diff options
author | Mike Pall <mike> | 2019-12-08 18:58:50 +0100 |
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committer | Mike Pall <mike> | 2019-12-08 18:58:50 +0100 |
commit | 6e228a9cb68887153462365b70d54b2fff871050 (patch) | |
tree | 3f17b8f2fa6a41383345f84b99da31408b67e95e | |
parent | e45b04f49953b4e0cc2b3cec4dbe4c2c0a2656f3 (diff) | |
parent | c6c6e3b416635a528a711ed1986b054287a7c491 (diff) | |
download | luajit-6e228a9cb68887153462365b70d54b2fff871050.tar.gz luajit-6e228a9cb68887153462365b70d54b2fff871050.tar.bz2 luajit-6e228a9cb68887153462365b70d54b2fff871050.zip |
Merge branch 'master' into v2.1
Diffstat (limited to '')
-rw-r--r-- | doc/install.html | 45 | ||||
-rw-r--r-- | src/lj_def.h | 4 | ||||
-rw-r--r-- | src/msvcbuild.bat | 27 |
3 files changed, 23 insertions, 53 deletions
diff --git a/doc/install.html b/doc/install.html index 8085573b..700d6edf 100644 --- a/doc/install.html +++ b/doc/install.html | |||
@@ -116,14 +116,14 @@ operating systems, CPUs and compilers: | |||
116 | <td class="compatos">GCC 4.2+</td> | 116 | <td class="compatos">GCC 4.2+</td> |
117 | <td class="compatos">GCC 4.2+</td> | 117 | <td class="compatos">GCC 4.2+</td> |
118 | <td class="compatos">XCode 5.0+<br>Clang</td> | 118 | <td class="compatos">XCode 5.0+<br>Clang</td> |
119 | <td class="compatos">MSVC, MSVC/EE<br>WinSDK<br>MinGW, Cygwin</td> | 119 | <td class="compatos">MSVC<br>MinGW, Cygwin</td> |
120 | </tr> | 120 | </tr> |
121 | <tr class="even"> | 121 | <tr class="even"> |
122 | <td class="compatcpu">x64 (64 bit)</td> | 122 | <td class="compatcpu">x64 (64 bit)</td> |
123 | <td class="compatos">GCC 4.2+</td> | 123 | <td class="compatos">GCC 4.2+</td> |
124 | <td class="compatos">GCC 4.2+<br>ORBIS (<a href="#ps4">PS4</a>)</td> | 124 | <td class="compatos">GCC 4.2+<br>ORBIS (<a href="#ps4">PS4</a>)</td> |
125 | <td class="compatos">XCode 5.0+<br>Clang</td> | 125 | <td class="compatos">XCode 5.0+<br>Clang</td> |
126 | <td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0<br>Durango (<a href="#xboxone">Xbox One</a>)</td> | 126 | <td class="compatos">MSVC<br>Durango (<a href="#xboxone">Xbox One</a>)</td> |
127 | </tr> | 127 | </tr> |
128 | <tr class="odd"> | 128 | <tr class="odd"> |
129 | <td class="compatcpu"><a href="#cross2">ARMv5+<br>ARM9E+</a></td> | 129 | <td class="compatcpu"><a href="#cross2">ARMv5+<br>ARM9E+</a></td> |
@@ -168,7 +168,7 @@ only).</li> | |||
168 | <li><tt>src/Makefile</tt> has settings for <b>compiling</b> LuaJIT | 168 | <li><tt>src/Makefile</tt> has settings for <b>compiling</b> LuaJIT |
169 | under POSIX, MinGW or Cygwin.</li> | 169 | under POSIX, MinGW or Cygwin.</li> |
170 | <li><tt>src/msvcbuild.bat</tt> has settings for compiling LuaJIT with | 170 | <li><tt>src/msvcbuild.bat</tt> has settings for compiling LuaJIT with |
171 | MSVC or WinSDK.</li> | 171 | MSVC (Visual Studio).</li> |
172 | </ul> | 172 | </ul> |
173 | <p> | 173 | <p> |
174 | Please read the instructions given in these files, before changing | 174 | Please read the instructions given in these files, before changing |
@@ -253,17 +253,7 @@ Either install one of the open source SDKs | |||
253 | (<a href="http://mingw.org/"><span class="ext">»</span> MinGW</a> or | 253 | (<a href="http://mingw.org/"><span class="ext">»</span> MinGW</a> or |
254 | <a href="http://www.cygwin.com/"><span class="ext">»</span> Cygwin</a>), which come with a modified | 254 | <a href="http://www.cygwin.com/"><span class="ext">»</span> Cygwin</a>), which come with a modified |
255 | GCC plus the required development headers. | 255 | GCC plus the required development headers. |
256 | </p> | 256 | Or install Microsoft's Visual Studio (MSVC). |
257 | <p> | ||
258 | Or install Microsoft's Visual C++ (MSVC). The freely downloadable | ||
259 | <a href="http://www.microsoft.com/Express/VC/"><span class="ext">»</span> Express Edition</a> | ||
260 | works just fine, but only contains an x86 compiler. | ||
261 | </p> | ||
262 | <p> | ||
263 | The freely downloadable | ||
264 | <a href="http://msdn.microsoft.com/en-us/windowsserver/bb980924.aspx"><span class="ext">»</span> Windows SDK</a> | ||
265 | only comes with command line tools, but this is all you need to build LuaJIT. | ||
266 | It contains x86 and x64 compilers. | ||
267 | </p> | 257 | </p> |
268 | <p> | 258 | <p> |
269 | Next, download the source package and unpack it using an archive manager | 259 | Next, download the source package and unpack it using an archive manager |
@@ -271,7 +261,7 @@ Next, download the source package and unpack it using an archive manager | |||
271 | </p> | 261 | </p> |
272 | <h3>Building with MSVC</h3> | 262 | <h3>Building with MSVC</h3> |
273 | <p> | 263 | <p> |
274 | Open a "Visual Studio .NET Command Prompt", <tt>cd</tt> to the | 264 | Open a "Visual Studio Command Prompt" (either x86 or x64), <tt>cd</tt> to the |
275 | directory where you've unpacked the sources and run these commands: | 265 | directory where you've unpacked the sources and run these commands: |
276 | </p> | 266 | </p> |
277 | <pre class="code"> | 267 | <pre class="code"> |
@@ -279,30 +269,7 @@ cd src | |||
279 | msvcbuild | 269 | msvcbuild |
280 | </pre> | 270 | </pre> |
281 | <p> | 271 | <p> |
282 | Then follow the installation instructions below. | 272 | Check the <tt>msvcbuild.bat</tt> file for more options. |
283 | </p> | ||
284 | <h3>Building with the Windows SDK</h3> | ||
285 | <p> | ||
286 | Open a "Windows SDK Command Shell" and select the x86 compiler: | ||
287 | </p> | ||
288 | <pre class="code"> | ||
289 | setenv /release /x86 | ||
290 | </pre> | ||
291 | <p> | ||
292 | Or select the x64 compiler: | ||
293 | </p> | ||
294 | <pre class="code"> | ||
295 | setenv /release /x64 | ||
296 | </pre> | ||
297 | <p> | ||
298 | Then <tt>cd</tt> to the directory where you've unpacked the sources | ||
299 | and run these commands: | ||
300 | </p> | ||
301 | <pre class="code"> | ||
302 | cd src | ||
303 | msvcbuild | ||
304 | </pre> | ||
305 | <p> | ||
306 | Then follow the installation instructions below. | 273 | Then follow the installation instructions below. |
307 | </p> | 274 | </p> |
308 | <h3>Building with MinGW or Cygwin</h3> | 275 | <h3>Building with MinGW or Cygwin</h3> |
diff --git a/src/lj_def.h b/src/lj_def.h index e67bb24c..b1208f6b 100644 --- a/src/lj_def.h +++ b/src/lj_def.h | |||
@@ -8,8 +8,8 @@ | |||
8 | 8 | ||
9 | #include "lua.h" | 9 | #include "lua.h" |
10 | 10 | ||
11 | #if defined(_MSC_VER) | 11 | #if defined(_MSC_VER) && (_MSC_VER < 1700) |
12 | /* MSVC is stuck in the last century and doesn't have C99's stdint.h. */ | 12 | /* Old MSVC is stuck in the last century and doesn't have C99's stdint.h. */ |
13 | typedef __int8 int8_t; | 13 | typedef __int8 int8_t; |
14 | typedef __int16 int16_t; | 14 | typedef __int16 int16_t; |
15 | typedef __int32 int32_t; | 15 | typedef __int32 int32_t; |
diff --git a/src/msvcbuild.bat b/src/msvcbuild.bat index 71bde759..4abc461a 100644 --- a/src/msvcbuild.bat +++ b/src/msvcbuild.bat | |||
@@ -1,19 +1,19 @@ | |||
1 | @rem Script to build LuaJIT with MSVC. | 1 | @rem Script to build LuaJIT with MSVC. |
2 | @rem Copyright (C) 2005-2017 Mike Pall. See Copyright Notice in luajit.h | 2 | @rem Copyright (C) 2005-2019 Mike Pall. See Copyright Notice in luajit.h |
3 | @rem | 3 | @rem |
4 | @rem Either open a "Visual Studio .NET Command Prompt" | 4 | @rem Open a "Visual Studio Command Prompt" (either x86 or x64). |
5 | @rem (Note that the Express Edition does not contain an x64 compiler) | 5 | @rem Then cd to this directory and run this script. Use the following |
6 | @rem -or- | 6 | @rem options (in order), if needed. The default is a dynamic release build. |
7 | @rem Open a "Windows SDK Command Shell" and set the compiler environment: | ||
8 | @rem setenv /release /x86 | ||
9 | @rem -or- | ||
10 | @rem setenv /release /x64 | ||
11 | @rem | 7 | @rem |
12 | @rem Then cd to this directory and run this script. | 8 | @rem debug emit debug symbols |
9 | @rem amalg amalgamated build | ||
10 | @rem static static linkage | ||
13 | 11 | ||
14 | @if not defined INCLUDE goto :FAIL | 12 | @if not defined INCLUDE goto :FAIL |
15 | 13 | ||
16 | @setlocal | 14 | @setlocal |
15 | @rem Add more debug flags here, e.g. DEBUGCFLAGS=/DLUA_USE_APICHECK | ||
16 | @set DEBUGCFLAGS= | ||
17 | @set LJCOMPILE=cl /nologo /c /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE /D_CRT_STDIO_INLINE=__declspec(dllexport)__inline | 17 | @set LJCOMPILE=cl /nologo /c /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE /D_CRT_STDIO_INLINE=__declspec(dllexport)__inline |
18 | @set LJLINK=link /nologo | 18 | @set LJLINK=link /nologo |
19 | @set LJMT=mt /nologo | 19 | @set LJMT=mt /nologo |
@@ -23,6 +23,7 @@ | |||
23 | @set DASC=vm_x86.dasc | 23 | @set DASC=vm_x86.dasc |
24 | @set LJDLLNAME=lua51.dll | 24 | @set LJDLLNAME=lua51.dll |
25 | @set LJLIBNAME=lua51.lib | 25 | @set LJLIBNAME=lua51.lib |
26 | @set BUILDTYPE=release | ||
26 | @set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c | 27 | @set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c |
27 | 28 | ||
28 | %LJCOMPILE% host\minilua.c | 29 | %LJCOMPILE% host\minilua.c |
@@ -72,9 +73,11 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c | |||
72 | 73 | ||
73 | @if "%1" neq "debug" goto :NODEBUG | 74 | @if "%1" neq "debug" goto :NODEBUG |
74 | @shift | 75 | @shift |
75 | @set LJCOMPILE=%LJCOMPILE% /Zi | 76 | @set BUILDTYPE=debug |
76 | @set LJLINK=%LJLINK% /debug /opt:ref /opt:icf /incremental:no | 77 | @set LJCOMPILE=%LJCOMPILE% /Zi %DEBUGCFLAGS% |
78 | @set LJLINK=%LJLINK% /opt:ref /opt:icf /incremental:no | ||
77 | :NODEBUG | 79 | :NODEBUG |
80 | @set LJLINK=%LJLINK% /%BUILDTYPE% | ||
78 | @if "%1"=="amalg" goto :AMALGDLL | 81 | @if "%1"=="amalg" goto :AMALGDLL |
79 | @if "%1"=="static" goto :STATIC | 82 | @if "%1"=="static" goto :STATIC |
80 | %LJCOMPILE% /MD /DLUA_BUILD_AS_DLL lj_*.c lib_*.c | 83 | %LJCOMPILE% /MD /DLUA_BUILD_AS_DLL lj_*.c lib_*.c |
@@ -118,5 +121,5 @@ if exist luajit.exe.manifest^ | |||
118 | @echo ******************************************************* | 121 | @echo ******************************************************* |
119 | @goto :END | 122 | @goto :END |
120 | :FAIL | 123 | :FAIL |
121 | @echo You must open a "Visual Studio .NET Command Prompt" to run this script | 124 | @echo You must open a "Visual Studio Command Prompt" to run this script |
122 | :END | 125 | :END |