#ifndef EFSW_FILEWATCHERWIN32_HPP #define EFSW_FILEWATCHERWIN32_HPP #include #if EFSW_PLATFORM == EFSW_PLATFORM_WIN32 #include #include #include #include namespace efsw { /// Implementation for Win32 based on ReadDirectoryChangesW. /// @class FileWatcherWin32 class FileWatcherWin32 : public FileWatcherImpl { public: /// type for a map from WatchID to WatcherWin32 pointer typedef std::set Watches; FileWatcherWin32( FileWatcher* parent ); virtual ~FileWatcherWin32(); /// Add a directory watch /// On error returns WatchID with Error type. WatchID addWatch( const std::string& directory, FileWatchListener* watcher, bool recursive ); /// Remove a directory watch. This is a brute force lazy search O(nlogn). void removeWatch( const std::string& directory ); /// Remove a directory watch. This is a map lookup O(logn). void removeWatch( WatchID watchid ); /// Updates the watcher. Must be called often. void watch(); /// Handles the action void handleAction( Watcher* watch, const std::string& filename, unsigned long action, std::string oldFilename = "" ); /// @return Returns a list of the directories that are being watched std::list directories(); protected: HANDLE mIOCP; Watches mWatches; /// The last watchid WatchID mLastWatchID; Thread* mThread; Mutex mWatchesLock; bool pathInWatches( const std::string& path ); /// Remove all directory watches. void removeAllWatches(); void removeWatch( WatcherStructWin32* watch ); private: void run(); }; } // namespace efsw #endif #endif