// Copyright (c) .NET Foundation and contributors. All rights reserved. Licensed under the Microsoft Reciprocal License. See LICENSE.TXT file in the project root for full license information. #include "precomp.h" static HINSTANCE vhInstance = NULL; extern "C" BOOL WINAPI DllMain( IN HINSTANCE hInstance, IN DWORD dwReason, IN LPVOID /* pvReserved */ ) { switch (dwReason) { case DLL_PROCESS_ATTACH: ::DisableThreadLibraryCalls(hInstance); vhInstance = hInstance; break; case DLL_PROCESS_DETACH: vhInstance = NULL; break; } return TRUE; } extern "C" HRESULT WINAPI BAFunctionsCreate( __in const BA_FUNCTIONS_CREATE_ARGS* pArgs, __inout BA_FUNCTIONS_CREATE_RESULTS* pResults ) { HRESULT hr = S_OK; hr = CreateBAFunctions(vhInstance, pArgs, pResults); BalExitOnFailure(hr, "Failed to create BAFunctions interface."); LExit: return hr; } extern "C" void WINAPI BAFunctionsDestroy( __in const BA_FUNCTIONS_DESTROY_ARGS* /*pArgs*/, __inout BA_FUNCTIONS_DESTROY_RESULTS* /*pResults*/ ) { BalUninitialize(); }