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authorDiego Nehab <diego@tecgraf.puc-rio.br>2004-07-18 22:56:14 +0000
committerDiego Nehab <diego@tecgraf.puc-rio.br>2004-07-18 22:56:14 +0000
commitc8b402e00442cd249397d4d33d2723a1f08a8108 (patch)
treed72a1ace55b42aa9d41c741fa2f757d92fad6592 /doc/introduction.html
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Changed send function.
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@@ -113,7 +113,7 @@ The core LuaSocket is almost entirely implemented in C. It is
113usually available as a dynamic library which the interpreter can load 113usually available as a dynamic library which the interpreter can load
114with the help of a loader module written in Lua. 114with the help of a loader module written in Lua.
115Beginning with version 2.0 and following the Lua 5.0 trend, all LuaSocket 115Beginning with version 2.0 and following the Lua 5.0 trend, all LuaSocket
116functionality is defined inside tables (or rather a namespaces). No global 116functionality is defined inside tables (or rather namespaces). No global
117variables are ever created. 117variables are ever created.
118Namespaces are obtained with the <tt>require</tt> Lua function, which loads 118Namespaces are obtained with the <tt>require</tt> Lua function, which loads
119and initializes any required library and returns the namespace. 119and initializes any required library and returns the namespace.