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-rw-r--r--src/vm_ppc.dasc4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/vm_ppc.dasc b/src/vm_ppc.dasc
index 6778dee5..685ea518 100644
--- a/src/vm_ppc.dasc
+++ b/src/vm_ppc.dasc
@@ -21,11 +21,11 @@
21|// Note: a full PPC64 _LP64 port is not planned. 21|// Note: a full PPC64 _LP64 port is not planned.
22|// GPR64 64 bit registers (but possibly 32 bit pointers, e.g. PS3). 22|// GPR64 64 bit registers (but possibly 32 bit pointers, e.g. PS3).
23|// Affects reg saves, stack layout, carry/overflow/dot flags etc. 23|// Affects reg saves, stack layout, carry/overflow/dot flags etc.
24|// FRAME32 Use 32 bit frame layout, even with GPR64 (XBox 360). 24|// FRAME32 Use 32 bit frame layout, even with GPR64 (Xbox 360).
25|// TOC Need table of contents (64 bit or 32 bit variant, e.g. PS3). 25|// TOC Need table of contents (64 bit or 32 bit variant, e.g. PS3).
26|// Function pointers are really a struct: code, TOC, env (optional). 26|// Function pointers are really a struct: code, TOC, env (optional).
27|// TOCENV Function pointers have an environment pointer, too (not on PS3). 27|// TOCENV Function pointers have an environment pointer, too (not on PS3).
28|// PPE Power Processor Element of Cell (PS3) or Xenon (XBox 360). 28|// PPE Power Processor Element of Cell (PS3) or Xenon (Xbox 360).
29|// Must avoid (slow) micro-coded instructions. 29|// Must avoid (slow) micro-coded instructions.
30| 30|
31|.if P64 31|.if P64