similarly; +for instance, +a closing long bracket of @N{level 4} is written as @C{[[} @T{]====]}. +A @def{long literal} starts with an opening long bracket of any level and +ends at the first closing long bracket of the same level. +It can contain any text except a closing bracket of the same level. +Literals in this bracketed form can run for several lines, +do not interpret any escape sequences, +and ignore long brackets of any other level. +Any kind of end-of-line sequence +(carriage return, newline, carriage return followed by newline, +or newline followed by carriage return) +is converted to a simple newline. + +For convenience, +when the opening long bracket is immediately followed by a newline, +the newline is not included in the string. +As an example, in a system using ASCII +(in which @Char{a} is coded @N{as 97}, +newline is coded @N{as 10}, and @Char{1} is coded @N{as 49}), +the five literal strings below denote the same string: +@verbatim{ +a = 'alo\n123"' +a = "alo\n123\"" +a = '\97lo\10\04923"' +a = [[alo +123"]] +a = [==[ +alo +123"]==] +} + +Any byte in a literal string not +explicitly affected by the previous rules represents itself. +However, Lua opens files for parsing in text mode, +and the system file functions may have problems with +some control characters. +So, it is safer to represent +non-text data as a quoted literal with +explicit escape sequences for the non-text characters. + +A @def{numeric constant} (or @def{numeral}) +can be written with an optional fractional part +and an optional decimal exponent, +marked by a letter @Char{e} or @Char{E}. +Lua also accepts @x{hexadecimal constants}, +which start with @T{0x} or @T{0X}. +Hexadecimal constants also accept an optional fractional part +plus an optional binary exponent, +marked by a letter @Char{p} or @Char{P}. +A numeric constant with a radix point or an exponent +denotes a float; +otherwise, +if its value fits in an integer, +it denotes an integer. +Examples of valid integer constants are +@verbatim{ +3 345 0xff 0xBEBADA +} +Examples of valid float constants are +@verbatim{ +3.0 3.1416 314.16e-2 0.31416E1 34e1 +0x0.1E 0xA23p-4 0X1.921FB54442D18P+1 +} + +A @def{comment} starts with a double hyphen (@T{--}) +anywhere outside a string. +If the text immediately after @T{--} is not an opening long bracket, +the comment is a @def{short comment}, +which runs until the end of the line. +Otherwise, it is a @def{long comment}, +which runs until the corresponding closing long bracket. +Long comments are frequently used to disable code temporarily. + +} + +@sect2{variables| @title{Variables} + +Variables are places that store values. +There are three kinds of variables in Lua: +global variables, local variables, and table fields. + +A single name can denote a global variable or a local variable +(or a function's formal parameter, +which is a particular kind of local variable): +@Produc{ +@producname{var}@producbody{@bnfNter{Name}} +} +@bnfNter{Name} denotes identifiers, as defined in @See{lexical}. + +Any variable name is assumed to be global unless explicitly declared +as a local @see{localvar}. +@x{Local variables} are @emph{lexically scoped}: +local variables can be freely accessed by functions +defined inside their scope @see{visibility}. + +Before the first assignment to a variable, its value is @nil. + +Square brackets are used to index a table: +@Produc{ +@producname{var}@producbody{prefixexp @bnfter{[} exp @bnfter{]}} +} +The meaning of accesses to table fields can be changed via metatables +@see{metatable}. + +The syntax @id{var.Name} is just syntactic sugar for +@T{var["Name"]}: +@Produc{ +@producname{var}@producbody{prefixexp @bnfter{.} @bnfNter{Name}} +} + +An access to a global variable @id{x} +is equivalent to @id{_ENV.x}. +Due to the way that chunks are compiled, +@id{_ENV} is never a global name @see{globalenv}. + +} + +@sect2{stats| @title{Statements} + +Lua supports an almost conventional set of @x{statements}, +similar to those in Pascal or C. +This set includes +assignments, control structures, function calls, +and variable declarations. + +@sect3{@title{Blocks} + +A @x{block} is a list of statements, +which are executed sequentially: +@Produc{ +@producname{block}@producbody{@bnfrep{stat}} +} +Lua has @def{empty statements} +that allow you to separate statements with semicolons, +start a block with a semicolon +or write two semicolons in sequence: +@Produc{ +@producname{stat}@producbody{@bnfter{;}} +} + +Function calls and assignments +can start with an open parenthesis. +This possibility leads to an ambiguity in Lua's grammar. +Consider the following fragment: +@verbatim{ +a = b + c +(print or io.write)('done') +} +The grammar could see it in two ways: +@verbatim{ +a = b + c(print or io.write)('done') + +a = b + c; (print or io.write)('done') +} +The current parser always sees such constructions +in the first way, +interpreting the open parenthesis +as the start of the arguments to a call. +To avoid this ambiguity, +it is a good practice to always precede with a semicolon +statements that start with a parenthesis: +@verbatim{ +;(print or io.write)('done') +} + +A block can be explicitly delimited to produce a single statement: +@Produc{ +@producname{stat}@producbody{@Rw{do} block @Rw{end}} +} +Explicit blocks are useful +to control the scope of variable declarations. +Explicit blocks are also sometimes used to +add a @Rw{return} statement in the middle +of another block @see{control}. + +} + +@sect3{chunks| @title{Chunks} + +The unit of compilation of Lua is called a @def{chunk}. +Syntactically, +a chunk is simply a block: +@Produc{ +@producname{chunk}@producbody{block} +} + +Lua handles a chunk as the body of an anonymous function +with a variable number of arguments +@see{func-def}. +As such, chunks can define local variables, +receive arguments, and return values. +Moreover, such anonymous function is compiled as in the +scope of an external local variable called @id{_ENV} @see{globalenv}. +The resulting function always has @id{_ENV} as its only upvalue, +even if it does not use that variable. + +A chunk can be stored in a file or in a string inside the host program. +To execute a chunk, +Lua first @emph{loads} it, +precompiling the chunk's code into instructions for a virtual machine, +and then Lua executes the compiled code +with an interpreter for the virtual machine. + +Chunks can also be precompiled into binary form; +see program @idx{luac} and function @Lid{string.dump} for details. +Programs in source and compiled forms are interchangeable; +Lua automatically detects the file type and acts accordingly @seeF{load}. + +} + +@sect3{assignment| @title{Assignment} + +Lua allows @x{multiple assignments}. +Therefore, the syntax for assignment +defines a list of variables on the left side +and a list of expressions on the right side. +The elements in both lists are separated by commas: +@Produc{ +@producname{stat}@producbody{varlist @bnfter{=} explist} +@producname{varlist}@producbody{var @bnfrep{@bnfter{,} var}} +@producname{explist}@producbody{exp @bnfrep{@bnfter{,} exp}} +} +Expressions are discussed in @See{expressions}. + +Before the assignment, +the list of values is @emph{adjusted} to the length of +the list of variables.@index{adjustment} +If there are more values than needed, +the excess values are thrown away. +If there are fewer values than needed, +the list is extended with as many @nil's as needed. +If the list of expressions ends with a function call, +then all values returned by that call enter the list of values, +before the adjustment +(except when the call is enclosed in parentheses; see @See{expressions}). + +The assignment statement first evaluates all its expressions +and only then the assignments are performed. +Thus the code +@verbatim{ +i = 3 +i, a[i] = i+1, 20 +} +sets @T{a[3]} to 20, without affecting @T{a[4]} +because the @id{i} in @T{a[i]} is evaluated (to 3) +before it is @N{assigned 4}. +Similarly, the line +@verbatim{ +x, y = y, x +} +exchanges the values of @id{x} and @id{y}, +and +@verbatim{ +x, y, z = y, z, x +} +cyclically permutes the values of @id{x}, @id{y}, and @id{z}. + +An assignment to a global name @T{x = val} +is equivalent to the assignment +@T{_ENV.x = val} @see{globalenv}. + +The meaning of assignments to table fields and +global variables (which are actually table fields, too) +can be changed via metatables @see{metatable}. + +} + +@sect3{control| @title{Control Structures} +The control structures +@Rw{if}, @Rw{while}, and @Rw{repeat} have the usual meaning and +familiar syntax: +@index{while-do statement} +@index{repeat-until statement} +@index{if-then-else statement} +@Produc{ +@producname{stat}@producbody{@Rw{while} exp @Rw{do} block @Rw{end}} +@producname{stat}@producbody{@Rw{repeat} block @Rw{until} exp} +@producname{stat}@producbody{@Rw{if} exp @Rw{then} block + @bnfrep{@Rw{elseif} exp @Rw{then} block} + @bnfopt{@Rw{else} block} @Rw{end}} +} +Lua also has a @Rw{for} statement, in two flavors @see{for}. + +The @x{condition expression} of a +control structure can return any value. +Both @false and @nil are considered false. +All values different from @nil and @false are considered true +(in particular, the number 0 and the empty string are also true). + +In the @Rw{repeat}@En@Rw{until} loop, +the inner block does not end at the @Rw{until} keyword, +but only after the condition. +So, the condition can refer to local variables +declared inside the loop block. + +The @Rw{goto} statement transfers the program control to a label. +For syntactical reasons, +labels in Lua are considered statements too: +@index{goto statement} +@index{label} +@Produc{ +@producname{stat}@producbody{@Rw{goto} Name} +@producname{stat}@producbody{label} +@producname{label}@producbody{@bnfter{::} Name @bnfter{::}} +} + +A label is visible in the entire block where it is defined, +except +inside nested blocks where a label with the same name is defined and +inside nested functions. +A goto may jump to any visible label as long as it does not +enter into the scope of a local variable. + +Labels and empty statements are called @def{void statements}, +as they perform no actions. + +The @Rw{break} statement terminates the execution of a +@Rw{while}, @Rw{repeat}, or @Rw{for} loop, +skipping to the next statement after the loop: +@index{break statement} +@Produc{ +@producname{stat}@producbody{@Rw{break}} +} +A @Rw{break} ends the innermost enclosing loop. + +The @Rw{return} statement is used to return values +from a function or a chunk +(which is an anonymous function). +@index{return statement} +Functions can return more than one value, +so the syntax for the @Rw{return} statement is +@Produc{ +@producname{stat}@producbody{@Rw{return} @bnfopt{explist} @bnfopt{@bnfter{;}}} +} + +The @Rw{return} statement can only be written +as the last statement of a block. +If it is really necessary to @Rw{return} in the middle of a block, +then an explicit inner block can be used, +as in the idiom @T{do return end}, +because now @Rw{return} is the last statement in its (inner) block. + +} + +@sect3{for| @title{For Statement} + +@index{for statement} +The @Rw{for} statement has two forms: +one numerical and one generic. + +The numerical @Rw{for} loop repeats a block of code while a +control variable runs through an arithmetic progression. +It has the following syntax: +@Produc{ +@producname{stat}@producbody{@Rw{for} @bnfNter{Name} @bnfter{=} + exp @bnfter{,} exp @bnfopt{@bnfter{,} exp} @Rw{do} block @Rw{end}} +} +The @emph{block} is repeated for @emph{name} starting at the value of +the first @emph{exp}, until it passes the second @emph{exp} by steps of the +third @emph{exp}. +More precisely, a @Rw{for} statement like +@verbatim{ +for v = @rep{e1}, @rep{e2}, @rep{e3} do @rep{block} end +} +is equivalent to the code: +@verbatim{ +do + local @rep{var}, @rep{limit}, @rep{step} = tonumber(@rep{e1}), tonumber(@rep{e2}), tonumber(@rep{e3}) + if not (@rep{var} and @rep{limit} and @rep{step}) then error() end + @rep{var} = @rep{var} - @rep{step} + while true do + @rep{var} = @rep{var} + @rep{step} + if (@rep{step} >= 0 and @rep{var} > @rep{limit}) or (@rep{step} < 0 and @rep{var} < @rep{limit}) then + break + end + local v = @rep{var} + @rep{block} + end +end +} + +Note the following: +@itemize{ + +@item{ +All three control expressions are evaluated only once, +before the loop starts. +They must all result in numbers. +} + +@item{ +@T{@rep{var}}, @T{@rep{limit}}, and @T{@rep{step}} are invisible variables. +The names shown here are for explanatory purposes only. +} + +@item{ +If the third expression (the step) is absent, +then a step @N{of 1} is used. +} + +@item{ +You can use @Rw{break} and @Rw{goto} to exit a @Rw{for} loop. +} + +@item{ +The loop variable @T{v} is local to the loop body. +If you need its value after the loop, +assign it to another variable before exiting the loop. +} + +} + +The generic @Rw{for} statement works over functions, +called @def{iterators}. +On each iteration, the iterator function is called to produce a new value, +stopping when this new value is @nil. +The generic @Rw{for} loop has the following syntax: +@Produc{ +@producname{stat}@producbody{@Rw{for} namelist @Rw{in} explist + @Rw{do} block @Rw{end}} +@producname{namelist}@producbody{@bnfNter{Name} @bnfrep{@bnfter{,} @bnfNter{Name}}} +} +A @Rw{for} statement like +@verbatim{ +for @rep{var_1}, @Cdots, @rep{var_n} in @rep{explist} do @rep{block} end +} +is equivalent to the code: +@verbatim{ +do + local @rep{f}, @rep{s}, @rep{var} = @rep{explist} + while true do + local @rep{var_1}, @Cdots, @rep{var_n} = @rep{f}(@rep{s}, @rep{var}) + if @rep{var_1} == nil then break end + @rep{var} = @rep{var_1} + @rep{block} + end +end +} +Note the following: +@itemize{ + +@item{ +@T{@rep{explist}} is evaluated only once. +Its results are an @emph{iterator} function, +a @emph{state}, +and an initial value for the first @emph{iterator variable}. +} + +@item{ +@T{@rep{f}}, @T{@rep{s}}, and @T{@rep{var}} are invisible variables. +The names are here for explanatory purposes only. +} + +@item{ +You can use @Rw{break} to exit a @Rw{for} loop. +} + +@item{ +The loop variables @T{@rep{var_i}} are local to the loop; +you cannot use their values after the @Rw{for} ends. +If you need these values, +then assign them to other variables before breaking or exiting the loop. +} + +} + +} + +@sect3{funcstat| @title{Function Calls as Statements} +To allow possible side-effects, +function calls can be executed as statements: +@Produc{ +@producname{stat}@producbody{functioncall} +} +In this case, all returned values are thrown away. +Function calls are explained in @See{functioncall}. + +} + +@sect3{localvar| @title{Local Declarations} +@x{Local variables} can be declared anywhere inside a block. +The declaration can include an initial assignment: +@Produc{ +@producname{stat}@producbody{@Rw{local} namelist @bnfopt{@bnfter{=} explist}} +} +If present, an initial assignment has the same semantics +of a multiple assignment @see{assignment}. +Otherwise, all variables are initialized with @nil. + +A chunk is also a block @see{chunks}, +and so local variables can be declared in a chunk outside any explicit block. + +The visibility rules for local variables are explained in @See{visibility}. + +} + +} + +@sect2{expressions| @title{Expressions} + +The basic expressions in Lua are the following: +@Produc{ +@producname{exp}@producbody{prefixexp} +@producname{exp}@producbody{@Rw{nil} @Or @Rw{false} @Or @Rw{true}} +@producname{exp}@producbody{@bnfNter{Numeral}} +@producname{exp}@producbody{@bnfNter{LiteralString}} +@producname{exp}@producbody{functiondef} +@producname{exp}@producbody{tableconstructor} +@producname{exp}@producbody{@bnfter{...}} +@producname{exp}@producbody{exp binop exp} +@producname{exp}@producbody{unop exp} +@producname{prefixexp}@producbody{var @Or functioncall @Or + @bnfter{(} exp @bnfter{)}} +} + +Numerals and literal strings are explained in @See{lexical}; +variables are explained in @See{variables}; +function definitions are explained in @See{func-def}; +function calls are explained in @See{functioncall}; +table constructors are explained in @See{tableconstructor}. +Vararg expressions, +denoted by three dots (@Char{...}), can only be used when +directly inside a vararg function; +they are explained in @See{func-def}. + +Binary operators comprise arithmetic operators @see{arith}, +bitwise operators @see{bitwise}, +relational operators @see{rel-ops}, logical operators @see{logic}, +and the concatenation operator @see{concat}. +Unary operators comprise the unary minus @see{arith}, +the unary bitwise NOT @see{bitwise}, +the unary logical @Rw{not} @see{logic}, +and the unary @def{length operator} @see{len-op}. + +Both function calls and vararg expressions can result in multiple values. +If a function call is used as a statement @see{funcstat}, +then its return list is adjusted to zero elements, +thus discarding all returned values. +If an expression is used as the last (or the only) element +of a list of expressions, +then no adjustment is made +(unless the expression is enclosed in parentheses). +In all other contexts, +Lua adjusts the result list to one element, +either discarding all values except the first one +or adding a single @nil if there are no values. + +Here are some examples: +@verbatim{ +f() -- adjusted to 0 results +g(f(), x) -- f() is adjusted to 1 result +g(x, f()) -- g gets x plus all results from f() +a,b,c = f(), x -- f() is adjusted to 1 result (c gets nil) +a,b = ... -- a gets the first vararg argument, b gets + -- the second (both a and b can get nil if there + -- is no corresponding vararg argument) + +a,b,c = x, f() -- f() is adjusted to 2 results +a,b,c = f() -- f() is adjusted to 3 results +return f() -- returns all results from f() +return ... -- returns all received vararg arguments +return x,y,f() -- returns x, y, and all results from f() +{f()} -- creates a list with all results from f() +{...} -- creates a list with all vararg arguments +{f(), nil} -- f() is adjusted to 1 result +} + +Any expression enclosed in parentheses always results in only one value. +Thus, +@T{(f(x,y,z))} is always a single value, +even if @id{f} returns several values. +(The value of @T{(f(x,y,z))} is the first value returned by @id{f} +or @nil if @id{f} does not return any values.) + + + +@sect3{arith| @title{Arithmetic Operators} +Lua supports the following @x{arithmetic operators}: +@description{ +@item{@T{+}|addition} +@item{@T{-}|subtraction} +@item{@T{*}|multiplication} +@item{@T{/}|float division} +@item{@T{//}|floor division} +@item{@T{%}|modulo} +@item{@T{^}|exponentiation} +@item{@T{-}|unary minus} +} + +With the exception of exponentiation and float division, +the arithmetic operators work as follows: +If both operands are integers, +the operation is performed over integers and the result is an integer. +Otherwise, if both operands are numbers +or strings that can be converted to +numbers @see{coercion}, +then they are converted to floats, +the operation is performed following the usual rules +for floating-point arithmetic +(usually the @x{IEEE 754} standard), +and the result is a float. + +Exponentiation and float division (@T{/}) +always convert their operands to floats +and the result is always a float. +Exponentiation uses the @ANSI{pow}, +so that it works for non-integer exponents too. + +Floor division (@T{//}) is a division +that rounds the quotient towards minus infinity, +that is, the floor of the division of its operands. + +Modulo is defined as the remainder of a division +that rounds the quotient towards minus infinity (floor division). + +In case of overflows in integer arithmetic, +all operations @emphx{wrap around}, +according to the usual rules of two-complement arithmetic. +(In other words, +they return the unique representable integer +that is equal modulo @M{2@sp{64}} to the mathematical result.) +} + +@sect3{bitwise| @title{Bitwise Operators} +Lua supports the following @x{bitwise operators}: +@description{ +@item{@T{&}|bitwise AND} +@item{@T{@VerBar}|bitwise OR} +@item{@T{~}|bitwise exclusive OR} +@item{@T{>>}|right shift} +@item{@T{<<}|left shift} +@item{@T{~}|unary bitwise NOT} +} + +All bitwise operations convert its operands to integers +@see{coercion}, +operate on all bits of those integers, +and result in an integer. + +Both right and left shifts fill the vacant bits with zeros. +Negative displacements shift to the other direction; +displacements with absolute values equal to or higher than +the number of bits in an integer +result in zero (as all bits are shifted out). + +} + +@sect3{coercion| @title{Coercions and Conversions} +Lua provides some automatic conversions between some +types and representations at run time. +Bitwise operators always convert float operands to integers. +Exponentiation and float division +always convert integer operands to floats. +All other arithmetic operations applied to mixed numbers +(integers and floats) convert the integer operand to a float; +this is called the @def{usual rule}. +The C API also converts both integers to floats and +floats to integers, as needed. +Moreover, string concatenation accepts numbers as arguments, +besides strings. + +Lua also converts strings to numbers, +whenever a number is expected. + +In a conversion from integer to float, +if the integer value has an exact representation as a float, +that is the result. +Otherwise, +the conversion gets the nearest higher or +the nearest lower representable value. +This kind of conversion never fails. + +The conversion from float to integer +checks whether the float has an exact representation as an integer +(that is, the float has an integral value and +it is in the range of integer representation). +If it does, that representation is the result. +Otherwise, the conversion fails. + +The conversion from strings to numbers goes as follows: +First, the string is converted to an integer or a float, +following its syntax and the rules of the Lua lexer. +(The string may have also leading and trailing spaces and a sign.) +Then, the resulting number (float or integer) +is converted to the type (float or integer) required by the context +(e.g., the operation that forced the conversion). + +All conversions from strings to numbers +accept both a dot and the current locale mark +as the radix character. +(The Lua lexer, however, accepts only a dot.) + +The conversion from numbers to strings uses a +non-specified human-readable format. +For complete control over how numbers are converted to strings, +use the @id{format} function from the string library +@seeF{string.format}. + +} + +@sect3{rel-ops| @title{Relational Operators} +Lua supports the following @x{relational operators}: +@description{ +@item{@T{==}|equality} +@item{@T{~=}|inequality} +@item{@T{<}|less than} +@item{@T{>}|greater than} +@item{@T{<=}|less or equal} +@item{@T{>=}|greater or equal} +} +These operators always result in @false or @true. + +Equality (@T{==}) first compares the type of its operands. +If the types are different, then the result is @false. +Otherwise, the values of the operands are compared. +Strings are compared in the obvious way. +Numbers are equal if they denote the same mathematical value. + +Tables, userdata, and threads +are compared by reference: +two objects are considered equal only if they are the same object. +Every time you create a new object +(a table, userdata, or thread), +this new object is different from any previously existing object. +A closure is always equal to itself. +Closures with any detectable difference +(different behavior, different definition) are always different. +Closures created at different times but with no detectable differences +may be classified as equal or not +(depending on internal caching details). + +You can change the way that Lua compares tables and userdata +by using the @Q{eq} metamethod @see{metatable}. + +Equality comparisons do not convert strings to numbers +or vice versa. +Thus, @T{"0"==0} evaluates to @false, +and @T{t[0]} and @T{t["0"]} denote different +entries in a table. + +The operator @T{~=} is exactly the negation of equality (@T{==}). + +The order operators work as follows. +If both arguments are numbers, +then they are compared according to their mathematical values +(regardless of their subtypes). +Otherwise, if both arguments are strings, +then their values are compared according to the current locale. +Otherwise, Lua tries to call the @Q{lt} or the @Q{le} +metamethod @see{metatable}. +A comparison @T{a > b} is translated to @T{b < a} +and @T{a >= b} is translated to @T{b <= a}. + +Following the @x{IEEE 754} standard, +@x{NaN} is considered neither smaller than, +nor equal to, nor greater than any value (including itself). + +} + +@sect3{logic| @title{Logical Operators} +The @x{logical operators} in Lua are +@Rw{and}, @Rw{or}, and @Rw{not}. +Like the control structures @see{control}, +all logical operators consider both @false and @nil as false +and anything else as true. + +The negation operator @Rw{not} always returns @false or @true. +The conjunction operator @Rw{and} returns its first argument +if this value is @false or @nil; +otherwise, @Rw{and} returns its second argument. +The disjunction operator @Rw{or} returns its first argument +if this value is different from @nil and @false; +otherwise, @Rw{or} returns its second argument. +Both @Rw{and} and @Rw{or} use @x{short-circuit evaluation}; +that is, +the second operand is evaluated only if necessary. +Here are some examples: +@verbatim{ +10 or 20 --> 10 +10 or error() --> 10 +nil or "a" --> "a" +nil and 10 --> nil +false and error() --> false +false and nil --> false +false or nil --> nil +10 and 20 --> 20 +} +(In this manual, +@T{-->} indicates the result of the preceding expression.) + +} + +@sect3{concat| @title{Concatenation} +The string @x{concatenation} operator in Lua is +denoted by two dots (@Char{..}). +If both operands are strings or numbers, then they are converted to +strings according to the rules described in @See{coercion}. +Otherwise, the @idx{__concat} metamethod is called @see{metatable}. + +} + +@sect3{len-op| @title{The Length Operator} + +The length operator is denoted by the unary prefix operator @T{#}. + +The length of a string is its number of bytes +(that is, the usual meaning of string length when each +character is one byte). + +The length operator applied on a table +returns a @x{border} in that table. +A @def{border} in a table @id{t} is any natural number +that satisfies the following condition: +@verbatim{ +(border == 0 or t[border] ~= nil) and t[border + 1] == nil +} +In words, +a border is any (natural) index in a table +where a non-nil value is followed by a nil value +(or zero, when index 1 is nil). + +A table with exactly one border is called a @def{sequence}. +For instance, the table @T{{10, 20, 30, 40, 50}} is a sequence, +as it has only one border (5). +The table @T{{10, 20, 30, nil, 50}} has two borders (3 and 5), +and therefore it is not a sequence. +The table @T{{nil, 20, 30, nil, nil, 60, nil}} +has three borders (0, 3, and 6), +so it is not a sequence, too. +The table @T{{}} is a sequence with border 0. +Note that non-natural keys do not interfere +with whether a table is a sequence. + +When @id{t} is a sequence, +@T{#t} returns its only border, +which corresponds to the intuitive notion of the length of the sequence. +When @id{t} is not a sequence, +@T{#t} can return any of its borders. +(The exact one depends on details of +the internal representation of the table, +which in turn can depend on how the table was populated and +the memory addresses of its non-numeric keys.) + +The computation of the length of a table +has a guaranteed worst time of @M{O(log n)}, +where @M{n} is the largest natural key in the table. + +A program can modify the behavior of the length operator for +any value but strings through the @idx{__len} metamethod @see{metatable}. + +} + +@sect3{prec| @title{Precedence} +@x{Operator precedence} in Lua follows the table below, +from lower to higher priority: +@verbatim{ +or +and +< > <= >= ~= == +| +~ +& +<< >> +.. ++ - +* / // % +unary operators (not # - ~) +^ +} +As usual, +you can use parentheses to change the precedences of an expression. +The concatenation (@Char{..}) and exponentiation (@Char{^}) +operators are right associative. +All other binary operators are left associative. + +} + +@sect3{tableconstructor| @title{Table Constructors} +Table @x{constructors} are expressions that create tables. +Every time a constructor is evaluated, a new table is created. +A constructor can be used to create an empty table +or to create a table and initialize some of its fields. +The general syntax for constructors is +@Produc{ +@producname{tableconstructor}@producbody{@bnfter{@Open} @bnfopt{fieldlist} @bnfter{@Close}} +@producname{fieldlist}@producbody{field @bnfrep{fieldsep field} @bnfopt{fieldsep}} +@producname{field}@producbody{@bnfter{[} exp @bnfter{]} @bnfter{=} exp @Or + @bnfNter{Name} @bnfter{=} exp @Or exp} +@producname{fieldsep}@producbody{@bnfter{,} @Or @bnfter{;}} +} + +Each field of the form @T{[exp1] = exp2} adds to the new table an entry +with key @id{exp1} and value @id{exp2}. +A field of the form @T{name = exp} is equivalent to +@T{["name"] = exp}. +Finally, fields of the form @id{exp} are equivalent to +@T{[i] = exp}, where @id{i} are consecutive integers +starting with 1. +Fields in the other formats do not affect this counting. +For example, +@verbatim{ +a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 } +} +is equivalent to +@verbatim{ +do + local t = {} + t[f(1)] = g + t[1] = "x" -- 1st exp + t[2] = "y" -- 2nd exp + t.x = 1 -- t["x"] = 1 + t[3] = f(x) -- 3rd exp + t[30] = 23 + t[4] = 45 -- 4th exp + a = t +end +} + +The order of the assignments in a constructor is undefined. +(This order would be relevant only when there are repeated keys.) + +If the last field in the list has the form @id{exp} +and the expression is a function call or a vararg expression, +then all values returned by this expression enter the list consecutively +@see{functioncall}. + +The field list can have an optional trailing separator, +as a convenience for machine-generated code. + +} + +@sect3{functioncall| @title{Function Calls} +A @x{function call} in Lua has the following syntax: +@Produc{ +@producname{functioncall}@producbody{prefixexp args} +} +In a function call, +first @bnfNter{prefixexp} and @bnfNter{args} are evaluated. +If the value of @bnfNter{prefixexp} has type @emph{function}, +then this function is called +with the given arguments. +Otherwise, the @bnfNter{prefixexp} @Q{call} metamethod is called, +having as first argument the value of @bnfNter{prefixexp}, +followed by the original call arguments +@see{metatable}. + +The form +@Produc{ +@producname{functioncall}@producbody{prefixexp @bnfter{:} @bnfNter{Name} args} +} +can be used to call @Q{methods}. +A call @T{v:name(@rep{args})} +is syntactic sugar for @T{v.name(v,@rep{args})}, +except that @id{v} is evaluated only once. + +Arguments have the following syntax: +@Produc{ +@producname{args}@producbody{@bnfter{(} @bnfopt{explist} @bnfter{)}} +@producname{args}@producbody{tableconstructor} +@producname{args}@producbody{@bnfNter{LiteralString}} +} +All argument expressions are evaluated before the call. +A call of the form @T{f{@rep{fields}}} is +syntactic sugar for @T{f({@rep{fields}})}; +that is, the argument list is a single new table. +A call of the form @T{f'@rep{string}'} +(or @T{f"@rep{string}"} or @T{f[[@rep{string}]]}) +is syntactic sugar for @T{f('@rep{string}')}; +that is, the argument list is a single literal string. + +A call of the form @T{return @rep{functioncall}} is called +a @def{tail call}. +Lua implements @def{proper tail calls} +(or @emph{proper tail recursion}): +in a tail call, +the called function reuses the stack entry of the calling function. +Therefore, there is no limit on the number of nested tail calls that +a program can execute. +However, a tail call erases any debug information about the +calling function. +Note that a tail call only happens with a particular syntax, +where the @Rw{return} has one single function call as argument; +this syntax makes the calling function return exactly +the returns of the called function. +So, none of the following examples are tail calls: +@verbatim{ +return (f(x)) -- results adjusted to 1 +return 2 * f(x) +return x, f(x) -- additional results +f(x); return -- results discarded +return x or f(x) -- results adjusted to 1 +} + +} + +@sect3{func-def| @title{Function Definitions} + +The syntax for function definition is +@Produc{ +@producname{functiondef}@producbody{@Rw{function} funcbody} +@producname{funcbody}@producbody{@bnfter{(} @bnfopt{parlist} @bnfter{)} block @Rw{end}} +} + +The following syntactic sugar simplifies function definitions: +@Produc{ +@producname{stat}@producbody{@Rw{function} funcname funcbody} +@producname{stat}@producbody{@Rw{local} @Rw{function} @bnfNter{Name} funcbody} +@producname{funcname}@producbody{@bnfNter{Name} @bnfrep{@bnfter{.} @bnfNter{Name}} @bnfopt{@bnfter{:} @bnfNter{Name}}} +} +The statement +@verbatim{ +function f () @rep{body} end +} +translates to +@verbatim{ +f = function () @rep{body} end +} +The statement +@verbatim{ +function t.a.b.c.f () @rep{body} end +} +translates to +@verbatim{ +t.a.b.c.f = function () @rep{body} end +} +The statement +@verbatim{ +local function f () @rep{body} end +} +translates to +@verbatim{ +local f; f = function () @rep{body} end +} +not to +@verbatim{ +local f = function () @rep{body} end +} +(This only makes a difference when the body of the function +contains references to @id{f}.) + +A function definition is an executable expression, +whose value has type @emph{function}. +When Lua precompiles a chunk, +all its function bodies are precompiled too. +Then, whenever Lua executes the function definition, +the function is @emph{instantiated} (or @emph{closed}). +This function instance (or @emphx{closure}) +is the final value of the expression. + +Parameters act as local variables that are +initialized with the argument values: +@Produc{ +@producname{parlist}@producbody{namelist @bnfopt{@bnfter{,} @bnfter{...}} @Or + @bnfter{...}} +} +When a function is called, +the list of @x{arguments} is adjusted to +the length of the list of parameters, +unless the function is a @def{vararg function}, +which is indicated by three dots (@Char{...}) +at the end of its parameter list. +A vararg function does not adjust its argument list; +instead, it collects all extra arguments and supplies them +to the function through a @def{vararg expression}, +which is also written as three dots. +The value of this expression is a list of all actual extra arguments, +similar to a function with multiple results. +If a vararg expression is used inside another expression +or in the middle of a list of expressions, +then its return list is adjusted to one element. +If the expression is used as the last element of a list of expressions, +then no adjustment is made +(unless that last expression is enclosed in parentheses). + + +As an example, consider the following definitions: +@verbatim{ +function f(a, b) end +function g(a, b, ...) end +function r() return 1,2,3 end +} +Then, we have the following mapping from arguments to parameters and +to the vararg expression: +@verbatim{ +CALL PARAMETERS + +f(3) a=3, b=nil +f(3, 4) a=3, b=4 +f(3, 4, 5) a=3, b=4 +f(r(), 10) a=1, b=10 +f(r()) a=1, b=2 + +g(3) a=3, b=nil, ... --> (nothing) +g(3, 4) a=3, b=4, ... --> (nothing) +g(3, 4, 5, 8) a=3, b=4, ... --> 5 8 +g(5, r()) a=5, b=1, ... --> 2 3 +} + +Results are returned using the @Rw{return} statement @see{control}. +If control reaches the end of a function +without encountering a @Rw{return} statement, +then the function returns with no results. + +@index{multiple return} +There is a system-dependent limit on the number of values +that a function may return. +This limit is guaranteed to be larger than 1000. + +The @emphx{colon} syntax +is used for defining @def{methods}, +that is, functions that have an implicit extra parameter @idx{self}. +Thus, the statement +@verbatim{ +function t.a.b.c:f (@rep{params}) @rep{body} end +} +is syntactic sugar for +@verbatim{ +t.a.b.c.f = function (self, @rep{params}) @rep{body} end +} + +} + +} + +@sect2{visibility| @title{Visibility Rules} + +@index{visibility} +Lua is a lexically scoped language. +The scope of a local variable begins at the first statement after +its declaration and lasts until the last non-void statement +of the innermost block that includes the declaration. +Consider the following example: +@verbatim{ +x = 10 -- global variable +do -- new block + local x = x -- new 'x', with value 10 + print(x) --> 10 + x = x+1 + do -- another block + local x = x+1 -- another 'x' + print(x) --> 12 + end + print(x) --> 11 +end +print(x) --> 10 (the global one) +} + +Notice that, in a declaration like @T{local x = x}, +the new @id{x} being declared is not in scope yet, +and so the second @id{x} refers to the outside variable. + +Because of the @x{lexical scoping} rules, +local variables can be freely accessed by functions +defined inside their scope. +A local variable used by an inner function is called +an @def{upvalue}, or @emphx{external local variable}, +inside the inner function. + +Notice that each execution of a @Rw{local} statement +defines new local variables. +Consider the following example: +@verbatim{ +a = {} +local x = 20 +for i=1,10 do + local y = 0 + a[i] = function () y=y+1; return x+y end +end +} +The loop creates ten closures +(that is, ten instances of the anonymous function). +Each of these closures uses a different @id{y} variable, +while all of them share the same @id{x}. + +} + +} + + +@C{-------------------------------------------------------------------------} +@sect1{API| @title{The Application Program Interface} + +@index{C API} +This section describes the @N{C API} for Lua, that is, +the set of @N{C functions} available to the host program to communicate +with Lua. +All API functions and related types and constants +are declared in the header file @defid{lua.h}. + +Even when we use the term @Q{function}, +any facility in the API may be provided as a macro instead. +Except where stated otherwise, +all such macros use each of their arguments exactly once +(except for the first argument, which is always a Lua state), +and so do not generate any hidden side-effects. + +As in most @N{C libraries}, +the Lua API functions do not check their arguments for validity or consistency. +However, you can change this behavior by compiling Lua +with the macro @defid{LUA_USE_APICHECK} defined. + +The Lua library is fully reentrant: +it has no global variables. +It keeps all information it needs in a dynamic structure, +called the @def{Lua state}. + +Each Lua state has one or more threads, +which correspond to independent, cooperative lines of execution. +The type @Lid{lua_State} (despite its name) refers to a thread. +(Indirectly, through the thread, it also refers to the +Lua state associated to the thread.) + +A pointer to a thread must be passed as the first argument to +every function in the library, except to @Lid{lua_newstate}, +which creates a Lua state from scratch and returns a pointer +to the @emph{main thread} in the new state. + + +@sect2{@title{The Stack} + +Lua uses a @emph{virtual stack} to pass values to and from C. +Each element in this stack represents a Lua value +(@nil, number, string, etc.). +Functions in the API can access this stack through the +Lua state parameter that they receive. + +Whenever Lua calls C, the called function gets a new stack, +which is independent of previous stacks and of stacks of +@N{C functions} that are still active. +This stack initially contains any arguments to the @N{C function} +and it is where the @N{C function} can store temporary +Lua values and must push its results +to be returned to the caller @seeC{lua_CFunction}. + +For convenience, +most query operations in the API do not follow a strict stack discipline. +Instead, they can refer to any element in the stack +by using an @emph{index}:@index{index (API stack)} +A positive index represents an absolute stack position +(starting @N{at 1}); +a negative index represents an offset relative to the top of the stack. +More specifically, if the stack has @rep{n} elements, +then @N{index 1} represents the first element +(that is, the element that was pushed onto the stack first) +and +@N{index @rep{n}} represents the last element; +@N{index @num{-1}} also represents the last element +(that is, the element at @N{the top}) +and index @M{-n} represents the first element. + +} + +@sect2{stacksize| @title{Stack Size} + +When you interact with the Lua API, +you are responsible for ensuring consistency. +In particular, +@emph{you are responsible for controlling stack overflow}. +You can use the function @Lid{lua_checkstack} +to ensure that the stack has enough space for pushing new elements. + +Whenever Lua calls C, +it ensures that the stack has space for +at least @defid{LUA_MINSTACK} extra slots. +@id{LUA_MINSTACK} is defined as 20, +so that usually you do not have to worry about stack space +unless your code has loops pushing elements onto the stack. + +When you call a Lua function +without a fixed number of results @seeF{lua_call}, +Lua ensures that the stack has enough space for all results, +but it does not ensure any extra space. +So, before pushing anything in the stack after such a call +you should use @Lid{lua_checkstack}. + +} + +@sect2{@title{Valid and Acceptable Indices} + +Any function in the API that receives stack indices +works only with @emphx{valid indices} or @emphx{acceptable indices}. + +A @def{valid index} is an index that refers to a +position that stores a modifiable Lua value. +It comprises stack indices @N{between 1} and the stack top +(@T{1 @leq abs(index) @leq top}) +@index{stack index} +plus @def{pseudo-indices}, +which represent some positions that are accessible to @N{C code} +but that are not in the stack. +Pseudo-indices are used to access the registry @see{registry} +and the upvalues of a @N{C function} @see{c-closure}. + +Functions that do not need a specific mutable position, +but only a value (e.g., query functions), +can be called with acceptable indices. +An @def{acceptable index} can be any valid index, +but it also can be any positive index after the stack top +within the space allocated for the stack, +that is, indices up to the stack size. +(Note that 0 is never an acceptable index.) +Except when noted otherwise, +functions in the API work with acceptable indices. + +Acceptable indices serve to avoid extra tests +against the stack top when querying the stack. +For instance, a @N{C function} can query its third argument +without the need to first check whether there is a third argument, +that is, without the need to check whether 3 is a valid index. + +For functions that can be called with acceptable indices, +any non-valid index is treated as if it +contains a value of a virtual type @defid{LUA_TNONE}, +which behaves like a nil value. + +} + +@sect2{c-closure| @title{C Closures} + +When a @N{C function} is created, +it is possible to associate some values with it, +thus creating a @def{@N{C closure}} +@seeC{lua_pushcclosure}; +these values are called @def{upvalues} and are +accessible to the function whenever it is called. + +Whenever a @N{C function} is called, +its upvalues are located at specific pseudo-indices. +These pseudo-indices are produced by the macro +@Lid{lua_upvalueindex}. +The first upvalue associated with a function is at index +@T{lua_upvalueindex(1)}, and so on. +Any access to @T{lua_upvalueindex(@rep{n})}, +where @rep{n} is greater than the number of upvalues of the +current function +(but not greater than 256, +which is one plus the maximum number of upvalues in a closure), +produces an acceptable but invalid index. + +} + +@sect2{registry| @title{Registry} + +Lua provides a @def{registry}, +a predefined table that can be used by any @N{C code} to +store whatever Lua values it needs to store. +The registry table is always located at pseudo-index +@defid{LUA_REGISTRYINDEX}. +Any @N{C library} can store data into this table, +but it must take care to choose keys +that are different from those used +by other libraries, to avoid collisions. +Typically, you should use as key a string containing your library name, +or a light userdata with the address of a @N{C object} in your code, +or any Lua object created by your code. +As with variable names, +string keys starting with an underscore followed by +uppercase letters are reserved for Lua. + +The integer keys in the registry are used +by the reference mechanism @seeC{luaL_ref} +and by some predefined values. +Therefore, integer keys must not be used for other purposes. + +When you create a new Lua state, +its registry comes with some predefined values. +These predefined values are indexed with integer keys +defined as constants in @id{lua.h}. +The following constants are defined: +@description{ +@item{@defid{LUA_RIDX_MAINTHREAD}| At this index the registry has +the main thread of the state. +(The main thread is the one created together with the state.) +} + +@item{@defid{LUA_RIDX_GLOBALS}| At this index the registry has +the @x{global environment}. +} +} + +} + +@sect2{C-error|@title{Error Handling in C} + +Internally, Lua uses the C @id{longjmp} facility to handle errors. +(Lua will use exceptions if you compile it as C++; +search for @id{LUAI_THROW} in the source code for details.) +When Lua faces any error +(such as a @x{memory allocation error} or a type error) +it @emph{raises} an error; +that is, it does a long jump. +A @emphx{protected environment} uses @id{setjmp} +to set a recovery point; +any error jumps to the most recent active recovery point. + +Inside a @N{C function} you can raise an error by calling @Lid{lua_error}. + +Most functions in the API can raise an error, +for instance due to a @x{memory allocation error}. +The documentation for each function indicates whether +it can raise errors. + +If an error happens outside any protected environment, +Lua calls a @def{panic function} (see @Lid{lua_atpanic}) +and then calls @T{abort}, +thus exiting the host application. +Your panic function can avoid this exit by +never returning +(e.g., doing a long jump to your own recovery point outside Lua). + +The panic function, +as its name implies, +is a mechanism of last resort. +Programs should avoid it. +As a general rule, +when a @N{C function} is called by Lua with a Lua state, +it can do whatever it wants on that Lua state, +as it should be already protected. +However, +when C code operates on other Lua states +(e.g., a Lua argument to the function, +a Lua state stored in the registry, or +the result of @Lid{lua_newthread}), +it should use them only in API calls that cannot raise errors. + +The panic function runs as if it were a @x{message handler} @see{error}; +in particular, the error object is at the top of the stack. +However, there is no guarantee about stack space. +To push anything on the stack, +the panic function must first check the available space @see{stacksize}. + +} + +@sect2{continuations|@title{Handling Yields in C} + +Internally, Lua uses the C @id{longjmp} facility to yield a coroutine. +Therefore, if a @N{C function} @id{foo} calls an API function +and this API function yields +(directly or indirectly by calling another function that yields), +Lua cannot return to @id{foo} any more, +because the @id{longjmp} removes its frame from the C stack. + +To avoid this kind of problem, +Lua raises an error whenever it tries to yield across an API call, +except for three functions: +@Lid{lua_yieldk}, @Lid{lua_callk}, and @Lid{lua_pcallk}. +All those functions receive a @def{continuation function} +(as a parameter named @id{k}) to continue execution after a yield. + +We need to set some terminology to explain continuations. +We have a @N{C function} called from Lua which we will call +the @emph{original function}. +This original function then calls one of those three functions in the C API, +which we will call the @emph{callee function}, +that then yields the current thread. +(This can happen when the callee function is @Lid{lua_yieldk}, +or when the callee function is either @Lid{lua_callk} or @Lid{lua_pcallk} +and the function called by them yields.) + +Suppose the running thread yields while executing the callee function. +After the thread resumes, +it eventually will finish running the callee function. +However, +the callee function cannot return to the original function, +because its frame in the C stack was destroyed by the yield. +Instead, Lua calls a @def{continuation function}, +which was given as an argument to the callee function. +As the name implies, +the continuation function should continue the task +of the original function. + +As an illustration, consider the following function: +@verbatim{ +int original_function (lua_State *L) { + ... /* code 1 */ + status = lua_pcall(L, n, m, h); /* calls Lua */ + ... /* code 2 */ +} +} +Now we want to allow +the Lua code being run by @Lid{lua_pcall} to yield. +First, we can rewrite our function like here: +@verbatim{ +int k (lua_State *L, int status, lua_KContext ctx) { + ... /* code 2 */ +} + +int original_function (lua_State *L) { + ... /* code 1 */ + return k(L, lua_pcall(L, n, m, h), ctx); +} +} +In the above code, +the new function @id{k} is a +@emph{continuation function} (with type @Lid{lua_KFunction}), +which should do all the work that the original function +was doing after calling @Lid{lua_pcall}. +Now, we must inform Lua that it must call @id{k} if the Lua code +being executed by @Lid{lua_pcall} gets interrupted in some way +(errors or yielding), +so we rewrite the code as here, +replacing @Lid{lua_pcall} by @Lid{lua_pcallk}: +@verbatim{ +int original_function (lua_State *L) { + ... /* code 1 */ + return k(L, lua_pcallk(L, n, m, h, ctx2, k), ctx1); +} +} +Note the external, explicit call to the continuation: +Lua will call the continuation only if needed, that is, +in case of errors or resuming after a yield. +If the called function returns normally without ever yielding, +@Lid{lua_pcallk} (and @Lid{lua_callk}) will also return normally. +(Of course, instead of calling the continuation in that case, +you can do the equivalent work directly inside the original function.) + +Besides the Lua state, +the continuation function has two other parameters: +the final status of the call plus the context value (@id{ctx}) that +was passed originally to @Lid{lua_pcallk}. +(Lua does not use this context value; +it only passes this value from the original function to the +continuation function.) +For @Lid{lua_pcallk}, +the status is the same value that would be returned by @Lid{lua_pcallk}, +except that it is @Lid{LUA_YIELD} when being executed after a yield +(instead of @Lid{LUA_OK}). +For @Lid{lua_yieldk} and @Lid{lua_callk}, +the status is always @Lid{LUA_YIELD} when Lua calls the continuation. +(For these two functions, +Lua will not call the continuation in case of errors, +because they do not handle errors.) +Similarly, when using @Lid{lua_callk}, +you should call the continuation function +with @Lid{LUA_OK} as the status. +(For @Lid{lua_yieldk}, there is not much point in calling +directly the continuation function, +because @Lid{lua_yieldk} usually does not return.) + +Lua treats the continuation function as if it were the original function. +The continuation function receives the same Lua stack +from the original function, +in the same state it would be if the callee function had returned. +(For instance, +after a @Lid{lua_callk} the function and its arguments are +removed from the stack and replaced by the results from the call.) +It also has the same upvalues. +Whatever it returns is handled by Lua as if it were the return +of the original function. + +} + +@sect2{@title{Functions and Types} + +Here we list all functions and types from the @N{C API} in +alphabetical order. +Each function has an indicator like this: +@apii{o,p,x} + +The first field, @T{o}, +is how many elements the function pops from the stack. +The second field, @T{p}, +is how many elements the function pushes onto the stack. +(Any function always pushes its results after popping its arguments.) +A field in the form @T{x|y} means the function can push (or pop) +@T{x} or @T{y} elements, +depending on the situation; +an interrogation mark @Char{?} means that +we cannot know how many elements the function pops/pushes +by looking only at its arguments +(e.g., they may depend on what is on the stack). +The third field, @T{x}, +tells whether the function may raise errors: +@Char{-} means the function never raises any error; +@Char{m} means the function may raise out-of-memory errors +and errors running a @idx{__gc} metamethod; +@Char{e} means the function may raise any errors +(it can run arbitrary Lua code, +either directly or through metamethods); +@Char{v} means the function may raise an error on purpose. + + +@APIEntry{int lua_absindex (lua_State *L, int idx);| +@apii{0,0,-} + +Converts the @x{acceptable index} @id{idx} +into an equivalent @x{absolute index} +(that is, one that does not depend on the stack top). + +} + + +@APIEntry{ +typedef void * (*lua_Alloc) (void *ud, + void *ptr, + size_t osize, + size_t nsize);| + +The type of the @x{memory-allocation function} used by Lua states. +The allocator function must provide a +functionality similar to @id{realloc}, +but not exactly the same. +Its arguments are +@id{ud}, an opaque pointer passed to @Lid{lua_newstate}; +@id{ptr}, a pointer to the block being allocated/reallocated/freed; +@id{osize}, the original size of the block or some code about what +is being allocated; +and @id{nsize}, the new size of the block. + +When @id{ptr} is not @id{NULL}, +@id{osize} is the size of the block pointed by @id{ptr}, +that is, the size given when it was allocated or reallocated. + +When @id{ptr} is @id{NULL}, +@id{osize} encodes the kind of object that Lua is allocating. +@id{osize} is any of +@Lid{LUA_TSTRING}, @Lid{LUA_TTABLE}, @Lid{LUA_TFUNCTION}, +@Lid{LUA_TUSERDATA}, or @Lid{LUA_TTHREAD} when (and only when) +Lua is creating a new object of that type. +When @id{osize} is some other value, +Lua is allocating memory for something else. + +Lua assumes the following behavior from the allocator function: + +When @id{nsize} is zero, +the allocator must behave like @id{free} +and return @id{NULL}. + +When @id{nsize} is not zero, +the allocator must behave like @id{realloc}. +The allocator returns @id{NULL} +if and only if it cannot fulfill the request. +Lua assumes that the allocator never fails when +@T{osize >= nsize}. + +Here is a simple implementation for the @x{allocator function}. +It is used in the auxiliary library by @Lid{luaL_newstate}. +@verbatim{ +static void *l_alloc (void *ud, void *ptr, size_t osize, + size_t nsize) { + (void)ud; (void)osize; /* not used */ + if (nsize == 0) { + free(ptr); + return NULL; + } + else + return realloc(ptr, nsize); +} +} +Note that @N{Standard C} ensures +that @T{free(NULL)} has no effect and that +@T{realloc(NULL,size)} is equivalent to @T{malloc(size)}. +This code assumes that @id{realloc} does not fail when shrinking a block. +(Although @N{Standard C} does not ensure this behavior, +it seems to be a safe assumption.) + +} + +@APIEntry{void lua_arith (lua_State *L, int op);| +@apii{2|1,1,e} + +Performs an arithmetic or bitwise operation over the two values +(or one, in the case of negations) +at the top of the stack, +with the value at the top being the second operand, +pops these values, and pushes the result of the operation. +The function follows the semantics of the corresponding Lua operator +(that is, it may call metamethods). + +The value of @id{op} must be one of the following constants: +@description{ + +@item{@defid{LUA_OPADD}| performs addition (@T{+})} +@item{@defid{LUA_OPSUB}| performs subtraction (@T{-})} +@item{@defid{LUA_OPMUL}| performs multiplication (@T{*})} +@item{@defid{LUA_OPDIV}| performs float division (@T{/})} +@item{@defid{LUA_OPIDIV}| performs floor division (@T{//})} +@item{@defid{LUA_OPMOD}| performs modulo (@T{%})} +@item{@defid{LUA_OPPOW}| performs exponentiation (@T{^})} +@item{@defid{LUA_OPUNM}| performs mathematical negation (unary @T{-})} +@item{@defid{LUA_OPBNOT}| performs bitwise NOT (@T{~})} +@item{@defid{LUA_OPBAND}| performs bitwise AND (@T{&})} +@item{@defid{LUA_OPBOR}| performs bitwise OR (@T{|})} +@item{@defid{LUA_OPBXOR}| performs bitwise exclusive OR (@T{~})} +@item{@defid{LUA_OPSHL}| performs left shift (@T{<<})} +@item{@defid{LUA_OPSHR}| performs right shift (@T{>>})} + +} + +} + +@APIEntry{lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);| +@apii{0,0,-} + +Sets a new panic function and returns the old one @see{C-error}. + +} + +@APIEntry{void lua_call (lua_State *L, int nargs, int nresults);| +@apii{nargs+1,nresults,e} + + +Calls a function. + +To call a function you must use the following protocol: +first, the function to be called is pushed onto the stack; +then, the arguments to the function are pushed +in direct order; +that is, the first argument is pushed first. +Finally you call @Lid{lua_call}; +@id{nargs} is the number of arguments that you pushed onto the stack. +All arguments and the function value are popped from the stack +when the function is called. +The function results are pushed onto the stack when the function returns. +The number of results is adjusted to @id{nresults}, +unless @id{nresults} is @defid{LUA_MULTRET}. +In this case, all results from the function are pushed; +Lua takes care that the returned values fit into the stack space, +but it does not ensure any extra space in the stack. +The function results are pushed onto the stack in direct order +(the first result is pushed first), +so that after the call the last result is on the top of the stack. + +Any error inside the called function is propagated upwards +(with a @id{longjmp}). + +The following example shows how the host program can do the +equivalent to this Lua code: +@verbatim{ +a = f("how", t.x, 14) +} +Here it is @N{in C}: +@verbatim{ +lua_getglobal(L, "f"); /* function to be called */ +lua_pushliteral(L, "how"); /* 1st argument */ +lua_getglobal(L, "t"); /* table to be indexed */ +lua_getfield(L, -1, "x"); /* push result of t.x (2nd arg) */ +lua_remove(L, -2); /* remove 't' from the stack */ +lua_pushinteger(L, 14); /* 3rd argument */ +lua_call(L, 3, 1); /* call 'f' with 3 arguments and 1 result */ +lua_setglobal(L, "a"); /* set global 'a' */ +} +Note that the code above is @emph{balanced}: +at its end, the stack is back to its original configuration. +This is considered good programming practice. + +} + +@APIEntry{ +void lua_callk (lua_State *L, + int nargs, + int nresults, + lua_KContext ctx, + lua_KFunction k);| +@apii{nargs + 1,nresults,e} + +This function behaves exactly like @Lid{lua_call}, +but allows the called function to yield @see{continuations}. + +} + +@APIEntry{typedef int (*lua_CFunction) (lua_State *L);| + +Type for @N{C functions}. + +In order to communicate properly with Lua, +a @N{C function} must use the following protocol, +which defines the way parameters and results are passed: +a @N{C function} receives its arguments from Lua in its stack +in direct order (the first argument is pushed first). +So, when the function starts, +@T{lua_gettop(L)} returns the number of arguments received by the function. +The first argument (if any) is at index 1 +and its last argument is at index @T{lua_gettop(L)}. +To return values to Lua, a @N{C function} just pushes them onto the stack, +in direct order (the first result is pushed first), +and returns the number of results. +Any other value in the stack below the results will be properly +discarded by Lua. +Like a Lua function, a @N{C function} called by Lua can also return +many results. + +As an example, the following function receives a variable number +of numeric arguments and returns their average and their sum: +@verbatim{ +static int foo (lua_State *L) { + int n = lua_gettop(L); /* number of arguments */ + lua_Number sum = 0.0; + int i; + for (i = 1; i <= n; i++) { + if (!lua_isnumber(L, i)) { + lua_pushliteral(L, "incorrect argument"); + lua_error(L); + } + sum += lua_tonumber(L, i); + } + lua_pushnumber(L, sum/n); /* first result */ + lua_pushnumber(L, sum); /* second result */ + return 2; /* number of results */ +} +} + + + +} + + +@APIEntry{int lua_checkstack (lua_State *L, int n);| +@apii{0,0,-} + +Ensures that the stack has space for at least @id{n} extra slots +(that is, that you can safely push up to @id{n} values into it). +It returns false if it cannot fulfill the request, +either because it would cause the stack +to be larger than a fixed maximum size +(typically at least several thousand elements) or +because it cannot allocate memory for the extra space. +This function never shrinks the stack; +if the stack already has space for the extra slots, +it is left unchanged. + +} + +@APIEntry{void lua_close (lua_State *L);| +@apii{0,0,-} + +Destroys all objects in the given Lua state +(calling the corresponding garbage-collection metamethods, if any) +and frees all dynamic memory used by this state. +In several platforms, you may not need to call this function, +because all resources are naturally released when the host program ends. +On the other hand, long-running programs that create multiple states, +such as daemons or web servers, +will probably need to close states as soon as they are not needed. + +} + +@APIEntry{int lua_compare (lua_State *L, int index1, int index2, int op);| +@apii{0,0,e} + +Compares two Lua values. +Returns 1 if the value at index @id{index1} satisfies @id{op} +when compared with the value at index @id{index2}, +following the semantics of the corresponding Lua operator +(that is, it may call metamethods). +Otherwise @N{returns 0}. +Also @N{returns 0} if any of the indices is not valid. + +The value of @id{op} must be one of the following constants: +@description{ + +@item{@defid{LUA_OPEQ}| compares for equality (@T{==})} +@item{@defid{LUA_OPLT}| compares for less than (@T{<})} +@item{@defid{LUA_OPLE}| compares for less or equal (@T{<=})} + +} + +} + +@APIEntry{void lua_concat (lua_State *L, int n);| +@apii{n,1,e} + +Concatenates the @id{n} values at the top of the stack, +pops them, and leaves the result at the top. +If @N{@T{n} is 1}, the result is the single value on the stack +(that is, the function does nothing); +if @id{n} is 0, the result is the empty string. +Concatenation is performed following the usual semantics of Lua +@see{concat}. + +} + +@APIEntry{void lua_copy (lua_State *L, int fromidx, int toidx);| +@apii{0,0,-} + +Copies the element at index @id{fromidx} +into the valid index @id{toidx}, +replacing the value at that position. +Values at other positions are not affected. + +} + +@APIEntry{void lua_createtable (lua_State *L, int narr, int nrec);| +@apii{0,1,m} + +Creates a new empty table and pushes it onto the stack. +Parameter @id{narr} is a hint for how many elements the table +will have as a sequence; +parameter @id{nrec} is a hint for how many other elements +the table will have. +Lua may use these hints to preallocate memory for the new table. +This preallocation is useful for performance when you know in advance +how many elements the table will have. +Otherwise you can use the function @Lid{lua_newtable}. + +} + +@APIEntry{int lua_dump (lua_State *L, + lua_Writer writer, + void *data, + int strip);| +@apii{0,0,-} + +Dumps a function as a binary chunk. +Receives a Lua function on the top of the stack +and produces a binary chunk that, +if loaded again, +results in a function equivalent to the one dumped. +As it produces parts of the chunk, +@Lid{lua_dump} calls function @id{writer} @seeC{lua_Writer} +with the given @id{data} +to write them. + +If @id{strip} is true, +the binary representation may not include all debug information +about the function, +to save space. + +The value returned is the error code returned by the last +call to the writer; +@N{0 means} no errors. + +This function does not pop the Lua function from the stack. + +} + +@APIEntry{int lua_error (lua_State *L);| +@apii{1,0,v} + +Generates a Lua error, +using the value at the top of the stack as the error object. +This function does a long jump, +and therefore never returns +@seeC{luaL_error}. + +} + +@APIEntry{int lua_gc (lua_State *L, int what, int data);| +@apii{0,0,m} + +Controls the garbage collector. + +This function performs several tasks, +according to the value of the parameter @id{what}: +@description{ + +@item{@id{LUA_GCSTOP}| +stops the garbage collector. +} + +@item{@id{LUA_GCRESTART}| +restarts the garbage collector. +} + +@item{@id{LUA_GCCOLLECT}| +performs a full garbage-collection cycle. +} + +@item{@id{LUA_GCCOUNT}| +returns the current amount of memory (in Kbytes) in use by Lua. +} + +@item{@id{LUA_GCCOUNTB}| +returns the remainder of dividing the current amount of bytes of +memory in use by Lua by 1024. +} + +@item{@id{LUA_GCSTEP}| +performs an incremental step of garbage collection. +} + +@item{@id{LUA_GCSETPAUSE}| +sets @id{data} as the new value +for the @emph{pause} of the collector @see{GC} +and returns the previous value of the pause. +} + +@item{@id{LUA_GCSETSTEPMUL}| +sets @id{data} as the new value for the @emph{step multiplier} of +the collector @see{GC} +and returns the previous value of the step multiplier. +} + +@item{@id{LUA_GCISRUNNING}| +returns a boolean that tells whether the collector is running +(i.e., not stopped). +} + +} + +For more details about these options, +see @Lid{collectgarbage}. + +} + +@APIEntry{lua_Alloc lua_getallocf (lua_State *L, void **ud);| +@apii{0,0,-} + +Returns the @x{memory-allocation function} of a given state. +If @id{ud} is not @id{NULL}, Lua stores in @T{*ud} the +opaque pointer given when the memory-allocator function was set. + +} + +@APIEntry{int lua_getfield (lua_State *L, int index, const char *k);| +@apii{0,1,e} + +Pushes onto the stack the value @T{t[k]}, +where @id{t} is the value at the given index. +As in Lua, this function may trigger a metamethod +for the @Q{index} event @see{metatable}. + +Returns the type of the pushed value. + +} + +@APIEntry{void *lua_getextraspace (lua_State *L);| +@apii{0,0,-} + +Returns a pointer to a raw memory area associated with the +given Lua state. +The application can use this area for any purpose; +Lua does not use it for anything. + +Each new thread has this area initialized with a copy +of the area of the @x{main thread}. + +By default, this area has the size of a pointer to void, +but you can recompile Lua with a different size for this area. +(See @id{LUA_EXTRASPACE} in @id{luaconf.h}.) + +} + +@APIEntry{int lua_getglobal (lua_State *L, const char *name);| +@apii{0,1,e} + +Pushes onto the stack the value of the global @id{name}. +Returns the type of that value. + +} + +@APIEntry{int lua_geti (lua_State *L, int index, lua_Integer i);| +@apii{0,1,e} + +Pushes onto the stack the value @T{t[i]}, +where @id{t} is the value at the given index. +As in Lua, this function may trigger a metamethod +for the @Q{index} event @see{metatable}. + +Returns the type of the pushed value. + +} + +@APIEntry{int lua_getmetatable (lua_State *L, int index);| +@apii{0,0|1,-} + +If the value at the given index has a metatable, +the function pushes that metatable onto the stack and @N{returns 1}. +Otherwise, +the function @N{returns 0} and pushes nothing on the stack. + +} + +@APIEntry{int lua_gettable (lua_State *L, int index);| +@apii{1,1,e} + +Pushes onto the stack the value @T{t[k]}, +where @id{t} is the value at the given index +and @id{k} is the value at the top of the stack. + +This function pops the key from the stack, +pushing the resulting value in its place. +As in Lua, this function may trigger a metamethod +for the @Q{index} event @see{metatable}. + +Returns the type of the pushed value. + +} + +@APIEntry{int lua_gettop (lua_State *L);| +@apii{0,0,-} + +Returns the index of the top element in the stack. +Because indices start @N{at 1}, +this result is equal to the number of elements in the stack; +in particular, @N{0 means} an empty stack. + +} + +@APIEntry{int lua_getuservalue (lua_State *L, int index);| +@apii{0,1,-} + +Pushes onto the stack the Lua value associated with the full userdata +at the given index. + +Returns the type of the pushed value. + +} + +@APIEntry{void lua_insert (lua_State *L, int index);| +@apii{1,1,-} + +Moves the top element into the given valid index, +shifting up the elements above this index to open space. +This function cannot be called with a pseudo-index, +because a pseudo-index is not an actual stack position. + +} + +@APIEntry{typedef @ldots lua_Integer;| + +The type of integers in Lua. + +By default this type is @id{long long}, +(usually a 64-bit two-complement integer), +but that can be changed to @id{long} or @id{int} +(usually a 32-bit two-complement integer). +(See @id{LUA_INT_TYPE} in @id{luaconf.h}.) + +Lua also defines the constants +@defid{LUA_MININTEGER} and @defid{LUA_MAXINTEGER}, +with the minimum and the maximum values that fit in this type. + +} + +@APIEntry{int lua_isboolean (lua_State *L, int index);| +@apii{0,0,-} + +Returns 1 if the value at the given index is a boolean, +and @N{0 otherwise}. + +} + +@APIEntry{int lua_iscfunction (lua_State *L, int index);| +@apii{0,0,-} + +Returns 1 if the value at the given index is a @N{C function}, +and @N{0 otherwise}. + +} + +@APIEntry{int lua_isfunction (lua_State *L, int index);| +@apii{0,0,-} + +Returns 1 if the value at the given index is a function +(either C or Lua), and @N{0 otherwise}. + +} + +@APIEntry{int lua_isinteger (lua_State *L, int index);| +@apii{0,0,-} + +Returns 1 if the value at the given index is an integer +(that is, the value is a number and is represented as an integer), +and @N{0 otherwise}. + +} + +@APIEntry{int lua_islightuserdata (lua_State *L, int index);| +@apii{0,0,-} + +Returns 1 if the value at the given index is a light userdata, +and @N{0 otherwise}. + +} + +@APIEntry{int lua_isnil (lua_State *L, int index);| +@apii{0,0,-} + +Returns 1 if the value at the given index is @nil, +and @N{0 otherwise}. + +} + +@APIEntry{int lua_isnone (lua_State *L, int index);| +@apii{0,0,-} + +Returns 1 if the given index is not valid, +and @N{0 otherwise}. + +} + +@APIEntry{int lua_isnoneornil (lua_State *L, int index);| +@apii{0,0,-} + +Returns 1 if the given index is not valid +or if the value at this index is @nil, +and @N{0 otherwise}. + +} + +@APIEntry{int lua_isnumber (lua_State *L, int index);| +@apii{0,0,-} + +Returns 1 if the value at the given index is a number +or a string convertible to a number, +and @N{0 otherwise}. + +} + +@APIEntry{int lua_isstring (lua_State *L, int index);| +@apii{0,0,-} + +Returns 1 if the value at the given index is a string +or a number (which is always convertible to a string), +and @N{0 otherwise}. + +} + +@APIEntry{int lua_istable (lua_State *L, int index);| +@apii{0,0,-} + +Returns 1 if the value at the given index is a table, +and @N{0 otherwise}. + +} + +@APIEntry{int lua_isthread (lua_State *L, int index);| +@apii{0,0,-} + +Returns 1 if the value at the given index is a thread, +and @N{0 otherwise}. + +} + +@APIEntry{int lua_isuserdata (lua_State *L, int index);| +@apii{0,0,-} + +Returns 1 if the value at the given index is a userdata +(either full or light), and @N{0 otherwise}. + +} + +@APIEntry{int lua_isyieldable (lua_State *L);| +@apii{0,0,-} + +Returns 1 if the given coroutine can yield, +and @N{0 otherwise}. + +} + +@APIEntry{typedef @ldots lua_KContext;| + +The type for continuation-function contexts. +It must be a numeric type. +This type is defined as @id{intptr_t} +when @id{intptr_t} is available, +so that it can store pointers too. +Otherwise, it is defined as @id{ptrdiff_t}. + +} + +@APIEntry{ +typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);| + +Type for continuation functions @see{continuations}. + +} + +@APIEntry{void lua_len (lua_State *L, int index);| +@apii{0,1,e} + +Returns the length of the value at the given index. +It is equivalent to the @Char{#} operator in Lua @see{len-op} and +may trigger a metamethod for the @Q{length} event @see{metatable}. +The result is pushed on the stack. + +} + +@APIEntry{ +int lua_load (lua_State *L, + lua_Reader reader, + void *data, + const char *chunkname, + const char *mode);| +@apii{0,1,-} + +Loads a Lua chunk without running it. +If there are no errors, +@id{lua_load} pushes the compiled chunk as a Lua +function on top of the stack. +Otherwise, it pushes an error message. + +The return values of @id{lua_load} are: +@description{ + +@item{@Lid{LUA_OK}| no errors;} + +@item{@defid{LUA_ERRSYNTAX}| +syntax error during precompilation;} + +@item{@Lid{LUA_ERRMEM}| +@x{memory allocation (out-of-memory) error};} + +@item{@Lid{LUA_ERRGCMM}| +error while running a @idx{__gc} metamethod. +(This error has no relation with the chunk being loaded. +It is generated by the garbage collector.) +} + +} + +The @id{lua_load} function uses a user-supplied @id{reader} function +to read the chunk @seeC{lua_Reader}. +The @id{data} argument is an opaque value passed to the reader function. + +The @id{chunkname} argument gives a name to the chunk, +which is used for error messages and in debug information @see{debugI}. + +@id{lua_load} automatically detects whether the chunk is text or binary +and loads it accordingly (see program @idx{luac}). +The string @id{mode} works as in function @Lid{load}, +with the addition that +a @id{NULL} value is equivalent to the string @St{bt}. + +@id{lua_load} uses the stack internally, +so the reader function must always leave the stack +unmodified when returning. + +If the resulting function has upvalues, +its first upvalue is set to the value of the @x{global environment} +stored at index @id{LUA_RIDX_GLOBALS} in the registry @see{registry}. +When loading main chunks, +this upvalue will be the @id{_ENV} variable @see{globalenv}. +Other upvalues are initialized with @nil. + +} + +@APIEntry{lua_State *lua_newstate (lua_Alloc f, void *ud);| +@apii{0,0,-} + +Creates a new thread running in a new, independent state. +Returns @id{NULL} if it cannot create the thread or the state +(due to lack of memory). +The argument @id{f} is the @x{allocator function}; +Lua does all memory allocation for this state +through this function @seeF{lua_Alloc}. +The second argument, @id{ud}, is an opaque pointer that Lua +passes to the allocator in every call. + +} + +@APIEntry{void lua_newtable (lua_State *L);| +@apii{0,1,m} + +Creates a new empty table and pushes it onto the stack. +It is equivalent to @T{lua_createtable(L, 0, 0)}. + +} + +@APIEntry{lua_State *lua_newthread (lua_State *L);| +@apii{0,1,m} + +Creates a new thread, pushes it on the stack, +and returns a pointer to a @Lid{lua_State} that represents this new thread. +The new thread returned by this function shares with the original thread +its global environment, +but has an independent execution stack. + +There is no explicit function to close or to destroy a thread. +Threads are subject to garbage collection, +like any Lua object. + +} + +@APIEntry{void *lua_newuserdata (lua_State *L, size_t size);| +@apii{0,1,m} + +This function allocates a new block of memory with the given size, +pushes onto the stack a new full userdata with the block address, +and returns this address. +The host program can freely use this memory. + +} + +@APIEntry{int lua_next (lua_State *L, int index);| +@apii{1,2|0,e} + +Pops a key from the stack, +and pushes a key@En{}value pair from the table at the given index +(the @Q{next} pair after the given key). +If there are no more elements in the table, +then @Lid{lua_next} returns 0 (and pushes nothing). + +A typical traversal looks like this: +@verbatim{ +/* table is in the stack at index 't' */ +lua_pushnil(L); /* first key */ +while (lua_next(L, t) != 0) { + /* uses 'key' (at index -2) and 'value' (at index -1) */ + printf("%s - %s\n", + lua_typename(L, lua_type(L, -2)), + lua_typename(L, lua_type(L, -1))); + /* removes 'value'; keeps 'key' for next iteration */ + lua_pop(L, 1); +} +} + +While traversing a table, +do not call @Lid{lua_tolstring} directly on a key, +unless you know that the key is actually a string. +Recall that @Lid{lua_tolstring} may change +the value at the given index; +this confuses the next call to @Lid{lua_next}. + +See function @Lid{next} for the caveats of modifying +the table during its traversal. + +} + +@APIEntry{typedef @ldots lua_Number;| + +The type of floats in Lua. + +By default this type is double, +but that can be changed to a single float or a long double. +(See @id{LUA_FLOAT_TYPE} in @id{luaconf.h}.) + +} + +@APIEntry{int lua_numbertointeger (lua_Number n, lua_Integer *p);| + +Converts a Lua float to a Lua integer. +This macro assumes that @id{n} has an integral value. +If that value is within the range of Lua integers, +it is converted to an integer and assigned to @T{*p}. +The macro results in a boolean indicating whether the +conversion was successful. +(Note that this range test can be tricky to do +correctly without this macro, +due to roundings.) + +This macro may evaluate its arguments more than once. + +} + +@APIEntry{int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);| +@apii{nargs + 1,nresults|1,-} + +Calls a function in protected mode. + +Both @id{nargs} and @id{nresults} have the same meaning as +in @Lid{lua_call}. +If there are no errors during the call, +@Lid{lua_pcall} behaves exactly like @Lid{lua_call}. +However, if there is any error, +@Lid{lua_pcall} catches it, +pushes a single value on the stack (the error object), +and returns an error code. +Like @Lid{lua_call}, +@Lid{lua_pcall} always removes the function +and its arguments from the stack. + +If @id{msgh} is 0, +then the error object returned on the stack +is exactly the original error object. +Otherwise, @id{msgh} is the stack index of a +@emph{message handler}. +(This index cannot be a pseudo-index.) +In case of runtime errors, +this function will be called with the error object +and its return value will be the object +returned on the stack by @Lid{lua_pcall}. + +Typically, the message handler is used to add more debug +information to the error object, such as a stack traceback. +Such information cannot be gathered after the return of @Lid{lua_pcall}, +since by then the stack has unwound. + +The @Lid{lua_pcall} function returns one of the following constants +(defined in @id{lua.h}): +@description{ + +@item{@defid{LUA_OK} (0)| +success.} + +@item{@defid{LUA_ERRRUN}| +a runtime error. +} + +@item{@defid{LUA_ERRMEM}| +@x{memory allocation error}. +For such errors, Lua does not call the @x{message handler}. +} + +@item{@defid{LUA_ERRERR}| +error while running the @x{message handler}. +} + +@item{@defid{LUA_ERRGCMM}| +error while running a @idx{__gc} metamethod. +For such errors, Lua does not call the @x{message handler} +(as this kind of error typically has no relation +with the function being called). +} + +} + +} + +@APIEntry{ +int lua_pcallk (lua_State *L, + int nargs, + int nresults, + int msgh, + lua_KContext ctx, + lua_KFunction k);| +@apii{nargs + 1,nresults|1,-} + +This function behaves exactly like @Lid{lua_pcall}, +but allows the called function to yield @see{continuations}. + +} + +@APIEntry{void lua_pop (lua_State *L, int n);| +@apii{n,0,-} + +Pops @id{n} elements from the stack. + +} + +@APIEntry{void lua_pushboolean (lua_State *L, int b);| +@apii{0,1,-} + +Pushes a boolean value with value @id{b} onto the stack. + +} + +@APIEntry{void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);| +@apii{n,1,m} + +Pushes a new @N{C closure} onto the stack. + +When a @N{C function} is created, +it is possible to associate some values with it, +thus creating a @x{@N{C closure}} @see{c-closure}; +these values are then accessible to the function whenever it is called. +To associate values with a @N{C function}, +first these values must be pushed onto the stack +(when there are multiple values, the first value is pushed first). +Then @Lid{lua_pushcclosure} +is called to create and push the @N{C function} onto the stack, +with the argument @id{n} telling how many values will be +associated with the function. +@Lid{lua_pushcclosure} also pops these values from the stack. + +The maximum value for @id{n} is 255. + +When @id{n} is zero, +this function creates a @def{light @N{C function}}, +which is just a pointer to the @N{C function}. +In that case, it never raises a memory error. + +} + +@APIEntry{void lua_pushcfunction (lua_State *L, lua_CFunction f);| +@apii{0,1,-} + +Pushes a @N{C function} onto the stack. +This function receives a pointer to a @N{C function} +and pushes onto the stack a Lua value of type @id{function} that, +when called, invokes the corresponding @N{C function}. + +Any function to be callable by Lua must +follow the correct protocol to receive its parameters +and return its results @seeC{lua_CFunction}. + +} + +@APIEntry{const char *lua_pushfstring (lua_State *L, const char *fmt, ...);| +@apii{0,1,e} + +Pushes onto the stack a formatted string +and returns a pointer to this string. +It is similar to the @ANSI{sprintf}, +but has some important differences: +@itemize{ + +@item{ +You do not have to allocate space for the result: +the result is a Lua string and Lua takes care of memory allocation +(and deallocation, through garbage collection). +} + +@item{ +The conversion specifiers are quite restricted. +There are no flags, widths, or precisions. +The conversion specifiers can only be +@Char{%%} (inserts the character @Char{%}), +@Char{%s} (inserts a zero-terminated string, with no size restrictions), +@Char{%f} (inserts a @Lid{lua_Number}), +@Char{%I} (inserts a @Lid{lua_Integer}), +@Char{%p} (inserts a pointer as a hexadecimal numeral), +@Char{%d} (inserts an @T{int}), +@Char{%c} (inserts an @T{int} as a one-byte character), and +@Char{%U} (inserts a @T{long int} as a @x{UTF-8} byte sequence). +} + +} + +Unlike other push functions, +this function checks for the stack space it needs, +including the slot for its result. + +} + +@APIEntry{void lua_pushglobaltable (lua_State *L);| +@apii{0,1,-} + +Pushes the @x{global environment} onto the stack. + +} + +@APIEntry{void lua_pushinteger (lua_State *L, lua_Integer n);| +@apii{0,1,-} + +Pushes an integer with value @id{n} onto the stack. + +} + +@APIEntry{void lua_pushlightuserdata (lua_State *L, void *p);| +@apii{0,1,-} + +Pushes a light userdata onto the stack. + +Userdata represent @N{C values} in Lua. +A @def{light userdata} represents a pointer, a @T{void*}. +It is a value (like a number): +you do not create it, it has no individual metatable, +and it is not collected (as it was never created). +A light userdata is equal to @Q{any} +light userdata with the same @N{C address}. + +} + +@APIEntry{const char *lua_pushliteral (lua_State *L, const char *s);| +@apii{0,1,m} + +This macro is equivalent to @Lid{lua_pushstring}, +but should be used only when @id{s} is a literal string. + +} + +@APIEntry{const char *lua_pushlstring (lua_State *L, const char *s, size_t len);| +@apii{0,1,m} + +Pushes the string pointed to by @id{s} with size @id{len} +onto the stack. +Lua makes (or reuses) an internal copy of the given string, +so the memory at @id{s} can be freed or reused immediately after +the function returns. +The string can contain any binary data, +including @x{embedded zeros}. + +Returns a pointer to the internal copy of the string. + +} + +@APIEntry{void lua_pushnil (lua_State *L);| +@apii{0,1,-} + +Pushes a nil value onto the stack. + +} + +@APIEntry{void lua_pushnumber (lua_State *L, lua_Number n);| +@apii{0,1,-} + +Pushes a float with value @id{n} onto the stack. + +} + +@APIEntry{const char *lua_pushstring (lua_State *L, const char *s);| +@apii{0,1,m} + +Pushes the zero-terminated string pointed to by @id{s} +onto the stack. +Lua makes (or reuses) an internal copy of the given string, +so the memory at @id{s} can be freed or reused immediately after +the function returns. + +Returns a pointer to the internal copy of the string. + +If @id{s} is @id{NULL}, pushes @nil and returns @id{NULL}. + +} + +@APIEntry{int lua_pushthread (lua_State *L);| +@apii{0,1,-} + +Pushes the thread represented by @id{L} onto the stack. +Returns 1 if this thread is the @x{main thread} of its state. + +} + +@APIEntry{void lua_pushvalue (lua_State *L, int index);| +@apii{0,1,-} + +Pushes a copy of the element at the given index +onto the stack. + +} + +@APIEntry{ +const char *lua_pushvfstring (lua_State *L, + const char *fmt, + va_list argp);| +@apii{0,1,m} + +Equivalent to @Lid{lua_pushfstring}, except that it receives a @id{va_list} +instead of a variable number of arguments. + +} + +@APIEntry{int lua_rawequal (lua_State *L, int index1, int index2);| +@apii{0,0,-} + +Returns 1 if the two values in indices @id{index1} and +@id{index2} are primitively equal +(that is, without calling the @idx{__eq} metamethod). +Otherwise @N{returns 0}. +Also @N{returns 0} if any of the indices are not valid. + +} + +@APIEntry{int lua_rawget (lua_State *L, int index);| +@apii{1,1,-} + +Similar to @Lid{lua_gettable}, but does a raw access +(i.e., without metamethods). + +} + +@APIEntry{int lua_rawgeti (lua_State *L, int index, lua_Integer n);| +@apii{0,1,-} + +Pushes onto the stack the value @T{t[n]}, +where @id{t} is the table at the given index. +The access is raw, +that is, it does not invoke the @idx{__index} metamethod. + +Returns the type of the pushed value. + +} + +@APIEntry{int lua_rawgetp (lua_State *L, int index, const void *p);| +@apii{0,1,-} + +Pushes onto the stack the value @T{t[k]}, +where @id{t} is the table at the given index and +@id{k} is the pointer @id{p} represented as a light userdata. +The access is raw; +that is, it does not invoke the @idx{__index} metamethod. + +Returns the type of the pushed value. + +} + +@APIEntry{size_t lua_rawlen (lua_State *L, int index);| +@apii{0,0,-} + +Returns the raw @Q{length} of the value at the given index: +for strings, this is the string length; +for tables, this is the result of the length operator (@Char{#}) +with no metamethods; +for userdata, this is the size of the block of memory allocated +for the userdata; +for other values, it @N{is 0}. + +} + +@APIEntry{void lua_rawset (lua_State *L, int index);| +@apii{2,0,m} + +Similar to @Lid{lua_settable}, but does a raw assignment +(i.e., without metamethods). + +} + +@APIEntry{void lua_rawseti (lua_State *L, int index, lua_Integer i);| +@apii{1,0,m} + +Does the equivalent of @T{t[i] = v}, +where @id{t} is the table at the given index +and @id{v} is the value at the top of the stack. + +This function pops the value from the stack. +The assignment is raw, +that is, it does not invoke the @idx{__newindex} metamethod. + +} + +@APIEntry{void lua_rawsetp (lua_State *L, int index, const void *p);| +@apii{1,0,m} + +Does the equivalent of @T{t[p] = v}, +where @id{t} is the table at the given index, +@id{p} is encoded as a light userdata, +and @id{v} is the value at the top of the stack. + +This function pops the value from the stack. +The assignment is raw, +that is, it does not invoke @idx{__newindex} metamethod. + +} + +@APIEntry{ +typedef const char * (*lua_Reader) (lua_State *L, + void *data, + size_t *size);| + +The reader function used by @Lid{lua_load}. +Every time it needs another piece of the chunk, +@Lid{lua_load} calls the reader, +passing along its @id{data} parameter. +The reader must return a pointer to a block of memory +with a new piece of the chunk +and set @id{size} to the block size. +The block must exist until the reader function is called again. +To signal the end of the chunk, +the reader must return @id{NULL} or set @id{size} to zero. +The reader function may return pieces of any size greater than zero. + +} + +@APIEntry{void lua_register (lua_State *L, const char *name, lua_CFunction f);| +@apii{0,0,e} + +Sets the @N{C function} @id{f} as the new value of global @id{name}. +It is defined as a macro: +@verbatim{ +#define lua_register(L,n,f) \ + (lua_pushcfunction(L, f), lua_setglobal(L, n)) +} + +} + +@APIEntry{void lua_remove (lua_State *L, int index);| +@apii{1,0,-} + +Removes the element at the given valid index, +shifting down the elements above this index to fill the gap. +This function cannot be called with a pseudo-index, +because a pseudo-index is not an actual stack position. + +} + +@APIEntry{void lua_replace (lua_State *L, int index);| +@apii{1,0,-} + +Moves the top element into the given valid index +without shifting any element +(therefore replacing the value at that given index), +and then pops the top element. + +} + +@APIEntry{int lua_resume (lua_State *L, lua_State *from, int nargs);| +@apii{?,?,-} + +Starts and resumes a coroutine in the given thread @id{L}. + +To start a coroutine, +you push onto the thread stack the main function plus any arguments; +then you call @Lid{lua_resume}, +with @id{nargs} being the number of arguments. +This call returns when the coroutine suspends or finishes its execution. +When it returns, the stack contains all values passed to @Lid{lua_yield}, +or all values returned by the body function. +@Lid{lua_resume} returns +@Lid{LUA_YIELD} if the coroutine yields, +@Lid{LUA_OK} if the coroutine finishes its execution +without errors, +or an error code in case of errors @seeC{lua_pcall}. + +In case of errors, +the stack is not unwound, +so you can use the debug API over it. +The error object is on the top of the stack. + +To resume a coroutine, +you remove any results from the last @Lid{lua_yield}, +put on its stack only the values to +be passed as results from @id{yield}, +and then call @Lid{lua_resume}. + +The parameter @id{from} represents the coroutine that is resuming @id{L}. +If there is no such coroutine, +this parameter can be @id{NULL}. + +} + +@APIEntry{void lua_rotate (lua_State *L, int idx, int n);| +@apii{0,0,-} + +Rotates the stack elements between the valid index @id{idx} +and the top of the stack. +The elements are rotated @id{n} positions in the direction of the top, +for a positive @id{n}, +or @T{-n} positions in the direction of the bottom, +for a negative @id{n}. +The absolute value of @id{n} must not be greater than the size +of the slice being rotated. +This function cannot be called with a pseudo-index, +because a pseudo-index is not an actual stack position. + +} + +@APIEntry{void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);| +@apii{0,0,-} + +Changes the @x{allocator function} of a given state to @id{f} +with user data @id{ud}. + +} + +@APIEntry{void lua_setfield (lua_State *L, int index, const char *k);| +@apii{1,0,e} + +Does the equivalent to @T{t[k] = v}, +where @id{t} is the value at the given index +and @id{v} is the value at the top of the stack. + +This function pops the value from the stack. +As in Lua, this function may trigger a metamethod +for the @Q{newindex} event @see{metatable}. + +} + +@APIEntry{void lua_setglobal (lua_State *L, const char *name);| +@apii{1,0,e} + +Pops a value from the stack and +sets it as the new value of global @id{name}. + +} + +@APIEntry{void lua_seti (lua_State *L, int index, lua_Integer n);| +@apii{1,0,e} + +Does the equivalent to @T{t[n] = v}, +where @id{t} is the value at the given index +and @id{v} is the value at the top of the stack. + +This function pops the value from the stack. +As in Lua, this function may trigger a metamethod +for the @Q{newindex} event @see{metatable}. + +} + +@APIEntry{void lua_setmetatable (lua_State *L, int index);| +@apii{1,0,-} + +Pops a table from the stack and +sets it as the new metatable for the value at the given index. + +} + +@APIEntry{void lua_settable (lua_State *L, int index);| +@apii{2,0,e} + +Does the equivalent to @T{t[k] = v}, +where @id{t} is the value at the given index, +@id{v} is the value at the top of the stack, +and @id{k} is the value just below the top. + +This function pops both the key and the value from the stack. +As in Lua, this function may trigger a metamethod +for the @Q{newindex} event @see{metatable}. + +} + +@APIEntry{void lua_settop (lua_State *L, int index);| +@apii{?,?,-} + +Accepts any index, @N{or 0}, +and sets the stack top to this index. +If the new top is larger than the old one, +then the new elements are filled with @nil. +If @id{index} @N{is 0}, then all stack elements are removed. + +} + +@APIEntry{void lua_setuservalue (lua_State *L, int index);| +@apii{1,0,-} + +Pops a value from the stack and sets it as +the new value associated to the full userdata at the given index. + +} + +@APIEntry{typedef struct lua_State lua_State;| + +An opaque structure that points to a thread and indirectly +(through the thread) to the whole state of a Lua interpreter. +The Lua library is fully reentrant: +it has no global variables. +All information about a state is accessible through this structure. + +A pointer to this structure must be passed as the first argument to +every function in the library, except to @Lid{lua_newstate}, +which creates a Lua state from scratch. + +} + +@APIEntry{int lua_status (lua_State *L);| +@apii{0,0,-} + +Returns the status of the thread @id{L}. + +The status can be 0 (@Lid{LUA_OK}) for a normal thread, +an error code if the thread finished the execution +of a @Lid{lua_resume} with an error, +or @defid{LUA_YIELD} if the thread is suspended. + +You can only call functions in threads with status @Lid{LUA_OK}. +You can resume threads with status @Lid{LUA_OK} +(to start a new coroutine) or @Lid{LUA_YIELD} +(to resume a coroutine). + +} + +@APIEntry{size_t lua_stringtonumber (lua_State *L, const char *s);| +@apii{0,1,-} + +Converts the zero-terminated string @id{s} to a number, +pushes that number into the stack, +and returns the total size of the string, +that is, its length plus one. +The conversion can result in an integer or a float, +according to the lexical conventions of Lua @see{lexical}. +The string may have leading and trailing spaces and a sign. +If the string is not a valid numeral, +returns 0 and pushes nothing. +(Note that the result can be used as a boolean, +true if the conversion succeeds.) + +} + +@APIEntry{int lua_toboolean (lua_State *L, int index);| +@apii{0,0,-} + +Converts the Lua value at the given index to a @N{C boolean} +value (@N{0 or 1}). +Like all tests in Lua, +@Lid{lua_toboolean} returns true for any Lua value +different from @false and @nil; +otherwise it returns false. +(If you want to accept only actual boolean values, +use @Lid{lua_isboolean} to test the value's type.) + +} + +@APIEntry{lua_CFunction lua_tocfunction (lua_State *L, int index);| +@apii{0,0,-} + +Converts a value at the given index to a @N{C function}. +That value must be a @N{C function}; +otherwise, returns @id{NULL}. + +} + +@APIEntry{lua_Integer lua_tointeger (lua_State *L, int index);| +@apii{0,0,-} + +Equivalent to @Lid{lua_tointegerx} with @id{isnum} equal to @id{NULL}. + +} + +@APIEntry{lua_Integer lua_tointegerx (lua_State *L, int index, int *isnum);| +@apii{0,0,-} + +Converts the Lua value at the given index +to the signed integral type @Lid{lua_Integer}. +The Lua value must be an integer, +or a number or string convertible to an integer @see{coercion}; +otherwise, @id{lua_tointegerx} @N{returns 0}. + +If @id{isnum} is not @id{NULL}, +its referent is assigned a boolean value that +indicates whether the operation succeeded. + +} + +@APIEntry{const char *lua_tolstring (lua_State *L, int index, size_t *len);| +@apii{0,0,m} + +Converts the Lua value at the given index to a @N{C string}. +If @id{len} is not @id{NULL}, +it sets @T{*len} with the string length. +The Lua value must be a string or a number; +otherwise, the function returns @id{NULL}. +If the value is a number, +then @id{lua_tolstring} also +@emph{changes the actual value in the stack to a string}. +(This change confuses @Lid{lua_next} +when @id{lua_tolstring} is applied to keys during a table traversal.) + +@id{lua_tolstring} returns a pointer +to a string inside the Lua state. +This string always has a zero (@Char{\0}) +after its last character (as @N{in C}), +but can contain other zeros in its body. + +Because Lua has garbage collection, +there is no guarantee that the pointer returned by @id{lua_tolstring} +will be valid after the corresponding Lua value is removed from the stack. + +} + +@APIEntry{lua_Number lua_tonumber (lua_State *L, int index);| +@apii{0,0,-} + +Equivalent to @Lid{lua_tonumberx} with @id{isnum} equal to @id{NULL}. + +} + +@APIEntry{lua_Number lua_tonumberx (lua_State *L, int index, int *isnum);| +@apii{0,0,-} + +Converts the Lua value at the given index +to the @N{C type} @Lid{lua_Number} @seeC{lua_Number}. +The Lua value must be a number or a string convertible to a number +@see{coercion}; +otherwise, @Lid{lua_tonumberx} @N{returns 0}. + +If @id{isnum} is not @id{NULL}, +its referent is assigned a boolean value that +indicates whether the operation succeeded. + +} + +@APIEntry{const void *lua_topointer (lua_State *L, int index);| +@apii{0,0,-} + +Converts the value at the given index to a generic +@N{C pointer} (@T{void*}). +The value can be a userdata, a table, a thread, or a function; +otherwise, @id{lua_topointer} returns @id{NULL}. +Different objects will give different pointers. +There is no way to convert the pointer back to its original value. + +Typically this function is used only for hashing and debug information. + +} + +@APIEntry{const char *lua_tostring (lua_State *L, int index);| +@apii{0,0,m} + +Equivalent to @Lid{lua_tolstring} with @id{len} equal to @id{NULL}. + +} + +@APIEntry{lua_State *lua_tothread (lua_State *L, int index);| +@apii{0,0,-} + +Converts the value at the given index to a Lua thread +(represented as @T{lua_State*}). +This value must be a thread; +otherwise, the function returns @id{NULL}. + +} + +@APIEntry{void *lua_touserdata (lua_State *L, int index);| +@apii{0,0,-} + +If the value at the given index is a full userdata, +returns its block address. +If the value is a light userdata, +returns its pointer. +Otherwise, returns @id{NULL}. + +} + +@APIEntry{int lua_type (lua_State *L, int index);| +@apii{0,0,-} + +Returns the type of the value in the given valid index, +or @id{LUA_TNONE} for a non-valid (but acceptable) index. +The types returned by @Lid{lua_type} are coded by the following constants +defined in @id{lua.h}: +@defid{LUA_TNIL} (0), +@defid{LUA_TNUMBER}, +@defid{LUA_TBOOLEAN}, +@defid{LUA_TSTRING}, +@defid{LUA_TTABLE}, +@defid{LUA_TFUNCTION}, +@defid{LUA_TUSERDATA}, +@defid{LUA_TTHREAD}, +and +@defid{LUA_TLIGHTUSERDATA}. + +} + +@APIEntry{const char *lua_typename (lua_State *L, int tp);| +@apii{0,0,-} + +Returns the name of the type encoded by the value @id{tp}, +which must be one the values returned by @Lid{lua_type}. + +} + +@APIEntry{typedef @ldots lua_Unsigned;| + +The unsigned version of @Lid{lua_Integer}. + +} + +@APIEntry{int lua_upvalueindex (int i);| +@apii{0,0,-} + +Returns the pseudo-index that represents the @id{i}-th upvalue of +the running function @see{c-closure}. + +} + +@APIEntry{const lua_Number *lua_version (lua_State *L);| +@apii{0,0,-} + +Returns the address of the version number +(a C static variable) +stored in the Lua core. +When called with a valid @Lid{lua_State}, +returns the address of the version used to create that state. +When called with @id{NULL}, +returns the address of the version running the call. + +} + +@APIEntry{ +typedef int (*lua_Writer) (lua_State *L, + const void* p, + size_t sz, + void* ud);| + +The type of the writer function used by @Lid{lua_dump}. +Every time it produces another piece of chunk, +@Lid{lua_dump} calls the writer, +passing along the buffer to be written (@id{p}), +its size (@id{sz}), +and the @id{data} parameter supplied to @Lid{lua_dump}. + +The writer returns an error code: +@N{0 means} no errors; +any other value means an error and stops @Lid{lua_dump} from +calling the writer again. + +} + +@APIEntry{void lua_xmove (lua_State *from, lua_State *to, int n);| +@apii{?,?,-} + +Exchange values between different threads of the same state. + +This function pops @id{n} values from the stack @id{from}, +and pushes them onto the stack @id{to}. + +} + +@APIEntry{int lua_yield (lua_State *L, int nresults);| +@apii{?,?,e} + +This function is equivalent to @Lid{lua_yieldk}, +but it has no continuation @see{continuations}. +Therefore, when the thread resumes, +it continues the function that called +the function calling @id{lua_yield}. + +} + + +@APIEntry{ +int lua_yieldk (lua_State *L, + int nresults, + lua_KContext ctx, + lua_KFunction k);| +@apii{?,?,e} + +Yields a coroutine (thread). + +When a @N{C function} calls @Lid{lua_yieldk}, +the running coroutine suspends its execution, +and the call to @Lid{lua_resume} that started this coroutine returns. +The parameter @id{nresults} is the number of values from the stack +that will be passed as results to @Lid{lua_resume}. + +When the coroutine is resumed again, +Lua calls the given @x{continuation function} @id{k} to continue +the execution of the @N{C function} that yielded @see{continuations}. +This continuation function receives the same stack +from the previous function, +with the @id{n} results removed and +replaced by the arguments passed to @Lid{lua_resume}. +Moreover, +the continuation function receives the value @id{ctx} +that was passed to @Lid{lua_yieldk}. + +Usually, this function does not return; +when the coroutine eventually resumes, +it continues executing the continuation function. +However, there is one special case, +which is when this function is called +from inside a line or a count hook @see{debugI}. +In that case, @id{lua_yieldk} should be called with no continuation +(probably in the form of @Lid{lua_yield}) and no results, +and the hook should return immediately after the call. +Lua will yield and, +when the coroutine resumes again, +it will continue the normal execution +of the (Lua) function that triggered the hook. + +This function can raise an error if it is called from a thread +with a pending C call with no continuation function, +or it is called from a thread that is not running inside a resume +(e.g., the main thread). + +} + +} + +@sect2{debugI| @title{The Debug Interface} + +Lua has no built-in debugging facilities. +Instead, it offers a special interface +by means of functions and @emph{hooks}. +This interface allows the construction of different +kinds of debuggers, profilers, and other tools +that need @Q{inside information} from the interpreter. + + +@APIEntry{ +typedef struct lua_Debug { + int event; + const char *name; /* (n) */ + const char *namewhat; /* (n) */ + const char *what; /* (S) */ + const char *source; /* (S) */ + int currentline; /* (l) */ + int linedefined; /* (S) */ + int lastlinedefined; /* (S) */ + unsigned char nups; /* (u) number of upvalues */ + unsigned char nparams; /* (u) number of parameters */ + char isvararg; /* (u) */ + char istailcall; /* (t) */ + char short_src[LUA_IDSIZE]; /* (S) */ + /* private part */ + @rep{other fields} +} lua_Debug; +| + +A structure used to carry different pieces of +information about a function or an activation record. +@Lid{lua_getstack} fills only the private part +of this structure, for later use. +To fill the other fields of @Lid{lua_Debug} with useful information, +call @Lid{lua_getinfo}. + +The fields of @Lid{lua_Debug} have the following meaning: +@description{ + +@item{@id{source}| +the name of the chunk that created the function. +If @T{source} starts with a @Char{@At}, +it means that the function was defined in a file where +the file name follows the @Char{@At}. +If @T{source} starts with a @Char{=}, +the remainder of its contents describe the source in a user-dependent manner. +Otherwise, +the function was defined in a string where +@T{source} is that string. +} + +@item{@id{short_src}| +a @Q{printable} version of @T{source}, to be used in error messages. +} + +@item{@id{linedefined}| +the line number where the definition of the function starts. +} + +@item{@id{lastlinedefined}| +the line number where the definition of the function ends. +} + +@item{@id{what}| +the string @T{"Lua"} if the function is a Lua function, +@T{"C"} if it is a @N{C function}, +@T{"main"} if it is the main part of a chunk. +} + +@item{@id{currentline}| +the current line where the given function is executing. +When no line information is available, +@T{currentline} is set to @num{-1}. +} + +@item{@id{name}| +a reasonable name for the given function. +Because functions in Lua are first-class values, +they do not have a fixed name: +some functions can be the value of multiple global variables, +while others can be stored only in a table field. +The @T{lua_getinfo} function checks how the function was +called to find a suitable name. +If it cannot find a name, +then @id{name} is set to @id{NULL}. +} + +@item{@id{namewhat}| +explains the @T{name} field. +The value of @T{namewhat} can be +@T{"global"}, @T{"local"}, @T{"method"}, +@T{"field"}, @T{"upvalue"}, or @T{""} (the empty string), +according to how the function was called. +(Lua uses the empty string when no other option seems to apply.) +} + +@item{@id{istailcall}| +true if this function invocation was called by a tail call. +In this case, the caller of this level is not in the stack. +} + +@item{@id{nups}| +the number of upvalues of the function. +} + +@item{@id{nparams}| +the number of fixed parameters of the function +(always @N{0 for} @N{C functions}). +} + +@item{@id{isvararg}| +true if the function is a vararg function +(always true for @N{C functions}). +} + +} + +} + +@APIEntry{lua_Hook lua_gethook (lua_State *L);| +@apii{0,0,-} + +Returns the current hook function. + +} + +@APIEntry{int lua_gethookcount (lua_State *L);| +@apii{0,0,-} + +Returns the current hook count. + +} + +@APIEntry{int lua_gethookmask (lua_State *L);| +@apii{0,0,-} + +Returns the current hook mask. + +} + +@APIEntry{int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);| +@apii{0|1,0|1|2,e} + +Gets information about a specific function or function invocation. + +To get information about a function invocation, +the parameter @id{ar} must be a valid activation record that was +filled by a previous call to @Lid{lua_getstack} or +given as argument to a hook @seeC{lua_Hook}. + +To get information about a function, you push it onto the stack +and start the @id{what} string with the character @Char{>}. +(In that case, +@id{lua_getinfo} pops the function from the top of the stack.) +For instance, to know in which line a function @id{f} was defined, +you can write the following code: +@verbatim{ +lua_Debug ar; +lua_getglobal(L, "f"); /* get global 'f' */ +lua_getinfo(L, ">S", &ar); +printf("%d\n", ar.linedefined); +} + +Each character in the string @id{what} +selects some fields of the structure @id{ar} to be filled or +a value to be pushed on the stack: +@description{ + +@item{@Char{n}| fills in the field @id{name} and @id{namewhat}; +} + +@item{@Char{S}| +fills in the fields @id{source}, @id{short_src}, +@id{linedefined}, @id{lastlinedefined}, and @id{what}; +} + +@item{@Char{l}| fills in the field @id{currentline}; +} + +@item{@Char{t}| fills in the field @id{istailcall}; +} + +@item{@Char{u}| fills in the fields +@id{nups}, @id{nparams}, and @id{isvararg}; +} + +@item{@Char{f}| +pushes onto the stack the function that is +running at the given level; +} + +@item{@Char{L}| +pushes onto the stack a table whose indices are the +numbers of the lines that are valid on the function. +(A @emph{valid line} is a line with some associated code, +that is, a line where you can put a break point. +Non-valid lines include empty lines and comments.) + +If this option is given together with option @Char{f}, +its table is pushed after the function. +} + +} + +This function returns 0 on error +(for instance, an invalid option in @id{what}). + +} + +@APIEntry{const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);| +@apii{0,0|1,-} + +Gets information about a local variable of +a given activation record or a given function. + +In the first case, +the parameter @id{ar} must be a valid activation record that was +filled by a previous call to @Lid{lua_getstack} or +given as argument to a hook @seeC{lua_Hook}. +The index @id{n} selects which local variable to inspect; +see @Lid{debug.getlocal} for details about variable indices +and names. + +@Lid{lua_getlocal} pushes the variable's value onto the stack +and returns its name. + +In the second case, @id{ar} must be @id{NULL} and the function +to be inspected must be at the top of the stack. +In this case, only parameters of Lua functions are visible +(as there is no information about what variables are active) +and no values are pushed onto the stack. + +Returns @id{NULL} (and pushes nothing) +when the index is greater than +the number of active local variables. + +} + +@APIEntry{int lua_getstack (lua_State *L, int level, lua_Debug *ar);| +@apii{0,0,-} + +Gets information about the interpreter runtime stack. + +This function fills parts of a @Lid{lua_Debug} structure with +an identification of the @emph{activation record} +of the function executing at a given level. +@N{Level 0} is the current running function, +whereas level @M{n+1} is the function that has called level @M{n} +(except for tail calls, which do not count on the stack). +When there are no errors, @Lid{lua_getstack} returns 1; +when called with a level greater than the stack depth, +it returns 0. + +} + +@APIEntry{const char *lua_getupvalue (lua_State *L, int funcindex, int n);| +@apii{0,0|1,-} + +Gets information about the @id{n}-th upvalue +of the closure at index @id{funcindex}. +It pushes the upvalue's value onto the stack +and returns its name. +Returns @id{NULL} (and pushes nothing) +when the index @id{n} is greater than the number of upvalues. + +For @N{C functions}, this function uses the empty string @T{""} +as a name for all upvalues. +(For Lua functions, +upvalues are the external local variables that the function uses, +and that are consequently included in its closure.) + +Upvalues have no particular order, +as they are active through the whole function. +They are numbered in an arbitrary order. + +} + +@APIEntry{typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);| + +Type for debugging hook functions. + +Whenever a hook is called, its @id{ar} argument has its field +@id{event} set to the specific event that triggered the hook. +Lua identifies these events with the following constants: +@defid{LUA_HOOKCALL}, @defid{LUA_HOOKRET}, +@defid{LUA_HOOKTAILCALL}, @defid{LUA_HOOKLINE}, +and @defid{LUA_HOOKCOUNT}. +Moreover, for line events, the field @id{currentline} is also set. +To get the value of any other field in @id{ar}, +the hook must call @Lid{lua_getinfo}. + +For call events, @id{event} can be @id{LUA_HOOKCALL}, +the normal value, or @id{LUA_HOOKTAILCALL}, for a tail call; +in this case, there will be no corresponding return event. + +While Lua is running a hook, it disables other calls to hooks. +Therefore, if a hook calls back Lua to execute a function or a chunk, +this execution occurs without any calls to hooks. + +Hook functions cannot have continuations, +that is, they cannot call @Lid{lua_yieldk}, +@Lid{lua_pcallk}, or @Lid{lua_callk} with a non-null @id{k}. + +Hook functions can yield under the following conditions: +Only count and line events can yield; +to yield, a hook function must finish its execution +calling @Lid{lua_yield} with @id{nresults} equal to zero +(that is, with no values). + +} + +@APIEntry{void lua_sethook (lua_State *L, lua_Hook f, int mask, int count);| +@apii{0,0,-} + +Sets the debugging hook function. + +Argument @id{f} is the hook function. +@id{mask} specifies on which events the hook will be called: +it is formed by a bitwise OR of the constants +@defid{LUA_MASKCALL}, +@defid{LUA_MASKRET}, +@defid{LUA_MASKLINE}, +and @defid{LUA_MASKCOUNT}. +The @id{count} argument is only meaningful when the mask +includes @id{LUA_MASKCOUNT}. +For each event, the hook is called as explained below: +@description{ + +@item{The call hook| is called when the interpreter calls a function. +The hook is called just after Lua enters the new function, +before the function gets its arguments. +} + +@item{The return hook| is called when the interpreter returns from a function. +The hook is called just before Lua leaves the function. +There is no standard way to access the values +to be returned by the function. +} + +@item{The line hook| is called when the interpreter is about to +start the execution of a new line of code, +or when it jumps back in the code (even to the same line). +(This event only happens while Lua is executing a Lua function.) +} + +@item{The count hook| is called after the interpreter executes every +@T{count} instructions. +(This event only happens while Lua is executing a Lua function.) +} + +} + +A hook is disabled by setting @id{mask} to zero. + +} + +@APIEntry{const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);| +@apii{0|1,0,-} + +Sets the value of a local variable of a given activation record. +It assigns the value at the top of the stack +to the variable and returns its name. +It also pops the value from the stack. + +Returns @id{NULL} (and pops nothing) +when the index is greater than +the number of active local variables. + +Parameters @id{ar} and @id{n} are as in function @Lid{lua_getlocal}. + +} + +@APIEntry{const char *lua_setupvalue (lua_State *L, int funcindex, int n);| +@apii{0|1,0,-} + +Sets the value of a closure's upvalue. +It assigns the value at the top of the stack +to the upvalue and returns its name. +It also pops the value from the stack. + +Returns @id{NULL} (and pops nothing) +when the index @id{n} is greater than the number of upvalues. + +Parameters @id{funcindex} and @id{n} are as in function @Lid{lua_getupvalue}. + +} + +@APIEntry{void *lua_upvalueid (lua_State *L, int funcindex, int n);| +@apii{0,0,-} + +Returns a unique identifier for the upvalue numbered @id{n} +from the closure at index @id{funcindex}. + +These unique identifiers allow a program to check whether different +closures share upvalues. +Lua closures that share an upvalue +(that is, that access a same external local variable) +will return identical ids for those upvalue indices. + +Parameters @id{funcindex} and @id{n} are as in function @Lid{lua_getupvalue}, +but @id{n} cannot be greater than the number of upvalues. + +} + +@APIEntry{ +void lua_upvaluejoin (lua_State *L, int funcindex1, int n1, + int funcindex2, int n2);| +@apii{0,0,-} + +Make the @id{n1}-th upvalue of the Lua closure at index @id{funcindex1} +refer to the @id{n2}-th upvalue of the Lua closure at index @id{funcindex2}. + +} + +} + +} + + +@C{-------------------------------------------------------------------------} +@sect1{@title{The Auxiliary Library} + +@index{lauxlib.h} +The @def{auxiliary library} provides several convenient functions +to interface C with Lua. +While the basic API provides the primitive functions for all +interactions between C and Lua, +the auxiliary library provides higher-level functions for some +common tasks. + +All functions and types from the auxiliary library +are defined in header file @id{lauxlib.h} and +have a prefix @id{luaL_}. + +All functions in the auxiliary library are built on +top of the basic API, +and so they provide nothing that cannot be done with that API. +Nevertheless, the use of the auxiliary library ensures +more consistency to your code. + + +Several functions in the auxiliary library use internally some +extra stack slots. +When a function in the auxiliary library uses less than five slots, +it does not check the stack size; +it simply assumes that there are enough slots. + +Several functions in the auxiliary library are used to +check @N{C function} arguments. +Because the error message is formatted for arguments +(e.g., @St{bad argument #1}), +you should not use these functions for other stack values. + +Functions called @id{luaL_check*} +always raise an error if the check is not satisfied. + +@sect2{@title{Functions and Types} + +Here we list all functions and types from the auxiliary library +in alphabetical order. + + +@APIEntry{void luaL_addchar (luaL_Buffer *B, char c);| +@apii{?,?,m} + +Adds the byte @id{c} to the buffer @id{B} +@seeC{luaL_Buffer}. + +} + +@APIEntry{void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);| +@apii{?,?,m} + +Adds the string pointed to by @id{s} with length @id{l} to +the buffer @id{B} +@seeC{luaL_Buffer}. +The string can contain @x{embedded zeros}. + +} + +@APIEntry{void luaL_addsize (luaL_Buffer *B, size_t n);| +@apii{?,?,-} + +Adds to the buffer @id{B} @seeC{luaL_Buffer} +a string of length @id{n} previously copied to the +buffer area @seeC{luaL_prepbuffer}. + +} + +@APIEntry{void luaL_addstring (luaL_Buffer *B, const char *s);| +@apii{?,?,m} + +Adds the zero-terminated string pointed to by @id{s} +to the buffer @id{B} +@seeC{luaL_Buffer}. + +} + +@APIEntry{void luaL_addvalue (luaL_Buffer *B);| +@apii{1,?,m} + +Adds the value at the top of the stack +to the buffer @id{B} +@seeC{luaL_Buffer}. +Pops the value. + +This is the only function on string buffers that can (and must) +be called with an extra element on the stack, +which is the value to be added to the buffer. + +} + +@APIEntry{ +void luaL_argcheck (lua_State *L, + int cond, + int arg, + const char *extramsg);| +@apii{0,0,v} + +Checks whether @id{cond} is true. +If it is not, raises an error with a standard message @seeF{luaL_argerror}. + +} + +@APIEntry{int luaL_argerror (lua_State *L, int arg, const char *extramsg);| +@apii{0,0,v} + +Raises an error reporting a problem with argument @id{arg} +of the @N{C function} that called it, +using a standard message +that includes @id{extramsg} as a comment: +@verbatim{ +bad argument #@rep{arg} to '@rep{funcname}' (@rep{extramsg}) +} +This function never returns. + +} + +@APIEntry{typedef struct luaL_Buffer luaL_Buffer;| + +Type for a @def{string buffer}. + +A string buffer allows @N{C code} to build Lua strings piecemeal. +Its pattern of use is as follows: +@itemize{ + +@item{First declare a variable @id{b} of type @Lid{luaL_Buffer}.} + +@item{Then initialize it with a call @T{luaL_buffinit(L, &b)}.} + +@item{ +Then add string pieces to the buffer calling any of +the @id{luaL_add*} functions. +} + +@item{ +Finish by calling @T{luaL_pushresult(&b)}. +This call leaves the final string on the top of the stack. +} + +} + +If you know beforehand the total size of the resulting string, +you can use the buffer like this: +@itemize{ + +@item{First declare a variable @id{b} of type @Lid{luaL_Buffer}.} + +@item{Then initialize it and preallocate a space of +size @id{sz} with a call @T{luaL_buffinitsize(L, &b, sz)}.} + +@item{Then copy the string into that space.} + +@item{ +Finish by calling @T{luaL_pushresultsize(&b, sz)}, +where @id{sz} is the total size of the resulting string +copied into that space. +} + +} + +During its normal operation, +a string buffer uses a variable number of stack slots. +So, while using a buffer, you cannot assume that you know where +the top of the stack is. +You can use the stack between successive calls to buffer operations +as long as that use is balanced; +that is, +when you call a buffer operation, +the stack is at the same level +it was immediately after the previous buffer operation. +(The only exception to this rule is @Lid{luaL_addvalue}.) +After calling @Lid{luaL_pushresult} the stack is back to its +level when the buffer was initialized, +plus the final string on its top. + +} + +@APIEntry{void luaL_buffinit (lua_State *L, luaL_Buffer *B);| +@apii{0,0,-} + +Initializes a buffer @id{B}. +This function does not allocate any space; +the buffer must be declared as a variable +@seeC{luaL_Buffer}. + +} + +@APIEntry{char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz);| +@apii{?,?,m} + +Equivalent to the sequence +@Lid{luaL_buffinit}, @Lid{luaL_prepbuffsize}. + +} + +@APIEntry{int luaL_callmeta (lua_State *L, int obj, const char *e);| +@apii{0,0|1,e} + +Calls a metamethod. + +If the object at index @id{obj} has a metatable and this +metatable has a field @id{e}, +this function calls this field passing the object as its only argument. +In this case this function returns true and pushes onto the +stack the value returned by the call. +If there is no metatable or no metamethod, +this function returns false (without pushing any value on the stack). + +} + +@APIEntry{void luaL_checkany (lua_State *L, int arg);| +@apii{0,0,v} + +Checks whether the function has an argument +of any type (including @nil) at position @id{arg}. + +} + +@APIEntry{lua_Integer luaL_checkinteger (lua_State *L, int arg);| +@apii{0,0,v} + +Checks whether the function argument @id{arg} is an integer +(or can be converted to an integer) +and returns this integer cast to a @Lid{lua_Integer}. + +} + +@APIEntry{const char *luaL_checklstring (lua_State *L, int arg, size_t *l);| +@apii{0,0,v} + +Checks whether the function argument @id{arg} is a string +and returns this string; +if @id{l} is not @id{NULL} fills @T{*l} +with the string's length. + +This function uses @Lid{lua_tolstring} to get its result, +so all conversions and caveats of that function apply here. + +} + +@APIEntry{lua_Number luaL_checknumber (lua_State *L, int arg);| +@apii{0,0,v} + +Checks whether the function argument @id{arg} is a number +and returns this number. + +} + +@APIEntry{ +int luaL_checkoption (lua_State *L, + int arg, + const char *def, + const char *const lst[]);| +@apii{0,0,v} + +Checks whether the function argument @id{arg} is a string and +searches for this string in the array @id{lst} +(which must be NULL-terminated). +Returns the index in the array where the string was found. +Raises an error if the argument is not a string or +if the string cannot be found. + +If @id{def} is not @id{NULL}, +the function uses @id{def} as a default value when +there is no argument @id{arg} or when this argument is @nil. + +This is a useful function for mapping strings to @N{C enums}. +(The usual convention in Lua libraries is +to use strings instead of numbers to select options.) + +} + +@APIEntry{void luaL_checkstack (lua_State *L, int sz, const char *msg);| +@apii{0,0,v} + +Grows the stack size to @T{top + sz} elements, +raising an error if the stack cannot grow to that size. +@id{msg} is an additional text to go into the error message +(or @id{NULL} for no additional text). + +} + +@APIEntry{const char *luaL_checkstring (lua_State *L, int arg);| +@apii{0,0,v} + +Checks whether the function argument @id{arg} is a string +and returns this string. + +This function uses @Lid{lua_tolstring} to get its result, +so all conversions and caveats of that function apply here. + +} + +@APIEntry{void luaL_checktype (lua_State *L, int arg, int t);| +@apii{0,0,v} + +Checks whether the function argument @id{arg} has type @id{t}. +See @Lid{lua_type} for the encoding of types for @id{t}. + +} + +@APIEntry{void *luaL_checkudata (lua_State *L, int arg, const char *tname);| +@apii{0,0,v} + +Checks whether the function argument @id{arg} is a userdata +of the type @id{tname} @seeC{luaL_newmetatable} and +returns the userdata address @seeC{lua_touserdata}. + +} + +@APIEntry{void luaL_checkversion (lua_State *L);| +@apii{0,0,v} + +Checks whether the core running the call, +the core that created the Lua state, +and the code making the call are all using the same version of Lua. +Also checks whether the core running the call +and the core that created the Lua state +are using the same address space. + +} + +@APIEntry{int luaL_dofile (lua_State *L, const char *filename);| +@apii{0,?,e} + +Loads and runs the given file. +It is defined as the following macro: +@verbatim{ +(luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0)) +} +It returns false if there are no errors +or true in case of errors. + +} + +@APIEntry{int luaL_dostring (lua_State *L, const char *str);| +@apii{0,?,-} + +Loads and runs the given string. +It is defined as the following macro: +@verbatim{ +(luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0)) +} +It returns false if there are no errors +or true in case of errors. + +} + +@APIEntry{int luaL_error (lua_State *L, const char *fmt, ...);| +@apii{0,0,v} + +Raises an error. +The error message format is given by @id{fmt} +plus any extra arguments, +following the same rules of @Lid{lua_pushfstring}. +It also adds at the beginning of the message the file name and +the line number where the error occurred, +if this information is available. + +This function never returns, +but it is an idiom to use it in @N{C functions} +as @T{return luaL_error(@rep{args})}. + +} + +@APIEntry{int luaL_execresult (lua_State *L, int stat);| +@apii{0,3,m} + +This function produces the return values for +process-related functions in the standard library +(@Lid{os.execute} and @Lid{io.close}). + +} + +@APIEntry{ +int luaL_fileresult (lua_State *L, int stat, const char *fname);| +@apii{0,1|3,m} + +This function produces the return values for +file-related functions in the standard library +(@Lid{io.open}, @Lid{os.rename}, @Lid{file:seek}, etc.). + +} + +@APIEntry{int luaL_getmetafield (lua_State *L, int obj, const char *e);| +@apii{0,0|1,m} + +Pushes onto the stack the field @id{e} from the metatable +of the object at index @id{obj} and returns the type of the pushed value. +If the object does not have a metatable, +or if the metatable does not have this field, +pushes nothing and returns @id{LUA_TNIL}. + +} + +@APIEntry{int luaL_getmetatable (lua_State *L, const char *tname);| +@apii{0,1,m} + +Pushes onto the stack the metatable associated with name @id{tname} +in the registry @seeC{luaL_newmetatable} +(@nil if there is no metatable associated with that name). +Returns the type of the pushed value. + +} + +@APIEntry{int luaL_getsubtable (lua_State *L, int idx, const char *fname);| +@apii{0,1,e} + +Ensures that the value @T{t[fname]}, +where @id{t} is the value at index @id{idx}, +is a table, +and pushes that table onto the stack. +Returns true if it finds a previous table there +and false if it creates a new table. + +} + +@APIEntry{ +const char *luaL_gsub (lua_State *L, + const char *s, + const char *p, + const char *r);| +@apii{0,1,m} + +Creates a copy of string @id{s} by replacing +any occurrence of the string @id{p} +with the string @id{r}. +Pushes the resulting string on the stack and returns it. + +} + +@APIEntry{lua_Integer luaL_len (lua_State *L, int index);| +@apii{0,0,e} + +Returns the @Q{length} of the value at the given index +as a number; +it is equivalent to the @Char{#} operator in Lua @see{len-op}. +Raises an error if the result of the operation is not an integer. +(This case only can happen through metamethods.) + +} + +@APIEntry{ +int luaL_loadbuffer (lua_State *L, + const char *buff, + size_t sz, + const char *name);| +@apii{0,1,-} + +Equivalent to @Lid{luaL_loadbufferx} with @id{mode} equal to @id{NULL}. + +} + + +@APIEntry{ +int luaL_loadbufferx (lua_State *L, + const char *buff, + size_t sz, + const char *name, + const char *mode);| +@apii{0,1,-} + +Loads a buffer as a Lua chunk. +This function uses @Lid{lua_load} to load the chunk in the +buffer pointed to by @id{buff} with size @id{sz}. + +This function returns the same results as @Lid{lua_load}. +@id{name} is the chunk name, +used for debug information and error messages. +The string @id{mode} works as in function @Lid{lua_load}. + +} + + +@APIEntry{int luaL_loadfile (lua_State *L, const char *filename);| +@apii{0,1,m} + +Equivalent to @Lid{luaL_loadfilex} with @id{mode} equal to @id{NULL}. + +} + +@APIEntry{int luaL_loadfilex (lua_State *L, const char *filename, + const char *mode);| +@apii{0,1,m} + +Loads a file as a Lua chunk. +This function uses @Lid{lua_load} to load the chunk in the file +named @id{filename}. +If @id{filename} is @id{NULL}, +then it loads from the standard input. +The first line in the file is ignored if it starts with a @T{#}. + +The string @id{mode} works as in function @Lid{lua_load}. + +This function returns the same results as @Lid{lua_load}, +but it has an extra error code @defid{LUA_ERRFILE} +for file-related errors +(e.g., it cannot open or read the file). + +As @Lid{lua_load}, this function only loads the chunk; +it does not run it. + +} + +@APIEntry{int luaL_loadstring (lua_State *L, const char *s);| +@apii{0,1,-} + +Loads a string as a Lua chunk. +This function uses @Lid{lua_load} to load the chunk in +the zero-terminated string @id{s}. + +This function returns the same results as @Lid{lua_load}. + +Also as @Lid{lua_load}, this function only loads the chunk; +it does not run it. + +} + + +@APIEntry{void luaL_newlib (lua_State *L, const luaL_Reg l[]);| +@apii{0,1,m} + +Creates a new table and registers there +the functions in list @id{l}. + +It is implemented as the following macro: +@verbatim{ +(luaL_newlibtable(L,l), luaL_setfuncs(L,l,0)) +} +The array @id{l} must be the actual array, +not a pointer to it. + +} + +@APIEntry{void luaL_newlibtable (lua_State *L, const luaL_Reg l[]);| +@apii{0,1,m} + +Creates a new table with a size optimized +to store all entries in the array @id{l} +(but does not actually store them). +It is intended to be used in conjunction with @Lid{luaL_setfuncs} +@seeF{luaL_newlib}. + +It is implemented as a macro. +The array @id{l} must be the actual array, +not a pointer to it. + +} + +@APIEntry{int luaL_newmetatable (lua_State *L, const char *tname);| +@apii{0,1,m} + +If the registry already has the key @id{tname}, +returns 0. +Otherwise, +creates a new table to be used as a metatable for userdata, +adds to this new table the pair @T{__name = tname}, +adds to the registry the pair @T{[tname] = new table}, +and returns 1. +(The entry @idx{__name} is used by some error-reporting functions.) + +In both cases pushes onto the stack the final value associated +with @id{tname} in the registry. + +} + +@APIEntry{lua_State *luaL_newstate (void);| +@apii{0,0,-} + +Creates a new Lua state. +It calls @Lid{lua_newstate} with an +allocator based on the @N{standard C} @id{realloc} function +and then sets a panic function @see{C-error} that prints +an error message to the standard error output in case of fatal +errors. + +Returns the new state, +or @id{NULL} if there is a @x{memory allocation error}. + +} + +@APIEntry{void luaL_openlibs (lua_State *L);| +@apii{0,0,e} + +Opens all standard Lua libraries into the given state. + +} + +@APIEntry{ +T luaL_opt (L, func, arg, dflt);| +@apii{0,0,e} + +This macro is defined as follows: +@verbatim{ +(lua_isnoneornil(L,(arg)) ? (dflt) : func(L,(arg))) +} +In words, if the argument @id{arg} is nil or absent, +the macro results in the default @id{dflt}. +Otherwise, it results in the result of calling @id{func} +with the state @id{L} and the argument index @id{arg} as +arguments. +Note that it evaluates the expression @id{dflt} only if needed. + +} + +@APIEntry{ +lua_Integer luaL_optinteger (lua_State *L, + int arg, + lua_Integer d);| +@apii{0,0,v} + +If the function argument @id{arg} is an integer +(or convertible to an integer), +returns this integer. +If this argument is absent or is @nil, +returns @id{d}. +Otherwise, raises an error. + +} + +@APIEntry{ +const char *luaL_optlstring (lua_State *L, + int arg, + const char *d, + size_t *l);| +@apii{0,0,v} + +If the function argument @id{arg} is a string, +returns this string. +If this argument is absent or is @nil, +returns @id{d}. +Otherwise, raises an error. + +If @id{l} is not @id{NULL}, +fills the position @T{*l} with the result's length. +If the result is @id{NULL} +(only possible when returning @id{d} and @T{d == NULL}), +its length is considered zero. + +This function uses @Lid{lua_tolstring} to get its result, +so all conversions and caveats of that function apply here. + +} + +@APIEntry{lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number d);| +@apii{0,0,v} + +If the function argument @id{arg} is a number, +returns this number. +If this argument is absent or is @nil, +returns @id{d}. +Otherwise, raises an error. + +} + +@APIEntry{ +const char *luaL_optstring (lua_State *L, + int arg, + const char *d);| +@apii{0,0,v} + +If the function argument @id{arg} is a string, +returns this string. +If this argument is absent or is @nil, +returns @id{d}. +Otherwise, raises an error. + +} + +@APIEntry{char *luaL_prepbuffer (luaL_Buffer *B);| +@apii{?,?,m} + +Equivalent to @Lid{luaL_prepbuffsize} +with the predefined size @defid{LUAL_BUFFERSIZE}. + +} + +@APIEntry{char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz);| +@apii{?,?,m} + +Returns an address to a space of size @id{sz} +where you can copy a string to be added to buffer @id{B} +@seeC{luaL_Buffer}. +After copying the string into this space you must call +@Lid{luaL_addsize} with the size of the string to actually add +it to the buffer. + +} + +@APIEntry{void luaL_pushresult (luaL_Buffer *B);| +@apii{?,1,m} + +Finishes the use of buffer @id{B} leaving the final string on +the top of the stack. + +} + +@APIEntry{void luaL_pushresultsize (luaL_Buffer *B, size_t sz);| +@apii{?,1,m} + +Equivalent to the sequence @Lid{luaL_addsize}, @Lid{luaL_pushresult}. + +} + +@APIEntry{int luaL_ref (lua_State *L, int t);| +@apii{1,0,m} + +Creates and returns a @def{reference}, +in the table at index @id{t}, +for the object at the top of the stack (and pops the object). + +A reference is a unique integer key. +As long as you do not manually add integer keys into table @id{t}, +@Lid{luaL_ref} ensures the uniqueness of the key it returns. +You can retrieve an object referred by reference @id{r} +by calling @T{lua_rawgeti(L, t, r)}. +Function @Lid{luaL_unref} frees a reference and its associated object. + +If the object at the top of the stack is @nil, +@Lid{luaL_ref} returns the constant @defid{LUA_REFNIL}. +The constant @defid{LUA_NOREF} is guaranteed to be different +from any reference returned by @Lid{luaL_ref}. + +} + +@APIEntry{ +typedef struct luaL_Reg { + const char *name; + lua_CFunction func; +} luaL_Reg; +| + +Type for arrays of functions to be registered by +@Lid{luaL_setfuncs}. +@id{name} is the function name and @id{func} is a pointer to +the function. +Any array of @Lid{luaL_Reg} must end with a sentinel entry +in which both @id{name} and @id{func} are @id{NULL}. + +} + +@APIEntry{ +void luaL_requiref (lua_State *L, const char *modname, + lua_CFunction openf, int glb);| +@apii{0,1,e} + +If @id{modname} is not already present in @Lid{package.loaded}, +calls function @id{openf} with string @id{modname} as an argument +and sets the call result in @T{package.loaded[modname]}, +as if that function has been called through @Lid{require}. + +If @id{glb} is true, +also stores the module into global @id{modname}. + +Leaves a copy of the module on the stack. + +} + +@APIEntry{void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup);| +@apii{nup,0,m} + +Registers all functions in the array @id{l} +@seeC{luaL_Reg} into the table on the top of the stack +(below optional upvalues, see next). + +When @id{nup} is not zero, +all functions are created sharing @id{nup} upvalues, +which must be previously pushed on the stack +on top of the library table. +These values are popped from the stack after the registration. + +} + +@APIEntry{void luaL_setmetatable (lua_State *L, const char *tname);| +@apii{0,0,-} + +Sets the metatable of the object at the top of the stack +as the metatable associated with name @id{tname} +in the registry @seeC{luaL_newmetatable}. + +} + +@APIEntry{ +typedef struct luaL_Stream { + FILE *f; + lua_CFunction closef; +} luaL_Stream; +| + +The standard representation for @x{file handles}, +which is used by the standard I/O library. + +A file handle is implemented as a full userdata, +with a metatable called @id{LUA_FILEHANDLE} +(where @id{LUA_FILEHANDLE} is a macro with the actual metatable's name). +The metatable is created by the I/O library +@seeF{luaL_newmetatable}. + +This userdata must start with the structure @id{luaL_Stream}; +it can contain other data after this initial structure. +Field @id{f} points to the corresponding C stream +(or it can be @id{NULL} to indicate an incompletely created handle). +Field @id{closef} points to a Lua function +that will be called to close the stream +when the handle is closed or collected; +this function receives the file handle as its sole argument and +must return either @Rw{true} (in case of success) +or @nil plus an error message (in case of error). +Once Lua calls this field, +it changes the field value to @id{NULL} +to signal that the handle is closed. + +} + +@APIEntry{void *luaL_testudata (lua_State *L, int arg, const char *tname);| +@apii{0,0,m} + +This function works like @Lid{luaL_checkudata}, +except that, when the test fails, +it returns @id{NULL} instead of raising an error. + +} + +@APIEntry{const char *luaL_tolstring (lua_State *L, int idx, size_t *len);| +@apii{0,1,e} + +Converts any Lua value at the given index to a @N{C string} +in a reasonable format. +The resulting string is pushed onto the stack and also +returned by the function. +If @id{len} is not @id{NULL}, +the function also sets @T{*len} with the string length. + +If the value has a metatable with a @idx{__tostring} field, +then @id{luaL_tolstring} calls the corresponding metamethod +with the value as argument, +and uses the result of the call as its result. + +} + +@APIEntry{ +void luaL_traceback (lua_State *L, lua_State *L1, const char *msg, + int level);| +@apii{0,1,m} + +Creates and pushes a traceback of the stack @id{L1}. +If @id{msg} is not @id{NULL} it is appended +at the beginning of the traceback. +The @id{level} parameter tells at which level +to start the traceback. + +} + +@APIEntry{const char *luaL_typename (lua_State *L, int index);| +@apii{0,0,-} + +Returns the name of the type of the value at the given index. + +} + +@APIEntry{void luaL_unref (lua_State *L, int t, int ref);| +@apii{0,0,-} + +Releases reference @id{ref} from the table at index @id{t} +@seeC{luaL_ref}. +The entry is removed from the table, +so that the referred object can be collected. +The reference @id{ref} is also freed to be used again. + +If @id{ref} is @Lid{LUA_NOREF} or @Lid{LUA_REFNIL}, +@Lid{luaL_unref} does nothing. + +} + +@APIEntry{void luaL_where (lua_State *L, int lvl);| +@apii{0,1,m} + +Pushes onto the stack a string identifying the current position +of the control at level @id{lvl} in the call stack. +Typically this string has the following format: +@verbatim{ +@rep{chunkname}:@rep{currentline}: +} +@N{Level 0} is the running function, +@N{level 1} is the function that called the running function, +etc. + +This function is used to build a prefix for error messages. + +} + +} + +} + + +@C{-------------------------------------------------------------------------} +@sect1{libraries| @title{Standard Libraries} + +The standard Lua libraries provide useful functions +that are implemented directly through the @N{C API}. +Some of these functions provide essential services to the language +(e.g., @Lid{type} and @Lid{getmetatable}); +others provide access to @Q{outside} services (e.g., I/O); +and others could be implemented in Lua itself, +but are quite useful or have critical performance requirements that +deserve an implementation in C (e.g., @Lid{table.sort}). + +All libraries are implemented through the official @N{C API} +and are provided as separate @N{C modules}. +Currently, Lua has the following standard libraries: +@itemize{ + +@item{@link{predefined|basic library};} + +@item{@link{corolib|coroutine library};} + +@item{@link{packlib|package library};} + +@item{@link{strlib|string manipulation};} + +@item{@link{utf8|basic UTF-8 support};} + +@item{@link{tablib|table manipulation};} + +@item{@link{mathlib|mathematical functions} (sin, log, etc.);} + +@item{@link{iolib|input and output};} + +@item{@link{oslib|operating system facilities};} + +@item{@link{debuglib|debug facilities}.} + +} +Except for the basic and the package libraries, +each library provides all its functions as fields of a global table +or as methods of its objects. + +To have access to these libraries, +the @N{C host} program should call the @Lid{luaL_openlibs} function, +which opens all standard libraries. +Alternatively, +the host program can open them individually by using +@Lid{luaL_requiref} to call +@defid{luaopen_base} (for the basic library), +@defid{luaopen_package} (for the package library), +@defid{luaopen_coroutine} (for the coroutine library), +@defid{luaopen_string} (for the string library), +@defid{luaopen_utf8} (for the UTF8 library), +@defid{luaopen_table} (for the table library), +@defid{luaopen_math} (for the mathematical library), +@defid{luaopen_io} (for the I/O library), +@defid{luaopen_os} (for the operating system library), +and @defid{luaopen_debug} (for the debug library). +These functions are declared in @defid{lualib.h}. + +@sect2{predefined| @title{Basic Functions} + +The basic library provides core functions to Lua. +If you do not include this library in your application, +you should check carefully whether you need to provide +implementations for some of its facilities. + + +@LibEntry{assert (v [, message])| + +Calls @Lid{error} if +the value of its argument @id{v} is false (i.e., @nil or @false); +otherwise, returns all its arguments. +In case of error, +@id{message} is the error object; +when absent, it defaults to @St{assertion failed!} + +} + +@LibEntry{collectgarbage ([opt [, arg]])| + +This function is a generic interface to the garbage collector. +It performs different functions according to its first argument, @id{opt}: +@description{ + +@item{@St{collect}| +performs a full garbage-collection cycle. +This is the default option. +} + +@item{@St{stop}| +stops automatic execution of the garbage collector. +The collector will run only when explicitly invoked, +until a call to restart it. +} + +@item{@St{restart}| +restarts automatic execution of the garbage collector. +} + +@item{@St{count}| +returns the total memory in use by Lua in Kbytes. +The value has a fractional part, +so that it multiplied by 1024 +gives the exact number of bytes in use by Lua +(except for overflows). +} + +@item{@St{step}| +performs a garbage-collection step. +The step @Q{size} is controlled by @id{arg}. +With a zero value, +the collector will perform one basic (indivisible) step. +For non-zero values, +the collector will perform as if that amount of memory +(in KBytes) had been allocated by Lua. +Returns @Rw{true} if the step finished a collection cycle. +} + +@item{@St{setpause}| +sets @id{arg} as the new value for the @emph{pause} of +the collector @see{GC}. +Returns the previous value for @emph{pause}. +} + +@item{@St{setstepmul}| +sets @id{arg} as the new value for the @emph{step multiplier} of +the collector @see{GC}. +Returns the previous value for @emph{step}. +} + +@item{@St{isrunning}| +returns a boolean that tells whether the collector is running +(i.e., not stopped). +} + +} + +} + +@LibEntry{dofile ([filename])| +Opens the named file and executes its contents as a Lua chunk. +When called without arguments, +@id{dofile} executes the contents of the standard input (@id{stdin}). +Returns all values returned by the chunk. +In case of errors, @id{dofile} propagates the error +to its caller (that is, @id{dofile} does not run in protected mode). + +} + +@LibEntry{error (message [, level])| +Terminates the last protected function called +and returns @id{message} as the error object. +Function @id{error} never returns. + +Usually, @id{error} adds some information about the error position +at the beginning of the message, if the message is a string. +The @id{level} argument specifies how to get the error position. +With @N{level 1} (the default), the error position is where the +@id{error} function was called. +@N{Level 2} points the error to where the function +that called @id{error} was called; and so on. +Passing a @N{level 0} avoids the addition of error position information +to the message. + +} + +@LibEntry{_G| +A global variable (not a function) that +holds the @x{global environment} @see{globalenv}. +Lua itself does not use this variable; +changing its value does not affect any environment, +nor vice versa. + +} + +@LibEntry{getmetatable (object)| + +If @id{object} does not have a metatable, returns @nil. +Otherwise, +if the object's metatable has a @idx{__metatable} field, +returns the associated value. +Otherwise, returns the metatable of the given object. + +} + +@LibEntry{ipairs (t)| + +Returns three values (an iterator function, the table @id{t}, and 0) +so that the construction +@verbatim{ +for i,v in ipairs(t) do @rep{body} end +} +will iterate over the key@En{}value pairs +(@T{1,t[1]}), (@T{2,t[2]}), @ldots, +up to the first nil value. + +} + +@LibEntry{load (chunk [, chunkname [, mode [, env]]])| + +Loads a chunk. + +If @id{chunk} is a string, the chunk is this string. +If @id{chunk} is a function, +@id{load} calls it repeatedly to get the chunk pieces. +Each call to @id{chunk} must return a string that concatenates +with previous results. +A return of an empty string, @nil, or no value signals the end of the chunk. + +If there are no syntactic errors, +returns the compiled chunk as a function; +otherwise, returns @nil plus the error message. + +If the resulting function has upvalues, +the first upvalue is set to the value of @id{env}, +if that parameter is given, +or to the value of the @x{global environment}. +Other upvalues are initialized with @nil. +(When you load a main chunk, +the resulting function will always have exactly one upvalue, +the @id{_ENV} variable @see{globalenv}. +However, +when you load a binary chunk created from a function @seeF{string.dump}, +the resulting function can have an arbitrary number of upvalues.) +All upvalues are fresh, that is, +they are not shared with any other function. + +@id{chunkname} is used as the name of the chunk for error messages +and debug information @see{debugI}. +When absent, +it defaults to @id{chunk}, if @id{chunk} is a string, +or to @St{=(load)} otherwise. + +The string @id{mode} controls whether the chunk can be text or binary +(that is, a precompiled chunk). +It may be the string @St{b} (only @x{binary chunk}s), +@St{t} (only text chunks), +or @St{bt} (both binary and text). +The default is @St{bt}. + +Lua does not check the consistency of binary chunks. +Maliciously crafted binary chunks can crash +the interpreter. + +} + +@LibEntry{loadfile ([filename [, mode [, env]]])| + +Similar to @Lid{load}, +but gets the chunk from file @id{filename} +or from the standard input, +if no file name is given. + +} + +@LibEntry{next (table [, index])| + +Allows a program to traverse all fields of a table. +Its first argument is a table and its second argument +is an index in this table. +@id{next} returns the next index of the table +and its associated value. +When called with @nil as its second argument, +@id{next} returns an initial index +and its associated value. +When called with the last index, +or with @nil in an empty table, +@id{next} returns @nil. +If the second argument is absent, then it is interpreted as @nil. +In particular, +you can use @T{next(t)} to check whether a table is empty. + +The order in which the indices are enumerated is not specified, +@emph{even for numeric indices}. +(To traverse a table in numerical order, +use a numerical @Rw{for}.) + +The behavior of @id{next} is undefined if, +during the traversal, +you assign any value to a non-existent field in the table. +You may however modify existing fields. +In particular, you may clear existing fields. + +} + +@LibEntry{pairs (t)| + +If @id{t} has a metamethod @idx{__pairs}, +calls it with @id{t} as argument and returns the first three +results from the call. + +Otherwise, +returns three values: the @Lid{next} function, the table @id{t}, and @nil, +so that the construction +@verbatim{ +for k,v in pairs(t) do @rep{body} end +} +will iterate over all key@En{}value pairs of table @id{t}. + +See function @Lid{next} for the caveats of modifying +the table during its traversal. + +} + +@LibEntry{pcall (f [, arg1, @Cdots])| + +Calls function @id{f} with +the given arguments in @def{protected mode}. +This means that any error @N{inside @T{f}} is not propagated; +instead, @id{pcall} catches the error +and returns a status code. +Its first result is the status code (a boolean), +which is true if the call succeeds without errors. +In such case, @id{pcall} also returns all results from the call, +after this first result. +In case of any error, @id{pcall} returns @false plus the error message. + +} + +@LibEntry{print (@Cdots)| +Receives any number of arguments +and prints their values to @id{stdout}, +using the @Lid{tostring} function to convert each argument to a string. +@id{print} is not intended for formatted output, +but only as a quick way to show a value, +for instance for debugging. +For complete control over the output, +use @Lid{string.format} and @Lid{io.write}. + +} + +@LibEntry{rawequal (v1, v2)| +Checks whether @id{v1} is equal to @id{v2}, +without invoking the @idx{__eq} metamethod. +Returns a boolean. + +} + +@LibEntry{rawget (table, index)| +Gets the real value of @T{table[index]}, +without invoking the @idx{__index} metamethod. +@id{table} must be a table; +@id{index} may be any value. + +} + +@LibEntry{rawlen (v)| +Returns the length of the object @id{v}, +which must be a table or a string, +without invoking the @idx{__len} metamethod. +Returns an integer. + +} + +@LibEntry{rawset (table, index, value)| +Sets the real value of @T{table[index]} to @id{value}, +without invoking the @idx{__newindex} metamethod. +@id{table} must be a table, +@id{index} any value different from @nil and @x{NaN}, +and @id{value} any Lua value. + +This function returns @id{table}. + +} + +@LibEntry{select (index, @Cdots)| + +If @id{index} is a number, +returns all arguments after argument number @id{index}; +a negative number indexes from the end (@num{-1} is the last argument). +Otherwise, @id{index} must be the string @T{"#"}, +and @id{select} returns the total number of extra arguments it received. + +} + +@LibEntry{setmetatable (table, metatable)| + +Sets the metatable for the given table. +(To change the metatable of other types from Lua code, +you must use the @link{debuglib|debug library}.) +If @id{metatable} is @nil, +removes the metatable of the given table. +If the original metatable has a @idx{__metatable} field, +raises an error. + +This function returns @id{table}. + +} + +@LibEntry{tonumber (e [, base])| + +When called with no @id{base}, +@id{tonumber} tries to convert its argument to a number. +If the argument is already a number or +a string convertible to a number, +then @id{tonumber} returns this number; +otherwise, it returns @nil. + +The conversion of strings can result in integers or floats, +according to the lexical conventions of Lua @see{lexical}. +(The string may have leading and trailing spaces and a sign.) + +When called with @id{base}, +then @id{e} must be a string to be interpreted as +an integer numeral in that base. +The base may be any integer between 2 and 36, inclusive. +In bases @N{above 10}, the letter @Char{A} (in either upper or lower case) +@N{represents 10}, @Char{B} @N{represents 11}, and so forth, +with @Char{Z} representing 35. +If the string @id{e} is not a valid numeral in the given base, +the function returns @nil. + +} + +@LibEntry{tostring (v)| +Receives a value of any type and +converts it to a string in a human-readable format. +(For complete control of how numbers are converted, +use @Lid{string.format}.) + +If the metatable of @id{v} has a @idx{__tostring} field, +then @id{tostring} calls the corresponding value +with @id{v} as argument, +and uses the result of the call as its result. + +} + +@LibEntry{type (v)| +Returns the type of its only argument, coded as a string. +The possible results of this function are +@St{nil} (a string, not the value @nil), +@St{number}, +@St{string}, +@St{boolean}, +@St{table}, +@St{function}, +@St{thread}, +and @St{userdata}. + +} + +@LibEntry{_VERSION| + +A global variable (not a function) that +holds a string containing the running Lua version. +The current value of this variable is @St{Lua 5.3}. + +} + +@LibEntry{xpcall (f, msgh [, arg1, @Cdots])| + +This function is similar to @Lid{pcall}, +except that it sets a new @x{message handler} @id{msgh}. + +} + +} + +@sect2{corolib| @title{Coroutine Manipulation} + +This library comprises the operations to manipulate coroutines, +which come inside the table @defid{coroutine}. +See @See{coroutine} for a general description of coroutines. + + +@LibEntry{coroutine.create (f)| + +Creates a new coroutine, with body @id{f}. +@id{f} must be a function. +Returns this new coroutine, +an object with type @T{"thread"}. + +} + +@LibEntry{coroutine.isyieldable ()| + +Returns true when the running coroutine can yield. + +A running coroutine is yieldable if it is not the main thread and +it is not inside a non-yieldable @N{C function}. + +} + +@LibEntry{coroutine.resume (co [, val1, @Cdots])| + +Starts or continues the execution of coroutine @id{co}. +The first time you resume a coroutine, +it starts running its body. +The values @id{val1}, @ldots are passed +as the arguments to the body function. +If the coroutine has yielded, +@id{resume} restarts it; +the values @id{val1}, @ldots are passed +as the results from the yield. + +If the coroutine runs without any errors, +@id{resume} returns @true plus any values passed to @id{yield} +(when the coroutine yields) or any values returned by the body function +(when the coroutine terminates). +If there is any error, +@id{resume} returns @false plus the error message. + +} + +@LibEntry{coroutine.running ()| + +Returns the running coroutine plus a boolean, +true when the running coroutine is the main one. + +} + +@LibEntry{coroutine.status (co)| + +Returns the status of coroutine @id{co}, as a string: +@T{"running"}, +if the coroutine is running (that is, it called @id{status}); +@T{"suspended"}, if the coroutine is suspended in a call to @id{yield}, +or if it has not started running yet; +@T{"normal"} if the coroutine is active but not running +(that is, it has resumed another coroutine); +and @T{"dead"} if the coroutine has finished its body function, +or if it has stopped with an error. + +} + +@LibEntry{coroutine.wrap (f)| + +Creates a new coroutine, with body @id{f}. +@id{f} must be a function. +Returns a function that resumes the coroutine each time it is called. +Any arguments passed to the function behave as the +extra arguments to @id{resume}. +Returns the same values returned by @id{resume}, +except the first boolean. +In case of error, propagates the error. + +} + +@LibEntry{coroutine.yield (@Cdots)| + +Suspends the execution of the calling coroutine. +Any arguments to @id{yield} are passed as extra results to @id{resume}. + +} + +} + +@sect2{packlib| @title{Modules} + +The package library provides basic +facilities for loading modules in Lua. +It exports one function directly in the global environment: +@Lid{require}. +Everything else is exported in a table @defid{package}. + + +@LibEntry{require (modname)| + +Loads the given module. +The function starts by looking into the @Lid{package.loaded} table +to determine whether @id{modname} is already loaded. +If it is, then @id{require} returns the value stored +at @T{package.loaded[modname]}. +Otherwise, it tries to find a @emph{loader} for the module. + +To find a loader, +@id{require} is guided by the @Lid{package.searchers} sequence. +By changing this sequence, +we can change how @id{require} looks for a module. +The following explanation is based on the default configuration +for @Lid{package.searchers}. + +First @id{require} queries @T{package.preload[modname]}. +If it has a value, +this value (which must be a function) is the loader. +Otherwise @id{require} searches for a Lua loader using the +path stored in @Lid{package.path}. +If that also fails, it searches for a @N{C loader} using the +path stored in @Lid{package.cpath}. +If that also fails, +it tries an @emph{all-in-one} loader @seeF{package.searchers}. + +Once a loader is found, +@id{require} calls the loader with two arguments: +@id{modname} and an extra value dependent on how it got the loader. +(If the loader came from a file, +this extra value is the file name.) +If the loader returns any non-nil value, +@id{require} assigns the returned value to @T{package.loaded[modname]}. +If the loader does not return a non-nil value and +has not assigned any value to @T{package.loaded[modname]}, +then @id{require} assigns @Rw{true} to this entry. +In any case, @id{require} returns the +final value of @T{package.loaded[modname]}. + +If there is any error loading or running the module, +or if it cannot find any loader for the module, +then @id{require} raises an error. + +} + +@LibEntry{package.config| + +A string describing some compile-time configurations for packages. +This string is a sequence of lines: +@itemize{ + +@item{The first line is the @x{directory separator} string. +Default is @Char{\} for @x{Windows} and @Char{/} for all other systems.} + +@item{The second line is the character that separates templates in a path. +Default is @Char{;}.} + +@item{The third line is the string that marks the +substitution points in a template. +Default is @Char{?}.} + +@item{The fourth line is a string that, in a path in @x{Windows}, +is replaced by the executable's directory. +Default is @Char{!}.} + +@item{The fifth line is a mark to ignore all text after it +when building the @id{luaopen_} function name. +Default is @Char{-}.} + +} + +} + +@LibEntry{package.cpath| + +The path used by @Lid{require} to search for a @N{C loader}. + +Lua initializes the @N{C path} @Lid{package.cpath} in the same way +it initializes the Lua path @Lid{package.path}, +using the environment variable @defid{LUA_CPATH_5_3}, +or the environment variable @defid{LUA_CPATH}, +or a default path defined in @id{luaconf.h}. + +} + +@LibEntry{package.loaded| + +A table used by @Lid{require} to control which +modules are already loaded. +When you require a module @id{modname} and +@T{package.loaded[modname]} is not false, +@Lid{require} simply returns the value stored there. + +This variable is only a reference to the real table; +assignments to this variable do not change the +table used by @Lid{require}. + +} + +@LibEntry{package.loadlib (libname, funcname)| + +Dynamically links the host program with the @N{C library} @id{libname}. + +If @id{funcname} is @St{*}, +then it only links with the library, +making the symbols exported by the library +available to other dynamically linked libraries. +Otherwise, +it looks for a function @id{funcname} inside the library +and returns this function as a @N{C function}. +So, @id{funcname} must follow the @Lid{lua_CFunction} prototype +@seeC{lua_CFunction}. + +This is a low-level function. +It completely bypasses the package and module system. +Unlike @Lid{require}, +it does not perform any path searching and +does not automatically adds extensions. +@id{libname} must be the complete file name of the @N{C library}, +including if necessary a path and an extension. +@id{funcname} must be the exact name exported by the @N{C library} +(which may depend on the @N{C compiler} and linker used). + +This function is not supported by @N{Standard C}. +As such, it is only available on some platforms +(Windows, Linux, Mac OS X, Solaris, BSD, +plus other Unix systems that support the @id{dlfcn} standard). + +} + +@LibEntry{package.path| + +The path used by @Lid{require} to search for a Lua loader. + +At start-up, Lua initializes this variable with +the value of the environment variable @defid{LUA_PATH_5_3} or +the environment variable @defid{LUA_PATH} or +with a default path defined in @id{luaconf.h}, +if those environment variables are not defined. +Any @St{;;} in the value of the environment variable +is replaced by the default path. + +} + +@LibEntry{package.preload| + +A table to store loaders for specific modules +@seeF{require}. + +This variable is only a reference to the real table; +assignments to this variable do not change the +table used by @Lid{require}. + +} + +@LibEntry{package.searchers| + +A table used by @Lid{require} to control how to load modules. + +Each entry in this table is a @def{searcher function}. +When looking for a module, +@Lid{require} calls each of these searchers in ascending order, +with the module name (the argument given to @Lid{require}) as its +sole parameter. +The function can return another function (the module @def{loader}) +plus an extra value that will be passed to that loader, +or a string explaining why it did not find that module +(or @nil if it has nothing to say). + +Lua initializes this table with four searcher functions. + +The first searcher simply looks for a loader in the +@Lid{package.preload} table. + +The second searcher looks for a loader as a Lua library, +using the path stored at @Lid{package.path}. +The search is done as described in function @Lid{package.searchpath}. + +The third searcher looks for a loader as a @N{C library}, +using the path given by the variable @Lid{package.cpath}. +Again, +the search is done as described in function @Lid{package.searchpath}. +For instance, +if the @N{C path} is the string +@verbatim{ +"./?.so;./?.dll;/usr/local/?/init.so" +} +the searcher for module @id{foo} +will try to open the files @T{./foo.so}, @T{./foo.dll}, +and @T{/usr/local/foo/init.so}, in that order. +Once it finds a @N{C library}, +this searcher first uses a dynamic link facility to link the +application with the library. +Then it tries to find a @N{C function} inside the library to +be used as the loader. +The name of this @N{C function} is the string @St{luaopen_} +concatenated with a copy of the module name where each dot +is replaced by an underscore. +Moreover, if the module name has a hyphen, +its suffix after (and including) the first hyphen is removed. +For instance, if the module name is @id{a.b.c-v2.1}, +the function name will be @id{luaopen_a_b_c}. + +The fourth searcher tries an @def{all-in-one loader}. +It searches the @N{C path} for a library for +the root name of the given module. +For instance, when requiring @id{a.b.c}, +it will search for a @N{C library} for @id{a}. +If found, it looks into it for an open function for +the submodule; +in our example, that would be @id{luaopen_a_b_c}. +With this facility, a package can pack several @N{C submodules} +into one single library, +with each submodule keeping its original open function. + +All searchers except the first one (preload) return as the extra value +the file name where the module was found, +as returned by @Lid{package.searchpath}. +The first searcher returns no extra value. + +} + +@LibEntry{package.searchpath (name, path [, sep [, rep]])| + +Searches for the given @id{name} in the given @id{path}. + +A path is a string containing a sequence of +@emph{templates} separated by semicolons. +For each template, +the function replaces each interrogation mark (if any) +in the template with a copy of @id{name} +wherein all occurrences of @id{sep} +(a dot, by default) +were replaced by @id{rep} +(the system's directory separator, by default), +and then tries to open the resulting file name. + +For instance, if the path is the string +@verbatim{ +"./?.lua;./?.lc;/usr/local/?/init.lua" +} +the search for the name @id{foo.a} +will try to open the files +@T{./foo/a.lua}, @T{./foo/a.lc}, and +@T{/usr/local/foo/a/init.lua}, in that order. + +Returns the resulting name of the first file that it can +open in read mode (after closing the file), +or @nil plus an error message if none succeeds. +(This error message lists all file names it tried to open.) + +} + +} + +@sect2{strlib| @title{String Manipulation} + +This library provides generic functions for string manipulation, +such as finding and extracting substrings, and pattern matching. +When indexing a string in Lua, the first character is at @N{position 1} +(not @N{at 0}, as in C). +Indices are allowed to be negative and are interpreted as indexing backwards, +from the end of the string. +Thus, the last character is at position @num{-1}, and so on. + +The string library provides all its functions inside the table +@defid{string}. +It also sets a @x{metatable for strings} +where the @idx{__index} field points to the @id{string} table. +Therefore, you can use the string functions in object-oriented style. +For instance, @T{string.byte(s,i)} +can be written as @T{s:byte(i)}. + +The string library assumes one-byte character encodings. + + +@LibEntry{string.byte (s [, i [, j]])| +Returns the internal numeric codes of the characters @T{s[i]}, +@T{s[i+1]}, @ldots, @T{s[j]}. +The default value for @id{i} @N{is 1}; +the default value for @id{j} @N{is @id{i}}. +These indices are corrected +following the same rules of function @Lid{string.sub}. + +Numeric codes are not necessarily portable across platforms. + +} + +@LibEntry{string.char (@Cdots)| +Receives zero or more integers. +Returns a string with length equal to the number of arguments, +in which each character has the internal numeric code equal +to its corresponding argument. + +Numeric codes are not necessarily portable across platforms. + +} + +@LibEntry{string.dump (function [, strip])| + +Returns a string containing a binary representation +(a @emph{binary chunk}) +of the given function, +so that a later @Lid{load} on this string returns +a copy of the function (but with new upvalues). +If @id{strip} is a true value, +the binary representation may not include all debug information +about the function, +to save space. + +Functions with upvalues have only their number of upvalues saved. +When (re)loaded, +those upvalues receive fresh instances containing @nil. +(You can use the debug library to serialize +and reload the upvalues of a function +in a way adequate to your needs.) + +} + +@LibEntry{string.find (s, pattern [, init [, plain]])| + +Looks for the first match of +@id{pattern} @see{pm} in the string @id{s}. +If it finds a match, then @id{find} returns the indices @N{of @T{s}} +where this occurrence starts and ends; +otherwise, it returns @nil. +A third, optional numeric argument @id{init} specifies +where to start the search; +its default value @N{is 1} and can be negative. +A value of @true as a fourth, optional argument @id{plain} +turns off the pattern matching facilities, +so the function does a plain @Q{find substring} operation, +with no characters in @id{pattern} being considered magic. +Note that if @id{plain} is given, then @id{init} must be given as well. + +If the pattern has captures, +then in a successful match +the captured values are also returned, +after the two indices. + +} + +@LibEntry{string.format (formatstring, @Cdots)| + +Returns a formatted version of its variable number of arguments +following the description given in its first argument (which must be a string). +The format string follows the same rules as the @ANSI{sprintf}. +The only differences are that the options/modifiers +@T{*}, @id{h}, @id{L}, @id{l}, @id{n}, +and @id{p} are not supported +and that there is an extra option, @id{q}. + +The @id{q} option formats a string between double quotes, +using escape sequences when necessary to ensure that +it can safely be read back by the Lua interpreter. +For instance, the call +@verbatim{ +string.format('%q', 'a string with "quotes" and \n new line') +} +may produce the string: +@verbatim{ +"a string with \"quotes\" and \ + new line" +} + +Options +@id{A}, @id{a}, @id{E}, @id{e}, @id{f}, +@id{G}, and @id{g} all expect a number as argument. +Options @id{c}, @id{d}, +@id{i}, @id{o}, @id{u}, @id{X}, and @id{x} +expect an integer. +When Lua is compiled with a C89 compiler, +options @id{A} and @id{a} (hexadecimal floats) +do not support any modifier (flags, width, length). + +Option @id{s} expects a string; +if its argument is not a string, +it is converted to one following the same rules of @Lid{tostring}. +If the option has any modifier (flags, width, length), +the string argument should not contain @x{embedded zeros}. + +} + +@LibEntry{string.gmatch (s, pattern)| +Returns an iterator function that, +each time it is called, +returns the next captures from @id{pattern} @see{pm} +over the string @id{s}. +If @id{pattern} specifies no captures, +then the whole match is produced in each call. + +As an example, the following loop +will iterate over all the words from string @id{s}, +printing one per line: +@verbatim{ +s = "hello world from Lua" +for w in string.gmatch(s, "%a+") do + print(w) +end +} +The next example collects all pairs @T{key=value} from the +given string into a table: +@verbatim{ +t = {} +s = "from=world, to=Lua" +for k, v in string.gmatch(s, "(%w+)=(%w+)") do + t[k] = v +end +} + +For this function, a caret @Char{^} at the start of a pattern does not +work as an anchor, as this would prevent the iteration. + +} + +@LibEntry{string.gsub (s, pattern, repl [, n])| +Returns a copy of @id{s} +in which all (or the first @id{n}, if given) +occurrences of the @id{pattern} @see{pm} have been +replaced by a replacement string specified by @id{repl}, +which can be a string, a table, or a function. +@id{gsub} also returns, as its second value, +the total number of matches that occurred. +The name @id{gsub} comes from @emph{Global SUBstitution}. + +If @id{repl} is a string, then its value is used for replacement. +The @N{character @T{%}} works as an escape character: +any sequence in @id{repl} of the form @T{%@rep{d}}, +with @rep{d} between 1 and 9, +stands for the value of the @rep{d}-th captured substring. +The sequence @T{%0} stands for the whole match. +The sequence @T{%%} stands for a @N{single @T{%}}. + +If @id{repl} is a table, then the table is queried for every match, +using the first capture as the key. + +If @id{repl} is a function, then this function is called every time a +match occurs, with all captured substrings passed as arguments, +in order. + +In any case, +if the pattern specifies no captures, +then it behaves as if the whole pattern was inside a capture. + +If the value returned by the table query or by the function call +is a string or a number, +then it is used as the replacement string; +otherwise, if it is @Rw{false} or @nil, +then there is no replacement +(that is, the original match is kept in the string). + +Here are some examples: +@verbatim{ +x = string.gsub("hello world", "(%w+)", "%1 %1") +--> x="hello hello world world" + +x = string.gsub("hello world", "%w+", "%0 %0", 1) +--> x="hello hello world" + +x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1") +--> x="world hello Lua from" + +x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv) +--> x="home = /home/roberto, user = roberto" + +x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s) + return load(s)() + end) +--> x="4+5 = 9" + +local t = {name="lua", version="5.3"} +x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t) +--> x="lua-5.3.tar.gz" +} + +} + +@LibEntry{string.len (s)| +Receives a string and returns its length. +The empty string @T{""} has length 0. +Embedded zeros are counted, +so @T{"a\000bc\000"} has length 5. + +} + +@LibEntry{string.lower (s)| +Receives a string and returns a copy of this string with all +uppercase letters changed to lowercase. +All other characters are left unchanged. +The definition of what an uppercase letter is depends on the current locale. + +} + +@LibEntry{string.match (s, pattern [, init])| +Looks for the first @emph{match} of +@id{pattern} @see{pm} in the string @id{s}. +If it finds one, then @id{match} returns +the captures from the pattern; +otherwise it returns @nil. +If @id{pattern} specifies no captures, +then the whole match is returned. +A third, optional numeric argument @id{init} specifies +where to start the search; +its default value @N{is 1} and can be negative. + +} + +@LibEntry{string.pack (fmt, v1, v2, @Cdots)| + +Returns a binary string containing the values @id{v1}, @id{v2}, etc. +packed (that is, serialized in binary form) +according to the format string @id{fmt} @see{pack}. + +} + +@LibEntry{string.packsize (fmt)| + +Returns the size of a string resulting from @Lid{string.pack} +with the given format. +The format string cannot have the variable-length options +@Char{s} or @Char{z} @see{pack}. + +} + +@LibEntry{string.rep (s, n [, sep])| +Returns a string that is the concatenation of @id{n} copies of +the string @id{s} separated by the string @id{sep}. +The default value for @id{sep} is the empty string +(that is, no separator). +Returns the empty string if @id{n} is not positive. + +(Note that it is very easy to exhaust the memory of your machine +with a single call to this function.) + +} + +@LibEntry{string.reverse (s)| +Returns a string that is the string @id{s} reversed. + +} + +@LibEntry{string.sub (s, i [, j])| +Returns the substring of @id{s} that +starts at @id{i} and continues until @id{j}; +@id{i} and @id{j} can be negative. +If @id{j} is absent, then it is assumed to be equal to @num{-1} +(which is the same as the string length). +In particular, +the call @T{string.sub(s,1,j)} returns a prefix of @id{s} +with length @id{j}, +and @T{string.sub(s, -i)} (for a positive @id{i}) +returns a suffix of @id{s} +with length @id{i}. + +If, after the translation of negative indices, +@id{i} is less than 1, +it is corrected to 1. +If @id{j} is greater than the string length, +it is corrected to that length. +If, after these corrections, +@id{i} is greater than @id{j}, +the function returns the empty string. + +} + +@LibEntry{string.unpack (fmt, s [, pos])| + +Returns the values packed in string @id{s} @seeF{string.pack} +according to the format string @id{fmt} @see{pack}. +An optional @id{pos} marks where +to start reading in @id{s} (default is 1). +After the read values, +this function also returns the index of the first unread byte in @id{s}. + +} + +@LibEntry{string.upper (s)| +Receives a string and returns a copy of this string with all +lowercase letters changed to uppercase. +All other characters are left unchanged. +The definition of what a lowercase letter is depends on the current locale. + +} + + +@sect3{pm| @title{Patterns} + +Patterns in Lua are described by regular strings, +which are interpreted as patterns by the pattern-matching functions +@Lid{string.find}, +@Lid{string.gmatch}, +@Lid{string.gsub}, +and @Lid{string.match}. +This section describes the syntax and the meaning +(that is, what they match) of these strings. + +@sect4{@title{Character Class:} +A @def{character class} is used to represent a set of characters. +The following combinations are allowed in describing a character class: +@description{ + +@item{@rep{x}| +(where @rep{x} is not one of the @emphx{magic characters} +@T{^$()%.[]*+-?}) +represents the character @emph{x} itself. +} + +@item{@T{.}| (a dot) represents all characters.} + +@item{@T{%a}| represents all letters.} + +@item{@T{%c}| represents all control characters.} + +@item{@T{%d}| represents all digits.} + +@item{@T{%g}| represents all printable characters except space.} + +@item{@T{%l}| represents all lowercase letters.} + +@item{@T{%p}| represents all punctuation characters.} + +@item{@T{%s}| represents all space characters.} + +@item{@T{%u}| represents all uppercase letters.} + +@item{@T{%w}| represents all alphanumeric characters.} + +@item{@T{%x}| represents all hexadecimal digits.} + +@item{@T{%@rep{x}}| (where @rep{x} is any non-alphanumeric character) +represents the character @rep{x}. +This is the standard way to escape the magic characters. +Any non-alphanumeric character +(including all punctuation characters, even the non-magical) +can be preceded by a @Char{%} +when used to represent itself in a pattern. +} + +@item{@T{[@rep{set}]}| +represents the class which is the union of all +characters in @rep{set}. +A range of characters can be specified by +separating the end characters of the range, +in ascending order, with a @Char{-}. +All classes @T{%}@emph{x} described above can also be used as +components in @rep{set}. +All other characters in @rep{set} represent themselves. +For example, @T{[%w_]} (or @T{[_%w]}) +represents all alphanumeric characters plus the underscore, +@T{[0-7]} represents the octal digits, +and @T{[0-7%l%-]} represents the octal digits plus +the lowercase letters plus the @Char{-} character. + +You can put a closing square bracket in a set +by positioning it as the first character in the set. +You can put a hyphen in a set +by positioning it as the first or the last character in the set. +(You can also use an escape for both cases.) + +The interaction between ranges and classes is not defined. +Therefore, patterns like @T{[%a-z]} or @T{[a-%%]} +have no meaning. +} + +@item{@T{[^@rep{set}]}| +represents the complement of @rep{set}, +where @rep{set} is interpreted as above. +} + +} +For all classes represented by single letters (@T{%a}, @T{%c}, etc.), +the corresponding uppercase letter represents the complement of the class. +For instance, @T{%S} represents all non-space characters. + +The definitions of letter, space, and other character groups +depend on the current locale. +In particular, the class @T{[a-z]} may not be equivalent to @T{%l}. + +} + +@sect4{@title{Pattern Item:} +A @def{pattern item} can be +@itemize{ + +@item{ +a single character class, +which matches any single character in the class; +} + +@item{ +a single character class followed by @Char{*}, +which matches zero or more repetitions of characters in the class. +These repetition items will always match the longest possible sequence; +} + +@item{ +a single character class followed by @Char{+}, +which matches one or more repetitions of characters in the class. +These repetition items will always match the longest possible sequence; +} + +@item{ +a single character class followed by @Char{-}, +which also matches zero or more repetitions of characters in the class. +Unlike @Char{*}, +these repetition items will always match the shortest possible sequence; +} + +@item{ +a single character class followed by @Char{?}, +which matches zero or one occurrence of a character in the class. +It always matches one occurrence if possible; +} + +@item{ +@T{%@rep{n}}, for @rep{n} between 1 and 9; +such item matches a substring equal to the @rep{n}-th captured string +(see below); +} + +@item{ +@T{%b@rep{xy}}, where @rep{x} and @rep{y} are two distinct characters; +such item matches strings that start @N{with @rep{x}}, end @N{with @rep{y}}, +and where the @rep{x} and @rep{y} are @emph{balanced}. +This means that, if one reads the string from left to right, +counting @M{+1} for an @rep{x} and @M{-1} for a @rep{y}, +the ending @rep{y} is the first @rep{y} where the count reaches 0. +For instance, the item @T{%b()} matches expressions with +balanced parentheses. +} + +@item{ +@T{%f[@rep{set}]}, a @def{frontier pattern}; +such item matches an empty string at any position such that +the next character belongs to @rep{set} +and the previous character does not belong to @rep{set}. +The set @rep{set} is interpreted as previously described. +The beginning and the end of the subject are handled as if +they were the character @Char{\0}. +} + +} + +} + +@sect4{@title{Pattern:} +A @def{pattern} is a sequence of pattern items. +A caret @Char{^} at the beginning of a pattern anchors the match at the +beginning of the subject string. +A @Char{$} at the end of a pattern anchors the match at the +end of the subject string. +At other positions, +@Char{^} and @Char{$} have no special meaning and represent themselves. + +} + +@sect4{@title{Captures:} +A pattern can contain sub-patterns enclosed in parentheses; +they describe @def{captures}. +When a match succeeds, the substrings of the subject string +that match captures are stored (@emph{captured}) for future use. +Captures are numbered according to their left parentheses. +For instance, in the pattern @T{"(a*(.)%w(%s*))"}, +the part of the string matching @T{"a*(.)%w(%s*)"} is +stored as the first capture (and therefore has @N{number 1}); +the character matching @St{.} is captured with @N{number 2}, +and the part matching @St{%s*} has @N{number 3}. + +As a special case, the empty capture @T{()} captures +the current string position (a number). +For instance, if we apply the pattern @T{"()aa()"} on the +string @T{"flaaap"}, there will be two captures: @N{3 and 5}. + +} + +} + + +@sect3{pack| @title{Format Strings for Pack and Unpack} + +The first argument to @Lid{string.pack}, +@Lid{string.packsize}, and @Lid{string.unpack} +is a format string, +which describes the layout of the structure being created or read. + +A format string is a sequence of conversion options. +The conversion options are as follows: +@description{ +@item{@T{<}|sets little endian} +@item{@T{>}|sets big endian} +@item{@T{=}|sets native endian} +@item{@T{![@rep{n}]}|sets maximum alignment to @id{n} +(default is native alignment)} +@item{@T{b}|a signed byte (@id{char})} +@item{@T{B}|an unsigned byte (@id{char})} +@item{@T{h}|a signed @id{short} (native size)} +@item{@T{H}|an unsigned @id{short} (native size)} +@item{@T{l}|a signed @id{long} (native size)} +@item{@T{L}|an unsigned @id{long} (native size)} +@item{@T{j}|a @id{lua_Integer}} +@item{@T{J}|a @id{lua_Unsigned}} +@item{@T{T}|a @id{size_t} (native size)} +@item{@T{i[@rep{n}]}|a signed @id{int} with @id{n} bytes +(default is native size)} +@item{@T{I[@rep{n}]}|an unsigned @id{int} with @id{n} bytes +(default is native size)} +@item{@T{f}|a @id{float} (native size)} +@item{@T{d}|a @id{double} (native size)} +@item{@T{n}|a @id{lua_Number}} +@item{@T{c@rep{n}}|a fixed-sized string with @id{n} bytes} +@item{@T{z}|a zero-terminated string} +@item{@T{s[@emph{n}]}|a string preceded by its length +coded as an unsigned integer with @id{n} bytes +(default is a @id{size_t})} +@item{@T{x}|one byte of padding} +@item{@T{X@rep{op}}|an empty item that aligns +according to option @id{op} +(which is otherwise ignored)} +@item{@Char{ }|(empty space) ignored} +} +(A @St{[@rep{n}]} means an optional integral numeral.) +Except for padding, spaces, and configurations +(options @St{xX <=>!}), +each option corresponds to an argument (in @Lid{string.pack}) +or a result (in @Lid{string.unpack}). + +For options @St{!@rep{n}}, @St{s@rep{n}}, @St{i@rep{n}}, and @St{I@rep{n}}, +@id{n} can be any integer between 1 and 16. +All integral options check overflows; +@Lid{string.pack} checks whether the given value fits in the given size; +@Lid{string.unpack} checks whether the read value fits in a Lua integer. + +Any format string starts as if prefixed by @St{!1=}, +that is, +with maximum alignment of 1 (no alignment) +and native endianness. + +Alignment works as follows: +For each option, +the format gets extra padding until the data starts +at an offset that is a multiple of the minimum between the +option size and the maximum alignment; +this minimum must be a power of 2. +Options @St{c} and @St{z} are not aligned; +option @St{s} follows the alignment of its starting integer. + +All padding is filled with zeros by @Lid{string.pack} +(and ignored by @Lid{string.unpack}). + +} + +} + +@sect2{utf8| @title{UTF-8 Support} + +This library provides basic support for @x{UTF-8} encoding. +It provides all its functions inside the table @defid{utf8}. +This library does not provide any support for @x{Unicode} other +than the handling of the encoding. +Any operation that needs the meaning of a character, +such as character classification, is outside its scope. + +Unless stated otherwise, +all functions that expect a byte position as a parameter +assume that the given position is either the start of a byte sequence +or one plus the length of the subject string. +As in the string library, +negative indices count from the end of the string. + + +@LibEntry{utf8.char (@Cdots)| +Receives zero or more integers, +converts each one to its corresponding UTF-8 byte sequence +and returns a string with the concatenation of all these sequences. + +} + +@LibEntry{utf8.charpattern| +The pattern (a string, not a function) @St{[\0-\x7F\xC2-\xF4][\x80-\xBF]*} +@see{pm}, +which matches exactly one UTF-8 byte sequence, +assuming that the subject is a valid UTF-8 string. + +} + +@LibEntry{utf8.codes (s)| + +Returns values so that the construction +@verbatim{ +for p, c in utf8.codes(s) do @rep{body} end +} +will iterate over all characters in string @id{s}, +with @id{p} being the position (in bytes) and @id{c} the code point +of each character. +It raises an error if it meets any invalid byte sequence. + +} + +@LibEntry{utf8.codepoint (s [, i [, j]])| +Returns the codepoints (as integers) from all characters in @id{s} +that start between byte position @id{i} and @id{j} (both included). +The default for @id{i} is 1 and for @id{j} is @id{i}. +It raises an error if it meets any invalid byte sequence. + +} + +@LibEntry{utf8.len (s [, i [, j]])| +Returns the number of UTF-8 characters in string @id{s} +that start between positions @id{i} and @id{j} (both inclusive). +The default for @id{i} is @num{1} and for @id{j} is @num{-1}. +If it finds any invalid byte sequence, +returns a false value plus the position of the first invalid byte. + +} + +@LibEntry{utf8.offset (s, n [, i])| +Returns the position (in bytes) where the encoding of the +@id{n}-th character of @id{s} +(counting from position @id{i}) starts. +A negative @id{n} gets characters before position @id{i}. +The default for @id{i} is 1 when @id{n} is non-negative +and @T{#s + 1} otherwise, +so that @T{utf8.offset(s, -n)} gets the offset of the +@id{n}-th character from the end of the string. +If the specified character is neither in the subject +nor right after its end, +the function returns @nil. + +As a special case, +when @id{n} is 0 the function returns the start of the encoding +of the character that contains the @id{i}-th byte of @id{s}. + +This function assumes that @id{s} is a valid UTF-8 string. + +} + +} + +@sect2{tablib| @title{Table Manipulation} + +This library provides generic functions for table manipulation. +It provides all its functions inside the table @defid{table}. + +Remember that, whenever an operation needs the length of a table, +all caveats about the length operator apply @see{len-op}. +All functions ignore non-numeric keys +in the tables given as arguments. + + +@LibEntry{table.concat (list [, sep [, i [, j]]])| + +Given a list where all elements are strings or numbers, +returns the string @T{list[i]..sep..list[i+1] @Cdots sep..list[j]}. +The default value for @id{sep} is the empty string, +the default for @id{i} is 1, +and the default for @id{j} is @T{#list}. +If @id{i} is greater than @id{j}, returns the empty string. + +} + +@LibEntry{table.insert (list, [pos,] value)| + +Inserts element @id{value} at position @id{pos} in @id{list}, +shifting up the elements +@T{list[pos], list[pos+1], @Cdots, list[#list]}. +The default value for @id{pos} is @T{#list+1}, +so that a call @T{table.insert(t,x)} inserts @id{x} at the end +of list @id{t}. + +} + +@LibEntry{table.move (a1, f, e, t [,a2])| + +Moves elements from table @id{a1} to table @id{a2}, +performing the equivalent to the following +multiple assignment: +@T{a2[t],@Cdots = a1[f],@Cdots,a1[e]}. +The default for @id{a2} is @id{a1}. +The destination range can overlap with the source range. +The number of elements to be moved must fit in a Lua integer. + +Returns the destination table @id{a2}. + +} + +@LibEntry{table.pack (@Cdots)| + +Returns a new table with all arguments stored into keys 1, 2, etc. +and with a field @St{n} with the total number of arguments. +Note that the resulting table may not be a sequence. + +} + +@LibEntry{table.remove (list [, pos])| + +Removes from @id{list} the element at position @id{pos}, +returning the value of the removed element. +When @id{pos} is an integer between 1 and @T{#list}, +it shifts down the elements +@T{list[pos+1], list[pos+2], @Cdots, list[#list]} +and erases element @T{list[#list]}; +The index @id{pos} can also be 0 when @T{#list} is 0, +or @T{#list + 1}; +in those cases, the function erases the element @T{list[pos]}. + +The default value for @id{pos} is @T{#list}, +so that a call @T{table.remove(l)} removes the last element +of list @id{l}. + +} + +@LibEntry{table.sort (list [, comp])| + +Sorts list elements in a given order, @emph{in-place}, +from @T{list[1]} to @T{list[#list]}. +If @id{comp} is given, +then it must be a function that receives two list elements +and returns true when the first element must come +before the second in the final order +(so that, after the sort, +@T{i < j} implies @T{not comp(list[j],list[i])}). +If @id{comp} is not given, +then the standard Lua operator @T{<} is used instead. + +Note that the @id{comp} function must define +a strict partial order over the elements in the list; +that is, it must be asymmetric and transitive. +Otherwise, no valid sort may be possible. + +The sort algorithm is not stable: +elements considered equal by the given order +may have their relative positions changed by the sort. + +} + +@LibEntry{table.unpack (list [, i [, j]])| + +Returns the elements from the given list. +This function is equivalent to +@verbatim{ +return list[i], list[i+1], @Cdots, list[j] +} +By default, @id{i} @N{is 1} and @id{j} is @T{#list}. + +} + +} + +@sect2{mathlib| @title{Mathematical Functions} + +This library provides basic mathematical functions. +It provides all its functions and constants inside the table @defid{math}. +Functions with the annotation @St{integer/float} give +integer results for integer arguments +and float results for float (or mixed) arguments. +Rounding functions +(@Lid{math.ceil}, @Lid{math.floor}, and @Lid{math.modf}) +return an integer when the result fits in the range of an integer, +or a float otherwise. + +@LibEntry{math.abs (x)| + +Returns the absolute value of @id{x}. (integer/float) + +} + +@LibEntry{math.acos (x)| + +Returns the arc cosine of @id{x} (in radians). + +} + +@LibEntry{math.asin (x)| + +Returns the arc sine of @id{x} (in radians). + +} + +@LibEntry{math.atan (y [, x])| + +@index{atan2} +Returns the arc tangent of @T{y/x} (in radians), +but uses the signs of both arguments to find the +quadrant of the result. +(It also handles correctly the case of @id{x} being zero.) + +The default value for @id{x} is 1, +so that the call @T{math.atan(y)} +returns the arc tangent of @id{y}. + +} + +@LibEntry{math.ceil (x)| + +Returns the smallest integral value larger than or equal to @id{x}. + +} + +@LibEntry{math.cos (x)| + +Returns the cosine of @id{x} (assumed to be in radians). + +} + +@LibEntry{math.deg (x)| + +Converts the angle @id{x} from radians to degrees. + +} + +@LibEntry{math.exp (x)| + +Returns the value @M{e@sp{x}} +(where @id{e} is the base of natural logarithms). + +} + +@LibEntry{math.floor (x)| + +Returns the largest integral value smaller than or equal to @id{x}. + +} + +@LibEntry{math.fmod (x, y)| + +Returns the remainder of the division of @id{x} by @id{y} +that rounds the quotient towards zero. (integer/float) + +} + +@LibEntry{math.huge| + +The float value @idx{HUGE_VAL}, +a value larger than any other numeric value. + +} + +@LibEntry{math.log (x [, base])| + +Returns the logarithm of @id{x} in the given base. +The default for @id{base} is @M{e} +(so that the function returns the natural logarithm of @id{x}). + +} + +@LibEntry{math.max (x, @Cdots)| + +Returns the argument with the maximum value, +according to the Lua operator @T{<}. (integer/float) + +} + +@LibEntry{math.maxinteger| +An integer with the maximum value for an integer. + +} + +@LibEntry{math.min (x, @Cdots)| + +Returns the argument with the minimum value, +according to the Lua operator @T{<}. (integer/float) + +} + +@LibEntry{math.mininteger| +An integer with the minimum value for an integer. + +} + +@LibEntry{math.modf (x)| + +Returns the integral part of @id{x} and the fractional part of @id{x}. +Its second result is always a float. + +} + +@LibEntry{math.pi| + +The value of @M{@pi}. + +} + +@LibEntry{math.rad (x)| + +Converts the angle @id{x} from degrees to radians. + +} + +@LibEntry{math.random ([m [, n]])| + +When called without arguments, +returns a pseudo-random float with uniform distribution +in the range @C{(} @M{[0,1)}. @C{]} +When called with two integers @id{m} and @id{n}, +@id{math.random} returns a pseudo-random integer +with uniform distribution in the range @M{[m, n]}. +(The value @M{n-m} cannot be negative and must fit in a Lua integer.) +The call @T{math.random(n)} is equivalent to @T{math.random(1,n)}. + +This function is an interface to the underling +pseudo-random generator function provided by C. + +} + +@LibEntry{math.randomseed (x)| + +Sets @id{x} as the @Q{seed} +for the pseudo-random generator: +equal seeds produce equal sequences of numbers. + +} + +@LibEntry{math.sin (x)| + +Returns the sine of @id{x} (assumed to be in radians). + +} + +@LibEntry{math.sqrt (x)| + +Returns the square root of @id{x}. +(You can also use the expression @T{x^0.5} to compute this value.) + +} + +@LibEntry{math.tan (x)| + +Returns the tangent of @id{x} (assumed to be in radians). + +} + +@LibEntry{math.tointeger (x)| + +If the value @id{x} is convertible to an integer, +returns that integer. +Otherwise, returns @nil. + +} + +@LibEntry{math.type (x)| + +Returns @St{integer} if @id{x} is an integer, +@St{float} if it is a float, +or @nil if @id{x} is not a number. + +} + +@LibEntry{math.ult (m, n)| + +Returns a boolean, +true if and only if integer @id{m} is below integer @id{n} when +they are compared as @x{unsigned integers}. + +} + +} + + +@sect2{iolib| @title{Input and Output Facilities} + +The I/O library provides two different styles for file manipulation. +The first one uses implicit file handles; +that is, there are operations to set a default input file and a +default output file, +and all input/output operations are over these default files. +The second style uses explicit file handles. + +When using implicit file handles, +all operations are supplied by table @defid{io}. +When using explicit file handles, +the operation @Lid{io.open} returns a file handle +and then all operations are supplied as methods of the file handle. + +The table @id{io} also provides +three predefined file handles with their usual meanings from C: +@defid{io.stdin}, @defid{io.stdout}, and @defid{io.stderr}. +The I/O library never closes these files. + +Unless otherwise stated, +all I/O functions return @nil on failure +(plus an error message as a second result and +a system-dependent error code as a third result) +and some value different from @nil on success. +In non-POSIX systems, +the computation of the error message and error code +in case of errors +may be not @x{thread safe}, +because they rely on the global C variable @id{errno}. + +@LibEntry{io.close ([file])| + +Equivalent to @T{file:close()}. +Without a @id{file}, closes the default output file. + +} + +@LibEntry{io.flush ()| + +Equivalent to @T{io.output():flush()}. + +} + +@LibEntry{io.input ([file])| + +When called with a file name, it opens the named file (in text mode), +and sets its handle as the default input file. +When called with a file handle, +it simply sets this file handle as the default input file. +When called without arguments, +it returns the current default input file. + +In case of errors this function raises the error, +instead of returning an error code. + +} + +@LibEntry{io.lines ([filename, @Cdots])| + +Opens the given file name in read mode +and returns an iterator function that +works like @T{file:lines(@Cdots)} over the opened file. +When the iterator function detects the end of file, +it returns no values (to finish the loop) and automatically closes the file. + +The call @T{io.lines()} (with no file name) is equivalent +to @T{io.input():lines("*l")}; +that is, it iterates over the lines of the default input file. +In this case, the iterator does not close the file when the loop ends. + +In case of errors this function raises the error, +instead of returning an error code. + +} + +@LibEntry{io.open (filename [, mode])| + +This function opens a file, +in the mode specified in the string @id{mode}. +In case of success, +it returns a new file handle. + +The @id{mode} string can be any of the following: +@description{ +@item{@St{r}| read mode (the default);} +@item{@St{w}| write mode;} +@item{@St{a}| append mode;} +@item{@St{r+}| update mode, all previous data is preserved;} +@item{@St{w+}| update mode, all previous data is erased;} +@item{@St{a+}| append update mode, previous data is preserved, + writing is only allowed at the end of file.} +} +The @id{mode} string can also have a @Char{b} at the end, +which is needed in some systems to open the file in binary mode. + +} + +@LibEntry{io.output ([file])| + +Similar to @Lid{io.input}, but operates over the default output file. + +} + +@LibEntry{io.popen (prog [, mode])| + +This function is system dependent and is not available +on all platforms. + +Starts program @id{prog} in a separated process and returns +a file handle that you can use to read data from this program +(if @id{mode} is @T{"r"}, the default) +or to write data to this program +(if @id{mode} is @T{"w"}). + +} + +@LibEntry{io.read (@Cdots)| + +Equivalent to @T{io.input():read(@Cdots)}. + +} + +@LibEntry{io.tmpfile ()| + +In case of success, +returns a handle for a temporary file. +This file is opened in update mode +and it is automatically removed when the program ends. + +} + +@LibEntry{io.type (obj)| + +Checks whether @id{obj} is a valid file handle. +Returns the string @T{"file"} if @id{obj} is an open file handle, +@T{"closed file"} if @id{obj} is a closed file handle, +or @nil if @id{obj} is not a file handle. + +} + +@LibEntry{io.write (@Cdots)| + +Equivalent to @T{io.output():write(@Cdots)}. + + +} + +@LibEntry{file:close ()| + +Closes @id{file}. +Note that files are automatically closed when +their handles are garbage collected, +but that takes an unpredictable amount of time to happen. + +When closing a file handle created with @Lid{io.popen}, +@Lid{file:close} returns the same values +returned by @Lid{os.execute}. + +} + +@LibEntry{file:flush ()| + +Saves any written data to @id{file}. + +} + +@LibEntry{file:lines (@Cdots)| + +Returns an iterator function that, +each time it is called, +reads the file according to the given formats. +When no format is given, +uses @St{l} as a default. +As an example, the construction +@verbatim{ +for c in file:lines(1) do @rep{body} end +} +will iterate over all characters of the file, +starting at the current position. +Unlike @Lid{io.lines}, this function does not close the file +when the loop ends. + +In case of errors this function raises the error, +instead of returning an error code. + +} + +@LibEntry{file:read (@Cdots)| + +Reads the file @id{file}, +according to the given formats, which specify what to read. +For each format, +the function returns a string or a number with the characters read, +or @nil if it cannot read data with the specified format. +(In this latter case, +the function does not read subsequent formats.) +When called without formats, +it uses a default format that reads the next line +(see below). + +The available formats are +@description{ + +@item{@St{n}| +reads a numeral and returns it as a float or an integer, +following the lexical conventions of Lua. +(The numeral may have leading spaces and a sign.) +This format always reads the longest input sequence that +is a valid prefix for a numeral; +if that prefix does not form a valid numeral +(e.g., an empty string, @St{0x}, or @St{3.4e-}), +it is discarded and the function returns @nil. +} + +@item{@St{a}| +reads the whole file, starting at the current position. +On end of file, it returns the empty string. +} + +@item{@St{l}| +reads the next line skipping the end of line, +returning @nil on end of file. +This is the default format. +} + +@item{@St{L}| +reads the next line keeping the end-of-line character (if present), +returning @nil on end of file. +} + +@item{@emph{number}| +reads a string with up to this number of bytes, +returning @nil on end of file. +If @id{number} is zero, +it reads nothing and returns an empty string, +or @nil on end of file. +} + +} +The formats @St{l} and @St{L} should be used only for text files. + +} + +@LibEntry{file:seek ([whence [, offset]])| + +Sets and gets the file position, +measured from the beginning of the file, +to the position given by @id{offset} plus a base +specified by the string @id{whence}, as follows: +@description{ +@item{@St{set}| base is position 0 (beginning of the file);} +@item{@St{cur}| base is current position;} +@item{@St{end}| base is end of file;} +} +In case of success, @id{seek} returns the final file position, +measured in bytes from the beginning of the file. +If @id{seek} fails, it returns @nil, +plus a string describing the error. + +The default value for @id{whence} is @T{"cur"}, +and for @id{offset} is 0. +Therefore, the call @T{file:seek()} returns the current +file position, without changing it; +the call @T{file:seek("set")} sets the position to the +beginning of the file (and returns 0); +and the call @T{file:seek("end")} sets the position to the +end of the file, and returns its size. + +} + +@LibEntry{file:setvbuf (mode [, size])| + +Sets the buffering mode for an output file. +There are three available modes: +@description{ + +@item{@St{no}| +no buffering; the result of any output operation appears immediately. +} + +@item{@St{full}| +full buffering; output operation is performed only +when the buffer is full or when +you explicitly @T{flush} the file @seeF{io.flush}. +} + +@item{@St{line}| +line buffering; output is buffered until a newline is output +or there is any input from some special files +(such as a terminal device). +} + +} +For the last two cases, @id{size} +specifies the size of the buffer, in bytes. +The default is an appropriate size. + +} + +@LibEntry{file:write (@Cdots)| + +Writes the value of each of its arguments to @id{file}. +The arguments must be strings or numbers. + +In case of success, this function returns @id{file}. +Otherwise it returns @nil plus a string describing the error. + +} + +} + +@sect2{oslib| @title{Operating System Facilities} + +This library is implemented through table @defid{os}. + + +@LibEntry{os.clock ()| + +Returns an approximation of the amount in seconds of CPU time +used by the program. + +} + +@LibEntry{os.date ([format [, time]])| + +Returns a string or a table containing date and time, +formatted according to the given string @id{format}. + +If the @id{time} argument is present, +this is the time to be formatted +(see the @Lid{os.time} function for a description of this value). +Otherwise, @id{date} formats the current time. + +If @id{format} starts with @Char{!}, +then the date is formatted in Coordinated Universal Time. +After this optional character, +if @id{format} is the string @St{*t}, +then @id{date} returns a table with the following fields: +@id{year}, @id{month} (1@En{}12), @id{day} (1@En{}31), +@id{hour} (0@En{}23), @id{min} (0@En{}59), @id{sec} (0@En{}61), +@id{wday} (weekday, 1@En{}7, Sunday @N{is 1}), +@id{yday} (day of the year, 1@En{}366), +and @id{isdst} (daylight saving flag, a boolean). +This last field may be absent +if the information is not available. + +If @id{format} is not @St{*t}, +then @id{date} returns the date as a string, +formatted according to the same rules as the @ANSI{strftime}. + +When called without arguments, +@id{date} returns a reasonable date and time representation that depends on +the host system and on the current locale. +(More specifically, @T{os.date()} is equivalent to @T{os.date("%c")}.) + +In non-POSIX systems, +this function may be not @x{thread safe} +because of its reliance on @CId{gmtime} and @CId{localtime}. + +} + +@LibEntry{os.difftime (t2, t1)| + +Returns the difference, in seconds, +from time @id{t1} to time @id{t2} +(where the times are values returned by @Lid{os.time}). +In @x{POSIX}, @x{Windows}, and some other systems, +this value is exactly @id{t2}@M{-}@id{t1}. + +} + +@LibEntry{os.execute ([command])| + +This function is equivalent to the @ANSI{system}. +It passes @id{command} to be executed by an operating system shell. +Its first result is @true +if the command terminated successfully, +or @nil otherwise. +After this first result +the function returns a string plus a number, +as follows: +@description{ + +@item{@St{exit}| +the command terminated normally; +the following number is the exit status of the command. +} + +@item{@St{signal}| +the command was terminated by a signal; +the following number is the signal that terminated the command. +} + +} + +When called without a @id{command}, +@id{os.execute} returns a boolean that is true if a shell is available. + +} + +@LibEntry{os.exit ([code [, close]])| + +Calls the @ANSI{exit} to terminate the host program. +If @id{code} is @Rw{true}, +the returned status is @idx{EXIT_SUCCESS}; +if @id{code} is @Rw{false}, +the returned status is @idx{EXIT_FAILURE}; +if @id{code} is a number, +the returned status is this number. +The default value for @id{code} is @Rw{true}. + +If the optional second argument @id{close} is true, +closes the Lua state before exiting. + +} + +@LibEntry{os.getenv (varname)| + +Returns the value of the process environment variable @id{varname}, +or @nil if the variable is not defined. + +} + +@LibEntry{os.remove (filename)| + +Deletes the file (or empty directory, on @x{POSIX} systems) +with the given name. +If this function fails, it returns @nil, +plus a string describing the error and the error code. +Otherwise, it returns true. + +} + +@LibEntry{os.rename (oldname, newname)| + +Renames the file or directory named @id{oldname} to @id{newname}. +If this function fails, it returns @nil, +plus a string describing the error and the error code. +Otherwise, it returns true. + +} + +@LibEntry{os.setlocale (locale [, category])| + +Sets the current locale of the program. +@id{locale} is a system-dependent string specifying a locale; +@id{category} is an optional string describing which category to change: +@T{"all"}, @T{"collate"}, @T{"ctype"}, +@T{"monetary"}, @T{"numeric"}, or @T{"time"}; +the default category is @T{"all"}. +The function returns the name of the new locale, +or @nil if the request cannot be honored. + +If @id{locale} is the empty string, +the current locale is set to an implementation-defined native locale. +If @id{locale} is the string @St{C}, +the current locale is set to the standard C locale. + +When called with @nil as the first argument, +this function only returns the name of the current locale +for the given category. + +This function may be not @x{thread safe} +because of its reliance on @CId{setlocale}. + +} + +@LibEntry{os.time ([table])| + +Returns the current time when called without arguments, +or a time representing the local date and time specified by the given table. +This table must have fields @id{year}, @id{month}, and @id{day}, +and may have fields +@id{hour} (default is 12), +@id{min} (default is 0), +@id{sec} (default is 0), +and @id{isdst} (default is @nil). +Other fields are ignored. +For a description of these fields, see the @Lid{os.date} function. + +The values in these fields do not need to be inside their valid ranges. +For instance, if @id{sec} is -10, +it means -10 seconds from the time specified by the other fields; +if @id{hour} is 1000, +it means +1000 hours from the time specified by the other fields. + +The returned value is a number, whose meaning depends on your system. +In @x{POSIX}, @x{Windows}, and some other systems, +this number counts the number +of seconds since some given start time (the @Q{epoch}). +In other systems, the meaning is not specified, +and the number returned by @id{time} can be used only as an argument to +@Lid{os.date} and @Lid{os.difftime}. + +} + +@LibEntry{os.tmpname ()| + +Returns a string with a file name that can +be used for a temporary file. +The file must be explicitly opened before its use +and explicitly removed when no longer needed. + +In @x{POSIX} systems, +this function also creates a file with that name, +to avoid security risks. +(Someone else might create the file with wrong permissions +in the time between getting the name and creating the file.) +You still have to open the file to use it +and to remove it (even if you do not use it). + +When possible, +you may prefer to use @Lid{io.tmpfile}, +which automatically removes the file when the program ends. + +} + +} + +@sect2{debuglib| @title{The Debug Library} + +This library provides +the functionality of the @link{debugI|debug interface} to Lua programs. +You should exert care when using this library. +Several of its functions +violate basic assumptions about Lua code +(e.g., that variables local to a function +cannot be accessed from outside; +that userdata metatables cannot be changed by Lua code; +that Lua programs do not crash) +and therefore can compromise otherwise secure code. +Moreover, some functions in this library may be slow. + +All functions in this library are provided +inside the @defid{debug} table. +All functions that operate over a thread +have an optional first argument which is the +thread to operate over. +The default is always the current thread. + + +@LibEntry{debug.debug ()| + +Enters an interactive mode with the user, +running each string that the user enters. +Using simple commands and other debug facilities, +the user can inspect global and local variables, +change their values, evaluate expressions, and so on. +A line containing only the word @id{cont} finishes this function, +so that the caller continues its execution. + +Note that commands for @id{debug.debug} are not lexically nested +within any function and so have no direct access to local variables. + +} + +@LibEntry{debug.gethook ([thread])| + +Returns the current hook settings of the thread, as three values: +the current hook function, the current hook mask, +and the current hook count +(as set by the @Lid{debug.sethook} function). + +} + +@LibEntry{debug.getinfo ([thread,] f [, what])| + +Returns a table with information about a function. +You can give the function directly +or you can give a number as the value of @id{f}, +which means the function running at level @id{f} of the call stack +of the given thread: +@N{level 0} is the current function (@id{getinfo} itself); +@N{level 1} is the function that called @id{getinfo} +(except for tail calls, which do not count on the stack); +and so on. +If @id{f} is a number larger than the number of active functions, +then @id{getinfo} returns @nil. + +The returned table can contain all the fields returned by @Lid{lua_getinfo}, +with the string @id{what} describing which fields to fill in. +The default for @id{what} is to get all information available, +except the table of valid lines. +If present, +the option @Char{f} +adds a field named @id{func} with the function itself. +If present, +the option @Char{L} +adds a field named @id{activelines} with the table of +valid lines. + +For instance, the expression @T{debug.getinfo(1,"n").name} returns +a name for the current function, +if a reasonable name can be found, +and the expression @T{debug.getinfo(print)} +returns a table with all available information +about the @Lid{print} function. + +} + +@LibEntry{debug.getlocal ([thread,] f, local)| + +This function returns the name and the value of the local variable +with index @id{local} of the function at level @id{f} of the stack. +This function accesses not only explicit local variables, +but also parameters, temporaries, etc. + +The first parameter or local variable has @N{index 1}, and so on, +following the order that they are declared in the code, +counting only the variables that are active +in the current scope of the function. +Negative indices refer to vararg arguments; +@num{-1} is the first vararg argument. +The function returns @nil if there is no variable with the given index, +and raises an error when called with a level out of range. +(You can call @Lid{debug.getinfo} to check whether the level is valid.) + +Variable names starting with @Char{(} (open parenthesis) @C{)} +represent variables with no known names +(internal variables such as loop control variables, +and variables from chunks saved without debug information). + +The parameter @id{f} may also be a function. +In that case, @id{getlocal} returns only the name of function parameters. + +} + +@LibEntry{debug.getmetatable (value)| + +Returns the metatable of the given @id{value} +or @nil if it does not have a metatable. + +} + +@LibEntry{debug.getregistry ()| + +Returns the registry table @see{registry}. + +} + +@LibEntry{debug.getupvalue (f, up)| + +This function returns the name and the value of the upvalue +with index @id{up} of the function @id{f}. +The function returns @nil if there is no upvalue with the given index. + +Variable names starting with @Char{(} (open parenthesis) @C{)} +represent variables with no known names +(variables from chunks saved without debug information). + +} + +@LibEntry{debug.getuservalue (u)| + +Returns the Lua value associated to @id{u}. +If @id{u} is not a full userdata, +returns @nil. + +} + +@LibEntry{debug.sethook ([thread,] hook, mask [, count])| + +Sets the given function as a hook. +The string @id{mask} and the number @id{count} describe +when the hook will be called. +The string mask may have any combination of the following characters, +with the given meaning: +@description{ +@item{@Char{c}| the hook is called every time Lua calls a function;} +@item{@Char{r}| the hook is called every time Lua returns from a function;} +@item{@Char{l}| the hook is called every time Lua enters a new line of code.} +} +Moreover, +with a @id{count} different from zero, +the hook is called also after every @id{count} instructions. + +When called without arguments, +@Lid{debug.sethook} turns off the hook. + +When the hook is called, its first argument is a string +describing the event that has triggered its call: +@T{"call"} (or @T{"tail call"}), +@T{"return"}, +@T{"line"}, and @T{"count"}. +For line events, +the hook also gets the new line number as its second parameter. +Inside a hook, +you can call @id{getinfo} with @N{level 2} to get more information about +the running function +(@N{level 0} is the @id{getinfo} function, +and @N{level 1} is the hook function). + +} + +@LibEntry{debug.setlocal ([thread,] level, local, value)| + +This function assigns the value @id{value} to the local variable +with index @id{local} of the function at level @id{level} of the stack. +The function returns @nil if there is no local +variable with the given index, +and raises an error when called with a @id{level} out of range. +(You can call @id{getinfo} to check whether the level is valid.) +Otherwise, it returns the name of the local variable. + +See @Lid{debug.getlocal} for more information about +variable indices and names. + +} + +@LibEntry{debug.setmetatable (value, table)| + +Sets the metatable for the given @id{value} to the given @id{table} +(which can be @nil). +Returns @id{value}. + +} + +@LibEntry{debug.setupvalue (f, up, value)| + +This function assigns the value @id{value} to the upvalue +with index @id{up} of the function @id{f}. +The function returns @nil if there is no upvalue +with the given index. +Otherwise, it returns the name of the upvalue. + +} + +@LibEntry{debug.setuservalue (udata, value)| + +Sets the given @id{value} as +the Lua value associated to the given @id{udata}. +@id{udata} must be a full userdata. + +Returns @id{udata}. + +} + +@LibEntry{debug.traceback ([thread,] [message [, level]])| + +If @id{message} is present but is neither a string nor @nil, +this function returns @id{message} without further processing. +Otherwise, +it returns a string with a traceback of the call stack. +The optional @id{message} string is appended +at the beginning of the traceback. +An optional @id{level} number tells at which level +to start the traceback +(default is 1, the function calling @id{traceback}). + +} + +@LibEntry{debug.upvalueid (f, n)| + +Returns a unique identifier (as a light userdata) +for the upvalue numbered @id{n} +from the given function. + +These unique identifiers allow a program to check whether different +closures share upvalues. +Lua closures that share an upvalue +(that is, that access a same external local variable) +will return identical ids for those upvalue indices. + +} + +@LibEntry{debug.upvaluejoin (f1, n1, f2, n2)| + +Make the @id{n1}-th upvalue of the Lua closure @id{f1} +refer to the @id{n2}-th upvalue of the Lua closure @id{f2}. + +} + +} + +} + + +@C{-------------------------------------------------------------------------} +@sect1{lua-sa| @title{Lua Standalone} + +Although Lua has been designed as an extension language, +to be embedded in a host @N{C program}, +it is also frequently used as a standalone language. +An interpreter for Lua as a standalone language, +called simply @id{lua}, +is provided with the standard distribution. +The @x{standalone interpreter} includes +all standard libraries, including the debug library. +Its usage is: +@verbatim{ +lua [options] [script [args]] +} +The options are: +@description{ +@item{@T{-e @rep{stat}}| executes string @rep{stat};} +@item{@T{-l @rep{mod}}| @Q{requires} @rep{mod} and assigns the + result to global @@rep{mod};} +@item{@T{-i}| enters interactive mode after running @rep{script};} +@item{@T{-v}| prints version information;} +@item{@T{-E}| ignores environment variables;} +@item{@T{--}| stops handling options;} +@item{@T{-}| executes @id{stdin} as a file and stops handling options.} +} +After handling its options, @id{lua} runs the given @emph{script}. +When called without arguments, +@id{lua} behaves as @T{lua -v -i} +when the standard input (@id{stdin}) is a terminal, +and as @T{lua -} otherwise. + +When called without option @T{-E}, +the interpreter checks for an environment variable @defid{LUA_INIT_5_3} +(or @defid{LUA_INIT} if the versioned name is not defined) +before running any argument. +If the variable content has the format @T{@At@rep{filename}}, +then @id{lua} executes the file. +Otherwise, @id{lua} executes the string itself. + +When called with option @T{-E}, +besides ignoring @id{LUA_INIT}, +Lua also ignores +the values of @id{LUA_PATH} and @id{LUA_CPATH}, +setting the values of +@Lid{package.path} and @Lid{package.cpath} +with the default paths defined in @id{luaconf.h}. + +All options are handled in order, except @T{-i} and @T{-E}. +For instance, an invocation like +@verbatim{ +$ lua -e'a=1' -e 'print(a)' script.lua +} +will first set @id{a} to 1, then print the value of @id{a}, +and finally run the file @id{script.lua} with no arguments. +(Here @T{$} is the shell prompt. Your prompt may be different.) + +Before running any code, +@id{lua} collects all command-line arguments +in a global table called @id{arg}. +The script name goes to index 0, +the first argument after the script name goes to index 1, +and so on. +Any arguments before the script name +(that is, the interpreter name plus its options) +go to negative indices. +For instance, in the call +@verbatim{ +$ lua -la b.lua t1 t2 +} +the table is like this: +@verbatim{ +arg = { [-2] = "lua", [-1] = "-la", + [0] = "b.lua", + [1] = "t1", [2] = "t2" } +} +If there is no script in the call, +the interpreter name goes to index 0, +followed by the other arguments. +For instance, the call +@verbatim{ +$ lua -e "print(arg[1])" +} +will print @St{-e}. +If there is a script, +the script is called with arguments +@T{arg[1]}, @Cdots, @T{arg[#arg]}. +(Like all chunks in Lua, +the script is compiled as a vararg function.) + +In interactive mode, +Lua repeatedly prompts and waits for a line. +After reading a line, +Lua first try to interpret the line as an expression. +If it succeeds, it prints its value. +Otherwise, it interprets the line as a statement. +If you write an incomplete statement, +the interpreter waits for its completion +by issuing a different prompt. + +If the global variable @defid{_PROMPT} contains a string, +then its value is used as the prompt. +Similarly, if the global variable @defid{_PROMPT2} contains a string, +its value is used as the secondary prompt +(issued during incomplete statements). + +In case of unprotected errors in the script, +the interpreter reports the error to the standard error stream. +If the error object is not a string but +has a metamethod @idx{__tostring}, +the interpreter calls this metamethod to produce the final message. +Otherwise, the interpreter converts the error object to a string +and adds a stack traceback to it. + +When finishing normally, +the interpreter closes its main Lua state +@seeF{lua_close}. +The script can avoid this step by +calling @Lid{os.exit} to terminate. + +To allow the use of Lua as a +script interpreter in Unix systems, +the standalone interpreter skips +the first line of a chunk if it starts with @T{#}. +Therefore, Lua scripts can be made into executable programs +by using @T{chmod +x} and @N{the @T{#!}} form, +as in +@verbatim{ +#!/usr/local/bin/lua +} +(Of course, +the location of the Lua interpreter may be different in your machine. +If @id{lua} is in your @id{PATH}, +then +@verbatim{ +#!/usr/bin/env lua +} +is a more portable solution.) + +} + + +@sect1{incompat| @title{Incompatibilities with the Previous Version} + +Here we list the incompatibilities that you may find when moving a program +from @N{Lua 5.2} to @N{Lua 5.3}. +You can avoid some incompatibilities by compiling Lua with +appropriate options (see file @id{luaconf.h}). +However, +all these compatibility options will be removed in the future. + +Lua versions can always change the C API in ways that +do not imply source-code changes in a program, +such as the numeric values for constants +or the implementation of functions as macros. +Therefore, +you should not assume that binaries are compatible between +different Lua versions. +Always recompile clients of the Lua API when +using a new version. + +Similarly, Lua versions can always change the internal representation +of precompiled chunks; +precompiled chunks are not compatible between different Lua versions. + +The standard paths in the official distribution may +change between versions. + +@sect2{@title{Changes in the Language} +@itemize{ + +@item{ +The main difference between @N{Lua 5.2} and @N{Lua 5.3} is the +introduction of an integer subtype for numbers. +Although this change should not affect @Q{normal} computations, +some computations +(mainly those that involve some kind of overflow) +can give different results. + +You can fix these differences by forcing a number to be a float +(in @N{Lua 5.2} all numbers were float), +in particular writing constants with an ending @T{.0} +or using @T{x = x + 0.0} to convert a variable. +(This recommendation is only for a quick fix +for an occasional incompatibility; +it is not a general guideline for good programming. +For good programming, +use floats where you need floats +and integers where you need integers.) +} + +@item{ +The conversion of a float to a string now adds a @T{.0} suffix +to the result if it looks like an integer. +(For instance, the float 2.0 will be printed as @T{2.0}, +not as @T{2}.) +You should always use an explicit format +when you need a specific format for numbers. + +(Formally this is not an incompatibility, +because Lua does not specify how numbers are formatted as strings, +but some programs assumed a specific format.) +} + +@item{ +The generational mode for the garbage collector was removed. +(It was an experimental feature in @N{Lua 5.2}.) +} + +} + +} + +@sect2{@title{Changes in the Libraries} +@itemize{ + +@item{ +The @id{bit32} library has been deprecated. +It is easy to require a compatible external library or, +better yet, to replace its functions with appropriate bitwise operations. +(Keep in mind that @id{bit32} operates on 32-bit integers, +while the bitwise operators in @N{Lua 5.3} operate on Lua integers, +which by default have @N{64 bits}.) +} + +@item{ +The Table library now respects metamethods +for setting and getting elements. +} + +@item{ +The @Lid{ipairs} iterator now respects metamethods and +its @idx{__ipairs} metamethod has been deprecated. +} + + +@item{ +Option names in @Lid{io.read} do not have a starting @Char{*} anymore. +For compatibility, Lua will continue to accept (and ignore) this character. +} + +@item{ +The following functions were deprecated in the mathematical library: +@id{atan2}, @id{cosh}, @id{sinh}, @id{tanh}, @id{pow}, +@id{frexp}, and @id{ldexp}. +You can replace @T{math.pow(x,y)} with @T{x^y}; +you can replace @id{math.atan2} with @id{math.atan}, +which now accepts one or two arguments; +you can replace @T{math.ldexp(x,exp)} with @T{x * 2.0^exp}. +For the other operations, +you can either use an external library or +implement them in Lua. +} + +@item{ +The searcher for C loaders used by @Lid{require} +changed the way it handles versioned names. +Now, the version should come after the module name +(as is usual in most other tools). +For compatibility, that searcher still tries the old format +if it cannot find an open function according to the new style. +(@N{Lua 5.2} already worked that way, +but it did not document the change.) +} + +@item{ +The call @T{collectgarbage("count")} now returns only one result. +(You can compute that second result from the fractional part +of the first result.) +} + +} + +} + +@sect2{@title{Changes in the API} + +@itemize{ + +@item{ +Continuation functions now receive as arguments what they needed +to get through @id{lua_getctx}, +so @id{lua_getctx} has been removed. +Adapt your code accordingly. +} + +@item{ +Function @Lid{lua_dump} has an extra parameter, @id{strip}. +Use 0 as the value of this parameter to get the old behavior. +} + +@item{ +Functions to inject/project unsigned integers +(@id{lua_pushunsigned}, @id{lua_tounsigned}, @id{lua_tounsignedx}, +@id{luaL_checkunsigned}, @id{luaL_optunsigned}) +were deprecated. +Use their signed equivalents with a type cast. +} + +@item{ +Macros to project non-default integer types +(@id{luaL_checkint}, @id{luaL_optint}, @id{luaL_checklong}, @id{luaL_optlong}) +were deprecated. +Use their equivalent over @Lid{lua_Integer} with a type cast +(or, when possible, use @Lid{lua_Integer} in your code). +} + +} + +} + +} + + +@C{[===============================================================} + +@sect1{BNF| @title{The Complete Syntax of Lua} + +Here is the complete syntax of Lua in extended BNF. +As usual in extended BNF, +@bnfNter{{A}} means 0 or more @bnfNter{A}s, +and @bnfNter{[A]} means an optional @bnfNter{A}. +(For operator precedences, see @See{prec}; +for a description of the terminals +@bnfNter{Name}, @bnfNter{Numeral}, +and @bnfNter{LiteralString}, see @See{lexical}.) +@index{grammar} + +@Produc{ + +@producname{chunk}@producbody{block} + +@producname{block}@producbody{@bnfrep{stat} @bnfopt{retstat}} + +@producname{stat}@producbody{ + @bnfter{;} +@OrNL varlist @bnfter{=} explist +@OrNL functioncall +@OrNL label +@OrNL @Rw{break} +@OrNL @Rw{goto} Name +@OrNL @Rw{do} block @Rw{end} +@OrNL @Rw{while} exp @Rw{do} block @Rw{end} +@OrNL @Rw{repeat} block @Rw{until} exp +@OrNL @Rw{if} exp @Rw{then} block + @bnfrep{@Rw{elseif} exp @Rw{then} block} + @bnfopt{@Rw{else} block} @Rw{end} +@OrNL @Rw{for} @bnfNter{Name} @bnfter{=} exp @bnfter{,} exp @bnfopt{@bnfter{,} exp} + @Rw{do} block @Rw{end} +@OrNL @Rw{for} namelist @Rw{in} explist @Rw{do} block @Rw{end} +@OrNL @Rw{function} funcname funcbody +@OrNL @Rw{local} @Rw{function} @bnfNter{Name} funcbody +@OrNL @Rw{local} namelist @bnfopt{@bnfter{=} explist} +} + +@producname{retstat}@producbody{@Rw{return} + @bnfopt{explist} @bnfopt{@bnfter{;}}} + +@producname{label}@producbody{@bnfter{::} Name @bnfter{::}} + +@producname{funcname}@producbody{@bnfNter{Name} @bnfrep{@bnfter{.} @bnfNter{Name}} + @bnfopt{@bnfter{:} @bnfNter{Name}}} + +@producname{varlist}@producbody{var @bnfrep{@bnfter{,} var}} + +@producname{var}@producbody{ + @bnfNter{Name} +@Or prefixexp @bnfter{[} exp @bnfter{]} +@Or prefixexp @bnfter{.} @bnfNter{Name} +} + +@producname{namelist}@producbody{@bnfNter{Name} @bnfrep{@bnfter{,} @bnfNter{Name}}} + + +@producname{explist}@producbody{exp @bnfrep{@bnfter{,} exp}} + +@producname{exp}@producbody{ + @Rw{nil} +@Or @Rw{false} +@Or @Rw{true} +@Or @bnfNter{Numeral} +@Or @bnfNter{LiteralString} +@Or @bnfter{...} +@Or functiondef +@OrNL prefixexp +@Or tableconstructor +@Or exp binop exp +@Or unop exp +} + +@producname{prefixexp}@producbody{var @Or functioncall @Or @bnfter{(} exp @bnfter{)}} + +@producname{functioncall}@producbody{ + prefixexp args +@Or prefixexp @bnfter{:} @bnfNter{Name} args +} + +@producname{args}@producbody{ + @bnfter{(} @bnfopt{explist} @bnfter{)} +@Or tableconstructor +@Or @bnfNter{LiteralString} +} + +@producname{functiondef}@producbody{@Rw{function} funcbody} + +@producname{funcbody}@producbody{@bnfter{(} @bnfopt{parlist} @bnfter{)} block @Rw{end}} + +@producname{parlist}@producbody{namelist @bnfopt{@bnfter{,} @bnfter{...}} + @Or @bnfter{...}} + +@producname{tableconstructor}@producbody{@bnfter{@Open} @bnfopt{fieldlist} @bnfter{@Close}} + +@producname{fieldlist}@producbody{field @bnfrep{fieldsep field} @bnfopt{fieldsep}} + +@producname{field}@producbody{@bnfter{[} exp @bnfter{]} @bnfter{=} exp @Or @bnfNter{Name} @bnfter{=} exp @Or exp} + +@producname{fieldsep}@producbody{@bnfter{,} @Or @bnfter{;}} + +@producname{binop}@producbody{ + @bnfter{+} @Or @bnfter{-} @Or @bnfter{*} @Or @bnfter{/} @Or @bnfter{//} + @Or @bnfter{^} @Or @bnfter{%} + @OrNL + @bnfter{&} @Or @bnfter{~} @Or @bnfter{|} @Or @bnfter{>>} @Or @bnfter{<<} + @Or @bnfter{..} + @OrNL + @bnfter{<} @Or @bnfter{<=} @Or @bnfter{>} @Or @bnfter{>=} + @Or @bnfter{==} @Or @bnfter{~=} + @OrNL + @Rw{and} @Or @Rw{or}} + +@producname{unop}@producbody{@bnfter{-} @Or @Rw{not} @Or @bnfter{#} @Or + @bnfter{~}} + +} + +} + +@C{]===============================================================} + +} +@C{)]-------------------------------------------------------------------------} -- cgit v1.2.3-55-g6feb