local hello = yeah.hello local holla, world do local _obj_1 = table["cool"] holla, world = _obj_1.holla, _obj_1.world end local x, y, z = items.x, (function() local _base_0 = items local _fn_0 = _base_0.y return _fn_0 and function(...) return _fn_0(_base_0, ...) end end)(), items.z local master, ghost do local _obj_1 = find("mytable") master, ghost = _obj_1.master, (function() local _base_0 = _obj_1 local _fn_0 = _base_0.ghost return _fn_0 and function(...) return _fn_0(_base_0, ...) end end)() end local _obj_0 = 232 local something do local _obj_1 = a(table) something = _obj_1.something end if indent then local okay, well local _obj_1 = tables[100] okay, well = _obj_1.okay, (function() local _base_0 = _obj_1 local _fn_0 = _base_0.well return _fn_0 and function(...) return _fn_0(_base_0, ...) end end)() end do local a, b, c = z.a, z.b, z.c end do local a, b, c = z.a, z.b, z.c end do local a, b, c = z.a, z.b, z.c end do local a, b, c = z.a, z.b, z.c end do local a, b, c = z.a, z.b, z.c end do local p do local _obj_1 = require("yue") p = _obj_1.p end local item do local _obj_1 = require('module.part') item = _obj_1.item end local x1, y1, z1 local _obj_1 = require("mymodule") x1, y1, z1 = _obj_1.x1, _obj_1.y1, (function() local _base_0 = _obj_1 local _fn_0 = _base_0.z1 return _fn_0 and function(...) return _fn_0(_base_0, ...) end end)() end do local p do local _obj_1 = require('yue') p = _obj_1.p end local x1, y1, z1 local _obj_1 = require('mymodule') x1, y1, z1 = _obj_1.x1, _obj_1.y1, (function() local _base_0 = _obj_1 local _fn_0 = _base_0.z1 return _fn_0 and function(...) return _fn_0(_base_0, ...) end end)() end do local a, b, c = z.a, z.b, z.c end do local a, b, c = z.a, z.b, z.c end do local a, b, c = z.a, z.b, z.c end do local a, b, c = z.a, z.b, z.c end do local a, b, c = z.a, z.b, z.c end do local Object, GameObject, Transform, MonoBehaviour, Vector3, Quaternion = UnityEngine.Object, UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.MonoBehaviour, UnityEngine.Vector3, UnityEngine.Quaternion local speed = 10 end do local Object, GameObject, Transform, MonoBehaviour, Vector3, Quaternion = UnityEngine.Object, UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.MonoBehaviour, UnityEngine.Vector3, UnityEngine.Quaternion local speed = 10 end do local Object, GameObject, Transform, MonoBehaviour, Vector3, Quaternion = UnityEngine.Object, UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.MonoBehaviour, UnityEngine.Vector3, UnityEngine.Quaternion update(speed) end do local Object, GameObject, Transform, MonoBehaviour, Vector3, Quaternion = UnityEngine.Object, UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.MonoBehaviour, UnityEngine.Vector3, UnityEngine.Quaternion update(speed) end do local module = require('module') local module_x = require('module_x') local d_a_s_h_e_s = require("d-a-s-h-e-s") local part = require("module.part") end do local Player = require("player") local C, Ct, Cmt do local _obj_1 = require("lpeg") C, Ct, Cmt = _obj_1.C, _obj_1.Ct, _obj_1.Cmt end local one, two, ch do local _obj_1 = require("export") one, two, ch = _obj_1[1], _obj_1[2], _obj_1.Something.umm[1] end local Another = require("export").Another end do module = require('module') module_x = require('module_x') module_y = require("org.package.module-y") end do local func, ifVar local _obj_1 = require("org.package.module") func, ifVar = _obj_1["function"], _obj_1["if"] end do local b = getmetatable(require("m")).__gc local index = getmetatable(require("m")).__index local f, c do local _obj_1 = require("m") f = _obj_1.e c = getmetatable(_obj_1).__pairs end local d = require("m").c local g, i local _obj_1 = require("m") g, i = _obj_1[1], getmetatable(_obj_1[2]).__close end