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author | Li Jin <dragon-fly@qq.com> | 2021-04-21 09:36:25 +0800 |
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committer | Li Jin <dragon-fly@qq.com> | 2021-04-21 09:36:25 +0800 |
commit | b7bdf7d5d36825a1a750a74641f6d374dec5d67a (patch) | |
tree | 6b27eb6590e07c07f378305c51d0f5e0779faa83 /src/3rdParty/lua/luaconf.h | |
parent | b86e5af605a170a3559df0165eac3cb6b665dc49 (diff) | |
download | yuescript-b7bdf7d5d36825a1a750a74641f6d374dec5d67a.tar.gz yuescript-b7bdf7d5d36825a1a750a74641f6d374dec5d67a.tar.bz2 yuescript-b7bdf7d5d36825a1a750a74641f6d374dec5d67a.zip |
adjust some folder levels.
Diffstat (limited to 'src/3rdParty/lua/luaconf.h')
-rw-r--r-- | src/3rdParty/lua/luaconf.h | 790 |
1 files changed, 790 insertions, 0 deletions
diff --git a/src/3rdParty/lua/luaconf.h b/src/3rdParty/lua/luaconf.h new file mode 100644 index 0000000..e64d2ee --- /dev/null +++ b/src/3rdParty/lua/luaconf.h | |||
@@ -0,0 +1,790 @@ | |||
1 | /* | ||
2 | ** $Id: luaconf.h $ | ||
3 | ** Configuration file for Lua | ||
4 | ** See Copyright Notice in lua.h | ||
5 | */ | ||
6 | |||
7 | |||
8 | #ifndef luaconf_h | ||
9 | #define luaconf_h | ||
10 | |||
11 | #include <limits.h> | ||
12 | #include <stddef.h> | ||
13 | |||
14 | |||
15 | /* | ||
16 | ** =================================================================== | ||
17 | ** General Configuration File for Lua | ||
18 | ** | ||
19 | ** Some definitions here can be changed externally, through the compiler | ||
20 | ** (e.g., with '-D' options): They are commented out or protected | ||
21 | ** by '#if !defined' guards. However, several other definitions | ||
22 | ** should be changed directly here, either because they affect the | ||
23 | ** Lua ABI (by making the changes here, you ensure that all software | ||
24 | ** connected to Lua, such as C libraries, will be compiled with the same | ||
25 | ** configuration); or because they are seldom changed. | ||
26 | ** | ||
27 | ** Search for "@@" to find all configurable definitions. | ||
28 | ** =================================================================== | ||
29 | */ | ||
30 | |||
31 | |||
32 | /* | ||
33 | ** {==================================================================== | ||
34 | ** System Configuration: macros to adapt (if needed) Lua to some | ||
35 | ** particular platform, for instance restricting it to C89. | ||
36 | ** ===================================================================== | ||
37 | */ | ||
38 | |||
39 | /* | ||
40 | @@ LUA_USE_C89 controls the use of non-ISO-C89 features. | ||
41 | ** Define it if you want Lua to avoid the use of a few C99 features | ||
42 | ** or Windows-specific features on Windows. | ||
43 | */ | ||
44 | /* #define LUA_USE_C89 */ | ||
45 | |||
46 | |||
47 | /* | ||
48 | ** By default, Lua on Windows use (some) specific Windows features | ||
49 | */ | ||
50 | #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE) | ||
51 | #define LUA_USE_WINDOWS /* enable goodies for regular Windows */ | ||
52 | #endif | ||
53 | |||
54 | |||
55 | #if defined(LUA_USE_WINDOWS) | ||
56 | #define LUA_DL_DLL /* enable support for DLL */ | ||
57 | #define LUA_USE_C89 /* broadly, Windows is C89 */ | ||
58 | #endif | ||
59 | |||
60 | |||
61 | #if defined(LUA_USE_LINUX) | ||
62 | #define LUA_USE_POSIX | ||
63 | #define LUA_USE_DLOPEN /* needs an extra library: -ldl */ | ||
64 | #endif | ||
65 | |||
66 | |||
67 | #if defined(LUA_USE_MACOSX) | ||
68 | #define LUA_USE_POSIX | ||
69 | #define LUA_USE_DLOPEN /* MacOS does not need -ldl */ | ||
70 | #endif | ||
71 | |||
72 | |||
73 | /* | ||
74 | @@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits. | ||
75 | */ | ||
76 | #define LUAI_IS32INT ((UINT_MAX >> 30) >= 3) | ||
77 | |||
78 | /* }================================================================== */ | ||
79 | |||
80 | |||
81 | |||
82 | /* | ||
83 | ** {================================================================== | ||
84 | ** Configuration for Number types. These options should not be | ||
85 | ** set externally, because any other code connected to Lua must | ||
86 | ** use the same configuration. | ||
87 | ** =================================================================== | ||
88 | */ | ||
89 | |||
90 | /* | ||
91 | @@ LUA_INT_TYPE defines the type for Lua integers. | ||
92 | @@ LUA_FLOAT_TYPE defines the type for Lua floats. | ||
93 | ** Lua should work fine with any mix of these options supported | ||
94 | ** by your C compiler. The usual configurations are 64-bit integers | ||
95 | ** and 'double' (the default), 32-bit integers and 'float' (for | ||
96 | ** restricted platforms), and 'long'/'double' (for C compilers not | ||
97 | ** compliant with C99, which may not have support for 'long long'). | ||
98 | */ | ||
99 | |||
100 | /* predefined options for LUA_INT_TYPE */ | ||
101 | #define LUA_INT_INT 1 | ||
102 | #define LUA_INT_LONG 2 | ||
103 | #define LUA_INT_LONGLONG 3 | ||
104 | |||
105 | /* predefined options for LUA_FLOAT_TYPE */ | ||
106 | #define LUA_FLOAT_FLOAT 1 | ||
107 | #define LUA_FLOAT_DOUBLE 2 | ||
108 | #define LUA_FLOAT_LONGDOUBLE 3 | ||
109 | |||
110 | |||
111 | /* Default configuration ('long long' and 'double', for 64-bit Lua) */ | ||
112 | #define LUA_INT_DEFAULT LUA_INT_LONGLONG | ||
113 | #define LUA_FLOAT_DEFAULT LUA_FLOAT_DOUBLE | ||
114 | |||
115 | |||
116 | /* | ||
117 | @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. | ||
118 | */ | ||
119 | #define LUA_32BITS 0 | ||
120 | |||
121 | |||
122 | /* | ||
123 | @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for | ||
124 | ** C89 ('long' and 'double'); Windows always has '__int64', so it does | ||
125 | ** not need to use this case. | ||
126 | */ | ||
127 | #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS) | ||
128 | #define LUA_C89_NUMBERS 1 | ||
129 | #else | ||
130 | #define LUA_C89_NUMBERS 0 | ||
131 | #endif | ||
132 | |||
133 | |||
134 | #if LUA_32BITS /* { */ | ||
135 | /* | ||
136 | ** 32-bit integers and 'float' | ||
137 | */ | ||
138 | #if LUAI_IS32INT /* use 'int' if big enough */ | ||
139 | #define LUA_INT_TYPE LUA_INT_INT | ||
140 | #else /* otherwise use 'long' */ | ||
141 | #define LUA_INT_TYPE LUA_INT_LONG | ||
142 | #endif | ||
143 | #define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT | ||
144 | |||
145 | #elif LUA_C89_NUMBERS /* }{ */ | ||
146 | /* | ||
147 | ** largest types available for C89 ('long' and 'double') | ||
148 | */ | ||
149 | #define LUA_INT_TYPE LUA_INT_LONG | ||
150 | #define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE | ||
151 | |||
152 | #else /* }{ */ | ||
153 | /* use defaults */ | ||
154 | |||
155 | #define LUA_INT_TYPE LUA_INT_DEFAULT | ||
156 | #define LUA_FLOAT_TYPE LUA_FLOAT_DEFAULT | ||
157 | |||
158 | #endif /* } */ | ||
159 | |||
160 | |||
161 | /* }================================================================== */ | ||
162 | |||
163 | |||
164 | |||
165 | /* | ||
166 | ** {================================================================== | ||
167 | ** Configuration for Paths. | ||
168 | ** =================================================================== | ||
169 | */ | ||
170 | |||
171 | /* | ||
172 | ** LUA_PATH_SEP is the character that separates templates in a path. | ||
173 | ** LUA_PATH_MARK is the string that marks the substitution points in a | ||
174 | ** template. | ||
175 | ** LUA_EXEC_DIR in a Windows path is replaced by the executable's | ||
176 | ** directory. | ||
177 | */ | ||
178 | #define LUA_PATH_SEP ";" | ||
179 | #define LUA_PATH_MARK "?" | ||
180 | #define LUA_EXEC_DIR "!" | ||
181 | |||
182 | |||
183 | /* | ||
184 | @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for | ||
185 | ** Lua libraries. | ||
186 | @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for | ||
187 | ** C libraries. | ||
188 | ** CHANGE them if your machine has a non-conventional directory | ||
189 | ** hierarchy or if you want to install your libraries in | ||
190 | ** non-conventional directories. | ||
191 | */ | ||
192 | |||
193 | #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR | ||
194 | #if defined(_WIN32) /* { */ | ||
195 | /* | ||
196 | ** In Windows, any exclamation mark ('!') in the path is replaced by the | ||
197 | ** path of the directory of the executable file of the current process. | ||
198 | */ | ||
199 | #define LUA_LDIR "!\\lua\\" | ||
200 | #define LUA_CDIR "!\\" | ||
201 | #define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\" | ||
202 | |||
203 | #if !defined(LUA_PATH_DEFAULT) | ||
204 | #define LUA_PATH_DEFAULT \ | ||
205 | LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ | ||
206 | LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \ | ||
207 | LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \ | ||
208 | ".\\?.lua;" ".\\?\\init.lua" | ||
209 | #endif | ||
210 | |||
211 | #if !defined(LUA_CPATH_DEFAULT) | ||
212 | #define LUA_CPATH_DEFAULT \ | ||
213 | LUA_CDIR"?.dll;" \ | ||
214 | LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \ | ||
215 | LUA_CDIR"loadall.dll;" ".\\?.dll" | ||
216 | #endif | ||
217 | |||
218 | #else /* }{ */ | ||
219 | |||
220 | #define LUA_ROOT "/usr/local/" | ||
221 | #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/" | ||
222 | #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/" | ||
223 | |||
224 | #if !defined(LUA_PATH_DEFAULT) | ||
225 | #define LUA_PATH_DEFAULT \ | ||
226 | LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ | ||
227 | LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \ | ||
228 | "./?.lua;" "./?/init.lua" | ||
229 | #endif | ||
230 | |||
231 | #if !defined(LUA_CPATH_DEFAULT) | ||
232 | #define LUA_CPATH_DEFAULT \ | ||
233 | LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so" | ||
234 | #endif | ||
235 | |||
236 | #endif /* } */ | ||
237 | |||
238 | |||
239 | /* | ||
240 | @@ LUA_DIRSEP is the directory separator (for submodules). | ||
241 | ** CHANGE it if your machine does not use "/" as the directory separator | ||
242 | ** and is not Windows. (On Windows Lua automatically uses "\".) | ||
243 | */ | ||
244 | #if !defined(LUA_DIRSEP) | ||
245 | |||
246 | #if defined(_WIN32) | ||
247 | #define LUA_DIRSEP "\\" | ||
248 | #else | ||
249 | #define LUA_DIRSEP "/" | ||
250 | #endif | ||
251 | |||
252 | #endif | ||
253 | |||
254 | /* }================================================================== */ | ||
255 | |||
256 | |||
257 | /* | ||
258 | ** {================================================================== | ||
259 | ** Marks for exported symbols in the C code | ||
260 | ** =================================================================== | ||
261 | */ | ||
262 | |||
263 | /* | ||
264 | @@ LUA_API is a mark for all core API functions. | ||
265 | @@ LUALIB_API is a mark for all auxiliary library functions. | ||
266 | @@ LUAMOD_API is a mark for all standard library opening functions. | ||
267 | ** CHANGE them if you need to define those functions in some special way. | ||
268 | ** For instance, if you want to create one Windows DLL with the core and | ||
269 | ** the libraries, you may want to use the following definition (define | ||
270 | ** LUA_BUILD_AS_DLL to get it). | ||
271 | */ | ||
272 | #if defined(LUA_BUILD_AS_DLL) /* { */ | ||
273 | |||
274 | #if defined(LUA_CORE) || defined(LUA_LIB) /* { */ | ||
275 | #define LUA_API __declspec(dllexport) | ||
276 | #else /* }{ */ | ||
277 | #define LUA_API __declspec(dllimport) | ||
278 | #endif /* } */ | ||
279 | |||
280 | #else /* }{ */ | ||
281 | |||
282 | #define LUA_API extern | ||
283 | |||
284 | #endif /* } */ | ||
285 | |||
286 | |||
287 | /* | ||
288 | ** More often than not the libs go together with the core. | ||
289 | */ | ||
290 | #define LUALIB_API LUA_API | ||
291 | #define LUAMOD_API LUA_API | ||
292 | |||
293 | |||
294 | /* | ||
295 | @@ LUAI_FUNC is a mark for all extern functions that are not to be | ||
296 | ** exported to outside modules. | ||
297 | @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables, | ||
298 | ** none of which to be exported to outside modules (LUAI_DDEF for | ||
299 | ** definitions and LUAI_DDEC for declarations). | ||
300 | ** CHANGE them if you need to mark them in some special way. Elf/gcc | ||
301 | ** (versions 3.2 and later) mark them as "hidden" to optimize access | ||
302 | ** when Lua is compiled as a shared library. Not all elf targets support | ||
303 | ** this attribute. Unfortunately, gcc does not offer a way to check | ||
304 | ** whether the target offers that support, and those without support | ||
305 | ** give a warning about it. To avoid these warnings, change to the | ||
306 | ** default definition. | ||
307 | */ | ||
308 | #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ | ||
309 | defined(__ELF__) /* { */ | ||
310 | #define LUAI_FUNC __attribute__((visibility("internal"))) extern | ||
311 | #else /* }{ */ | ||
312 | #define LUAI_FUNC extern | ||
313 | #endif /* } */ | ||
314 | |||
315 | #define LUAI_DDEC(dec) LUAI_FUNC dec | ||
316 | #define LUAI_DDEF /* empty */ | ||
317 | |||
318 | /* }================================================================== */ | ||
319 | |||
320 | |||
321 | /* | ||
322 | ** {================================================================== | ||
323 | ** Compatibility with previous versions | ||
324 | ** =================================================================== | ||
325 | */ | ||
326 | |||
327 | /* | ||
328 | @@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3. | ||
329 | ** You can define it to get all options, or change specific options | ||
330 | ** to fit your specific needs. | ||
331 | */ | ||
332 | #if defined(LUA_COMPAT_5_3) /* { */ | ||
333 | |||
334 | /* | ||
335 | @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated | ||
336 | ** functions in the mathematical library. | ||
337 | ** (These functions were already officially removed in 5.3; | ||
338 | ** nevertheless they are still available here.) | ||
339 | */ | ||
340 | #define LUA_COMPAT_MATHLIB | ||
341 | |||
342 | /* | ||
343 | @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for | ||
344 | ** manipulating other integer types (lua_pushunsigned, lua_tounsigned, | ||
345 | ** luaL_checkint, luaL_checklong, etc.) | ||
346 | ** (These macros were also officially removed in 5.3, but they are still | ||
347 | ** available here.) | ||
348 | */ | ||
349 | #define LUA_COMPAT_APIINTCASTS | ||
350 | |||
351 | |||
352 | /* | ||
353 | @@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod | ||
354 | ** using '__lt'. | ||
355 | */ | ||
356 | #define LUA_COMPAT_LT_LE | ||
357 | |||
358 | |||
359 | /* | ||
360 | @@ The following macros supply trivial compatibility for some | ||
361 | ** changes in the API. The macros themselves document how to | ||
362 | ** change your code to avoid using them. | ||
363 | ** (Once more, these macros were officially removed in 5.3, but they are | ||
364 | ** still available here.) | ||
365 | */ | ||
366 | #define lua_strlen(L,i) lua_rawlen(L, (i)) | ||
367 | |||
368 | #define lua_objlen(L,i) lua_rawlen(L, (i)) | ||
369 | |||
370 | #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) | ||
371 | #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) | ||
372 | |||
373 | #endif /* } */ | ||
374 | |||
375 | /* }================================================================== */ | ||
376 | |||
377 | |||
378 | |||
379 | /* | ||
380 | ** {================================================================== | ||
381 | ** Configuration for Numbers (low-level part). | ||
382 | ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_* | ||
383 | ** satisfy your needs. | ||
384 | ** =================================================================== | ||
385 | */ | ||
386 | |||
387 | /* | ||
388 | @@ LUAI_UACNUMBER is the result of a 'default argument promotion' | ||
389 | @@ over a floating number. | ||
390 | @@ l_floatatt(x) corrects float attribute 'x' to the proper float type | ||
391 | ** by prefixing it with one of FLT/DBL/LDBL. | ||
392 | @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats. | ||
393 | @@ LUA_NUMBER_FMT is the format for writing floats. | ||
394 | @@ lua_number2str converts a float to a string. | ||
395 | @@ l_mathop allows the addition of an 'l' or 'f' to all math operations. | ||
396 | @@ l_floor takes the floor of a float. | ||
397 | @@ lua_str2number converts a decimal numeral to a number. | ||
398 | */ | ||
399 | |||
400 | |||
401 | /* The following definitions are good for most cases here */ | ||
402 | |||
403 | #define l_floor(x) (l_mathop(floor)(x)) | ||
404 | |||
405 | #define lua_number2str(s,sz,n) \ | ||
406 | l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n)) | ||
407 | |||
408 | /* | ||
409 | @@ lua_numbertointeger converts a float number with an integral value | ||
410 | ** to an integer, or returns 0 if float is not within the range of | ||
411 | ** a lua_Integer. (The range comparisons are tricky because of | ||
412 | ** rounding. The tests here assume a two-complement representation, | ||
413 | ** where MININTEGER always has an exact representation as a float; | ||
414 | ** MAXINTEGER may not have one, and therefore its conversion to float | ||
415 | ** may have an ill-defined value.) | ||
416 | */ | ||
417 | #define lua_numbertointeger(n,p) \ | ||
418 | ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ | ||
419 | (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \ | ||
420 | (*(p) = (LUA_INTEGER)(n), 1)) | ||
421 | |||
422 | |||
423 | /* now the variable definitions */ | ||
424 | |||
425 | #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */ | ||
426 | |||
427 | #define LUA_NUMBER float | ||
428 | |||
429 | #define l_floatatt(n) (FLT_##n) | ||
430 | |||
431 | #define LUAI_UACNUMBER double | ||
432 | |||
433 | #define LUA_NUMBER_FRMLEN "" | ||
434 | #define LUA_NUMBER_FMT "%.7g" | ||
435 | |||
436 | #define l_mathop(op) op##f | ||
437 | |||
438 | #define lua_str2number(s,p) strtof((s), (p)) | ||
439 | |||
440 | |||
441 | #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */ | ||
442 | |||
443 | #define LUA_NUMBER long double | ||
444 | |||
445 | #define l_floatatt(n) (LDBL_##n) | ||
446 | |||
447 | #define LUAI_UACNUMBER long double | ||
448 | |||
449 | #define LUA_NUMBER_FRMLEN "L" | ||
450 | #define LUA_NUMBER_FMT "%.19Lg" | ||
451 | |||
452 | #define l_mathop(op) op##l | ||
453 | |||
454 | #define lua_str2number(s,p) strtold((s), (p)) | ||
455 | |||
456 | #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */ | ||
457 | |||
458 | #define LUA_NUMBER double | ||
459 | |||
460 | #define l_floatatt(n) (DBL_##n) | ||
461 | |||
462 | #define LUAI_UACNUMBER double | ||
463 | |||
464 | #define LUA_NUMBER_FRMLEN "" | ||
465 | #define LUA_NUMBER_FMT "%.14g" | ||
466 | |||
467 | #define l_mathop(op) op | ||
468 | |||
469 | #define lua_str2number(s,p) strtod((s), (p)) | ||
470 | |||
471 | #else /* }{ */ | ||
472 | |||
473 | #error "numeric float type not defined" | ||
474 | |||
475 | #endif /* } */ | ||
476 | |||
477 | |||
478 | |||
479 | /* | ||
480 | @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER. | ||
481 | @@ LUAI_UACINT is the result of a 'default argument promotion' | ||
482 | @@ over a LUA_INTEGER. | ||
483 | @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers. | ||
484 | @@ LUA_INTEGER_FMT is the format for writing integers. | ||
485 | @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER. | ||
486 | @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER. | ||
487 | @@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED. | ||
488 | @@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED. | ||
489 | @@ lua_integer2str converts an integer to a string. | ||
490 | */ | ||
491 | |||
492 | |||
493 | /* The following definitions are good for most cases here */ | ||
494 | |||
495 | #define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d" | ||
496 | |||
497 | #define LUAI_UACINT LUA_INTEGER | ||
498 | |||
499 | #define lua_integer2str(s,sz,n) \ | ||
500 | l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n)) | ||
501 | |||
502 | /* | ||
503 | ** use LUAI_UACINT here to avoid problems with promotions (which | ||
504 | ** can turn a comparison between unsigneds into a signed comparison) | ||
505 | */ | ||
506 | #define LUA_UNSIGNED unsigned LUAI_UACINT | ||
507 | |||
508 | |||
509 | #define LUA_UNSIGNEDBITS (sizeof(LUA_UNSIGNED) * CHAR_BIT) | ||
510 | |||
511 | |||
512 | /* now the variable definitions */ | ||
513 | |||
514 | #if LUA_INT_TYPE == LUA_INT_INT /* { int */ | ||
515 | |||
516 | #define LUA_INTEGER int | ||
517 | #define LUA_INTEGER_FRMLEN "" | ||
518 | |||
519 | #define LUA_MAXINTEGER INT_MAX | ||
520 | #define LUA_MININTEGER INT_MIN | ||
521 | |||
522 | #define LUA_MAXUNSIGNED UINT_MAX | ||
523 | |||
524 | #elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */ | ||
525 | |||
526 | #define LUA_INTEGER long | ||
527 | #define LUA_INTEGER_FRMLEN "l" | ||
528 | |||
529 | #define LUA_MAXINTEGER LONG_MAX | ||
530 | #define LUA_MININTEGER LONG_MIN | ||
531 | |||
532 | #define LUA_MAXUNSIGNED ULONG_MAX | ||
533 | |||
534 | #elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */ | ||
535 | |||
536 | /* use presence of macro LLONG_MAX as proxy for C99 compliance */ | ||
537 | #if defined(LLONG_MAX) /* { */ | ||
538 | /* use ISO C99 stuff */ | ||
539 | |||
540 | #define LUA_INTEGER long long | ||
541 | #define LUA_INTEGER_FRMLEN "ll" | ||
542 | |||
543 | #define LUA_MAXINTEGER LLONG_MAX | ||
544 | #define LUA_MININTEGER LLONG_MIN | ||
545 | |||
546 | #define LUA_MAXUNSIGNED ULLONG_MAX | ||
547 | |||
548 | #elif defined(LUA_USE_WINDOWS) /* }{ */ | ||
549 | /* in Windows, can use specific Windows types */ | ||
550 | |||
551 | #define LUA_INTEGER __int64 | ||
552 | #define LUA_INTEGER_FRMLEN "I64" | ||
553 | |||
554 | #define LUA_MAXINTEGER _I64_MAX | ||
555 | #define LUA_MININTEGER _I64_MIN | ||
556 | |||
557 | #define LUA_MAXUNSIGNED _UI64_MAX | ||
558 | |||
559 | #else /* }{ */ | ||
560 | |||
561 | #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \ | ||
562 | or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)" | ||
563 | |||
564 | #endif /* } */ | ||
565 | |||
566 | #else /* }{ */ | ||
567 | |||
568 | #error "numeric integer type not defined" | ||
569 | |||
570 | #endif /* } */ | ||
571 | |||
572 | /* }================================================================== */ | ||
573 | |||
574 | |||
575 | /* | ||
576 | ** {================================================================== | ||
577 | ** Dependencies with C99 and other C details | ||
578 | ** =================================================================== | ||
579 | */ | ||
580 | |||
581 | /* | ||
582 | @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89. | ||
583 | ** (All uses in Lua have only one format item.) | ||
584 | */ | ||
585 | #if !defined(LUA_USE_C89) | ||
586 | #define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i) | ||
587 | #else | ||
588 | #define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i)) | ||
589 | #endif | ||
590 | |||
591 | |||
592 | /* | ||
593 | @@ lua_strx2number converts a hexadecimal numeral to a number. | ||
594 | ** In C99, 'strtod' does that conversion. Otherwise, you can | ||
595 | ** leave 'lua_strx2number' undefined and Lua will provide its own | ||
596 | ** implementation. | ||
597 | */ | ||
598 | #if !defined(LUA_USE_C89) | ||
599 | #define lua_strx2number(s,p) lua_str2number(s,p) | ||
600 | #endif | ||
601 | |||
602 | |||
603 | /* | ||
604 | @@ lua_pointer2str converts a pointer to a readable string in a | ||
605 | ** non-specified way. | ||
606 | */ | ||
607 | #define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p) | ||
608 | |||
609 | |||
610 | /* | ||
611 | @@ lua_number2strx converts a float to a hexadecimal numeral. | ||
612 | ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that. | ||
613 | ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will | ||
614 | ** provide its own implementation. | ||
615 | */ | ||
616 | #if !defined(LUA_USE_C89) | ||
617 | #define lua_number2strx(L,b,sz,f,n) \ | ||
618 | ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n))) | ||
619 | #endif | ||
620 | |||
621 | |||
622 | /* | ||
623 | ** 'strtof' and 'opf' variants for math functions are not valid in | ||
624 | ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the | ||
625 | ** availability of these variants. ('math.h' is already included in | ||
626 | ** all files that use these macros.) | ||
627 | */ | ||
628 | #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF)) | ||
629 | #undef l_mathop /* variants not available */ | ||
630 | #undef lua_str2number | ||
631 | #define l_mathop(op) (lua_Number)op /* no variant */ | ||
632 | #define lua_str2number(s,p) ((lua_Number)strtod((s), (p))) | ||
633 | #endif | ||
634 | |||
635 | |||
636 | /* | ||
637 | @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation | ||
638 | ** functions. It must be a numerical type; Lua will use 'intptr_t' if | ||
639 | ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to | ||
640 | ** 'intptr_t' in C89) | ||
641 | */ | ||
642 | #define LUA_KCONTEXT ptrdiff_t | ||
643 | |||
644 | #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \ | ||
645 | __STDC_VERSION__ >= 199901L | ||
646 | #include <stdint.h> | ||
647 | #if defined(INTPTR_MAX) /* even in C99 this type is optional */ | ||
648 | #undef LUA_KCONTEXT | ||
649 | #define LUA_KCONTEXT intptr_t | ||
650 | #endif | ||
651 | #endif | ||
652 | |||
653 | |||
654 | /* | ||
655 | @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point). | ||
656 | ** Change that if you do not want to use C locales. (Code using this | ||
657 | ** macro must include the header 'locale.h'.) | ||
658 | */ | ||
659 | #if !defined(lua_getlocaledecpoint) | ||
660 | #define lua_getlocaledecpoint() (localeconv()->decimal_point[0]) | ||
661 | #endif | ||
662 | |||
663 | |||
664 | /* | ||
665 | ** macros to improve jump prediction, used mostly for error handling | ||
666 | ** and debug facilities. (Some macros in the Lua API use these macros. | ||
667 | ** Define LUA_NOBUILTIN if you do not want '__builtin_expect' in your | ||
668 | ** code.) | ||
669 | */ | ||
670 | #if !defined(luai_likely) | ||
671 | |||
672 | #if defined(__GNUC__) && !defined(LUA_NOBUILTIN) | ||
673 | #define luai_likely(x) (__builtin_expect(((x) != 0), 1)) | ||
674 | #define luai_unlikely(x) (__builtin_expect(((x) != 0), 0)) | ||
675 | #else | ||
676 | #define luai_likely(x) (x) | ||
677 | #define luai_unlikely(x) (x) | ||
678 | #endif | ||
679 | |||
680 | #endif | ||
681 | |||
682 | |||
683 | #if defined(LUA_CORE) || defined(LUA_LIB) | ||
684 | /* shorter names for Lua's own use */ | ||
685 | #define l_likely(x) luai_likely(x) | ||
686 | #define l_unlikely(x) luai_unlikely(x) | ||
687 | #endif | ||
688 | |||
689 | |||
690 | |||
691 | /* }================================================================== */ | ||
692 | |||
693 | |||
694 | /* | ||
695 | ** {================================================================== | ||
696 | ** Language Variations | ||
697 | ** ===================================================================== | ||
698 | */ | ||
699 | |||
700 | /* | ||
701 | @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some | ||
702 | ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from | ||
703 | ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic | ||
704 | ** coercion from strings to numbers. | ||
705 | */ | ||
706 | /* #define LUA_NOCVTN2S */ | ||
707 | /* #define LUA_NOCVTS2N */ | ||
708 | |||
709 | |||
710 | /* | ||
711 | @@ LUA_USE_APICHECK turns on several consistency checks on the C API. | ||
712 | ** Define it as a help when debugging C code. | ||
713 | */ | ||
714 | #if defined(LUA_USE_APICHECK) | ||
715 | #include <assert.h> | ||
716 | #define luai_apicheck(l,e) assert(e) | ||
717 | #endif | ||
718 | |||
719 | /* }================================================================== */ | ||
720 | |||
721 | |||
722 | /* | ||
723 | ** {================================================================== | ||
724 | ** Macros that affect the API and must be stable (that is, must be the | ||
725 | ** same when you compile Lua and when you compile code that links to | ||
726 | ** Lua). | ||
727 | ** ===================================================================== | ||
728 | */ | ||
729 | |||
730 | /* | ||
731 | @@ LUAI_MAXSTACK limits the size of the Lua stack. | ||
732 | ** CHANGE it if you need a different limit. This limit is arbitrary; | ||
733 | ** its only purpose is to stop Lua from consuming unlimited stack | ||
734 | ** space (and to reserve some numbers for pseudo-indices). | ||
735 | ** (It must fit into max(size_t)/32.) | ||
736 | */ | ||
737 | #if LUAI_IS32INT | ||
738 | #define LUAI_MAXSTACK 1000000 | ||
739 | #else | ||
740 | #define LUAI_MAXSTACK 15000 | ||
741 | #endif | ||
742 | |||
743 | |||
744 | /* | ||
745 | @@ LUA_EXTRASPACE defines the size of a raw memory area associated with | ||
746 | ** a Lua state with very fast access. | ||
747 | ** CHANGE it if you need a different size. | ||
748 | */ | ||
749 | #define LUA_EXTRASPACE (sizeof(void *)) | ||
750 | |||
751 | |||
752 | /* | ||
753 | @@ LUA_IDSIZE gives the maximum size for the description of the source | ||
754 | @@ of a function in debug information. | ||
755 | ** CHANGE it if you want a different size. | ||
756 | */ | ||
757 | #define LUA_IDSIZE 60 | ||
758 | |||
759 | |||
760 | /* | ||
761 | @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. | ||
762 | */ | ||
763 | #define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number))) | ||
764 | |||
765 | |||
766 | /* | ||
767 | @@ LUAI_MAXALIGN defines fields that, when used in a union, ensure | ||
768 | ** maximum alignment for the other items in that union. | ||
769 | */ | ||
770 | #define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l | ||
771 | |||
772 | /* }================================================================== */ | ||
773 | |||
774 | |||
775 | |||
776 | |||
777 | |||
778 | /* =================================================================== */ | ||
779 | |||
780 | /* | ||
781 | ** Local configuration. You can use this space to add your redefinitions | ||
782 | ** without modifying the main part of the file. | ||
783 | */ | ||
784 | |||
785 | |||
786 | |||
787 | |||
788 | |||
789 | #endif | ||
790 | |||