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Diffstat (limited to '')
-rw-r--r-- | doc/install.html | 236 |
1 files changed, 19 insertions, 217 deletions
diff --git a/doc/install.html b/doc/install.html index c960e071..21866315 100644 --- a/doc/install.html +++ b/doc/install.html | |||
@@ -20,7 +20,7 @@ table.compat tr.compathead td { | |||
20 | font-weight: bold; | 20 | font-weight: bold; |
21 | border-bottom: 2px solid #bfcfff; | 21 | border-bottom: 2px solid #bfcfff; |
22 | } | 22 | } |
23 | td.compatname, td.compatver { | 23 | td.compatname { |
24 | width: 10%; | 24 | width: 10%; |
25 | } | 25 | } |
26 | td.compatbits { | 26 | td.compatbits { |
@@ -65,18 +65,18 @@ td.compatx { | |||
65 | <a href="ext_c_api.html">Lua/C API</a> | 65 | <a href="ext_c_api.html">Lua/C API</a> |
66 | </li></ul> | 66 | </li></ul> |
67 | </li><li> | 67 | </li><li> |
68 | <a href="status.html">Status</a> | 68 | <a href="https://luajit.org/status.html">Status <span class="ext">»</span></a> |
69 | </li><li> | 69 | </li><li> |
70 | <a href="faq.html">FAQ</a> | 70 | <a href="https://luajit.org/faq.html">FAQ <span class="ext">»</span></a> |
71 | </li><li> | 71 | </li><li> |
72 | <a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> | 72 | <a href="https://luajit.org/list.html">Mailing List <span class="ext">»</span></a> |
73 | </li></ul> | 73 | </li></ul> |
74 | </div> | 74 | </div> |
75 | <div id="main"> | 75 | <div id="main"> |
76 | <p> | 76 | <p> |
77 | LuaJIT is only distributed as a source package. This page explains | 77 | LuaJIT is only distributed as source code — get it from the |
78 | how to build and install LuaJIT with different operating systems | 78 | <a href="https://luajit.org/download.html"><span class="ext">»</span> git repository</a>. This page explains how to build |
79 | and C compilers. | 79 | and install the LuaJIT binary and library for different operating systems. |
80 | </p> | 80 | </p> |
81 | <p> | 81 | <p> |
82 | For the impatient (on POSIX systems): | 82 | For the impatient (on POSIX systems): |
@@ -86,201 +86,21 @@ make && sudo make install | |||
86 | </pre> | 86 | </pre> |
87 | 87 | ||
88 | <h2 id="req">Requirements</h2> | 88 | <h2 id="req">Requirements</h2> |
89 | <h3 id="systems">Systems</h3> | ||
90 | <p> | 89 | <p> |
91 | LuaJIT currently builds out-of-the box on most systems: | 90 | LuaJIT currently builds out-of-the box on most systems. Please check the |
91 | supported operating systems and CPU architectures on the | ||
92 | <a href="https://luajit.org/status.html"><span class="ext">»</span> status page</a>. | ||
92 | </p> | 93 | </p> |
93 | <table class="compat"> | ||
94 | <tr class="compathead"> | ||
95 | <td class="compatname">OS</td> | ||
96 | <td class="compatver">Min. Version</td> | ||
97 | <td class="compatx">Requirements</td> | ||
98 | <td class="compatx">LuaJIT Versions</td> | ||
99 | </tr> | ||
100 | <tr class="odd separate"> | ||
101 | <td class="compatname"><a href="#windows">Windows</a></td> | ||
102 | <td class="compatver">7</td> | ||
103 | <td class="compatx">x86 or x64, ARM64: TBA</td> | ||
104 | <td class="compatx">v2.0 –</td> | ||
105 | </tr> | ||
106 | <tr class="even"> | ||
107 | <td class="compatname"><a href="#posix">Linux</a></td> | ||
108 | <td class="compatver"> </td> | ||
109 | <td class="compatx"> </td> | ||
110 | <td class="compatx">v2.0 –</td> | ||
111 | </tr> | ||
112 | <tr class="odd"> | ||
113 | <td class="compatname"><a href="#posix">*BSD</a></td> | ||
114 | <td class="compatver"> </td> | ||
115 | <td class="compatx"> </td> | ||
116 | <td class="compatx">v2.0 –</td> | ||
117 | </tr> | ||
118 | <tr class="even"> | ||
119 | <td class="compatname"><a href="#osx">macOS (OSX)</a></td> | ||
120 | <td class="compatver">10.4</td> | ||
121 | <td class="compatx"> </td> | ||
122 | <td class="compatx">v2.1 –</td> | ||
123 | </tr> | ||
124 | <tr class="odd"> | ||
125 | <td class="compatname"><a href="#posix">POSIX</a></td> | ||
126 | <td class="compatver"> </td> | ||
127 | <td class="compatx">mmap, dlopen</td> | ||
128 | <td class="compatx">v2.0 –</td> | ||
129 | </tr> | ||
130 | <tr class="even separate"> | ||
131 | <td class="compatname"><a href="#android">Android</a></td> | ||
132 | <td class="compatver">4.0</td> | ||
133 | <td class="compatx">Recent Android NDK</td> | ||
134 | <td class="compatx">v2.0 –</td> | ||
135 | </tr> | ||
136 | <tr class="odd"> | ||
137 | <td class="compatname"><a href="#ios">iOS</a></td> | ||
138 | <td class="compatver">3.0</td> | ||
139 | <td class="compatx">Xcode iOS SDK</td> | ||
140 | <td class="compatx">v2.1 –</td> | ||
141 | </tr> | ||
142 | <tr class="even separate"> | ||
143 | <td class="compatname"><a href="#consoles">PS3</a></td> | ||
144 | <td class="compatver"> </td> | ||
145 | <td class="compatx">PS3 SDK</td> | ||
146 | <td class="compatx">v2.0 – v2.1 EOL</td> | ||
147 | </tr> | ||
148 | <tr class="odd"> | ||
149 | <td class="compatname"><a href="#consoles">PS4</a></td> | ||
150 | <td class="compatver"> </td> | ||
151 | <td class="compatx">PS4 SDK (ORBIS)</td> | ||
152 | <td class="compatx">v2.0 –</td> | ||
153 | </tr> | ||
154 | <tr class="even"> | ||
155 | <td class="compatname"><a href="#consoles">PS5</a></td> | ||
156 | <td class="compatver"> </td> | ||
157 | <td class="compatx">PS5 SDK (PROSPERO)</td> | ||
158 | <td class="compatx">v2.1 –</td> | ||
159 | </tr> | ||
160 | <tr class="odd"> | ||
161 | <td class="compatname"><a href="#consoles">PS Vita</a></td> | ||
162 | <td class="compatver"> </td> | ||
163 | <td class="compatx">PS Vita SDK (PSP2)</td> | ||
164 | <td class="compatx">v2.0 – v2.1 EOL</td> | ||
165 | </tr> | ||
166 | <tr class="even"> | ||
167 | <td class="compatname"><a href="#consoles">Xbox 360</a></td> | ||
168 | <td class="compatver"> </td> | ||
169 | <td class="compatx">Xbox 360 SDK (XEDK)</td> | ||
170 | <td class="compatx">v2.0 – v2.1 EOL</td> | ||
171 | </tr> | ||
172 | <tr class="odd"> | ||
173 | <td class="compatname"><a href="#consoles">Xbox One</a></td> | ||
174 | <td class="compatver"> </td> | ||
175 | <td class="compatx">Xbox One SDK (DURANGO)</td> | ||
176 | <td class="compatx">v2.1 –</td> | ||
177 | </tr> | ||
178 | <tr class="even"> | ||
179 | <td class="compatname"><a href="#consoles">Nintendo Switch</a></td> | ||
180 | <td class="compatver"> </td> | ||
181 | <td class="compatx">NintendoSDK + NX Addon</td> | ||
182 | <td class="compatx">v2.1 –</td> | ||
183 | </tr> | ||
184 | </table> | ||
185 | <p> | ||
186 | The codebase has compatibility defines for some more systems, but | ||
187 | without official support. | ||
188 | </p> | ||
189 | <h3 id="toolchains">Toolchains</h3> | ||
190 | <p> | 94 | <p> |
191 | Building LuaJIT requires a recent toolchain based on GCC, Clang/LLVM or | 95 | Building LuaJIT requires a recent toolchain based on GCC, Clang/LLVM or |
192 | MSVC++. | 96 | MSVC++. |
193 | </p> | 97 | </p> |
194 | <p> | 98 | <p> |
195 | The Makefile-based build system requires GNU Make and supports | 99 | The Makefile-based build system requires GNU Make and supports |
196 | cross-builds. Batch files are provided for MSVC++ builds and console | ||
197 | cross-builds. | 100 | cross-builds. |
198 | </p> | 101 | </p> |
199 | <h3 id="architectures">CPU Architectures</h3> | ||
200 | <table class="compat"> | ||
201 | <tr class="compathead"> | ||
202 | <td class="compatname">CPU</td> | ||
203 | <td class="compatbits">Bits</td> | ||
204 | <td class="compatx">Requirements</td> | ||
205 | <td class="compatx">Variants</td> | ||
206 | <td class="compatx">LuaJIT Versions</td> | ||
207 | </tr> | ||
208 | <tr class="odd separate"> | ||
209 | <td class="compatname">x86</td> | ||
210 | <td class="compatbits">32</td> | ||
211 | <td class="compatx">v2.1+: SSE2</td> | ||
212 | <td class="compatx"> </td> | ||
213 | <td class="compatx">v2.0 –</td> | ||
214 | </tr> | ||
215 | <tr class="even"> | ||
216 | <td class="compatname">x64</td> | ||
217 | <td class="compatbits">64</td> | ||
218 | <td class="compatx"> </td> | ||
219 | <td class="compatx"> </td> | ||
220 | <td class="compatx">v2.0 –</td> | ||
221 | </tr> | ||
222 | <tr class="odd"> | ||
223 | <td class="compatname">ARM</td> | ||
224 | <td class="compatbits">32</td> | ||
225 | <td class="compatx">ARMv5+, ARM9E+</td> | ||
226 | <td class="compatx">hard-fp + soft-fp</td> | ||
227 | <td class="compatx">v2.0 –</td> | ||
228 | </tr> | ||
229 | <tr class="even"> | ||
230 | <td class="compatname">ARM64</td> | ||
231 | <td class="compatbits">64</td> | ||
232 | <td class="compatx"> </td> | ||
233 | <td class="compatx">ARM64le + ARM64be</td> | ||
234 | <td class="compatx">v2.1 –</td> | ||
235 | </tr> | ||
236 | <tr class="odd"> | ||
237 | <td class="compatname">PPC32</td> | ||
238 | <td class="compatbits">32</td> | ||
239 | <td class="compatx"> </td> | ||
240 | <td class="compatx">hard-fp + soft-fp</td> | ||
241 | <td class="compatx">v2.0 – v2.1 EOL</td> | ||
242 | </tr> | ||
243 | <tr class="even"> | ||
244 | <td class="compatname">PPC/e500</td> | ||
245 | <td class="compatbits">32</td> | ||
246 | <td class="compatx">e500v2</td> | ||
247 | <td class="compatx"> </td> | ||
248 | <td class="compatx">v2.0 EOL</td> | ||
249 | </tr> | ||
250 | <tr class="odd"> | ||
251 | <td class="compatname">MIPS32</td> | ||
252 | <td class="compatbits">32</td> | ||
253 | <td class="compatx">MIPS32r1 – r5</td> | ||
254 | <td class="compatx">hard-fp + soft-fp</td> | ||
255 | <td class="compatx">v2.0 –</td> | ||
256 | </tr> | ||
257 | <tr class="even"> | ||
258 | <td class="compatname">MIPS64</td> | ||
259 | <td class="compatbits">64</td> | ||
260 | <td class="compatx">MIPS64r1 – r5</td> | ||
261 | <td class="compatx">hard-fp + soft-fp</td> | ||
262 | <td class="compatx">v2.1 –</td> | ||
263 | </tr> | ||
264 | <tr class="odd"> | ||
265 | <td class="compatname">MIPS64</td> | ||
266 | <td class="compatbits">64</td> | ||
267 | <td class="compatx">MIPS64r6</td> | ||
268 | <td class="compatx">hard-fp + soft-fp</td> | ||
269 | <td class="compatx">v2.1 EOL</td> | ||
270 | </tr> | ||
271 | <tr class="even"> | ||
272 | <td class="compatname">RISC-V</td> | ||
273 | <td class="compatbits">64</td> | ||
274 | <td class="compatx">RVA22+</td> | ||
275 | <td class="compatx"> </td> | ||
276 | <td class="compatx">TBA</td> | ||
277 | </tr> | ||
278 | </table> | ||
279 | <p> | 102 | <p> |
280 | There are no plans to add historic architectures or to continue support | 103 | Batch files are provided for MSVC++ builds and console cross-builds. |
281 | for end-of-life (EOL) architectures, for which no new CPUs are commonly | ||
282 | available anymore. Likewise, there are no plans to support marginal | ||
283 | and/or de-facto-dead architectures. | ||
284 | </p> | 104 | </p> |
285 | 105 | ||
286 | <h2>Configuring LuaJIT</h2> | 106 | <h2>Configuring LuaJIT</h2> |
@@ -290,7 +110,6 @@ Usually there is no need to tweak the settings. The following files | |||
290 | hold all user-configurable settings: | 110 | hold all user-configurable settings: |
291 | </p> | 111 | </p> |
292 | <ul> | 112 | <ul> |
293 | <li><tt>src/luaconf.h</tt> sets some configuration variables.</li> | ||
294 | <li><tt>Makefile</tt> has settings for <b>installing</b> LuaJIT (POSIX | 113 | <li><tt>Makefile</tt> has settings for <b>installing</b> LuaJIT (POSIX |
295 | only).</li> | 114 | only).</li> |
296 | <li><tt>src/Makefile</tt> has settings for <b>compiling</b> LuaJIT | 115 | <li><tt>src/Makefile</tt> has settings for <b>compiling</b> LuaJIT |
@@ -306,23 +125,11 @@ any settings. | |||
306 | <h2 id="posix">POSIX Systems (Linux, macOS, *BSD etc.)</h2> | 125 | <h2 id="posix">POSIX Systems (Linux, macOS, *BSD etc.)</h2> |
307 | <h3>Prerequisites</h3> | 126 | <h3>Prerequisites</h3> |
308 | <p> | 127 | <p> |
309 | Depending on your distribution, you may need to install a package for | 128 | Depending on your distribution, you may need to install a package for a |
310 | GCC, the development headers and/or a complete SDK. E.g. on a current | 129 | compiler (GCC or Clang/LLVM), the development headers and/or a complete SDK. |
311 | Debian/Ubuntu, install <tt>libc6-dev</tt> with the package manager. | 130 | E.g. on a current Debian/Ubuntu, install <tt>build-essential</tt> with the |
131 | package manager. | ||
312 | </p> | 132 | </p> |
313 | <p> | ||
314 | The recommended way to fetch the latest version is to do a pull from | ||
315 | the git repository. | ||
316 | </p> | ||
317 | <p> | ||
318 | Alternatively, download the latest source package of LuaJIT (pick the .tar.gz). | ||
319 | Move it to a directory of your choice, open a terminal window and change | ||
320 | to this directory. Now unpack the archive and change to the newly created | ||
321 | directory (replace XX.YY.ZZ with the version you downloaded): | ||
322 | </p> | ||
323 | <pre class="code"> | ||
324 | tar zxf LuaJIT-XX.YY.ZZ.tar.gz | ||
325 | cd LuaJIT-XX.YY.ZZ | ||
326 | </pre> | 133 | </pre> |
327 | <h3>Building LuaJIT</h3> | 134 | <h3>Building LuaJIT</h3> |
328 | <p> | 135 | <p> |
@@ -380,15 +187,10 @@ Either install one of the open source SDKs | |||
380 | GCC plus the required development headers. | 187 | GCC plus the required development headers. |
381 | Or install Microsoft's Visual Studio (MSVC). | 188 | Or install Microsoft's Visual Studio (MSVC). |
382 | </p> | 189 | </p> |
383 | <p> | ||
384 | Next, pull from the git repository or download the source package and | ||
385 | unpack it using an archive manager (e.g. the Windows Explorer) to | ||
386 | a directory of your choice. | ||
387 | </p> | ||
388 | <h3>Building with MSVC</h3> | 190 | <h3>Building with MSVC</h3> |
389 | <p> | 191 | <p> |
390 | Open a "Visual Studio Command Prompt" (either x86 or x64), <tt>cd</tt> to the | 192 | Open a "Visual Studio Command Prompt" (either x86 or x64), <tt>cd</tt> to the |
391 | directory where you've unpacked the sources and run these commands: | 193 | directory with the source code and run these commands: |
392 | </p> | 194 | </p> |
393 | <pre class="code"> | 195 | <pre class="code"> |
394 | cd src | 196 | cd src |
@@ -401,8 +203,8 @@ Then follow the installation instructions below. | |||
401 | <h3>Building with MinGW or Cygwin</h3> | 203 | <h3>Building with MinGW or Cygwin</h3> |
402 | <p> | 204 | <p> |
403 | Open a command prompt window and make sure the MinGW or Cygwin programs | 205 | Open a command prompt window and make sure the MinGW or Cygwin programs |
404 | are in your path. Then <tt>cd</tt> to the directory of the git repository | 206 | are in your path. Then <tt>cd</tt> to the directory of the git repository. |
405 | or where you've unpacked the sources. Then run this command for MinGW: | 207 | Then run this command for MinGW: |
406 | </p> | 208 | </p> |
407 | <pre class="code"> | 209 | <pre class="code"> |
408 | mingw32-make | 210 | mingw32-make |
@@ -547,8 +349,8 @@ make HOST_CC="gcc -m32" CROSS=ppu-lv2- | |||
547 | To cross-compile for the other consoles from a Windows host, open a | 349 | To cross-compile for the other consoles from a Windows host, open a |
548 | "Native Tools Command Prompt for VS". You need to choose either the 32 | 350 | "Native Tools Command Prompt for VS". You need to choose either the 32 |
549 | or the 64 bit version of the host compiler to match the target. | 351 | or the 64 bit version of the host compiler to match the target. |
550 | Then <tt>cd</tt> to the <tt>src</tt> directory below where you've | 352 | Then <tt>cd</tt> to the <tt>src</tt> directory below the source code |
551 | unpacked the sources and run the build command given in the table: | 353 | and run the build command given in the table: |
552 | </p> | 354 | </p> |
553 | <table class="compat"> | 355 | <table class="compat"> |
554 | <tr class="compathead"> | 356 | <tr class="compathead"> |