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authorThijs Schreijer <thijs@thijsschreijer.nl>2023-11-09 23:03:21 +0100
committerThijs Schreijer <thijs@thijsschreijer.nl>2023-11-15 19:17:57 +0100
commitd45768de3e6f7b28bfecf4d19b192ccac9ce5dc2 (patch)
tree2d4f86ec87eb87a77f6663924aaaa9286756ce3e /src/environment.c
parentd4222ce6da2a2d7179fc79f9d0cc65fd6c09a686 (diff)
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feat(*): add environment variable and random functions
Diffstat (limited to 'src/environment.c')
-rw-r--r--src/environment.c173
1 files changed, 173 insertions, 0 deletions
diff --git a/src/environment.c b/src/environment.c
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1/// @submodule system
2#include <lua.h>
3#include <lauxlib.h>
4#include "compat.h"
5#include <stdlib.h>
6#include <string.h>
7
8#ifdef _WIN32
9#include "windows.h"
10#endif
11
12/***
13Gets the value of an environment variable.
14
15__NOTE__: Windows has multiple copies of environment variables. For this reason,
16the `setenv` function will not work with Lua's `os.getenv` on Windows. If you want
17to use `setenv` then consider patching `os.getenv` with this implementation of `getenv`.
18@function getenv
19@tparam string name name of the environment variable
20@treturn string|nil value of the environment variable, or nil if the variable is not set
21*/
22static int lua_get_environment_variable(lua_State* L) {
23 const char* variableName = luaL_checkstring(L, 1);
24
25#ifdef _WIN32
26 // On Windows, use GetEnvironmentVariable to retrieve the value
27 DWORD bufferSize = GetEnvironmentVariable(variableName, NULL, 0);
28 if (bufferSize > 0) {
29 char* buffer = (char*)malloc(bufferSize);
30 if (GetEnvironmentVariable(variableName, buffer, bufferSize) > 0) {
31 lua_pushstring(L, buffer);
32 free(buffer);
33 return 1;
34 }
35 free(buffer);
36 }
37#else
38 // On non-Windows platforms, use getenv to retrieve the value
39 const char* variableValue = getenv(variableName);
40 if (variableValue != NULL) {
41 lua_pushstring(L, variableValue);
42 return 1;
43 }
44#endif
45
46 // If the variable is not set or an error occurs, push nil
47 lua_pushnil(L);
48 return 1;
49}
50
51
52/***
53Returns a table with all environment variables.
54@function getenvs
55@treturn table table with all environment variables and their values
56*/
57static int lua_list_environment_variables(lua_State* L) {
58 lua_newtable(L);
59
60#ifdef _WIN32
61 char* envStrings = GetEnvironmentStrings();
62 char* envString = envStrings;
63
64 if (envStrings == NULL) {
65 lua_pushnil(L);
66 return 1;
67 }
68
69 while (*envString != '\0') {
70 const char* envVar = envString;
71
72 // Split the environment variable into key and value
73 char* equals = strchr(envVar, '=');
74 if (equals != NULL) {
75 lua_pushlstring(L, envVar, equals - envVar); // Push the key
76 lua_pushstring(L, equals + 1); // Push the value
77 lua_settable(L, -3); // Set the key-value pair in the table
78 }
79
80 envString += strlen(envString) + 1;
81 }
82
83 FreeEnvironmentStrings(envStrings);
84#else
85 extern char** environ;
86
87 if (environ != NULL) {
88 for (char** envVar = environ; *envVar != NULL; envVar++) {
89 const char* envVarStr = *envVar;
90
91 // Split the environment variable into key and value
92 char* equals = strchr(envVarStr, '=');
93 if (equals != NULL) {
94 lua_pushlstring(L, envVarStr, equals - envVarStr); // Push the key
95 lua_pushstring(L, equals + 1); // Push the value
96 lua_settable(L, -3); // Set the key-value pair in the table
97 }
98 }
99 }
100#endif
101
102 return 1;
103}
104
105
106/***
107Sets an environment variable.
108
109__NOTE__: Windows has multiple copies of environment variables. For this reason, the
110`setenv` function will not work with Lua's `os.getenv` on Windows. If you want to use
111it then consider patching `os.getenv` with the implementation of `system.getenv`.
112@function setenv
113@tparam string name name of the environment variable
114@tparam[opt] string value value of the environment variable, if `nil` the variable will be deleted (on
115Windows, setting an empty string, will also delete the variable)
116@treturn boolean success
117*/
118static int lua_set_environment_variable(lua_State* L) {
119 const char* variableName = luaL_checkstring(L, 1);
120 const char* variableValue = luaL_optstring(L, 2, NULL);
121
122#ifdef _WIN32
123 // if (variableValue == NULL) {
124 // // If the value is nil, delete the environment variable
125 // if (SetEnvironmentVariable(variableName, NULL)) {
126 // lua_pushboolean(L, 1);
127 // } else {
128 // lua_pushboolean(L, 0);
129 // }
130 // } else {
131 // Set the environment variable with the provided value
132 if (SetEnvironmentVariable(variableName, variableValue)) {
133 lua_pushboolean(L, 1);
134 } else {
135 lua_pushboolean(L, 0);
136 }
137 // }
138#else
139 if (variableValue == NULL) {
140 // If the value is nil, delete the environment variable
141 if (unsetenv(variableName) == 0) {
142 lua_pushboolean(L, 1);
143 } else {
144 lua_pushboolean(L, 0);
145 }
146 } else {
147 // Set the environment variable with the provided value
148 if (setenv(variableName, variableValue, 1) == 0) {
149 lua_pushboolean(L, 1);
150 } else {
151 lua_pushboolean(L, 0);
152 }
153 }
154#endif
155
156 return 1;
157}
158
159
160
161static luaL_Reg func[] = {
162 { "getenv", lua_get_environment_variable },
163 { "setenv", lua_set_environment_variable },
164 { "getenvs", lua_list_environment_variables },
165 { NULL, NULL }
166};
167
168/*-------------------------------------------------------------------------
169 * Initializes module
170 *-------------------------------------------------------------------------*/
171void environment_open(lua_State *L) {
172 luaL_setfuncs(L, func, 0);
173}