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authorBenoit Germain <benoit.germain@ubisoft.com>2024-06-11 14:56:52 +0200
committerBenoit Germain <benoit.germain@ubisoft.com>2024-06-11 14:56:52 +0200
commit3589b8e04ecc7e02674547c4738a54954f6758bc (patch)
treee1020afd1ad8aec931ca63aa5b88a9539a169a9e /docs
parent84294d0b5462d0a05fb5d53df5a64f7ee624a726 (diff)
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New lane:__close does a lane:join()
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1008 <li><tt>nil, "killed"</tt> if forcefully killed.</li> 1008 <li><tt>nil, "killed"</tt> if forcefully killed.</li>
1009 <li>The return values of the lane function. If the first return value is <tt>nil</tt> (or there is no return value), an error is raised, to make sure you can tell timeout and error cases apart from successful return.</li> 1009 <li>The return values of the lane function. If the first return value is <tt>nil</tt> (or there is no return value), an error is raised, to make sure you can tell timeout and error cases apart from successful return.</li>
1010 </ul> 1010 </ul>
1011 If the lane handle obtained from <tt>lanes.gen()</tt> is to-be-closed, closing the value will cause a call to <tt>join()</tt>. Since it is implicit, the lane body isn't forced to return non-<tt>nil</tt> in that case.
1011</p> 1012</p>
1012 1013
1013<table border=1 bgcolor="#FFFFE0" cellpadding="10" style="width:50%"><tr><td><pre> 1014<table border=1 bgcolor="#FFFFE0" cellpadding="10" style="width:50%"><tr><td><pre>