import hello from yeah import holla, world from table["cool"] import x, \y, z from items import master, \ghost from find "mytable" _obj_0 = 232 import something from a table if indent import okay, \well from tables[100] do import a, b, c from z do import a, b, c from z do import a b c from z do import a b c from z do import a b c from z do import p from "yue" import item from 'module.part' import x1, y1, \z1 from "mymodule" do from 'yue' import p from 'mymodule' import x1, y1, \z1 do from z import a, b, c do from z import a, b, c do from z import a b c do from z import a b c do from z import a b c do from UnityEngine import Object GameObject Transform MonoBehaviour Vector3 Quaternion speed = 10 do from UnityEngine import Object, GameObject, Transform MonoBehaviour Vector3 Quaternion speed = 10 do from UnityEngine import Object, GameObject, Transform, MonoBehaviour Vector3, Quaternion update speed do from UnityEngine import Object, GameObject, Transform, MonoBehaviour Vector3, Quaternion update speed do import 'module' import 'module_x' import "d-a-s-h-e-s" import "module.part" do import "player" as Player import "lpeg" as {:C, :Ct, :Cmt} import "export" as {one, two, Something:{umm:{ch}}} import "export" as :Another do global * import 'module' import 'module_x' import "org.package.module-y" do import "org.package.module" as function:func, if:ifVar do import "m" as {: b} import "m" as {:} import "m" as {e: f, : c} import "m" as {c: d} import "m" as {g, {: i}}