1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="description" content="LuaSocket: Introduction to the core">
<meta name="keywords" content="Lua, LuaSocket, TCP, UDP, Network, Support,
Installation">
<title>LuaSocket: Installation</title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
<body>
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=header>
<hr>
<center>
<table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org">
<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language
</td></tr>
</table>
<p class=bar>
<a href="home.html">home</a> ·
<a href="home.html#download">download</a> ·
<a href="installation.html">installation</a> ·
<a href="introduction.html">introduction</a> ·
<a href="reference.html">reference</a>
</p>
</center>
<hr>
</div>
<!-- installation ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2>Instalation</h2>
<p> LuaSocket 2.0 uses the new package proposal for Lua 5.1.
All Lua library developers are encouraged to update their libraries so that
all libraries can coexist peacefully and users can benefit from the
standardization and flexibility of the standard.
</p>
<p>
The proposal was considered important enough by some of us to justify
early adoption, even before release of Lua 5.1.
Thus, a compability module
<a href=http://www.keplerproject.org/compat/>compat-5.1</a>
has been released in conjunction with Roberto Ierusalimschy and <a
href=http://www.keplerproject.org/>The Kepler Project</a> team.
It implements the Lua 5.1 package proposal on top of Lua 5.0. </p>
<p> As far as LuaSocket is concerned, this means that whoever is
deploying a non-standard distribution of LuaSocket will probably
have no problems customizing it. Here we will only describe the standard distribution. If the standard doesn't meet your
needs, we refer you to the Lua discussion list, where any question about
the package scheme will likely already have been answered.
</p>
<h3>Directory structure</h3>
<p> The standard distribution reserves a directory to be the root of
the libraries installed
on a given system. Let's call this directory <tt><ROOT></tt>.
On my system, this is the <tt>/usr/local/share/lua/5.0</tt> directory.
Here is the standard LuaSocket distribution directory structure:</p>
<pre class=example>
<ROOT>/compat-5.1.lua
<ROOT>/ltn12.lua
<ROOT>/mime/init.lua
<ROOT>/mime/core.dll
<ROOT>/socket/init.lua
<ROOT>/socket/core.dll
<ROOT>/socket/http.lua
<ROOT>/socket/tp.lua
<ROOT>/socket/ftp.lua
<ROOT>/socket/smtp.lua
<ROOT>/socket/url.lua
</pre>
<p> Naturally, on Unix systems, <tt>core.dll</tt>
would be replaced by <tt>core.so</tt>.
<p> In order for the interpreter to find all LuaSocket components, three
environment variables need to be set. The first environment variable tells
the interpreter to load the <tt>compat-5.1.lua</tt> module at startup: </p>
<pre class=example>
LUA_INIT=@<ROOT>/compat-5.1.lua
</pre>
<p>
The other two environment variables instruct the compatibility module to
look for dynamic libraries and extension modules in the appropriate
directories and with the appropriate filename extensions.
</p>
<pre class=example>
LUA_PATH=<ROOT>/?.lua;?.lua
LUA_CPATH=<ROOT>/?.dll;?.dll
</pre>
<p> Again, naturally, in Unix the shared library extension would be
<tt>.so</tt> instead of <tt>.dll</tt> and on Mac OS X it would be
<tt>.dylib</tt></p>
<h3>Using LuaSocket</h3>
<p> With the above setup, and an interpreter with shared library support,
it should be easy to use LuaSocket. Just fire the interpreter and use the
<tt>require</tt> function to gain access to whatever module you need:</p>
<pre class=example>
Lua 5.0.2 Copyright (C) 1994-2004 Tecgraf, PUC-Rio
> socket = require("socket")
> print(socket.VERSION)
--> LuaSocket 2.0 (beta3)
</pre>
<p> Each module loads their dependencies automatically, so you only need to
load the modues you directly depend upon: <p>
<pre class=example>
Lua 5.0.2 Copyright (C) 1994-2004 Tecgraf, PUC-Rio
> http = require("socket.http")
> print(http.request("http://www.tecgraf.puc-rio.br/luasocket"))
--> homepage gets dumped to terminal
</pre>
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=footer>
<hr>
<center>
<p class=bar>
<a href="home.html">home</a> ·
<a href="home.html#down">download</a> ·
<a href="installation.html">installation</a> ·
<a href="introduction.html">introduction</a> ·
<a href="reference.html">reference</a>
</p>
<p>
<small>
Last modified by Diego Nehab on <br>
Sun Nov 28 03:19:00 EST 2004
</small>
</p>
</center>
</div>
</body>
</html>
|