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authorBenoit Germain <benoit.germain@ubisoft.com>2024-05-20 11:48:41 +0200
committerBenoit Germain <benoit.germain@ubisoft.com>2024-05-20 11:48:41 +0200
commit0ec260c12ee6a37e763bc60ef587dbd891136e76 (patch)
tree26a738c47f8a4c264546feb5bccb507b3330456a /docs/index.html
parent08040747494fe7839d2ab049e37f8e23fb8141b4 (diff)
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Start using string_view
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@@ -1732,7 +1732,7 @@ class MyDeepFactory : public DeepFactory
1732 DeepPrelude* newDeepObjectInternal(lua_State* L) const override; 1732 DeepPrelude* newDeepObjectInternal(lua_State* L) const override;
1733 void deleteDeepObjectInternal(lua_State* L, DeepPrelude* o_) const override; 1733 void deleteDeepObjectInternal(lua_State* L, DeepPrelude* o_) const override;
1734 void createMetatable(lua_State* L) const override; 1734 void createMetatable(lua_State* L) const override;
1735 char const* moduleName() const override; 1735 std::string_view moduleName() const override;
1736}; 1736};
1737 1737
1738static MyDeepFactory g_MyDeepFactory; 1738static MyDeepFactory g_MyDeepFactory;