# YueScript |macOS|Linux|Windows| |:---:|:---:|:-----:| |![CI](https://github.com/pigpigyyy/MoonPlus/workflows/build-test/badge.svg)|![CI](https://github.com/pigpigyyy/MoonPlus/workflows/build-test/badge.svg)|[![Build status](https://ci.appveyor.com/api/projects/status/4nbkye9mx9b3bf83/branch/master?svg=true)](https://ci.appveyor.com/project/pigpigyyy/moonplus/branch/master)| Yuescript is a Moonscript dialect. It is derived from [Moonscript language](https://github.com/leafo/moonscript) 0.5.0 and continuously adopting new features to be more up to date. Moonscript is a language that compiles to Lua. Since original Moonscript has been used to write web framework [lapis](https://github.com/leafo/lapis) and run a few business web sites like [itch.io](https://itch.io) and [streak.club](https://streak.club) with some large code bases. The original language is getting too hard to adopt new features for those may break the stablility for existing applications. So Yuescript is a new code base for pushing the language to go forward and being a playground to try introducing new language syntax or programing paradigms to make Moonscript language more expressive and productive. ## Features * No other dependencies needed except modified **parserlib** library from Achilleas Margaritis with some performance enhancement. **lpeg** library is no longer needed. * Written in C++17. * Support most of the features from Moonscript language. Generate Lua codes in the same way like the original compiler. * Reserve line numbers from source file in the compiled Lua codes to help debugging. * More features like macro, existential operator, backcall operator, Javascript-like export syntax and etc. * See other details in the [changelog](./CHANGELOG.md). ## Installation & Usage * **Lua Module**   Build `yue.so` file with ```sh > make shared LUAI=/usr/local/include/lua LUAL=/usr/local/lib/lua ```   Then get the binary file from path `bin/shared/yue.so`.   Or you can install [luarocks](https://luarocks.org), a package manager for Lua modules. Then install it as a Lua module with ```sh > luarocks install yuescript ```   Then require the Yuescript module in Lua: ```Lua require("yue")("main") -- require `main.yue` local yue = require("yue") local codes, err, globals = yue.to_lua([[ f = -> print "hello world" f! ]],{ implicit_return_root = true, reserve_line_number = true, lint_global = true }) ``` * **Binary Tool**   Clone this repo, then build and install executable with: ```sh > make install ```   Build Yuescript tool without macro feature: ```sh > make install NO_MACRO=true ```   Build Yuescript tool without built-in Lua binary: ```sh > make install NO_LUA=true ```   Use Yuescript tool with: ```sh > yue -h Usage: yue [options|files|directories] ... -h Print this message -e str Execute a file or raw codes -t path Specify where to place compiled files -o file Write output to file -s Use spaces in generated codes instead of tabs -m Generate minified codes -p Write output to standard out -b Dump compile time (doesn't write output) -l Write line numbers from source codes -v Print version -- Read from standard in, print to standard out (Must be first and only argument) Execute without options to enter REPL, type symbol '$' in a single line to start/stop multi-line mode ```   Use cases:   Recursively compile every Yuescript file with extension `.yue` under current path: `yue .`   Compile and save results to a target path: `yue -t /target/path/ .`   Compile and reserve debug info: `yue -l .`   Compile and generate minified codes: `yue -m .`   Execute raw codes: `yue -e 'print 123'`   Execute a Yuescript file: `yue -e main.yue` ## Editor Support * [Vim](https://github.com/pigpigyyy/Yuescript-vim) ## License MIT