From c7f0b6bca05c124d764c6f3b4de889a460212f55 Mon Sep 17 00:00:00 2001 From: Mike Pall Date: Wed, 13 Feb 2013 11:57:04 +0100 Subject: Fix capitalization of 'Xbox'. --- doc/install.html | 6 +++--- doc/luajit.html | 2 +- src/lj_def.h | 2 +- src/vm_ppc.dasc | 4 ++-- src/xedkbuild.bat | 6 +++--- 5 files changed, 10 insertions(+), 10 deletions(-) diff --git a/doc/install.html b/doc/install.html index 5a1ea525..07680107 100644 --- a/doc/install.html +++ b/doc/install.html @@ -136,7 +136,7 @@ operating systems, CPUs and compilers: GCC 4.3+ GCC 4.3+
GCC 4.1 (PS3)   -XEDK (XBox 360) +XEDK (Xbox 360) PPC/e500v2 @@ -468,8 +468,8 @@ only the fast interpreter is built: make HOST_CC="gcc -m32" CROSS=ppu-lv2-

-You can cross-compile for XBox 360 using the -XBox 360 SDK (MSVC + XEDK). Due to restrictions on consoles, the +You can cross-compile for Xbox 360 using the +Xbox 360 SDK (MSVC + XEDK). Due to restrictions on consoles, the JIT compiler is disabled and only the fast interpreter is built.

diff --git a/doc/luajit.html b/doc/luajit.html index f02c668c..e8581d3a 100644 --- a/doc/luajit.html +++ b/doc/luajit.html @@ -158,7 +158,7 @@ LuaJIT is Copyright © 2005-2013 Mike Pall, released under the WindowsLinuxBSDOSXPOSIX - +
EmbeddedAndroidiOSPS3XBox 360
EmbeddedAndroidiOSPS3Xbox 360
diff --git a/src/lj_def.h b/src/lj_def.h index 5c427b14..9a22e3bd 100644 --- a/src/lj_def.h +++ b/src/lj_def.h @@ -273,7 +273,7 @@ uint64_t _byteswap_uint64(uint64_t); #if defined(_M_PPC) && defined(LUAJIT_NO_UNALIGNED) /* -** Replacement for unaligned loads on XBox 360. Disabled by default since it's +** Replacement for unaligned loads on Xbox 360. Disabled by default since it's ** usually more costly than the occasional stall when crossing a cache-line. */ static LJ_AINLINE uint16_t lj_getu16(const void *v) diff --git a/src/vm_ppc.dasc b/src/vm_ppc.dasc index 6778dee5..685ea518 100644 --- a/src/vm_ppc.dasc +++ b/src/vm_ppc.dasc @@ -21,11 +21,11 @@ |// Note: a full PPC64 _LP64 port is not planned. |// GPR64 64 bit registers (but possibly 32 bit pointers, e.g. PS3). |// Affects reg saves, stack layout, carry/overflow/dot flags etc. -|// FRAME32 Use 32 bit frame layout, even with GPR64 (XBox 360). +|// FRAME32 Use 32 bit frame layout, even with GPR64 (Xbox 360). |// TOC Need table of contents (64 bit or 32 bit variant, e.g. PS3). |// Function pointers are really a struct: code, TOC, env (optional). |// TOCENV Function pointers have an environment pointer, too (not on PS3). -|// PPE Power Processor Element of Cell (PS3) or Xenon (XBox 360). +|// PPE Power Processor Element of Cell (PS3) or Xenon (Xbox 360). |// Must avoid (slow) micro-coded instructions. | |.if P64 diff --git a/src/xedkbuild.bat b/src/xedkbuild.bat index 451b2f82..375f1955 100644 --- a/src/xedkbuild.bat +++ b/src/xedkbuild.bat @@ -1,4 +1,4 @@ -@rem Script to build LuaJIT with the XBox 360 SDK. +@rem Script to build LuaJIT with the Xbox 360 SDK. @rem Donated to the public domain. @rem @rem Open a "Visual Studio .NET Command Prompt" (32 bit host compiler) @@ -77,7 +77,7 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c @del *.obj *.manifest minilua.exe buildvm.exe @echo. -@echo === Successfully built LuaJIT for XBox 360 === +@echo === Successfully built LuaJIT for Xbox 360 === @goto :END :BAD @@ -88,5 +88,5 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c @goto :END :FAIL @echo To run this script you must open a "Visual Studio .NET Command Prompt" -@echo (32 bit host compiler). The XBox 360 SDK must be installed, too. +@echo (32 bit host compiler). The Xbox 360 SDK must be installed, too. :END -- cgit v1.2.3-55-g6feb
GCCCLANG
LLVM
MSVC