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author | Mike Pall <mike> | 2013-02-13 11:57:04 +0100 |
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committer | Mike Pall <mike> | 2013-02-13 11:57:04 +0100 |
commit | c7f0b6bca05c124d764c6f3b4de889a460212f55 (patch) | |
tree | 3a441044f913ec3956bd5b0cc057d5ae0f395971 /src | |
parent | 4e35c025dcb7a1d9ed90c9cfec6378ac2489a641 (diff) | |
download | luajit-c7f0b6bca05c124d764c6f3b4de889a460212f55.tar.gz luajit-c7f0b6bca05c124d764c6f3b4de889a460212f55.tar.bz2 luajit-c7f0b6bca05c124d764c6f3b4de889a460212f55.zip |
Fix capitalization of 'Xbox'.
Diffstat (limited to 'src')
-rw-r--r-- | src/lj_def.h | 2 | ||||
-rw-r--r-- | src/vm_ppc.dasc | 4 | ||||
-rw-r--r-- | src/xedkbuild.bat | 6 |
3 files changed, 6 insertions, 6 deletions
diff --git a/src/lj_def.h b/src/lj_def.h index 5c427b14..9a22e3bd 100644 --- a/src/lj_def.h +++ b/src/lj_def.h | |||
@@ -273,7 +273,7 @@ uint64_t _byteswap_uint64(uint64_t); | |||
273 | 273 | ||
274 | #if defined(_M_PPC) && defined(LUAJIT_NO_UNALIGNED) | 274 | #if defined(_M_PPC) && defined(LUAJIT_NO_UNALIGNED) |
275 | /* | 275 | /* |
276 | ** Replacement for unaligned loads on XBox 360. Disabled by default since it's | 276 | ** Replacement for unaligned loads on Xbox 360. Disabled by default since it's |
277 | ** usually more costly than the occasional stall when crossing a cache-line. | 277 | ** usually more costly than the occasional stall when crossing a cache-line. |
278 | */ | 278 | */ |
279 | static LJ_AINLINE uint16_t lj_getu16(const void *v) | 279 | static LJ_AINLINE uint16_t lj_getu16(const void *v) |
diff --git a/src/vm_ppc.dasc b/src/vm_ppc.dasc index 6778dee5..685ea518 100644 --- a/src/vm_ppc.dasc +++ b/src/vm_ppc.dasc | |||
@@ -21,11 +21,11 @@ | |||
21 | |// Note: a full PPC64 _LP64 port is not planned. | 21 | |// Note: a full PPC64 _LP64 port is not planned. |
22 | |// GPR64 64 bit registers (but possibly 32 bit pointers, e.g. PS3). | 22 | |// GPR64 64 bit registers (but possibly 32 bit pointers, e.g. PS3). |
23 | |// Affects reg saves, stack layout, carry/overflow/dot flags etc. | 23 | |// Affects reg saves, stack layout, carry/overflow/dot flags etc. |
24 | |// FRAME32 Use 32 bit frame layout, even with GPR64 (XBox 360). | 24 | |// FRAME32 Use 32 bit frame layout, even with GPR64 (Xbox 360). |
25 | |// TOC Need table of contents (64 bit or 32 bit variant, e.g. PS3). | 25 | |// TOC Need table of contents (64 bit or 32 bit variant, e.g. PS3). |
26 | |// Function pointers are really a struct: code, TOC, env (optional). | 26 | |// Function pointers are really a struct: code, TOC, env (optional). |
27 | |// TOCENV Function pointers have an environment pointer, too (not on PS3). | 27 | |// TOCENV Function pointers have an environment pointer, too (not on PS3). |
28 | |// PPE Power Processor Element of Cell (PS3) or Xenon (XBox 360). | 28 | |// PPE Power Processor Element of Cell (PS3) or Xenon (Xbox 360). |
29 | |// Must avoid (slow) micro-coded instructions. | 29 | |// Must avoid (slow) micro-coded instructions. |
30 | | | 30 | | |
31 | |.if P64 | 31 | |.if P64 |
diff --git a/src/xedkbuild.bat b/src/xedkbuild.bat index 451b2f82..375f1955 100644 --- a/src/xedkbuild.bat +++ b/src/xedkbuild.bat | |||
@@ -1,4 +1,4 @@ | |||
1 | @rem Script to build LuaJIT with the XBox 360 SDK. | 1 | @rem Script to build LuaJIT with the Xbox 360 SDK. |
2 | @rem Donated to the public domain. | 2 | @rem Donated to the public domain. |
3 | @rem | 3 | @rem |
4 | @rem Open a "Visual Studio .NET Command Prompt" (32 bit host compiler) | 4 | @rem Open a "Visual Studio .NET Command Prompt" (32 bit host compiler) |
@@ -77,7 +77,7 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c | |||
77 | 77 | ||
78 | @del *.obj *.manifest minilua.exe buildvm.exe | 78 | @del *.obj *.manifest minilua.exe buildvm.exe |
79 | @echo. | 79 | @echo. |
80 | @echo === Successfully built LuaJIT for XBox 360 === | 80 | @echo === Successfully built LuaJIT for Xbox 360 === |
81 | 81 | ||
82 | @goto :END | 82 | @goto :END |
83 | :BAD | 83 | :BAD |
@@ -88,5 +88,5 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c | |||
88 | @goto :END | 88 | @goto :END |
89 | :FAIL | 89 | :FAIL |
90 | @echo To run this script you must open a "Visual Studio .NET Command Prompt" | 90 | @echo To run this script you must open a "Visual Studio .NET Command Prompt" |
91 | @echo (32 bit host compiler). The XBox 360 SDK must be installed, too. | 91 | @echo (32 bit host compiler). The Xbox 360 SDK must be installed, too. |
92 | :END | 92 | :END |