/* ** $Id: ltable.h,v 1.29 2001/01/26 14:16:35 roberto Exp roberto $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ #ifndef ltable_h #define ltable_h #include "lobject.h" #define node(t,i) (&(t)->node[i]) #define key(n) (&(n)->key) #define val(n) (&(n)->val) #define luaH_get(t,k) luaH_set(NULL,t,k) #define luaH_getnum(t,k) luaH_setnum(NULL,t,k) #define luaH_getstr(t,k) luaH_setstr(NULL,t,k) Hash *luaH_new (lua_State *L, int nhash); void luaH_free (lua_State *L, Hash *t); TObject *luaH_set (lua_State *L, Hash *t, const TObject *key); Node *luaH_next (lua_State *L, Hash *t, const TObject *r); int luaH_nexti (Hash *t, int i); TObject *luaH_setnum (lua_State *L, Hash *t, lua_Number key); TObject *luaH_setstr (lua_State *L, Hash *t, TString *key); /* exported only for debugging */ Node *luaH_mainposition (const Hash *t, const TObject *key); #endif