<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>API Extensions</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="Author" content="Mike Pall"> <meta name="Copyright" content="Copyright (C) 2005-2009, Mike Pall"> <meta name="Language" content="en"> <link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> <link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> </head> <body> <div id="site"> <a href="http://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> </div> <div id="head"> <h1>API Extensions</h1> </div> <div id="nav"> <ul><li> <a href="luajit.html">LuaJIT</a> <ul><li> <a href="install.html">Installation</a> </li><li> <a href="running.html">Running</a> </li><li> <a class="current" href="api.html">API Extensions</a> </li></ul> </li><li> <a href="status.html">Status</a> <ul><li> <a href="changes.html">Changes</a> </li></ul> </li><li> <a href="faq.html">FAQ</a> </li><li> <a href="http://luajit.org/download.html">Download <span class="ext">»</span></a> </li></ul> </div> <div id="main"> <p> LuaJIT is fully upwards-compatible with Lua 5.1. It supports all <a href="http://www.lua.org/manual/5.1/manual.html#5"><span class="ext">»</span> standard Lua library functions</a> and the full set of <a href="http://www.lua.org/manual/5.1/manual.html#3"><span class="ext">»</span> Lua/C API functions</a>. </p> <p> LuaJIT is also fully ABI-compatible to Lua 5.1 at the linker/dynamic loader level. This means you can compile a C module against the standard Lua headers and load the same shared library from either Lua or LuaJIT. </p> <h2 id="bit"><tt>bit.*</tt> — Bitwise Operations</h2> <p> LuaJIT supports all bitwise operations as defined by <a href="http://bitop.luajit.org"><span class="ext">»</span> Lua BitOp</a>: </p> <pre class="code"> bit.tobit bit.tohex bit.bnot bit.band bit.bor bit.bxor bit.lshift bit.rshift bit.arshift bit.rol bit.ror bit.bswap </pre> <p> This module is a LuaJIT built-in — you don't need to download or install Lua BitOp. The Lua BitOp site has full documentation for all <a href="http://bitop.luajit.org/api.html"><span class="ext">»</span> Lua BitOp API functions</a>. </p> <p> Please make sure to <tt>require</tt> the module before using any of its functions: </p> <pre class="code"> local bit = require("bit") </pre> <p> An already installed Lua BitOp module is ignored by LuaJIT. This way you can use bit operations from both Lua and LuaJIT on a shared installation. </p> <h2 id="jit"><tt>jit.*</tt> — JIT compiler control</h2> <p> The functions in this built-in module control the behavior of the JIT compiler engine. </p> <h3 id="jit_onoff"><tt>jit.on()<br> jit.off()</tt></h3> <p> Turns the whole JIT compiler on (default) or off. </p> <p> These functions are typically used with the command line options <tt>-j on</tt> or <tt>-j off</tt>. </p> <h3 id="jit_flush"><tt>jit.flush()</tt></h3> <p> Flushes the whole cache of compiled code. </p> <h3 id="jit_onoff_func"><tt>jit.on(func|true [,true|false])<br> jit.off(func|true [,true|false])<br> jit.flush(func|true [,true|false])</tt></h3> <p> <tt>jit.on</tt> enables JIT compilation for a Lua function (this is the default). </p> <p> <tt>jit.off</tt> disables JIT compilation for a Lua function and flushes any already compiled code from the code cache. </p> <p> <tt>jit.flush</tt> flushes the code, but doesn't affect the enable/disable status. </p> <p> The current function, i.e. the Lua function calling this library function, can also be specified by passing <tt>true</tt> as the first argument. </p> <p> If the second argument is <tt>true</tt>, JIT compilation is also enabled, disabled or flushed recursively for all subfunctions of a function. With <tt>false</tt> only the subfunctions are affected. </p> <p> The <tt>jit.on</tt> and <tt>jit.off</tt> functions only set a flag which is checked when the function is about to be compiled. They do not trigger immediate compilation. </p> <p> Typical usage is <tt>jit.off(true, true)</tt> in the main chunk of a module to turn off JIT compilation for the whole module for debugging purposes. </p> <h3 id="jit_flush_tr"><tt>status = jit.flush(tr)</tt></h3> <p> Tries to flush the code for the specified trace and all of its side traces from the cache. Returns <tt>true</tt> on success. Returns <tt>false</tt> if there are still links to this trace. </p> <h3 id="jit_version"><tt>jit.version</tt></h3> <p> Contains the LuaJIT version string. </p> <h3 id="jit_version_num"><tt>jit.version_num</tt></h3> <p> Contains the version number of the LuaJIT core. Version xx.yy.zz is represented by the decimal number xxyyzz. </p> <h3 id="jit_arch"><tt>jit.arch</tt></h3> <p> Contains the target architecture name (CPU and optional ABI). </p> <h2 id="jit_opt"><tt>jit.opt.*</tt> — JIT compiler optimization control</h2> <p> This module provides the backend for the <tt>-O</tt> command line option. </p> <p> You can also use it programmatically, e.g.: </p> <pre class="code"> jit.opt.start(2) -- same as -O2 jit.opt.start("-dce") jit.opt.start("hotloop=10", "hotexit=2") </pre> <p> Unlike in LuaJIT 1.x, the module is built-in and <b>optimization is turned on by default!</b> It's no longer necessary to run <tt>require("jit.opt").start()</tt>, which was one of the ways to enable optimization. </p> <h2 id="jit_util"><tt>jit.util.*</tt> — JIT compiler introspection</h2> <p> This module holds functions to introspect the bytecode, generated traces, the IR and the generated machine code. The functionality provided by this module is still in flux and therefore undocumented. </p> <p> The debug modules <tt>-jbc</tt>, <tt>-jv</tt> and <tt>-jdump</tt> make extensive use of these functions. Please check out their source code, if you want to know more. </p> <h2 id="c_api">C API extensions</h2> <p> LuaJIT adds some extensions to the Lua/C API. The LuaJIT include directory must be in the compiler search path (<tt>-I<i>path</i></tt>) to be able to include the required header for C code: </p> <pre class="code"> #include "luajit.h" </pre> <p> Or for C++ code: </p> <pre class="code"> #include "lua.hpp" </pre> <h2 id="luaJIT_setmode"><tt>luaJIT_setmode(L, idx, mode)</tt> — Control VM</h2> <p> This is a C API extension to allow control of the VM from C code. The full prototype of <tt>LuaJIT_setmode</tt> is: </p> <pre class="code"> LUA_API int luaJIT_setmode(lua_State *L, int idx, int mode); </pre> <p> The returned status is either success (<tt>1</tt>) or failure (<tt>0</tt>). The second argument is either <tt>0</tt> or a stack index (similar to the other Lua/C API functions). </p> <p> The third argument specifies the mode, which is 'or'ed with a flag. The flag can be <tt>LUAJIT_MODE_OFF</tt> to turn a feature on, <tt>LUAJIT_MODE_ON</tt> to turn a feature off, or <tt>LUAJIT_MODE_FLUSH</tt> to flush cached code. </p> <p> The following modes are defined: </p> <h3 id="mode_engine"><tt>luaJIT_setmode(L, 0, LUAJIT_MODE_ENGINE|flag)</tt></h3> <p> Turn the whole JIT compiler on or off or flush the whole cache of compiled code. </p> <h3 id="mode_func"><tt>luaJIT_setmode(L, idx, LUAJIT_MODE_FUNC|flag)</tt><br> <tt>luaJIT_setmode(L, idx, LUAJIT_MODE_ALLFUNC|flag)</tt><br> <tt>luaJIT_setmode(L, idx, LUAJIT_MODE_ALLSUBFUNC|flag)</tt></h3> <p> This sets the mode for the function at the stack index <tt>idx</tt> or the parent of the calling function (<tt>idx = 0</tt>). It either enables JIT compilation for a function, disables it and flushes any already compiled code or only flushes already compiled code. This applies recursively to all subfunctions of the function with <tt>LUAJIT_MODE_ALLFUNC</tt> or only to the subfunctions with <tt>LUAJIT_MODE_ALLSUBFUNC</tt>. </p> <h3 id="mode_engine"><tt>luaJIT_setmode(L, trace,<br> LUAJIT_MODE_TRACE|LUAJIT_MODE_FLUSH)</tt></h3> <p> Tries to flush the code for the specified trace and all of its side traces from the cache. </p> <h3 id="mode_engine"><tt>luaJIT_setmode(L, idx, LUAJIT_MODE_WRAPCFUNC|flag)</tt></h3> <p> This mode defines a wrapper function for calls to C functions. The first time this is called with <tt>LUAJIT_MODE_ON</tt>, the stack index at <tt>idx</tt> must be a <tt>lightuserdata</tt> object holding a pointer to the wrapper function. All <b>subsequently created C functions</b> are called through the wrapper functions. After the initial definition <tt>idx</tt> can be left at <tt>0</tt> when turning the mode on or off. </p> <p> The wrapper function can be used for debugging purposes or to catch and convert foreign exceptions. Recommended usage can be seen in this C++ code excerpt: </p> <pre class="code"> #include <exception> #include "lua.hpp" // Catch C++ exceptions and convert them to Lua error messages. // Customize as needed for your own exception classes. static int wrap_exceptions(lua_State *L, lua_CFunction f) { try { return f(L); // Call wrapped function and return result. } catch (const char *s) { // Catch and convert exceptions. lua_pushstring(L, s); } catch (std::exception& e) { lua_pushstring(L, e.what()); } catch (...) { lua_pushliteral(L, "caught (...)"); } return lua_error(L); // Rethrow as a Lua error. } static int myregister(lua_State *L) { ... // Define wrapper function and enable it. lua_pushlightuserdata(L, (void *)wrap_exceptions); luaJIT_setmode(L, -1, LUAJIT_MODE_WRAPCFUNC|LUAJIT_MODE_ON); lua_pop(L, 1); luaL_register(L, "mymodule", myfuncs); // Pass luaL_Reg list. luaJIT_setmode(L, 0, LUAJIT_MODE_WRAPCFUNC|LUAJIT_MODE_OFF); ... // Wrap some more C++ functions which might throw an exception. luaJIT_setmode(L, 0, LUAJIT_MODE_WRAPCFUNC|LUAJIT_MODE_ON); lua_pushcfunction(L, mythrowingfunc1); lua_pushcclosure(L, mythrowingfunc2, 1); luaJIT_setmode(L, 0, LUAJIT_MODE_WRAPCFUNC|LUAJIT_MODE_OFF); ... } </pre> <p> Note that you can only define <b>a single global wrapper function</b>, so be careful when using this mechanism from multiple C++ modules. Also note that this mechanism is not without overhead. It should only be enabled for definitions of C++ functions that can actually throw exceptions. If you're embedding LuaJIT into an application, only enable it <b>after</b> running <tt>luaL_openlibs</tt>. </p> <p> LuaJIT already intercepts exception handling for systems using DWARF2 stack unwinding (e.g. Linux, OSX). This is a zero-cost mechanism and always enabled. You don't need to use any wrapper functions, except when you want to get a more specific error message than <tt>"C++ exception"</tt>. </p> <br class="flush"> </div> <div id="foot"> <hr class="hide"> Copyright © 2005-2009 Mike Pall <span class="noprint"> · <a href="contact.html">Contact</a> </span> </div> </body> </html>