#ifndef EFSW_FILESYSTEMIMPLWIN_HPP #define EFSW_FILESYSTEMIMPLWIN_HPP #include #include #include #if EFSW_PLATFORM == EFSW_PLATFORM_WIN32 namespace efsw { namespace Platform { class FileSystem { public: static FileInfoMap filesInfoFromPath( const std::string& path ); static char getOSSlash(); static bool isDirectory( const std::string& path ); static bool isRemoteFS( const std::string& directory ); static bool changeWorkingDirectory( const std::string& path ); static std::string getCurrentWorkingDirectory(); }; }} // namespace efsw::Platform #endif #endif