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// Windows/Thread.h
#ifndef __WINDOWS_THREAD_H
#define __WINDOWS_THREAD_H
#include "../../C/Threads.h"
#include "Defs.h"
namespace NWindows {
class CThread MY_UNCOPYABLE
{
::CThread thread;
public:
CThread() { Thread_Construct(&thread); }
~CThread() { Close(); }
bool IsCreated() { return Thread_WasCreated(&thread) != 0; }
WRes Close() { return Thread_Close(&thread); }
// WRes Wait() { return Thread_Wait(&thread); }
WRes Wait_Close() { return Thread_Wait_Close(&thread); }
WRes Create(THREAD_FUNC_TYPE startAddress, LPVOID param)
{ return Thread_Create(&thread, startAddress, param); }
WRes Create_With_Affinity(THREAD_FUNC_TYPE startAddress, LPVOID param, CAffinityMask affinity)
{ return Thread_Create_With_Affinity(&thread, startAddress, param, affinity); }
WRes Create_With_CpuSet(THREAD_FUNC_TYPE startAddress, LPVOID param, const CCpuSet *cpuSet)
{ return Thread_Create_With_CpuSet(&thread, startAddress, param, cpuSet); }
#ifdef _WIN32
operator HANDLE() { return thread; }
void Attach(HANDLE handle) { thread = handle; }
HANDLE Detach() { HANDLE h = thread; thread = NULL; return h; }
DWORD Resume() { return ::ResumeThread(thread); }
DWORD Suspend() { return ::SuspendThread(thread); }
bool Terminate(DWORD exitCode) { return BOOLToBool(::TerminateThread(thread, exitCode)); }
int GetPriority() { return ::GetThreadPriority(thread); }
bool SetPriority(int priority) { return BOOLToBool(::SetThreadPriority(thread, priority)); }
#endif
};
}
#endif
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