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1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" | ||
2 | "http://www.w3.org/TR/html4/strict.dtd"> | ||
3 | <html> | ||
4 | |||
5 | <head> | ||
6 | <meta name="description" content="The LuaSocket Homepage"> | ||
7 | <meta name="keywords" content="Lua, LuaSocket, Network, Library, Support, Internet"> | ||
8 | <title>LuaSocket: Network support for the Lua language </title> | ||
9 | <link rel="stylesheet" href="reference.css" type="text/css"> | ||
10 | </head> | ||
11 | |||
12 | <body> | ||
13 | |||
14 | <!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> | ||
15 | |||
16 | <div class="header"> | ||
17 | <hr> | ||
18 | <center> | ||
19 | <table summary="LuaSocket logo"> | ||
20 | <tr><td align="center"><a href="http://www.lua.org"> | ||
21 | <img width="128" height="128" border="0" alt="LuaSocket" src="luasocket.png"> | ||
22 | </a></td></tr> | ||
23 | <tr><td align="center" valign="top">Network support for the Lua language | ||
24 | </td></tr> | ||
25 | </table> | ||
26 | <p class="bar"> | ||
27 | <a href="index.html">home</a> · | ||
28 | <a href="index.html#download">download</a> · | ||
29 | <a href="installation.html">installation</a> · | ||
30 | <a href="introduction.html">introduction</a> · | ||
31 | <a href="reference.html">reference</a> | ||
32 | </p> | ||
33 | </center> | ||
34 | <hr> | ||
35 | </div> | ||
36 | |||
37 | <!-- whatis +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> | ||
38 | |||
39 | <h2 id="whatis">What is LuaSocket?</h2> | ||
40 | |||
41 | <p> | ||
42 | LuaSocket is a <a href="http://www.lua.org">Lua</a> extension library | ||
43 | that is composed by two parts: a C core that provides support for the TCP | ||
44 | and UDP transport layers, and a set of Lua modules that add support for | ||
45 | functionality commonly needed by applications that deal with the Internet. | ||
46 | </p> | ||
47 | |||
48 | <p> | ||
49 | The core support has been implemented so that it is both efficient and | ||
50 | simple to use. It is available to any Lua application once it has been | ||
51 | properly initialized by the interpreter in use. The code has been tested | ||
52 | and runs well on several Windows and UNIX platforms. </p> | ||
53 | |||
54 | <p> | ||
55 | Among the support modules, the most commonly used implement the | ||
56 | <a href="smtp.html">SMTP</a> | ||
57 | (sending e-mails), | ||
58 | <a href="http.html">HTTP</a> | ||
59 | (WWW access) and | ||
60 | <a href="ftp.html">FTP</a> | ||
61 | (uploading and downloading files) client | ||
62 | protocols. These provide a very natural and generic interface to the | ||
63 | functionality defined by each protocol. | ||
64 | In addition, you will find that the | ||
65 | <a href="mime.html">MIME</a> (common encodings), | ||
66 | <a href="url.html">URL</a> | ||
67 | (anything you could possible want to do with one) and | ||
68 | <a href="ltn12.html">LTN12</a> | ||
69 | (filters, sinks, sources and pumps) modules can be very handy. | ||
70 | </p> | ||
71 | |||
72 | <p> | ||
73 | The library is available under the same | ||
74 | <a href="http://www.lua.org/copyright.html"> | ||
75 | terms and conditions</a> as the Lua language, the MIT license. The idea is | ||
76 | that if you can use Lua in a project, you should also be able to use | ||
77 | LuaSocket. | ||
78 | </p> | ||
79 | |||
80 | <p> | ||
81 | Copyright © 1999-2013 Diego Nehab. All rights reserved. <br> | ||
82 | Author: <a href="http://www.impa.br/~diego">Diego Nehab</a> | ||
83 | </p> | ||
84 | |||
85 | <!-- download +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> | ||
86 | |||
87 | <h2 id="download">Download</h2> | ||
88 | |||
89 | <p> | ||
90 | LuaSocket version 3.1.0 is now available for download! | ||
91 | It is compatible with Lua 5.1 through 5.4. | ||
92 | Chances are it works well on most UNIX distributions and Windows flavors. | ||
93 | </p> | ||
94 | |||
95 | <p> | ||
96 | The current version of the library can be found at | ||
97 | the <a href="https://github.com/lunarmodules/luasocket">LuaSocket | ||
98 | project page</a> on GitHub. Besides the full C and Lua source code | ||
99 | for the library, the distribution contains several examples, | ||
100 | this user's manual and basic test procedures. | ||
101 | </p> | ||
102 | |||
103 | <p> Take a look at the <a | ||
104 | href="installation.html">installation</a> section of the | ||
105 | manual to find out how to properly install the library. | ||
106 | </p> | ||
107 | |||
108 | <!-- thanks +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> | ||
109 | |||
110 | <h2 id="thanks">Special thanks</h2> | ||
111 | |||
112 | <p> | ||
113 | This marks the first release of LuaSocket that | ||
114 | wholeheartedly embraces the open-source development | ||
115 | philosophy. After a long hiatus, Matthew Wild finally | ||
116 | convinced me it was time for a release including IPv6 and | ||
117 | Lua 5.2 support. It was more work than we anticipated. | ||
118 | Special thanks to Sam Roberts, Florian Zeitz, and Paul | ||
119 | Aurich, Liam Devine, Alexey Melnichuk, and everybody else | ||
120 | that has helped bring this library back to life. | ||
121 | </p> | ||
122 | |||
123 | <!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> | ||
124 | |||
125 | <div class="footer"> | ||
126 | <hr> | ||
127 | <center> | ||
128 | <p class="bar"> | ||
129 | <a href="index.html#download">download</a> · | ||
130 | <a href="installation.html">installation</a> · | ||
131 | <a href="introduction.html">introduction</a> · | ||
132 | <a href="reference.html">reference</a> | ||
133 | </p> | ||
134 | </center> | ||
135 | </div> | ||
136 | |||
137 | </body> | ||
138 | </html> | ||