func((function() if cond then return 998 else return "abc" end end)()) func(valueA + (function() local _exp_0 = valueB if _exp_0 ~= nil then return _exp_0 else return 123 end end)()) do (function(_arg_0, ...) local ok = _arg_0 return print(select(3, ...)) end)(func(1, 2, 3)) end if (function() local _obj_0 = tb if _obj_0 ~= nil then local _obj_1 = _obj_0.abc if _obj_1 ~= nil then local _obj_2 = _obj_1.call if _obj_2 ~= nil then return _obj_2(_obj_1, 123) end return nil end return nil end return nil end)() then print("OK") end func((function() local _obj_0 = getmetatable(tb) return _obj_0["fn"](_obj_0, 123) end)(), (function() local _obj_0 = getmetatable(tb) return _obj_0[1 + 1](_obj_0, "abc") end)()) func((function() local _call_0 = tb local _call_1 = _call_0["end"](_call_0) return _call_1["🤣"](_call_1, 123) end)()) local itemA = 1 local listA = { } if (#listA > 0 and (function() for _index_0 = 1, #listA do if listA[_index_0] == itemA then return true end end return false end)()) then print("itemA in listA") end if (itemB ~= nil) and (function() local _check_0 = listB local _val_0 = itemB for _index_0 = 1, #_check_0 do if _check_0[_index_0] == _val_0 then return true end end return false end)() then print("itemB in listB") end func((function() local _tab_0 = { } local _idx_0 = #_tab_0 + 1 for _index_0 = 1, #listA do local _value_0 = listA[_index_0] _tab_0[_idx_0] = _value_0 _idx_0 = _idx_0 + 1 end local _idx_1 = #_tab_0 + 1 local _list_0 = listB for _index_0 = 1, #_list_0 do local _value_0 = _list_0[_index_0] _tab_0[_idx_1] = _value_0 _idx_1 = _idx_1 + 1 end return _tab_0 end)()) func((function() local _accum_0 = { } local _len_0 = 1 for i = 1, 10 do _accum_0[_len_0] = i _len_0 = _len_0 + 1 end return _accum_0 end)(), (function() local _accum_0 = { } local _len_0 = 1 for k in pairs(tb) do _accum_0[_len_0] = k _len_0 = _len_0 + 1 end return _accum_0 end)()) func((function() local _accum_0 = { } local _len_0 = 1 for i = 1, 10 do _accum_0[_len_0] = i + 1 _len_0 = _len_0 + 1 end return _accum_0 end)()) func((function() local _accum_0 = { } local _len_0 = 1 for k, v in pairs(tb) do _accum_0[_len_0] = { k, v } _len_0 = _len_0 + 1 end return _accum_0 end)()) func((function() do local _class_0 local _base_0 = { } if _base_0.__index == nil then _base_0.__index = _base_0 end _class_0 = setmetatable({ __init = function(self) self.value = 1 end, __base = _base_0 }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({ }, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 return _class_0 end end)()) func((function() local _with_0 = tb _with_0.field = 1 _with_0:func("a") return _with_0 end)()) func((function() local _tbl_0 = { } for k, v in pairs(tb) do _tbl_0[tostring(k) .. "-post-fix"] = v * 2 end return _tbl_0 end)()) func((function() print(123) return "abc" end)()) do (function(_arg_0, ...) local success = _arg_0 if success then return print(select('#', ...)) end end)(pcall(function() local a = 1 print(a + nil) return 1, 2, 3 end)) end local i = 1 func((function() local _accum_0 = { } local _len_0 = 1 while cond do i = i + 1 _accum_0[_len_0] = i _len_0 = _len_0 + 1 end return _accum_0 end)()) func((function() local _exp_0 = value if 1 == _exp_0 then return 'a' elseif 2 == _exp_0 then return 'b' end end)()) local _anon_func_0 = function(cond) if cond then return 998 else return "abc" end end local _anon_func_1 = function(valueB) if valueB ~= nil then return valueB else return 123 end end local _anon_func_2 = function(print, select, _arg_0, ...) do local ok = _arg_0 return print(select(3, ...)) end end local _anon_func_3 = function(tb) if tb ~= nil then local _obj_0 = tb.abc if _obj_0 ~= nil then local _obj_1 = _obj_0.call if _obj_1 ~= nil then return _obj_1(_obj_0, 123) end return nil end return nil end return nil end local _anon_func_4 = function(getmetatable, tb) local _obj_0 = getmetatable(tb) return _obj_0["fn"](_obj_0, 123) end local _anon_func_5 = function(getmetatable, tb) local _obj_0 = getmetatable(tb) return _obj_0[1 + 1](_obj_0, "abc") end local _anon_func_6 = function(tb) do local _call_0 = tb local _call_1 = _call_0["end"](_call_0) return _call_1["🤣"](_call_1, 123) end end local _anon_func_7 = function(itemA, listA) for _index_0 = 1, #listA do if listA[_index_0] == itemA then return true end end return false end local _anon_func_8 = function(itemB, listB) for _index_0 = 1, #listB do if listB[_index_0] == itemB then return true end end return false end local _anon_func_9 = function(listA, listB) local _tab_0 = { } local _idx_0 = #_tab_0 + 1 for _index_0 = 1, #listA do local _value_0 = listA[_index_0] _tab_0[_idx_0] = _value_0 _idx_0 = _idx_0 + 1 end local _idx_1 = #_tab_0 + 1 for _index_0 = 1, #listB do local _value_0 = listB[_index_0] _tab_0[_idx_1] = _value_0 _idx_1 = _idx_1 + 1 end return _tab_0 end local _anon_func_10 = function() local _accum_0 = { } local _len_0 = 1 for i = 1, 10 do _accum_0[_len_0] = i _len_0 = _len_0 + 1 end return _accum_0 end local _anon_func_11 = function(pairs, tb) local _accum_0 = { } local _len_0 = 1 for k in pairs(tb) do _accum_0[_len_0] = k _len_0 = _len_0 + 1 end return _accum_0 end local _anon_func_12 = function() local _accum_0 = { } local _len_0 = 1 for i = 1, 10 do _accum_0[_len_0] = i + 1 _len_0 = _len_0 + 1 end return _accum_0 end local _anon_func_13 = function(pairs, tb) local _accum_0 = { } local _len_0 = 1 for k, v in pairs(tb) do _accum_0[_len_0] = { k, v } _len_0 = _len_0 + 1 end return _accum_0 end local _anon_func_14 = function(setmetatable) local _class_0 local _base_0 = { } if _base_0.__index == nil then _base_0.__index = _base_0 end _class_0 = setmetatable({ __init = function(self) self.value = 1 end, __base = _base_0 }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({ }, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 return _class_0 end local _anon_func_15 = function(tb) tb.field = 1 tb:func("a") return tb end local _anon_func_16 = function(pairs, tb, tostring) local _tbl_0 = { } for k, v in pairs(tb) do _tbl_0[tostring(k) .. "-post-fix"] = v * 2 end return _tbl_0 end local _anon_func_17 = function(print) do print(123) return "abc" end end local _anon_func_18 = function(print, select, _arg_0, ...) do local success = _arg_0 if success then return print(select('#', ...)) end end end local _anon_func_19 = function(cond, i) local _accum_0 = { } local _len_0 = 1 while cond do i = i + 1 _accum_0[_len_0] = i _len_0 = _len_0 + 1 end return _accum_0 end local _anon_func_20 = function(value) if 1 == value then return 'a' elseif 2 == value then return 'b' end end GameEngine:onUpdate(function(deltaTime) func(_anon_func_0(cond)) func(valueA + _anon_func_1(valueB)) do _anon_func_2(print, select, func(1, 2, 3)) end if _anon_func_3(tb) then print("OK") end func(_anon_func_4(getmetatable, tb), _anon_func_5(getmetatable, tb)) func(_anon_func_6(tb)) itemA = 1 listA = { } if (#listA > 0 and _anon_func_7(itemA, listA)) then print("item in list") end if (itemB ~= nil) and _anon_func_8(itemB, listB) then print("item in list") end func(_anon_func_9(listA, listB)) func(_anon_func_10(), _anon_func_11(pairs, tb)) func(_anon_func_12()) func(_anon_func_13(pairs, tb)) func(_anon_func_14(setmetatable)) func(_anon_func_15(tb)) func(_anon_func_16(pairs, tb, tostring)) func(_anon_func_17(print)) do _anon_func_18(print, select, pcall(function() local a = 1 print(a + nil) return 1, 2, 3 end)) end i = 1 func(_anon_func_19(cond, i)) return func(_anon_func_20(value)) end) local _anon_func_21 = function(cond) if cond then return 998 else return "abc" end end local _anon_func_22 = function(valueB) if valueB ~= nil then return valueB else return 123 end end local _anon_func_23 = function(tb) if tb ~= nil then local _obj_0 = tb.abc if _obj_0 ~= nil then local _obj_1 = _obj_0.call if _obj_1 ~= nil then return _obj_1(_obj_0, 123) end return nil end return nil end return nil end local _anon_func_25 = function(itemA, listA) for _index_0 = 1, #listA do if listA[_index_0] == itemA then return true end end return false end local _anon_func_24 = function(itemA, listA, tb) do local _call_0 = tb local _call_1 = _call_0["end"](_call_0) return _call_1["🤣"](_call_1, 123 and (#listA > 0 and _anon_func_25(itemA, listA))) end end GameEngine:onEvent("SomeEvent", function() return func(value + (_anon_func_21(cond)) + (_anon_func_22(valueB)) > _anon_func_23(tb) + _anon_func_24(itemA, listA, tb)) end) local _anon_func_26 = function(UpdateScoreText, tostring, value) if value > 200 then UpdateScoreText("Win: " .. tostring(value)) return "done" else UpdateScoreText("Score: " .. tostring(value)) return "continue" end end GameEngine:schedule(function(deltaTime) local value = 123 return func(_anon_func_26(UpdateScoreText, tostring, value)) end) GameEngine:schedule(function(deltaTime) local value = 123 return func((function() if value > 200 then UpdateScoreText("Win: " .. tostring(value)) return "done" else GameEngine:schedule(function(deltaTime) return UpdateScoreText("Score: " .. tostring(value)) end) return "continue" end end)()) end) local _anon_func_27 = function(char) local _obj_0 = char.stats.strength if _obj_0 ~= nil then return _obj_0:ref() end return nil end local _anon_func_28 = function(os, _arg_0, ...) do local ok = _arg_0 if ok then return ... else return os.exit(1) end end end local _anon_func_29 = function(debug_env_after, debug_env_before, env, func) debug_env_before(env) func(env) return debug_env_after(env) end do local buff_strength buff_strength = function(char, item) local _obj_0 = item.buffer.strength if _obj_0 ~= nil then return _obj_0(_anon_func_27(char)) end return nil end local debug_env_before, debug_env_after local exe_func exe_func = function(func, env) return _anon_func_28(os, xpcall(_anon_func_29, function(ex) error(ex) return ex end, debug_env_after, debug_env_before, env, func)) end end