local _u53d8_u91cfx = _u53d8_u91cfa["变量b"]["变量c"]["变量d"] local _call_0 = _u53d8_u91cfa["变量b"] _u53d8_u91cfx["变量y"] = _call_0["变量c"](_call_0) _u51fd_u6570(1, (function() local _call_1 = _u53c2_u65702["值"] return _call_1["获取"](_call_1) end)(), (function() local _call_1 = _u53c2_u65703["值"] return _call_1["获取"](_call_1) end)(), { 1, ((function() if _u53d8_u91cfx ~= nil then local _obj_0 = _u53d8_u91cfx["变量y"] if _obj_0 ~= nil then return _obj_0["变量z"] end return nil end return nil end)() ~= nil), 3 }) local _u8868bb = { ["键1"] = (function() local _call_1 = _u53d8_u91cfa return (_call_1["变量b"](_call_1, 123, { ["字段A"] = _u5b57_u6bb5A }))["变量c"](1, 2, 3, { ["字段B"] = _u5b57_u6bb5B }) end)(), ["键2"] = { ["键w1"] = (function() local _call_1 = _u53d8_u91cfa()["变量b"] return _call_1["变量c"](_call_1) end)() } } local _u8868b do local _obj_0 = _u51fd_u65702 if _obj_0 ~= nil then _u8868b = _obj_0("abc", _u51fd_u65701({ })["变量a"]) end end local _u51fd_u6570 _u51fd_u6570 = function() local _accum_0 = { } local _len_0 = 1 local _list_0 = _u503c_u96c6_u5408 for _index_0 = 1, #_list_0 do local _des_0 = _list_0[_index_0] local _u53d8_u91cfa = _des_0[1] local _call_1 = _u53d8_u91cfa["变量b"] _accum_0[_len_0] = _call_1["变量c"](_call_1, 123) _len_0 = _len_0 + 1 end return _accum_0 end local _anon_func_0 = function(_u53d8_u91cfa) do local _call_1 = _u53d8_u91cfa return (_call_1["变量b"](_call_1, 123))["变量c"]("abc") end end local _u51fd_u65701 _u51fd_u65701 = function() return _u53d8_u91cfx, _anon_func_0(_u53d8_u91cfa) end local _call_1 = _u539f_u59cb["转换"].root.gameObject local _call_2 = _call_1["父节点"](_call_1) local _call_3 = _call_2["后代节点"](_call_2) local _call_4 = _call_3["选择启用"](_call_3) local _call_5 = _call_4["选择可见"](_call_4) local _call_6 = (_call_5["标签相等"](_call_5, "fx")) local _call_7 = (_call_6["筛选"](_call_6, function(_u5143_u7d20) if _u5143_u7d20["是否目标"](_u5143_u7d20) then return false end local _call_7 = _u5143_u7d20["名称"] return _call_7["结束于"](_call_7, "(Clone)") end)) local _u7ed3_u679c = _call_7["销毁"](_call_7) local _call_8 = _u539f_u70b9["变换"]["根节点"]["游戏对象"] local _call_9 = _call_8["父节点"](_call_8) local _call_10 = _call_9["后代节点"](_call_9) local _call_11 = _call_10["选择启用"](_call_10) local _call_12 = _call_11["选择可见"](_call_11) local _call_13 = (_call_12["标签相等"](_call_12, "fx")) local _call_14 = (_call_13["筛选"](_call_13, function(_u5143_u7d20) local _call_14 = _u5143_u7d20["名称"] return _call_14["结束于"](_call_14, "(Clone)") end)) _call_14["销毁"](_call_14) do local _with_0 = _u9879_u76ee _with_0["项目字段A"] = 123 local _call_15 = _with_0["调用方法"](_with_0) _call_15["连续调用"](_call_15) local _call_16 = _with_0["调用方法"](_with_0) _call_16["连续调用"](_call_16) _with_0["连续调用"](_with_0) do local _call_17 = _with_0["项目字段B"] local _exp_0 = _call_17["取值"](_call_17) if "Valid" == _exp_0 or _with_0["获取项目状态"](_with_0) == _exp_0 then local _call_18 = _with_0["项目方法A"](_with_0) _call_18["取值"](_call_18) else local _call_18 = _with_0["项目方法B"](_with_0) _call_18["取值"](_call_18) end end local _u53d8_u91cfa if _with_0["项目字段C"] then _u53d8_u91cfa = _with_0["项目字段D"] else _u53d8_u91cfa = _with_0["项目字段E"] end local _list_0 = _u503c_u96c6_u5408 for _index_0 = 1, #_list_0 do local _u53d8_u91cfv = _list_0[_index_0] _with_0["项目方法C"](_with_0, _u53d8_u91cfv) end for _u53d8_u91cfi = 1, _u8ba1_u6570_u5668 do _with_0["项目方法C"](_with_0, _u53d8_u91cfi) end if not _with_0["变量b"] then local _accum_0 = { } local _len_0 = 1 while _with_0["项目字段D"] do local _call_17 = _with_0["下一个项目"](_with_0) _accum_0[_len_0] = _call_17["取得"](_call_17) _len_0 = _len_0 + 1 end _with_0["变量c"] = _accum_0 end end return nil