/* ** $Id: lmathlib.c,v 1.127 2018/03/22 19:54:49 roberto Exp roberto $ ** Standard mathematical library ** See Copyright Notice in lua.h */ #define lmathlib_c #define LUA_LIB #include "lprefix.h" #include #include #include #include #include "lua.h" #include "lauxlib.h" #include "lualib.h" #undef PI #define PI (l_mathop(3.141592653589793238462643383279502884)) static int math_abs (lua_State *L) { if (lua_isinteger(L, 1)) { lua_Integer n = lua_tointeger(L, 1); if (n < 0) n = (lua_Integer)(0u - (lua_Unsigned)n); lua_pushinteger(L, n); } else lua_pushnumber(L, l_mathop(fabs)(luaL_checknumber(L, 1))); return 1; } static int math_sin (lua_State *L) { lua_pushnumber(L, l_mathop(sin)(luaL_checknumber(L, 1))); return 1; } static int math_cos (lua_State *L) { lua_pushnumber(L, l_mathop(cos)(luaL_checknumber(L, 1))); return 1; } static int math_tan (lua_State *L) { lua_pushnumber(L, l_mathop(tan)(luaL_checknumber(L, 1))); return 1; } static int math_asin (lua_State *L) { lua_pushnumber(L, l_mathop(asin)(luaL_checknumber(L, 1))); return 1; } static int math_acos (lua_State *L) { lua_pushnumber(L, l_mathop(acos)(luaL_checknumber(L, 1))); return 1; } static int math_atan (lua_State *L) { lua_Number y = luaL_checknumber(L, 1); lua_Number x = luaL_optnumber(L, 2, 1); lua_pushnumber(L, l_mathop(atan2)(y, x)); return 1; } static int math_toint (lua_State *L) { int valid; lua_Integer n = lua_tointegerx(L, 1, &valid); if (valid) lua_pushinteger(L, n); else { luaL_checkany(L, 1); lua_pushnil(L); /* value is not convertible to integer */ } return 1; } static void pushnumint (lua_State *L, lua_Number d) { lua_Integer n; if (lua_numbertointeger(d, &n)) /* does 'd' fit in an integer? */ lua_pushinteger(L, n); /* result is integer */ else lua_pushnumber(L, d); /* result is float */ } static int math_floor (lua_State *L) { if (lua_isinteger(L, 1)) lua_settop(L, 1); /* integer is its own floor */ else { lua_Number d = l_mathop(floor)(luaL_checknumber(L, 1)); pushnumint(L, d); } return 1; } static int math_ceil (lua_State *L) { if (lua_isinteger(L, 1)) lua_settop(L, 1); /* integer is its own ceil */ else { lua_Number d = l_mathop(ceil)(luaL_checknumber(L, 1)); pushnumint(L, d); } return 1; } static int math_fmod (lua_State *L) { if (lua_isinteger(L, 1) && lua_isinteger(L, 2)) { lua_Integer d = lua_tointeger(L, 2); if ((lua_Unsigned)d + 1u <= 1u) { /* special cases: -1 or 0 */ luaL_argcheck(L, d != 0, 2, "zero"); lua_pushinteger(L, 0); /* avoid overflow with 0x80000... / -1 */ } else lua_pushinteger(L, lua_tointeger(L, 1) % d); } else lua_pushnumber(L, l_mathop(fmod)(luaL_checknumber(L, 1), luaL_checknumber(L, 2))); return 1; } /* ** next function does not use 'modf', avoiding problems with 'double*' ** (which is not compatible with 'float*') when lua_Number is not ** 'double'. */ static int math_modf (lua_State *L) { if (lua_isinteger(L ,1)) { lua_settop(L, 1); /* number is its own integer part */ lua_pushnumber(L, 0); /* no fractional part */ } else { lua_Number n = luaL_checknumber(L, 1); /* integer part (rounds toward zero) */ lua_Number ip = (n < 0) ? l_mathop(ceil)(n) : l_mathop(floor)(n); pushnumint(L, ip); /* fractional part (test needed for inf/-inf) */ lua_pushnumber(L, (n == ip) ? l_mathop(0.0) : (n - ip)); } return 2; } static int math_sqrt (lua_State *L) { lua_pushnumber(L, l_mathop(sqrt)(luaL_checknumber(L, 1))); return 1; } static int math_ult (lua_State *L) { lua_Integer a = luaL_checkinteger(L, 1); lua_Integer b = luaL_checkinteger(L, 2); lua_pushboolean(L, (lua_Unsigned)a < (lua_Unsigned)b); return 1; } static int math_log (lua_State *L) { lua_Number x = luaL_checknumber(L, 1); lua_Number res; if (lua_isnoneornil(L, 2)) res = l_mathop(log)(x); else { lua_Number base = luaL_checknumber(L, 2); #if !defined(LUA_USE_C89) if (base == l_mathop(2.0)) res = l_mathop(log2)(x); else #endif if (base == l_mathop(10.0)) res = l_mathop(log10)(x); else res = l_mathop(log)(x)/l_mathop(log)(base); } lua_pushnumber(L, res); return 1; } static int math_exp (lua_State *L) { lua_pushnumber(L, l_mathop(exp)(luaL_checknumber(L, 1))); return 1; } static int math_deg (lua_State *L) { lua_pushnumber(L, luaL_checknumber(L, 1) * (l_mathop(180.0) / PI)); return 1; } static int math_rad (lua_State *L) { lua_pushnumber(L, luaL_checknumber(L, 1) * (PI / l_mathop(180.0))); return 1; } static int math_min (lua_State *L) { int n = lua_gettop(L); /* number of arguments */ int imin = 1; /* index of current minimum value */ int i; luaL_argcheck(L, n >= 1, 1, "value expected"); for (i = 2; i <= n; i++) { if (lua_compare(L, i, imin, LUA_OPLT)) imin = i; } lua_pushvalue(L, imin); return 1; } static int math_max (lua_State *L) { int n = lua_gettop(L); /* number of arguments */ int imax = 1; /* index of current maximum value */ int i; luaL_argcheck(L, n >= 1, 1, "value expected"); for (i = 2; i <= n; i++) { if (lua_compare(L, imax, i, LUA_OPLT)) imax = i; } lua_pushvalue(L, imax); return 1; } static int math_type (lua_State *L) { if (lua_type(L, 1) == LUA_TNUMBER) { if (lua_isinteger(L, 1)) lua_pushliteral(L, "integer"); else lua_pushliteral(L, "float"); } else { luaL_checkany(L, 1); lua_pushnil(L); } return 1; } /* ** {================================================================== ** Pseudo-Random Number Generator based on 'xorshift128+'. ** =================================================================== */ /* number of binary digits in the mantissa of a float */ #define FIGS l_mathlim(MANT_DIG) #if FIGS > 64 /* there are only 64 random bits; use them all */ #undef FIGS #define FIGS 64 #endif #if !defined(LUA_USE_C89) && defined(LLONG_MAX) && !defined(LUA_DEBUG) /* { */ /* ** Assume long long. */ /* a 64-bit value */ typedef unsigned long long I; static I xorshift128plus (I *state) { I x = state[0]; I y = state[1]; state[0] = y; x ^= x << 23; state[1] = (x ^ (x >> 18)) ^ (y ^ (y >> 5)); return state[1] + y; } /* must take care to not shift stuff by more than 63 slots */ #define shiftI (64 - FIGS) /* leave FIGS bits */ #define shiftF (l_mathop(0.5) / (1LLU << (FIGS - 1))) /* 2^(-FIG) */ /* ** Convert bits from a random integer into a float in the ** interval [0,1). */ static lua_Number I2d (I x) { return (lua_Number)(x >> shiftI) * shiftF; } /* convert an 'I' to a lua_Unsigned (using higher bits) */ #define I2UInt(x) ((lua_Unsigned)((x) >> (64 - LUA_UNSIGNEDBITS))) /* convert a lua_Integer to an 'I' */ #define Int2I(x) ((I)(x)) #else /* no long long }{ */ /* ** Use two 32-bit integers to represent a 64-bit quantity. */ #if LUAI_BITSINT >= 32 typedef unsigned int lu_int32; #else typedef unsigned long lu_int32; #endif /* a 64-bit value */ typedef struct I { lu_int32 h; /* higher half */ lu_int32 l; /* lower half */ } I; /* ** basic operations on 'I' values */ static I packI (lu_int32 h, lu_int32 l) { I result; result.h = h; result.l = l; return result; } /* i ^ (i << n) */ static I Ixorshl (I i, int n) { return packI(i.h ^ ((i.h << n) | (i.l >> (32 - n))), i.l ^ (i.l << n)); } /* i ^ (i >> n) */ static I Ixorshr (I i, int n) { return packI(i.h ^ (i.h >> n), i.l ^ ((i.l >> n) | (i.h << (32 - n)))); } static I Ixor (I i1, I i2) { return packI(i1.h ^ i2.h, i1.l ^ i2.l); } static I Iadd (I i1, I i2) { I result = packI(i1.h + i2.h, i1.l + i2.l); if (result.l < i1.l) /* carry? */ result.h++; return result; } /* ** implementation of 'xorshift128+' algorithm on 'I' values */ static I xorshift128plus (I *state) { I x = state[0]; I y = state[1]; state[0] = y; x = Ixorshl(x, 23); /* x ^= x << 23; */ /* state[1] = (x ^ (x >> 18)) ^ (y ^ (y >> 5)); */ state[1] = Ixor(Ixorshr(x, 18), Ixorshr(y, 5)); return Iadd(state[1], y); /* return state[1] + y; */ } /* ** Converts an 'I' into a float. */ /* an unsigned 1 with proper type */ #define UONE ((lu_int32)1) #if FIGS <= 32 #define maskLOW 0 /* do not need bits from lower half */ #define maskHI (~(~(lu_int32)0 >> (FIGS - 1) >> 1)) /* use FIGS bits */ #define shiftHI 1 /* no shift */ #define shiftF (1 / l_mathop(4294967296.0)) /* 2^(-32) */ #else /* 32 < FIGS <= 64 */ /* must take care to not shift stuff by more than 31 slots */ /* use FIGS - 32 bits from lower half */ #define maskLOW (~(~(lu_int32)0 >> (FIGS - 33) >> 1)) /* use all bits from higher half */ #define maskHI (~(lu_int32)0) #define shiftHI l_mathop(4294967296.0) /* 2^32 */ /* 2^(-64) */ #define shiftF ((lua_Number)(1 / (shiftHI * shiftHI))) #endif static lua_Number I2d (I x) { lua_Number h = (lua_Number)(x.h & maskHI); lua_Number l = (lua_Number)(x.l & maskLOW); return (h * shiftHI + l) * shiftF; } static lua_Unsigned I2UInt (I x) { #if (LUA_MAXINTEGER >> 30) <= 1 /* at most 32 bits; use only high bits */ return ((lua_Unsigned)x.h); #else /* at least 33 bits */ return ((lua_Unsigned)x.h << (LUA_UNSIGNEDBITS - 32)) | (lua_Unsigned)x.l >> (64 - LUA_UNSIGNEDBITS); #endif } static I Int2I (lua_Unsigned n) { return packI((lu_int32)(n >> 31 >> 1), (lu_int32)n & ~(lu_int32)0); } #endif /* } */ /* ** A state uses two 'I' values. */ typedef struct { I s[2]; } RanState; /* ** Return the higher bit set in 'x' (first bit is 1). */ static int higherbit (lua_Unsigned x) { /* table of higher bits from 0 to 255 */ static const unsigned char hb[256] = { 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8 }; int l = 0; while (x >= 256) { l += 8; x >>= 8; } return l + hb[x]; } /* ** Project the random integer 'ran' into the interval [0, n]. ** To get a uniform projection into [0,n], we first compute 'shf', the ** largest number that we can right-shift 'ran' and still get numbers ** as larger as 'n'. We then shift 'ran'; if the result is inside [0, n], ** we are done. Otherwise, we try with another 'ran' until we have a ** result inside the interval. (We use right shifts to avoid the lowest ** bits of 'ran', which has poorer distributions.) */ static lua_Unsigned project (lua_Unsigned ran, lua_Unsigned n, RanState *state) { if (n == 0) return 0; /* special case for the unit set */ else { int shf = LUA_UNSIGNEDBITS - higherbit(n); lua_assert(~(lua_Unsigned)0 >> shf >= n && /* not larger */ ~(lua_Unsigned)0 >> shf >> 1 < n); /* largest */ while ((ran >>= shf) > n) ran = I2UInt(xorshift128plus(state->s)); return ran; } } static int math_random (lua_State *L) { lua_Integer low, up; lua_Unsigned p; RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1)); I rv = xorshift128plus(state->s); /* next pseudo-random value */ switch (lua_gettop(L)) { /* check number of arguments */ case 0: { /* no arguments */ lua_pushnumber(L, I2d(rv)); /* float between 0 and 1 */ return 1; } case 1: { /* only upper limit */ low = 1; up = luaL_checkinteger(L, 1); if (up == 0) { /* single 0 as argument? */ lua_pushinteger(L, I2UInt(rv)); /* full random integer */ return 1; } break; } case 2: { /* lower and upper limits */ low = luaL_checkinteger(L, 1); up = luaL_checkinteger(L, 2); break; } default: return luaL_error(L, "wrong number of arguments"); } /* random integer in the interval [low, up] */ luaL_argcheck(L, low <= up, 1, "interval is empty"); /* project random integer into the interval [0, up - low] */ p = project(I2UInt(rv), (lua_Unsigned)up - (lua_Unsigned)low, state); lua_pushinteger(L, p + (lua_Unsigned)low); return 1; } static void setseed (I *state, lua_Unsigned n) { int i; state[0] = Int2I(n); state[1] = Int2I(0xff); /* avoid a zero state */ for (i = 0; i < 16; i++) xorshift128plus(state); /* discard initial values to "spread" seed */ } static int math_randomseed (lua_State *L) { RanState *state = (RanState *)lua_touserdata(L, lua_upvalueindex(1)); lua_Integer n = luaL_checkinteger(L, 1); setseed(state->s, n); return 0; } static const luaL_Reg randfuncs[] = { {"random", math_random}, {"randomseed", math_randomseed}, {NULL, NULL} }; static void setrandfunc (lua_State *L) { RanState *state = (RanState *)lua_newuserdatauv(L, sizeof(RanState), 0); setseed(state->s, 0); luaL_setfuncs(L, randfuncs, 1); } /* }================================================================== */ /* ** {================================================================== ** Deprecated functions (for compatibility only) ** =================================================================== */ #if defined(LUA_COMPAT_MATHLIB) static int math_cosh (lua_State *L) { lua_pushnumber(L, l_mathop(cosh)(luaL_checknumber(L, 1))); return 1; } static int math_sinh (lua_State *L) { lua_pushnumber(L, l_mathop(sinh)(luaL_checknumber(L, 1))); return 1; } static int math_tanh (lua_State *L) { lua_pushnumber(L, l_mathop(tanh)(luaL_checknumber(L, 1))); return 1; } static int math_pow (lua_State *L) { lua_Number x = luaL_checknumber(L, 1); lua_Number y = luaL_checknumber(L, 2); lua_pushnumber(L, l_mathop(pow)(x, y)); return 1; } static int math_frexp (lua_State *L) { int e; lua_pushnumber(L, l_mathop(frexp)(luaL_checknumber(L, 1), &e)); lua_pushinteger(L, e); return 2; } static int math_ldexp (lua_State *L) { lua_Number x = luaL_checknumber(L, 1); int ep = (int)luaL_checkinteger(L, 2); lua_pushnumber(L, l_mathop(ldexp)(x, ep)); return 1; } static int math_log10 (lua_State *L) { lua_pushnumber(L, l_mathop(log10)(luaL_checknumber(L, 1))); return 1; } #endif /* }================================================================== */ static const luaL_Reg mathlib[] = { {"abs", math_abs}, {"acos", math_acos}, {"asin", math_asin}, {"atan", math_atan}, {"ceil", math_ceil}, {"cos", math_cos}, {"deg", math_deg}, {"exp", math_exp}, {"tointeger", math_toint}, {"floor", math_floor}, {"fmod", math_fmod}, {"ult", math_ult}, {"log", math_log}, {"max", math_max}, {"min", math_min}, {"modf", math_modf}, {"rad", math_rad}, {"sin", math_sin}, {"sqrt", math_sqrt}, {"tan", math_tan}, {"type", math_type}, #if defined(LUA_COMPAT_MATHLIB) {"atan2", math_atan}, {"cosh", math_cosh}, {"sinh", math_sinh}, {"tanh", math_tanh}, {"pow", math_pow}, {"frexp", math_frexp}, {"ldexp", math_ldexp}, {"log10", math_log10}, #endif /* placeholders */ {"random", NULL}, {"randomseed", NULL}, {"pi", NULL}, {"huge", NULL}, {"maxinteger", NULL}, {"mininteger", NULL}, {NULL, NULL} }; /* ** Open math library */ LUAMOD_API int luaopen_math (lua_State *L) { luaL_newlib(L, mathlib); lua_pushnumber(L, PI); lua_setfield(L, -2, "pi"); lua_pushnumber(L, (lua_Number)HUGE_VAL); lua_setfield(L, -2, "huge"); lua_pushinteger(L, LUA_MAXINTEGER); lua_setfield(L, -2, "maxinteger"); lua_pushinteger(L, LUA_MININTEGER); lua_setfield(L, -2, "mininteger"); setrandfunc(L); return 1; }