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authorBenoit Germain <bnt period germain arrobase gmail period com>2014-02-26 11:53:30 +0100
committerBenoit Germain <bnt period germain arrobase gmail period com>2014-02-26 11:53:30 +0100
commitfe3c44e63f99538a02d42d2504ba405a6977ec0a (patch)
treeee369b7c44fb52b2030b784297e2b5ee788305c3 /CHANGES
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Multiverse compatibility
* bumped version to 3.9.2 * Internal rework: the whole Lanes engine now works "per universe" to allow concurrent Lanes execution in more than one embedded master state * this universe is a full userdata created in the master state, selfdestruct_gc is the __gc for this userdata * most of what was initialized only once is now per-universe * Fixed potential crashes at desinit if problems occur during keeper states initialisation * Fixed require() not always serialized properly * Raise an error instead of crashing on deep userdata prelude memory allocation failure * Added forgotten mutex desinitialisation at universe shutdown
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2 2
3CHANGE 104: BGe 25-Feb-14
4 * Internal rework: the whole Lanes engine now works "per universe" to allow concurrent Lanes execution in more than one embedded master state
5 * this universe is a full userdata created in the master state, selfdestruct_gc is the __gc for this userdata
6 * most of what was initialized only once is now per-universe
7 * Fixed potential crashes at desinit if problems occur during keeper states initialisation
8 * Fixed require() not always serialized properly
9 * Raise an error instead of crashing on deep userdata prelude memory allocation failure
10 * Added forgotten mutex desinitialisation at universe shutdown
11
3CHANGE 103: BGe 24-Feb-14 12CHANGE 103: BGe 24-Feb-14
4 * Fix lookup database table not being created when it should if Lanes is required in more than one Lua master state 13 * Fix lookup database table not being created when it should if Lanes is required in more than one Lua master state
5 14