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authorBenoit Germain <benoit.germain@ubisoft.com>2025-03-14 11:32:58 +0100
committerBenoit Germain <benoit.germain@ubisoft.com>2025-03-14 11:32:58 +0100
commitdee0756ff21c1f7dd4eea067dfb90feb1ba4763d (patch)
tree981ddd4ddc22bc1fae54ce3e0034da746571fb1a /CHANGES
parent536a64557c82c350fd73ea64c6d4dd1737896579 (diff)
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lanes/core.[so|dll] → lanes_core.[so|dll]
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@@ -9,6 +9,7 @@ CHANGE 2: BGe 27-Nov-24
9 * Lanes API changes 9 * Lanes API changes
10 - Version is now 4.0.0 10 - Version is now 4.0.0
11 - Lanes module: 11 - Lanes module:
12 - shared library is now lanes_core.[so|dll] instead of lanes/core.[so|dll]
12 - lanes.register() is also available as lanes_register() in the exported C API. 13 - lanes.register() is also available as lanes_register() in the exported C API.
13 - lanes.sleep() accepts a new argument "indefinitely" to block forever (until hard cancellation is received). 14 - lanes.sleep() accepts a new argument "indefinitely" to block forever (until hard cancellation is received).
14 - function set_debug_threadname() available inside a Lane is renamed lane_threadname(); can now both read and write the name. 15 - function set_debug_threadname() available inside a Lane is renamed lane_threadname(); can now both read and write the name.