From 6a24996a2e831cfe402398af65b31fb1ecd575a9 Mon Sep 17 00:00:00 2001 From: Rob Mensching Date: Thu, 22 Apr 2021 16:36:39 -0700 Subject: Move WixBuildTools into internal --- .../DisposableFileSystem.cs | 93 ++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 src/internal/WixBuildTools.TestSupport/DisposableFileSystem.cs (limited to 'src/internal/WixBuildTools.TestSupport/DisposableFileSystem.cs') diff --git a/src/internal/WixBuildTools.TestSupport/DisposableFileSystem.cs b/src/internal/WixBuildTools.TestSupport/DisposableFileSystem.cs new file mode 100644 index 00000000..f096db72 --- /dev/null +++ b/src/internal/WixBuildTools.TestSupport/DisposableFileSystem.cs @@ -0,0 +1,93 @@ +// Copyright (c) .NET Foundation and contributors. All rights reserved. Licensed under the Microsoft Reciprocal License. See LICENSE.TXT file in the project root for full license information. + +namespace WixBuildTools.TestSupport +{ + using System; + using System.Collections.Generic; + using System.IO; + + public class DisposableFileSystem : IDisposable + { + protected bool Disposed { get; private set; } + + private List CleanupPaths { get; } = new List(); + + public bool Keep { get; } + + public DisposableFileSystem(bool keep = false) + { + this.Keep = keep; + } + + protected string GetFile(bool create = false) + { + var path = Path.GetTempFileName(); + + if (!create) + { + File.Delete(path); + } + + this.CleanupPaths.Add(path); + + return path; + } + + public string GetFolder(bool create = false) + { + var path = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName()); + + if (create) + { + Directory.CreateDirectory(path); + } + + this.CleanupPaths.Add(path); + + return path; + } + + + #region // IDisposable + + public void Dispose() + { + this.Dispose(true); + GC.SuppressFinalize(this); + } + + protected virtual void Dispose(bool disposing) + { + if (this.Disposed) + { + return; + } + + if (disposing && !this.Keep) + { + foreach (var path in this.CleanupPaths) + { + try + { + if (File.Exists(path)) + { + File.Delete(path); + } + else if (Directory.Exists(path)) + { + Directory.Delete(path, true); + } + } + catch + { + // Best effort delete, so ignore any failures. + } + } + } + + this.Disposed = true; + } + + #endregion + } +} -- cgit v1.2.3-55-g6feb