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| author | Rob Mensching <rob@firegiant.com> | 2019-10-07 11:18:13 -0700 |
|---|---|---|
| committer | Rob Mensching <rob@firegiant.com> | 2019-10-07 11:59:14 -0700 |
| commit | 860676fa5b40a1904478151e9b4934c004e7db63 (patch) | |
| tree | 83fabd53f2a68dcf56bc8da66d88e115af3764b0 /src/WixToolset.Core.Burn/Bundles/BundleHashAlgorithm.cs | |
| parent | 3b98dac62b47d590f3465985362d6e6fd100b1c0 (diff) | |
| download | wix-860676fa5b40a1904478151e9b4934c004e7db63.tar.gz wix-860676fa5b40a1904478151e9b4934c004e7db63.tar.bz2 wix-860676fa5b40a1904478151e9b4934c004e7db63.zip | |
Implement Bundle build
Diffstat (limited to 'src/WixToolset.Core.Burn/Bundles/BundleHashAlgorithm.cs')
| -rw-r--r-- | src/WixToolset.Core.Burn/Bundles/BundleHashAlgorithm.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/WixToolset.Core.Burn/Bundles/BundleHashAlgorithm.cs b/src/WixToolset.Core.Burn/Bundles/BundleHashAlgorithm.cs new file mode 100644 index 00000000..3a71ed4c --- /dev/null +++ b/src/WixToolset.Core.Burn/Bundles/BundleHashAlgorithm.cs | |||
| @@ -0,0 +1,30 @@ | |||
| 1 | // Copyright (c) .NET Foundation and contributors. All rights reserved. Licensed under the Microsoft Reciprocal License. See LICENSE.TXT file in the project root for full license information. | ||
| 2 | |||
| 3 | namespace WixToolset.Core.Burn.Bundles | ||
| 4 | { | ||
| 5 | using System.IO; | ||
| 6 | using System.Security.Cryptography; | ||
| 7 | using System.Text; | ||
| 8 | |||
| 9 | internal static class BundleHashAlgorithm | ||
| 10 | { | ||
| 11 | public static string Hash(FileInfo fileInfo) | ||
| 12 | { | ||
| 13 | byte[] hashBytes; | ||
| 14 | |||
| 15 | using (var managed = new SHA1Managed()) | ||
| 16 | using (var stream = fileInfo.OpenRead()) | ||
| 17 | { | ||
| 18 | hashBytes = managed.ComputeHash(stream); | ||
| 19 | } | ||
| 20 | |||
| 21 | var sb = new StringBuilder(hashBytes.Length * 2); | ||
| 22 | for (var i = 0; i < hashBytes.Length; i++) | ||
| 23 | { | ||
| 24 | sb.AppendFormat("{0:X2}", hashBytes[i]); | ||
| 25 | } | ||
| 26 | |||
| 27 | return sb.ToString(); | ||
| 28 | } | ||
| 29 | } | ||
| 30 | } | ||
